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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

--------------------------------------------

Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 821 Zer0xray @ 09/23/10 12:20 AM
Just gave the demo a try and deleted. Couldn't get over the awkward controls and the way it just looked. The rebounding reminded me of that juliane moore movie the forgotten where ppl got sucked into outerspace by the aliens. Lol
 
# 822 dirtypuppet @ 09/23/10 12:24 AM
OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo.

Graphics:

- Increase the brightness/lighting on the player models and/ or overall
^^^
I turned up my TV's brightness to 90 (usually on about 65) and the graphics are so much better than the dark dull ones by default.

- Increase the visual effect that sweat has
^^^
This would allow you to see more definition on the player models (Live 10 did a good job of this)

- Thicken up the player models
^^^
I doubt this can be done but it's a major detractor for me so if there's any way at all....


- Remove Framerate issues with PS3


Contextual Animations:
now I'm not asking for new animations to be put in because that would be unrealistic, but instead for in context specific moments that better animation choices are made.

- please make
ANY shot attempt near the rim contextual. A mixture of runners/ teardrops/ layups/ hooks/ runnings hooks/ flip shots etc. (from the existing library of animations).
^^^
Too many times under or near the rim (and sometimes even running towards the rim) I try attempt a dunk (up on the stick) but instead the player tries either a jumpshot or a (terrible) leaning forward jumpshot. I understand the attempt at total control, but first this result is not the users intention and second there needs to be better context for the animation.

I'm implore you to do this, if shots beyond half court can have context sensitive animations (heaves) then why can't near the rim?

- Attempting to rebound should not always result in a jump

^^^
There should be an element of awareness to my player. If the ball comes off the rim and I press rebound, my player should attempt to rebound the ball where it is. If it's on the ground or in front of me, by pressing the rebound button I would expect to attempt to grab the ball or lunge for it.... not jump over it. This is very obvious when shooting around in the gym. The only time the rebounding action is relevant is when the ball bounces high off the rim and you catch it on the full.

- Jump shot gathers

^^^
These were excellent last year. I'm guessing they were removed because they didn't completely apply to 'total control' but IMO having to gather your feet for a jumpshot looks and controls a lot more like real basketball.

Momentum jumpshot animations
^^^
When running parallel to the basket with momentum and pressing up to shoot, last years momentum jumpshot animations would work so much better than what is currently in the game.


- Defensive Stance

^^^
This should probably be controlled and NOT contextual because it is currently very annoying the way it is triggered.


- Rocket Dunks

^^^
Have been mentioned enough


Player Control:
- Vertical Jumping ability/ Jump shot blocks

^^^
It's been mentioned a lot, please fix this, the problems are obvious. Lowering the vertical should be applied across the board to blocks/ rebounds/ dunks etc.


- Add a step-back dribble control

^^^
Why on earth does pulling back on the stick have no dribble move attached to it? Last years retreat dribble (pulling back on the right stick when moving forward) was my favourite part of the control scheme, please put that back in. A similar result can happen for stationary dribbles, a short retreat/ protect ball dribble should happen


- Flip the defensive right stick control

^^^
Pushing right and left on the right stick is the reversed from offense which makes things confusing.


- Fast Break Layups should be easier

^^^
Too many times on a fast break I've tried doing a eurostep into a layup, only to end up under the rim with my layup hitting the bottom of the rim.


- Pump fakes under the ring don't work

^^^
When you're under/ near the rim and attempt to flick the right stick up for a pump fake instead you get a rushed and therefore missed shot/ layup attempt. Please change the sensitivity of this

- Turbo?

^^^
Some sort of (subtle) speed burst control would add in an element of basketball. Live 10 did this excellently last year animation wise. Streaking down the court with Josh Smith was sooo good.
This may also help with the defensive catching up that happens on fast breaks.

