Home
NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

--------------------------------------------

Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 741 JohnnyRu31 @ 09/22/10 12:39 PM
I like it. Unpolished but I love the direction. It feels like a new game unlike NBA2k, Madden, etc
 
# 742 wmassie @ 09/22/10 12:40 PM
Quote:
Originally Posted by icecoldcash
After logging a good amount of time with the demo, I must say I have mixed feelings.



People crack on the graphics, which I can understand, but I would have been fine with it if the overall gameplay was there. Gameplay > Graphics

I'll check in next year for Elite 12.

Good luck devs.
You are correct sir. People harp to much on the graphics. I could make do with stick figures if the gameplay was authentic and realistics. EA spend your time on the AI and player tendencies
 
# 743 shadio5 @ 09/22/10 12:44 PM
I LOVE IT!!!!!




vc/2k sports fan
 
# 744 parkinson @ 09/22/10 12:50 PM
Today was my day off so I could play the demo all day long, . At last I decided to support developers direction. It's a really fun and realistic game. Yes motions are suck but everything else which developers try to do in this game is good. Real-time steal, block, cut the ball etc...especially defense is very nice. I will order this game and hope motions get better next year.

p.s. Icon pass felt delayed. please fix it devs for retail version so I can use off-ball control well.
 
# 745 Guard-ian @ 09/22/10 12:52 PM
After some hours playing with the demo I’m starting to get used to the controls, I’m felling the game better now, so I can stop playing fearfully, free my mind and try to be myself.

I think the artistic part of the game is very improvable (yes, the animations and the flow of the game look weird) but I think we have potential here, I’m gonna give Elite a chance and we will see how all this new (and -in my opinion- fresh) approach evolves over the near future…

Cheers.
 
# 746 wmassie @ 09/22/10 01:01 PM
Quote:
Originally Posted by lnin0
Nothing wrong with retooling your game. There is something wrong with not holding it back for a full 18 mo. dev cycle it takes to build a proper game. Even more disturbing is that EA is going to go ahead and sell this alpha version for $60 to the public. Talk about beta testers ... you would be a fool not to wait on this one a year.
The suits would never approve of a longer dev cycle which this game really needs. They depend on the revenue stream a yearly release generates and they know they have a dependable buying pool to justify it. And let's face it - even on this site we so called hard-core simheads complain more about graphics or wether the bench reactions are realistic or if a player has the right kind of socks than if the game plays a realistic brand of basketball. Seems the arcade brand of basketball has a bigger audience.
 
# 747 Mbalmer @ 09/22/10 01:03 PM
Quote:
Originally Posted by HOLLIDAY1183

Also had a weird scenario where Gasol was posting me up from almost right under the rim, repeatedly pumpfaking. The shotclock went from about 16 to 6 or seven seconds. When I realized he wasn't going to shoot it, AND that there'd be no 3 second violation, I actually backed off and left him alone for the (assumed) easy score. But he continued to fake until the 1 second mark, after which he completed an awkward twisting 2 ft jumper.
I just wanted to quote this because it is a perfect example of a weird scenario that I see througout the game. It is just one weird little thing after another. I really am amazed that this game is going to release like this.

Like alot of people on here, I wish they would have built on Live 10 because I really liked that game alot and saw a ton of potential with it. I put it in last night after playing the demo and it just made the demo look that much worse.
 
# 748 JWiLL02 @ 09/22/10 01:20 PM
I'm really trying to understand why some are saying one of the positives of this game is that "When I get a steal or block, I did it myself!"

Um, so what basketball games were you playing before where you didn't initiate your own blocks and steals? Sure, your AI team mates may have picked some up themselves, but I see no way in which Elite 11 has superior on ball defense to any other game.

I've found the number of steals to be absurd myself. Why the hell is Rondo constantly being ripped off the dribble for no reason? Are you telling me Chris Paul is going to have a hard time just keeping his dribble? That's sure what it looks like.

Blocking in itself is just broken. I can't get behind the instant, high flying perimeter defense being played by EVERYONE in the league. Ray Allen shouldn't be able to instantly rise up and slap away Kobe's shot, especially when Kobe was already in a shooting motion BEFORE he got into position. Please.

I can't tell if you guys are just being nice or if you don't know what you're talking about?
 
# 749 GBPackers27 @ 09/22/10 01:23 PM
Quote:
Originally Posted by Playmakers
LOL!

How the heck did you get that guy to stay at halfcourt and play dead.....

Love the commentary had me rolling.....i'm going to show it to some people at work.

They are going to trip out at that broadcasting you did.....
The broadcasting the guy did is downright hilarious lol, I was literally crying I laughed so hard. But yeah I didnt make the video or do the commentary
 
# 750 rEAnimator @ 09/22/10 01:25 PM
Quote:
Originally Posted by sportyguyfl31
I'm at the point where I am not making too many user errors with my players,..except for the passing!!

