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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

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Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 761 elsaic15 @ 09/22/10 02:17 PM
wow...literally the only thing live has on 2k is the espn license. is this even basketball? I've never seen a more awkward looking mess on the court. geez. they shoulda not released this year and gotten an extra year to put out a decent product
 
# 762 iliteracy3 @ 09/22/10 02:17 PM
can a dev plzz tell me whats up with fastbreaks, my players dnt run, and rondo who is 5 ft infront of fisher should beat him to the hoop every time. but for some reason, Fisher back peddles like Revis and catches him!? this is my only problem with this game i actually love it!
 
# 763 Boilerbuzz @ 09/22/10 02:29 PM
Quote:
Originally Posted by sleepytercel
Okay, here's my take. It took me only about 3 games to get the controls down. They really are not hard, and I actually like some of the controls. I do like that the game feels very much videogame skill based. If I get a steal or a block, it's because I did it, and not based just on ratings. However, this brings to the worst part of the game. It doesn't feel, react, or look anything like basketball.

This is what happens when you get "full control" of everything on court. When player ratings are set aside and user control is completely given, then you have a game where everyone plays the same, and you have stats that are terribly inflated. My goodness, I think I had 7 blocks in that 5 minute quarter alone playing on AllStar. Steals shoot out of hands. Mid air collisions look like mid air convulsions. In fact, people refer to 2K as canned animations...so I will refer to Elite as "mid air convulsions". I like it.

Basically, the game is all over the place. It's like some altered reality of NBA basketball. It feels like 2003 when combined with the commentary and sounds as well. However, it was fun. I played the demo about 10 times and it intrigued me. If you're someone who really cares about a game being as realistic as possible, then this game should be nowhere on your list. I really don't think they can balance their physics and realism...something has to give, and after playing Elite, I completely see why 2K decided to leave some canned 2 player animations in the game. It just confirms that they are needed.

I was explaining the physics engine to an online friend, and I think I got it down. Basically, the animations are much shorter than in 2K's, which allows for more control. Think of NBA Today on 2K10. The commentary is done by splicing short bits of words and then placed together to form a sentence. It makes the game sound a bit robotic. The animations feel the same way in Elite. It's like a bunch of extremely short animations that splice together and forms what we see, which is insanity because players are flying around and wigging out all over the place.

Can the game be fun? Yes...I think it would be a fun game against a friend on a good drinking night. It has a lot of unintentional laugh out loud moments...kinda like a poorly scipted b-horror flick...it sucks, but it makes you keep watching and makes you laugh. That is Elite to me.
Has nothing to do with your opinion, but you, sir, have a VERY good eye for detail.
 
# 764 boog32 @ 09/22/10 02:29 PM
I can't see the comments anymore
 
# 765 JWiLL02 @ 09/22/10 02:32 PM
Quote:
Originally Posted by Pared
I'll try my best here:

In most sports, things like a steal is based on an animation and a dice roll. A mathematical equation dictating success rate for the steal. X player has a success rate of blank while ball handler has a handling/turnover rate of blank. Then, you tie that into any other moves being done. Based on the outcome, you play a success/fail/call a foul animation.

In Elite, the player hand is an actual object. If the hand touches the ball, another object being tracked, it pops loose and RTP take over. There is no animation based on the dice roll. If this same hand hits the other players body or hand, a foul should be called.

This was my understanding of it.
It's just not a good system, it results in FAR too many turnovers. You're essentially baiting people into spamming the steal function (not really a button anymore) since all you have to do is make your player model make some sort of contact on the ball, with no regards to either player's abilities at all.

I know it's supposed to make it more dynamic and "skill based" but it just feels wrong/broken. Steals should be based on the defensive players abilitiy, the offensive players ball security (ball handling rating, ball security rating, etc) and the gamer's timing.

The competition has a pretty decent version of this system in their game this year, and it sure feels dynamic and skill based to get poke steals and rips in traffic. The more skilled user who makes timely reaches with the right defenders will be more successful 10/10 times.

Ripping Rondo with Bynum is completely ridiculous, but easily doable in Elite 11. Please.

I remain baffled by the decision making process that went into creating this game. They just keep insulting every fan with a high basketball IQ. I'm starting to feel like I wasn't their target demographic with this game, which is ridiculous as a die hard NBA fan.
 