- Subtle crossovers

^^^
Some times a simple change of dribble hands is all you want to do but even if you slowly move the stick you get a fast paced crossover dribble


- Increase the Effect of RTP in the post

^^^
Pau Gasol has trouble gaining position on Ray Allen etc. when posting up


AI:
- Late game decisions

^^^
Too many intentional fouls when the game is out of reach. Plus, they happen too easily. Players should get wrapped up every now and then with a hard foul (Like Live 10)


- More Shooting fouls

^^^
For all the contact that happens there are hardly any fouls called from contact around the ring. Almost all fouls are from steal attempts.


- Hopestep/ Eurostep Charges

^^^
These happen too often. I know it's a result of player control, but instead of a charge every time the results should vary between charge/ loose ball/ heavy physical contact with the chance of losing the ball/ players bouncing off of each other etc
.

General:

- Slow down animation speed/ game speed


- Any chance of amending the running animations?


- Remove the lag in icon passing


- Alley Oops are horrible looking and look like an exploit


I'll probably update this later, or attempt to give it it's own thread.
 
# 823 ybtherockstar @ 09/23/10 12:31 AM
Played the demo a couple times and its just not good imo. The controls feel really weird to me and the animations and movements are awkward and unrealistic. Elite really had a good idea but it just doesn't work for basketball.
 
# 824 Boilerbuzz @ 09/23/10 12:33 AM
Quote:
Originally Posted by RayRay34
#1 How many times is the damn jesus video going to be brought up? One glitch a guy caught on tape and everyone brings it up. HOW MANY OF YOU HAD IT HAPPEN TO YOU?????
I completely agree. Especially considering that it's apparently very rare let alone been fixed.
 
# 825 StankonYa @ 09/23/10 12:33 AM
Quote:
Originally Posted by poseidon44
Man this video cracks me up EVERYTIME I see it, and I've seen it about 15 times now. It's not the actual video of the gameplay but rather the guy himself.

A big "WTF" to him for bringing the ball up the court with Bynum.
Hands down nothing and i mean nothing.............. has made me laugh that hard in years. My eyes are still watering. Grrr-eat find my dude great find.
 
# 826 Live_4real @ 09/23/10 12:34 AM
Quote:
Originally Posted by dirtypuppet
OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo...........

Great post, this post has nice little things that I also saw/felt when playing the game, EA keep taking notes....

PeAcE
 
# 827 dirtypuppet @ 09/23/10 12:36 AM
Quote:
Originally Posted by Live_4real
Great post, this post has nice little things that I also saw/felt when playing the game, EA keep taking notes....

PeAcE
Cheers. I've love to get a response from a developer about what is possible to achieve in a ptach from what I've written.
 
# 828 parkinson @ 09/23/10 12:57 AM
Quote:
Originally Posted by dirtypuppet
OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo.

Graphics:

- Increase the brightness/lighting on the player models and/ or overall
^^^
I turned up my TV's brightness to 90 (usually on about 65) and the graphics are so much better than the dark dull ones by default.

- Increase the visual effect that sweat has
^^^
This would allow you to see more definition on the player models (Live 10 did a good job of this)

- Thicken up the player models
^^^
I doubt this can be done but it's a major detractor for me so if there's any way at all....


- Remove Framerate issues with PS3


Contextual Animations:
now I'm not asking for new animations to be put in because that would be unrealistic, but instead for in context specific moments that better animation choices are made.

- please make
ANY shot attempt near the rim contextual. A mixture of runners/ teardrops/ layups/ hooks/ runnings hooks/ flip shots etc. (from the existing library of animations).
^^^
Too many times under or near the rim (and sometimes even running towards the rim) I try attempt a dunk (up on the stick) but instead the player tries either a jumpshot or a (terrible) leaning forward jumpshot. I understand the attempt at total control, but first this result is not the users intention and second there needs to be better context for the animation.

I'm implore you to do this, if shots beyond half court can have context sensitive animations (heaves) then why can't near the rim?

