09-23-2010, 12:57 AM
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#991
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Rookie
OVR: 3
Join Date: Oct 2008
Location: Tokushima
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
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Originally Posted by dirtypuppet |
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OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo.
Graphics:
- Increase the brightness/lighting on the player models and/ or overall
^^^
I turned up my TV's brightness to 90 (usually on about 65) and the graphics are so much better than the dark dull ones by default.
- Increase the visual effect that sweat has
^^^
This would allow you to see more definition on the player models (Live 10 did a good job of this)
- Thicken up the player models
^^^
I doubt this can be done but it's a major detractor for me so if there's any way at all....
- Remove Framerate issues with PS3
Contextual Animations:
now I'm not asking for new animations to be put in because that would be unrealistic, but instead for in context specific moments that better animation choices are made.
- please make ANY shot attempt near the rim contextual. A mixture of runners/ teardrops/ layups/ hooks/ runnings hooks/ flip shots etc. (from the existing library of animations).
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Too many times under or near the rim (and sometimes even running towards the rim) I try attempt a dunk (up on the stick) but instead the player tries either a jumpshot or a (terrible) leaning forward jumpshot. I understand the attempt at total control, but first this result is not the users intention and second there needs to be better context for the animation.
I'm implore you to do this, if shots beyond half court can have context sensitive animations (heaves) then why can't near the rim?
- Attempting to rebound should not always result in a jump
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There should be an element of awareness to my player. If the ball comes off the rim and I press rebound, my player should attempt to rebound the ball where it is. If it's on the ground or in front of me, by pressing the rebound button I would expect to attempt to grab the ball or lunge for it.... not jump over it. This is very obvious when shooting around in the gym. The only time the rebounding action is relevant is when the ball bounces high off the rim and you catch it on the full.
- Jump shot gathers
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These were excellent last year. I'm guessing they were removed because they didn't completely apply to 'total control' but IMO having to gather your feet for a jumpshot looks and controls a lot more like real basketball.
Momentum jumpshot animations
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When running parallel to the basket with momentum and pressing up to shoot, last years momentum jumpshot animations would work so much better than what is currently in the game.
- Defensive Stance
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This should probably be controlled and NOT contextual because it is currently very annoying the way it is triggered.
- Rocket Dunks
^^^
Have been mentioned enough
Player Control:
- Vertical Jumping ability/ Jump shot blocks
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It's been mentioned a lot, please fix this, the problems are obvious. Lowering the vertical should be applied across the board to blocks/ rebounds/ dunks etc.
- Add a step-back dribble control
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Why on earth does pulling back on the stick have no dribble move attached to it? Last years retreat dribble (pulling back on the right stick when moving forward) was my favourite part of the control scheme, please put that back in. A similar result can happen for stationary dribbles, a short retreat/ protect ball dribble should happen
- Flip the defensive right stick control
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Pushing right and left on the right stick is the reversed from offense which makes things confusing.
- Fast Break Layups should be easier
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Too many times on a fast break I've tried doing a eurostep into a layup, only to end up under the rim with my layup hitting the bottom of the rim.
- Pump fakes under the ring don't work
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When you're under/ near the rim and attempt to flick the right stick up for a pump fake instead you get a rushed and therefore missed shot/ layup attempt. Please change the sensitivity of this
- Turbo?
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Some sort of (subtle) speed burst control would add in an element of basketball. Live 10 did this excellently last year animation wise. Streaking down the court with Josh Smith was sooo good. This may also help with the defensive catching up that happens on fast breaks.
- Subtle crossovers
^^^
Some times a simple change of dribble hands is all you want to do but even if you slowly move the stick you get a fast paced crossover dribble
- Increase the Effect of RTP in the post
^^^
Pau Gasol has trouble gaining position on Ray Allen etc. when posting up
AI:
- Late game decisions
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Too many intentional fouls when the game is out of reach. Plus, they happen too easily. Players should get wrapped up every now and then with a hard foul (Like Live 10)
- More Shooting fouls
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For all the contact that happens there are hardly any fouls called from contact around the ring. Almost all fouls are from steal attempts.
- Hopestep/ Eurostep Charges
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These happen too often. I know it's a result of player control, but instead of a charge every time the results should vary between charge/ loose ball/ heavy physical contact with the chance of losing the ball/ players bouncing off of each other etc.
General:
- Slow down animation speed/ game speed
- Any chance of amending the running animations?
- Remove the lag in icon passing
- Alley Oops are horrible looking and look like an exploit
I'll probably update this later, or attempt to give it it's own thread.
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This ^^
For me adding stepback and fixing icon pass first.
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