I'm not sure if I understand how this R1+L stick is supposed to function..I think I am passing to one guy but the ball goes somewhere else.

I have a hunch that where your pass goes has something to do with the facing who you want to throw the pass to?

If I can figure that out, my enjoyment level will go up another notch
Aim the pass with the left stick, execute the pass with RT.

The longer you hold down RT, the farther the pass will go.

As you hold down RT, there will be an indicator displayed under the player the pass is intended to go to based on your inputs.

This will change as you change your aim, or as you power up longer.

This should give you a better idea of what influence you inputs have on the pass targetting, and should help remove the mystery of where the pass is going to go.
 
# 751 wmassie @ 09/22/10 01:26 PM
Quote:
Originally Posted by oOausarOo
Random thoughts:

* The controls are excellent. Everything made sense from the first time I ran through the tutorial. Everything feels responsive and natural to me. I was expecting the worse based on comments, but I picked up the basics in no time.

* They definitely need a sprint button, but I'm not thinking the conventional nba gaming turbo button. I'm thinking kinda like a first step burst, not a hold down and sprint button.

My vision is you would be able to sprint for a time after you first press the sprint button and get your burst, but you wouldn't have to hold it down. Different players would have different ratings also. i.e. a big like Bynum would have basically no first step burst and a very slow, short lasting sprint while John Wall would have a quick first step and be able to sprint for a longer period of time and obviously be faster.

* I can somewhat feel the "real time physics" while playing the game. Watching the game it's hard to get a feel for it. I understand what people were saying weeks ago. At this point I still consider the "RTP" underwhelming and over marketed.

* I wouldn't be surprised if Elite's 5v5 gameplay is superior to 2k's, not just wrt connectivity, but specifically with quality of gameplay. Elite has the potential to be significantly better in that area depending on their sliders, online setup, etc... and how much 2k improves.

* Visually the series needs an overhaul. I think most people realize this. I can live with the subpar graphics / player models, but it's 2010-2011. It's unacceptable for them to be so far behind animation-wise and signature style-wise. This isn't an XBLA game, step it up. Being weak in this area kills replay value for me. I can play 2k for a year and see animations I've either never seen before or have rarely seen.

Even the most basic of animations have no fluidity and look robotic/awkward. Enough is enough, they need to take care of these things to be taken serious as a NBA franchise. It's really baffling to me that animations and basic transiitions are still this bad. This is way more concerning to me than the graphics.

* The game has potential. They are providing a viable alternative. I don't agree with people who wanted an upgraded Live 10. What would the purpose of that be? 2k11 is already an upgraded Live 10 way beyond what EA could have done. They needed to provide something that 2k doesn't gameplay-wise.

* It's weird how the cpu just stands in front of you defending you like a statue. I like that they don't bite on anything and everything, but visually it looks like a video game and not like basketball.

* I'm big into user vs. user gameplay so I'm not that concerned about poor AI in regards to playing against the cpu. I will wait to see vids of user vs. user online and to see if they have a decent online setup for this game. I'm definitely open to giving it a try.



I felt Live 10 was so strong in this area. Actually it might have been the best I've seen in a basketball game. I don't agree with those who wanted a upgraded Live 10, but I will agree it would have been nice of they had incorporated this new structure and maintained more of the strong points from Live 10.

Those are just my early thoughts based on a couple hours. I could change my mind as time goes on.

People still don't get it. Whether you play cpu vs. cpu, user vs. cpu, or user vs. user, without a strong, realistic AI all game modes will suffer. It is just like the bass in music and black levels for video - without those foundations realism suffers. Accurate player tendencies and a robust AI is where they should be spending their time. Once they nail those, everything else will be gravy. I implore the developers to listen - you need to make sure the foundation is solid before trying to be esoteric. The synergy/dynamic dna stuff is great in theory but look how it destroyed fastbreaks in Live 10. Fix the foundation.
 
# 752 rEAnimator @ 09/22/10 01:27 PM
Quote:
Originally Posted by Mintsa
Can any of the Devs comment on this ??

Is this only a "demo" thing for the PS3 ??

Will it be cleaned up for the retail game ???

Sidenote: Why do the players always run after the ball out of bounds ?? I believe that was a problem in live 09 ??? Why has it come back again this season ??
The performance issues on ps3 were being addressed right up to the end, so they should be fixed, yes.

I haven' played the final approved game yet, but it was one of the last things being worked on when I left.
 