- Attempting to rebound should not always result in a jump

^^^
There should be an element of awareness to my player. If the ball comes off the rim and I press rebound, my player should attempt to rebound the ball where it is. If it's on the ground or in front of me, by pressing the rebound button I would expect to attempt to grab the ball or lunge for it.... not jump over it. This is very obvious when shooting around in the gym. The only time the rebounding action is relevant is when the ball bounces high off the rim and you catch it on the full.

- Jump shot gathers

^^^
These were excellent last year. I'm guessing they were removed because they didn't completely apply to 'total control' but IMO having to gather your feet for a jumpshot looks and controls a lot more like real basketball.

Momentum jumpshot animations
^^^
When running parallel to the basket with momentum and pressing up to shoot, last years momentum jumpshot animations would work so much better than what is currently in the game.


- Defensive Stance

^^^
This should probably be controlled and NOT contextual because it is currently very annoying the way it is triggered.


- Rocket Dunks

^^^
Have been mentioned enough


Player Control:
- Vertical Jumping ability/ Jump shot blocks

^^^
It's been mentioned a lot, please fix this, the problems are obvious. Lowering the vertical should be applied across the board to blocks/ rebounds/ dunks etc.


- Add a step-back dribble control

^^^
Why on earth does pulling back on the stick have no dribble move attached to it? Last years retreat dribble (pulling back on the right stick when moving forward) was my favourite part of the control scheme, please put that back in. A similar result can happen for stationary dribbles, a short retreat/ protect ball dribble should happen


- Flip the defensive right stick control

^^^
Pushing right and left on the right stick is the reversed from offense which makes things confusing.


- Fast Break Layups should be easier

^^^
Too many times on a fast break I've tried doing a eurostep into a layup, only to end up under the rim with my layup hitting the bottom of the rim.


- Pump fakes under the ring don't work

^^^
When you're under/ near the rim and attempt to flick the right stick up for a pump fake instead you get a rushed and therefore missed shot/ layup attempt. Please change the sensitivity of this

- Turbo?

^^^
Some sort of (subtle) speed burst control would add in an element of basketball. Live 10 did this excellently last year animation wise. Streaking down the court with Josh Smith was sooo good.
This may also help with the defensive catching up that happens on fast breaks.

- Subtle crossovers

^^^
Some times a simple change of dribble hands is all you want to do but even if you slowly move the stick you get a fast paced crossover dribble


- Increase the Effect of RTP in the post

^^^
Pau Gasol has trouble gaining position on Ray Allen etc. when posting up


AI:
- Late game decisions

^^^
Too many intentional fouls when the game is out of reach. Plus, they happen too easily. Players should get wrapped up every now and then with a hard foul (Like Live 10)


- More Shooting fouls

^^^
For all the contact that happens there are hardly any fouls called from contact around the ring. Almost all fouls are from steal attempts.


- Hopestep/ Eurostep Charges

^^^
These happen too often. I know it's a result of player control, but instead of a charge every time the results should vary between charge/ loose ball/ heavy physical contact with the chance of losing the ball/ players bouncing off of each other etc
.

General:

- Slow down animation speed/ game speed


- Any chance of amending the running animations?


- Remove the lag in icon passing


- Alley Oops are horrible looking and look like an exploit


I'll probably update this later, or attempt to give it it's own thread.
This ^^

For me adding stepback and fixing icon pass first.
 
# 829 fatleg3 @ 09/23/10 01:00 AM
Quote:
Originally Posted by dirtypuppet

- please make
ANY shot attempt near the rim contextual. A mixture of runners/ teardrops/ layups/ hooks/ runnings hooks/ flip shots etc. (from the existing library of animations).
^^^
Too many times under or near the rim (and sometimes even running towards the rim) I try attempt a dunk (up on the stick) but instead the player tries either a jumpshot or a leaning forward jumpshot. I understand the attempt at total control, but first this result is not the users intention and second there needs to be better context for the animation.
[i]
I'm implore you to do this, if shots beyond half court can have context sensitive animations (heaves) then why can't near the rim?