# 766 Canes305 @ 09/22/10 02:35 PM
I didnt like this at all...the only reason im getting it is for the NBA jam download.
 
# 767 fatleg3 @ 09/22/10 02:43 PM
Quote:
Originally Posted by JWiLL02
It's just not a good system, it results in FAR too many turnovers. You're essentially baiting people into spamming the steal function (not really a button anymore) since all you have to do is make your player model make some sort of contact on the ball, with no regards to either player's abilities at all.

I know it's supposed to make it more dynamic and "skill based" but it just feels wrong/broken. Steals should be based on the defensive players abilitiy, the offensive players ball security (ball handling rating, ball security rating, etc) and the gamer's timing.

The competition has a pretty decent version of this system in their game this year, and it sure feels dynamic and skill based to get poke steals and rips in traffic. The more skilled user who makes timely reaches with the right defenders will be more successful 10/10 times.

Ripping Rondo with Bynum is completely ridiculous, but easily doable in Elite 11. Please.

I remain baffled by the decision making process that went into creating this game. They just keep insulting every fan with a high basketball IQ. I'm starting to feel like I wasn't their target demographic with this game, which is ridiculous as a die hard NBA fan.
edit: (Stealing the ball from the cpu seems legit to me. When ever i try to reach with the hand that they have the ball in they quickly switch ball hands with a between the legs dribble, cross, etc.) The only time the cpu steals the ball from me is when i have it exposed to them. For example trying to dribble left with the ball in my right hand. And i seen comments say that the cpu reaches to much. but the only time i have seen the cpu reach is when i have the ball exposed to them like in the example above.

Yea it needs work also like ratings should play apart more for instance the higher a players steal rating is the faster his hand will be. But i do like the concept and is another thing about elite thats going in the right direction. Their was one time the gasol had the ball at the top of the key. i was on rondo on falling fisher. fisher ran by gasol like he was cutting to the basket. following fisher i attempted a steal on gasol because we was coming from behind him and i knocked the ball out. it was like he never say it coming
 
# 768 TreyIM2 @ 09/22/10 02:55 PM
I think I'm still going to pick this game up. I've come to grips with the many flaws of it because of the feel of having control of everything I do. Although I knew this was a multiple year project, going in, I was a bit flabbergasted by what I initially saw with the 5 v 5 and couldn't believe that EA couldn't have taken at least another year to give us a game fully ready for the big show. Unfortunately, capitalism rules the land even at the sake of quality and care of people yet in still, I still can't help but like this game. It gives me something that 2K just can't get together - Control...but 2K11 is still ending up a purchase on day one along with this game.
 
# 769 Boilerbuzz @ 09/22/10 02:56 PM
Quote:
Originally Posted by REDRZA
The one thing i'll say about this game is that i NEVER once felt like my user controlled players got caught up, ot sruck in a 2 player sripted, canned animation. Eaxh players felt different fro eaxh other and acted naturally to one another. Thes new physics are refreshing.

All tjose scripted animations that "play out" in which the user has no control over look pretty, but hamper actual gameplay. I still am learning all the controls on both sides of the ball, but so far this game is SMOOTH.

I cannot understand all the negativity for EA adding realistic physics and bringing back user control. I like the direction the team is heading.
You are ignoring the time where you were caught in a reach animation as the dribbler went by you. Or failed to shoot after a defender made you stumble. Or when you got your ankles broken. Real stuff that you DONT have control over. Don't try to overstate the control mantra. It's actually not helping the game frankly.
 
# 770 RxB @ 09/22/10 03:09 PM
I finally got to try the demo last night (PS3). It was frustrating at first and learning the controls for me took awhile. I found it very challenging and really want to learn the controls even more. It was funny looking at some of the movements like i had Gasol open near the basket, tried to dunk it but he did a floating leaner which looked awkward. This was due to user error and unfamiliarity with controls. I really liked that there were no players getting stucked and uncontrollable in situations like in Live 10. In Live 10 if you're running for fastbreak on turbo and a defender is in front, chances are you'd loose the ball 95% of the time, you'd get stucked on that canned animation and loose the ball. It was hard to score at first but once you do, you have that feeling of accomplishment because i missed a ton prior to that. I was able to hit shots with consistency (tip: do not push the right stick all the way, i just move it up slightly (feather) and release, i think i got a lot more made shots this way). However, i don't see the player spacing that was really great in Live 10. Hoping to spend more time with it and learn some of the plays. I think the game has potential and overall really excited to play it again later tonight.

