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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-22-2010, 01:30 PM   #897
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Im on a 62' HD HITATCHI and it just doesnt look good to me graphic wise...If it were presented to me on YouTube as a last gen mod, I wouldnt doubt it for a second...and thats not to be disrespectful or anything...
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Old 09-22-2010, 01:36 PM   #898
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by rEAnimator
The performance issues on ps3 were being addressed right up to the end, so they should be fixed, yes.

I haven' played the final approved game yet, but it was one of the last things being worked on when I left.
First of all, I'd like to thank you for your participation in this forum. I didn't like the demo at first mainly because I was 'intimidated' by the new control scheme. Once you get the controls down, Elite 11 is actually a fun game. Yes it has it's "issues".....but I believe with PATCHING and a few slider edits, this game can be very playable.

rEAnimator....what exactly is being addressed for the PS3 version. Can you give detailed information?

Is it possible to enhance any graphical issues because there is a noticable difference between how the game looks on 360 and how it looks on the PS3.

Also will the Lakers jersey (purple outline not visible on letters + numbers) be fixed in the final/retail version?

Thanks for your time. Looking forward to purchasing Elite 11.
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Old 09-22-2010, 01:39 PM   #899
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by JWiLL02
I'm really trying to understand why some are saying one of the positives of this game is that "When I get a steal or block, I did it myself!"

Um, so what basketball games were you playing before where you didn't initiate your own blocks and steals?
Well, basketball games typically rely on ratings which create percentages of whether a steal or block will be successful. Like in 2K, if you swipe for the ball, it's like rolling the dice with certain odds. A higher steal rating will mean that your odds are more obtainable.

In Elite, it's nice that it feels like you control these things, but then you don't get the feeling of the individual players. Also, if you're someone who cares about stats, I don't see how the gameplay in Elite can obtain reasonable stats in a game that is longer than 5 minute quarters. Heck, I had 6 blocks in one 5 minute demo on the Allstar level.

Basically, something has got to give. You give such control, but take away the individual players identity, or make it like 2K where it is more ratings and percentage based, but give up some control on the user.
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Old 09-22-2010, 01:42 PM   #900
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by sleepytercel
Well, basketball games typically rely on ratings which create percentages opf whether a steal or block will be successful. Like in 2K, if you swipe for the ball, it's like rolling the dice with certain odds. A higher steal rating will mean that your odds are more obtainable.

In Elite, it's nice that it feels like you control these things, but then you don't get the feeling of the individual players. Also, if you're someone who cares about stats, I don't see how the gameplay in Elite can obtain reasonable stats in a game that is longer than 5 minute quarters. Heck, I had 6 blocks in one 5 minute demo on the Allstar level.

Basically, something has got to give. You give such control, but take away the individual players identity, or make it like 2K where it is more ratings and percentage based, but give up some control on the user.
They can successfully do this via animations and success rate. It does not seem like the success rate differs enough from player to player, and their new system may need them to look at their ratings a bit more closely now.

But you are right overall. The way things are now, player differentiation isn't noticeable enough for people to accept in a sports game for 2010.
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Old 09-22-2010, 01:42 PM   #901
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by poseidon44
First of all, I'd like to thank you for your participation in this forum. I didn't like the demo at first mainly because I was 'intimidated' by the new control scheme. Once you get the controls down, Elite 11 is actually a fun game. Yes it has it's "issues".....but I believe with PATCHING and a few slider edits, this game can be very playable.

rEAnimator....what exactly is being addressed for the PS3 version. Can you give detailed information?

Is it possible to enhance any graphical issues because there is a noticable difference between how the game looks on 360 and how it looks on the PS3.

Also will the Lakers jersey (purple outline not visible on letters + numbers) be fixed in the final/retail version?

Thanks for your time. Looking forward to purchasing Elite 11.
Just framerate issues. No point in getting any more detailed than that.

There were some ps3 specific framerate issues that should be ironed out for retail.
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Old 09-22-2010, 01:43 PM   #902
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by sleepytercel
Okay, here's my take. It took me only about 3 games to get the controls down. They really are not hard, and I actually like some of the controls. I do like that the game feels very much videogame skill based. If I get a steal or a block, it's because I did it, and not based just on ratings. However, this brings to the worst part of the game. It doesn't feel, react, or look anything like basketball.

This is what happens when you get "full control" of everything on court. When player ratings are set aside and user control is completely given, then you have a game where everyone plays the same, and you have stats that are terribly inflated. My goodness, I think I had 7 blocks in that 5 minute quarter alone playing on AllStar. Steals shoot out of hands. Mid air collisions look like mid air convulsions. In fact, people refer to 2K as canned animations...so I will refer to Elite as "mid air convulsions". I like it.
i dont understand this whole "if i get a steal its because I did it." When i get a steal or block in any basketball game its because i initiated the action. You talk about how player ratings are set aside but how is that a good thing? Ratings are what helps seperate the differences between players. Not everyone is great at getting steals. Ratings seperate a great stealer from an average stealer. If anyone can get a steal simply based on the controls, then what is there to seperate the great players from the average players?
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Old 09-22-2010, 01:45 PM   #903
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by blues rocker
i get the impression that most of the people working on Elite are casual basketball fans. there seems to be a lack of understanding of the finer points of the sport and the movement of the human body. study real basketball and do tons of mo-cap to get real movement that is appropriate.
My sentiments exactly. With a proper understanding they can build better AI.
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Old 09-22-2010, 01:48 PM   #904
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by JerseySuave4
i dont understand this whole "if i get a steal its because I did it." When i get a steal or block in any basketball game its because i initiated the action. You talk about how player ratings are set aside but how is that a good thing? Ratings are what helps seperate the differences between players. Not everyone is great at getting steals. Ratings seperate a great stealer from an average stealer. If anyone can get a steal simply based on the controls, then what is there to seperate the great players from the average players?
I'll try my best here:

In most sports, things like a steal is based on an animation and a dice roll. A mathematical equation dictating success rate for the steal. X player has a success rate of blank while ball handler has a handling/turnover rate of blank. Then, you tie that into any other moves being done. Based on the outcome, you play a success/fail/call a foul animation.

In Elite, the player hand is an actual object. If the hand touches the ball, another object being tracked, it pops loose and RTP take over. There is no animation based on the dice roll. If this same hand hits the other players body or hand, a foul should be called.

This was my understanding of it.
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