Momentum jumpshot animations
^^^
When running parallel to the basket with momentum and pressing up to shoot, last years momentum jumpshot animations would work so much better than what is currently in the game.


- Defensive Stance

^^^
This should probably be controlled and NOT contextual because it is currently very annoying the way it is triggered.


- Add a step-back dribble control[/b]
^^^
Why on earth does pulling back on the stick have no dribble move attached to it? Last years retreat dribble (pulling back on the right stick when moving forward) was my favourite part of the control scheme, please put that back in. A similar result can happen for stationary dribbles, a short retreat/ protect ball dribble should happen



- Fast Break Layups should be easier

^^^
Too many times on a fast break I've tried doing a eurostep into a layup, only to end up under the rim with my layup hitting the bottom of the rim.


- Turbo?[/b]
^^^
Some sort of (subtle) speed burst control would add in an element of basketball. Live 10 did this excellently last year animation wise. Streaking down the court with Josh Smith was sooo good.
This may also help with the defensive catching up that happens on fast breaks.

AI:
- Late game decisions

^^^
Too many intentional fouls when the game is out of reach. Plus, they happen too easily. Players should get wrapped up every now and then with a hard foul (Like Live 10)
Everything i quoted i 100 percent agree with or has happened to me
 
# 830 dirtypuppet @ 09/23/10 01:10 AM
Quote:
Originally Posted by MLB01
[/b]

That's much easier said than done. It's not like they can just ' remove ' the framerate issue with the PS3 version. They'd need to figure out the exact reason it's happening first, then somehow remedy the problem.
It seems to happen when more when the ball is under the basket, but I disagree with you. Last years PS3 demo also had framerate issues that were fixed in the retail version, so I was just pointing out that the same should happen this year.
 
# 831 i c u cant stop me @ 09/23/10 01:41 AM
just a quick question to one of the developers...what is the reason why the amway center isnt in nba elite 11? thanks for your answer.
 
# 832 StankonYa @ 09/23/10 01:42 AM
Quote:
Originally Posted by shadio5
ALL praises due to the new ELITE franchise. Any real person with a open mind can clearly see that EA ELITE was made for a completely different basketball audience experince. My little cousins love this game demo to death and its great spending time with my little cousins again, i havent seen them in so long.....lets be real here, elite was made to be for FUN and dear i say a semi ARCADISH stlye fashion of basketball....its a family game...i hope to god we can do a windmill dunk with shaq, just like the old times.....lol.....keep up the good work EA. Other people cant see the direction your going with this game, but I DO!....cant waitttt for elite 12

stop the hate!!!


vc/2k sports fan
So does this mean your going to get a copy or are you going to wait for Elite 12?
Okay while I'm still not sure if Elite 11 is worth full price, i think i will be grabbing myself a copy soon after the street date or a patch or two hits. I have to say this.......the first time i played the demo, my thoughts was WTF, What the he\| , how could, how could they , why did they change the game so much????? Well i still don't know why ea changed it but, I'm starting to really like this demo. After some REAL playtime today i can see what EA has done.....well at lease in my eyes, They made this game so the person on the sticks can have fun with it,control whatever move, whenever we want......But to do this you have to put the time in. The right stick is like your body and once you move it...... your arms move as if you had a ball in your hands for real. I love the defence in this game, just wish some movements were alot more smoother than they are. Can't wait to see what the final build is like. Also I'm on the 360 with this.
 
# 833 erob1962 @ 09/23/10 01:52 AM
This game should never have been released ...this is not a finished product period.
 
# 834 only1ymd @ 09/23/10 01:55 AM
will there be a patch for floater shots and/or a sprint button? i understand the notion for not having turbo but if there was a way to have a limited sprint, fastbreaks could be alot better. it could be like the sprint that was in the older versions of live, where there was a meter. i couldn't do a floater. i have done them but i am referring to the one-handed chris paul/tony parker version.
 