I just wished they could've have kept Live 10's graphics which looked way better than Elite.
 
# 771 Flightwhite24 @ 09/22/10 03:29 PM
With being off today and giving the demo another go round I just can't stomach it. Probably did not help that I tried the comp's demo right after. Just so much is missing.

One thing that probably would have helped if the demo had an instant replay so I could go back and look over a couple of things. There were several plays that made me go WOW but there were more that made me say WTF???

If EA sticks to a plan and quit swapping ideas from one year to the next like I've done Next-Gen systems then they might be on to something but the reality is this game is "AT LEAST" 2 years away from being anything close to what the real game of ball is. For thoe that have played the game we know what Ballin is and sorry but this is not Ballin.

Thanks to some of the guys who braved the butchering that some of us have given and to have them come stand by there product "KUDOS" Steph, reAnimator, and some others.

I don't think I will pick this up but who knows. Chances are I will have a chance to get it early but I can guarantee that I won't pay a cent over retail to get it. Peace!!!
 
# 772 JWiLL02 @ 09/22/10 03:29 PM
Quote:
Originally Posted by TreyIM2
It gives me something that 2K just can't get together - Control....
I don't know a single person who's played both demos and found Elite's control to be superior, just considering my group of serious basketball gaming friends, one scheme just works far better for basketball games than the other.

Spending an entire development cycle on this control scheme is a huge head scratcher to me. Especially while you have areas that have been broken for years still broken.
 
# 773 RayDog253 @ 09/22/10 03:50 PM
Quote:
Originally Posted by Pared
I'll try my best here:

In most sports, things like a steal is based on an animation and a dice roll. A mathematical equation dictating success rate for the steal. X player has a success rate of blank while ball handler has a handling/turnover rate of blank. Then, you tie that into any other moves being done. Based on the outcome, you play a success/fail/call a foul animation.

In Elite, the player hand is an actual object. If the hand touches the ball, another object being tracked, it pops loose and RTP take over. There is no animation based on the dice roll. If this same hand hits the other players body or hand, a foul should be called.

This was my understanding of it.
Mine as well.

And I think I remember seeing ratings effect how good a player can track the ball. The Ball tracking is actually pretty cool had this nice block with KG. So ratings are tied in with the control.

I actually had one of the "scrubs" of the Celtics bench, (cant remember the name, white dude, think he's a rookie) come in at the end of the game as I was getting beat down pretty bad. Once I tried to steal the ball with him (artest was dribbling the clock out) it seemed as if he didn't even know where the ball was.

If this was ratings based or a glitch. IDK, but I'm planning on experimenting more later today.
 
# 774 sportyguyfl31 @ 09/22/10 03:51 PM
Quote:
Originally Posted by JWiLL02
I don't know a single person who's played both demos and found Elite's control to be superior.

Now you do .

Everything else, is not for this thread though
 
# 775 South318 @ 09/22/10 04:04 PM
Of course everyone should be more focused of gameplay, but you have to expect more from EA, especially when they market themselves like this. I think graphics and player movement should be better than this.
 
# 776 CaptainZombie @ 09/22/10 04:07 PM
Quote:
Originally Posted by FLIGHTWHITE
With being off today and giving the demo another go round I just can't stomach it. Probably did not help that I tried the comp's demo right after. Just so much is missing.

One thing that probably would have helped if the demo had an instant replay so I could go back and look over a couple of things. There were several plays that made me go WOW but there were more that made me say WTF???

If EA sticks to a plan and quit swapping ideas from one year to the next like I've done Next-Gen systems then they might be on to something but the reality is this game is "AT LEAST" 2 years away from being anything close to what the real game of ball is. For thoe that have played the game we know what Ballin is and sorry but this is not Ballin.

Thanks to some of the guys who braved the butchering that some of us have given and to have them come stand by there product "KUDOS" Steph, reAnimator, and some others.