# 753 The 24th Letter @ 09/22/10 01:30 PM
Im on a 62' HD HITATCHI and it just doesnt look good to me graphic wise...If it were presented to me on YouTube as a last gen mod, I wouldnt doubt it for a second...and thats not to be disrespectful or anything...
 
# 754 Pared @ 09/22/10 01:42 PM
Quote:
Originally Posted by sleepytercel
Well, basketball games typically rely on ratings which create percentages opf whether a steal or block will be successful. Like in 2K, if you swipe for the ball, it's like rolling the dice with certain odds. A higher steal rating will mean that your odds are more obtainable.

In Elite, it's nice that it feels like you control these things, but then you don't get the feeling of the individual players. Also, if you're someone who cares about stats, I don't see how the gameplay in Elite can obtain reasonable stats in a game that is longer than 5 minute quarters. Heck, I had 6 blocks in one 5 minute demo on the Allstar level.

Basically, something has got to give. You give such control, but take away the individual players identity, or make it like 2K where it is more ratings and percentage based, but give up some control on the user.
They can successfully do this via animations and success rate. It does not seem like the success rate differs enough from player to player, and their new system may need them to look at their ratings a bit more closely now.

But you are right overall. The way things are now, player differentiation isn't noticeable enough for people to accept in a sports game for 2010.
 
# 755 rEAnimator @ 09/22/10 01:42 PM
Quote:
Originally Posted by poseidon44
First of all, I'd like to thank you for your participation in this forum. I didn't like the demo at first mainly because I was 'intimidated' by the new control scheme. Once you get the controls down, Elite 11 is actually a fun game. Yes it has it's "issues".....but I believe with PATCHING and a few slider edits, this game can be very playable.

rEAnimator....what exactly is being addressed for the PS3 version. Can you give detailed information?

Is it possible to enhance any graphical issues because there is a noticable difference between how the game looks on 360 and how it looks on the PS3.

Also will the Lakers jersey (purple outline not visible on letters + numbers) be fixed in the final/retail version?

Thanks for your time. Looking forward to purchasing Elite 11.
Just framerate issues. No point in getting any more detailed than that.

There were some ps3 specific framerate issues that should be ironed out for retail.
 
# 756 wmassie @ 09/22/10 01:45 PM
Quote:
Originally Posted by blues rocker
i get the impression that most of the people working on Elite are casual basketball fans. there seems to be a lack of understanding of the finer points of the sport and the movement of the human body. study real basketball and do tons of mo-cap to get real movement that is appropriate.
My sentiments exactly. With a proper understanding they can build better AI.
 
# 757 Pared @ 09/22/10 01:48 PM
Quote:
Originally Posted by JerseySuave4
i dont understand this whole "if i get a steal its because I did it." When i get a steal or block in any basketball game its because i initiated the action. You talk about how player ratings are set aside but how is that a good thing? Ratings are what helps seperate the differences between players. Not everyone is great at getting steals. Ratings seperate a great stealer from an average stealer. If anyone can get a steal simply based on the controls, then what is there to seperate the great players from the average players?
I'll try my best here:

In most sports, things like a steal is based on an animation and a dice roll. A mathematical equation dictating success rate for the steal. X player has a success rate of blank while ball handler has a handling/turnover rate of blank. Then, you tie that into any other moves being done. Based on the outcome, you play a success/fail/call a foul animation.

In Elite, the player hand is an actual object. If the hand touches the ball, another object being tracked, it pops loose and RTP take over. There is no animation based on the dice roll. If this same hand hits the other players body or hand, a foul should be called.

This was my understanding of it.
 
# 758 tybud @ 09/22/10 01:48 PM
ea, i almost feel bad for you but hey i have stay 100% true about how i feel about this game. it is straight out horrible, i dont no what you guys where thinking about, but all the changes that where made dont make sence at all. i loved live 10 because of the natural flow the game had, but this game feels so dry that its not even funny. this is crazy that you guys even thought that this game was basketball. this is 2010 not 98, man im just lost for words. this game is a failure.
 
# 759 sportyguyfl31 @ 09/22/10 01:53 PM
Quote:
Originally Posted by Pared
But you are right overall. The way things are now, player differentiation isn't noticeable enough for people to accept in a sports game for 2010.
To me, the 2 biggest flaws in the game are

1) Your point above.
---Kobe feels quick, agile, explosive..he's really a beast to use.

---Ron Artest feels heavier, stronger and slower, but the moves I can trigger with him look the same as Kobe's.

Just heavier and slower.

2) CPU AI is a crap shoot on the offensive end.

--There are stretches where it plays well..and there are stretches, particularly with the PG, where it goes nutso (See my post on Rondo's A.I. Fit, a few pages back).
 
# 760 dex178 @ 09/22/10 01:59 PM
Don't know bout this elite not really feeling it..
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.