# 835 erob1962 @ 09/23/10 02:32 AM
Just tried to play this game again...couldnt stomach it. NBA Elite almost reminds me of the days when you were just satisfied that your player had the mapped on faces of your basketball heroes. Could play those games all day long. But gaming has moved past 2003 ...gone? I think I'm not alone when I say I expect so much more from todays Gen sports game. I want signature walks,moves,shots and dunks. I want signature team plays and offensive and defensive schemes. I'm sure if I spent more time on the controls this would be a lackluster 1 on 5 arcady experience of a game. But like I wrote at the beginning of this post ... I've played those games earlier in the decade. I need and expect so much more for my 60 bucks. Maybe they can bundle it with the Sports Illustrated package...again to move it off the shelves. Umm ... is this game targetting the Wii Generation?
 
# 836 inkcil @ 09/23/10 02:34 AM
Quote:
Originally Posted by Playmakers
You know at one time Live used to have the best fast break AI in the business hands down.

These last 2-3 years something has really gone wrong with the way AI handles fast breaks...

Every since they installed DNA the fastbreaks have been the biggest down fall of the new addition......everyone seems programmed to revert to DNA tendencies and not run the break properly at all. It also doesn't help that EA seems to code this game to deliberately not allow fast breaks

Last Year they had every single player in the game rated 0 for fast break anticipation...i still believe that code was used to allow the DNA to have precedence over the fast break logic of the players in order to keep it from becoming a unrealistic dunk fest on the break.

Sounds like a good idea but it destroyed the way players behaved on the break
That makes sense. Too bad bc IMO live was the best at simulating fast breaks once upon a time. I'm talking 3-on-1 and 2-on-1, stuff like that. Not just "ooh I stripped the ball from the PG at the top of the key and now I'm running solo the other way with no one in front of me for an easy dunk."
 
# 837 inkcil @ 09/23/10 02:38 AM
Quote:
Originally Posted by StankonYa
So does this mean your going to get a copy or are you going to wait for Elite 12?
LOL...I think that person was joking around. He hasn't seen his little cousins in "such a long time?" LMAO!!
 
# 838 ryan36 @ 09/23/10 03:01 AM
OK, the discussion, the questions...the back and forth ends now. This is for IMPRESSIONS ONLY. Bans /warnings will ensue. I'm not going to go back through the previous 30 pages from today (because many will have missed the warning), but from this point forward (again) only post impressions please.
 
# 839 zmcman1 @ 09/23/10 03:18 AM
I've played four games.

The first I was just screwing around trying to learn controls. Noticed if you get the shot timing down, you will never miss.

The second I went 9/10 with Kobe (all off balance shots), getting blocked once.
The third I 10/10 with Kobe, again all off balance.
The fourth I went 11/12 with Rondo shooting, got blocked once.

Shooting 90% or higher every game? Entirely possible, and completely ridiculous.
 
# 840 TreyIM2 @ 09/23/10 03:39 AM
Quote:
Originally Posted by zmcman1
I've played four games.

The first I was just screwing around trying to learn controls. Noticed if you get the shot timing down, you will never miss.

The second I went 9/10 with Kobe (all off balance shots), getting blocked once.
The third I 10/10 with Kobe, again all off balance.
The fourth I went 11/12 with Rondo shooting, got blocked once.

Shooting 90% or higher every game? Entirely possible, and completely ridiculous.
Hard to believe u, dude, hard to believe u...

As for me, I think I am truly digging this game now. It's like the ugly girl who no one wants to mess with but once u get past her looks then u get to know her and u see how much she truly shines when u spend time with her and in many cases, better than the uber pretty chick that gets all of the attention (kinda get my comparison, eh? heh).
I honestly have started thinking that I won't be getting 2K11 on day one. Maybe down the line (I will save my dough for The Fight for the Move that comes out the next week, instead) I'll get it, just not on day one...maybe. I want to dig into the retail version of Elite 11.
 


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