I don't think I will pick this up but who knows. Chances are I will have a chance to get it early but I can guarantee that I won't pay a cent over retail to get it. Peace!!!
I tried this last night and was left disappointed. I really enjoyed Live 10 and with more animations, tweaks, and signature shots it could have been a really good game this year. I just don't understand why they didn't make a few small tweaks to 10, release that at $40 with an updated roster and just tell everyone that they have been concentrating on a new engine which is a 2 year project for 2011 release............not many people would be so mad.

Is it me or does the demo not allow for other camera angles, just the default one.
 
# 777 sportyguyfl31 @ 09/22/10 04:18 PM
Quote:
Originally Posted by CaptainZombie
I tried this last night and was left disappointed. I really enjoyed Live 10 and with more animations, tweaks, and signature shots it could have been a really good game this year. I just don't understand why they didn't make a few small tweaks to 10, release that at $40 with an updated roster and just tell everyone that they have been concentrating on a new engine which is a 2 year project for 2011 release............not many people would be so mad.

Is it me or does the demo not allow for other camera angles, just the default one.

In the game options you can change the camera angles as well as height and zoom
 
# 778 CaptainZombie @ 09/22/10 04:32 PM
Quote:
Originally Posted by sportyguyfl31
In the game options you can change the camera angles as well as height and zoom
Thanks, I'll give this another go later.
 
# 779 Playmakers @ 09/22/10 04:35 PM
Quote:
Originally Posted by poseidon44
Has anyone tried the "alternate" or Live control settings instead of the Elite control settings?

I was really struggling with the new control mechanism because it just doesn't seem to translate/function as well in a 5v5 game as it does in the practice gym in single player mode.

I went back to the old Live 10 controls, changed the camers to Broadcast and I'm liking this demo much more.

However my main gripe now is that my controlled player goes into "post mode" for no reason and it's happening quite often. For example if I'm using Kobe and I dribble around my defender (Ray Allen in this case) and have an open path to the basket.....instead of attacking the rim, Kobe turns his back to the basket and does a post up move.

This also happens during a iso situation where the ball-handler is sucked into a post-up move automatically and not by user choice.

rEAnimator, am I doing something wrong here control-wise or is this a bug in the demo?

Also can others confirm if this is occuring with you as well (Alternate controls only, NOT default/Elite). Thanks.
i did switched it to alternate after about 2 games and changed the camera to Press Box. I played on Super Star it felt much better but the overall experience is still boring as hell because of the goofy generic playing style on the floor.

man they were so close last year....it wasn't the greatest the basketball game but it was legit about 80% of the time. The other 20% you wanted to stop playing.

This year it's more like the opposite makes you want to stop playing 80% of the time.

I would highly encourage those who do purchase it to really try and play on Super Star level this year. It's the best thing i got out of the demo in terms of better gameplay by the CPU. It wasn't cheesy either because they missed open shots which has to be a 1st on this level in a long time.
 
# 780 sportyguyfl31 @ 09/22/10 04:46 PM
Quote:
Originally Posted by Playmakers
i did switched it to alternate after about 2 games and changed the camera to Press Box. I played on Super Star it felt much better but the overall experience is still boring as hell because of the goofy generic playing style on the floor.

man they were so close last year....it wasn't the greatest the basketball game but it was legit about 80% of the time. The other 20% you wanted to stop playing.

This year it's more like the opposite makes you want to stop playing 80% of the time.



I would highly encourage those who do purchase it to really try and play on Super Star level this year. It's the best thing i got out of the demo in terms of better gameplay by the CPU. It wasn't cheesy either because they missed open shots which has to be a 1st on this level in a long time.

I havent played NBA Live on superstar level since the glory days.

Ill have to give it a whirl.

I disagree with the alternate controls though.

I cant imagine going back to Live 10 controls now that I know what the heck I am doing.

rEAnimator was spot on when he said that, IMO.

I do worry about 1 thing about superstar though.

The last game I played, 'Crack Head Point Guard' came out to play in the last few possessions of OT in my last game.

I have not so fond memories of the CPU PG just jacking up every shot in sight, on superstar difficulty..in years past.
 


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