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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

--------------------------------------------

Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 361 Pared @ 09/21/10 10:38 AM
Icon passing works immediately. Just press the appropriate button combination.

Off memory:

A - PG
B - SG
X - SF
Y - PF
L1 - C

But there is a very noticeable delay when waiting to view the icons.
 
# 362 erickonasis @ 09/21/10 10:38 AM
Quote:
Originally Posted by drss

1. Graphics: I read rEA saying this is Live 10 + improvements. May be graphics SHOULD be better, but they are not. Whatever EA did to it, made it look worse to most people, myself included. I think may be it is the matte finish on the models.
Maybe its my TV or something but i think the player models look light years above the shiny hunchback players in previous lives. I think they made a huge improvement in this area maybe we are seeing something different. I will say tho im not see as many signature styles as i would have liked to.
 
# 363 ceej989 @ 09/21/10 10:41 AM
After patiently waiting and being excited for this demo, I do have to take a step back. I'm going to preface this by saying I only did play this for 10-15 mins last night and these are just my very quick first impression. First off, let me say, I think the control scheme can and should be a part of the series for the years to come. It really does feel great to have the ability to really control each player individually. The tutorial was great and really does help to get a feel for the controls, hats off to EA Canada for that. The announcing was great and the menus have always been easy to use and to navigate.

That being said, I was disappointed with the look of the 5 on 5 game. I know it may be harsh, but I thought I was looking at a game that came out when the system just launched. The player faces look very good, but overall still look "plasticky". And please tell me why the circle and the text underneath the currently controlled player looked like someone took some smaller font and blew it up to make it legible. The overall flow of the team game just felt off for me. I really really want this game to do well, as competition only makes people do their best work.
I'll give EA props for definitely trying something different for the individual player's game. I haven't written the game off yet, I'm still going to play around with the demo, maybe try it out on the 360 as well since I'm not too fond of the PS3 controller anyway.
 
# 364 ultralow @ 09/21/10 10:41 AM
@reanimator..................what up playa... I see were y'all are headed with this game the control is nice alittle arcade flava......but its all good ..hoped the gfx was better but there ok not great not bad........the one thing I had playing this demo was just pure fun......now I don't know if ill drop 60 bones on it yet..but it was fun.......Have we all forgot why we started playing games in the 1st place....it was to have FUN.....
 
# 365 fatleg3 @ 09/21/10 10:42 AM
Quote:
Originally Posted by RubenDouglas
Jumped on the 360 version.

-Went straight to the alternate controls. Much better.

ReAnimator, Is ICON PASSING (LT+RTplus button) any faster in the retail version. The activation of it and the initial pressing takes too long. its basically useless.

-ON ALLSTAR, a hand in the face or not, the CPU scores at will. There is no context to them making or missing.

-LOTS of in the paint ball mrphing THROUGH other players. I can't play D like that. It's wrose than LIVE 10

-anyone finding it hard to gain separation with Kobe against Ray Allen

-CPU teammates leave their man and arent quick enough to realize that they need to rotate back.


I can see the potential on a USER vs. USER front, as there is great control (not enough contact still imo) but a decent amount.. USER vs. CPU players, look away.
i was having trouble getting separation with everyone but i think as you become more familiar with controls and know what you are doing then it will change.
 
# 366 Pared @ 09/21/10 10:47 AM
Quote:
Originally Posted by RubenDouglas
ReAnimator, Is ICON PASSING (LT+RTplus button) any faster in the retail version. The activation of it and the initial pressing takes too long. its basically useless.
Wait a second.. it should be one of the bumpers plus face button. Is that not the case?
 
# 367 renewill27 @ 09/21/10 10:47 AM
I truly respect what the dev's or trying to do with this game. On the other hand tho imo its not really good. The controls feel sluggish, graphics or a step down,and why do the defenders stick to you like glue. Im a lil disappointed by the demo, thought it was going to be better. I even tried the old alt controls, still no good. The lack of animations is killing the game for me. Like a few people said, its like playing sony nba 09. I really wanted to play to bball games like last year with my son. Seems like that wont be happening this year. To the guys who like the game more power to you, but for me its awful its to darn stiff
 
# 368 idrisguitar @ 09/21/10 10:50 AM
overall pretty poor. i enjoyed the tutorials, and had fun playing in the practice mode and playing 1-1 with my bro, but as soon as we got into the real game, it fell apart.

i could and probably should go into details, but the fact is it just felt arcadey and too rough gameplay wise to feel like a fair and rewarding game.

i haven't played the 2k demo,. but i have seen enough videos to see that it has WAY more momentum, way more animations, way more realism. etc.

i think thats the thing that got me the most. there is a real lack of momentum, the dribbling and crossovers were too fast too responsive. there should be legitimate weight on both sides of the ball and i couldn't feel it at all.
 
# 369 sportsnation @ 09/21/10 10:55 AM
Quote:
Originally Posted by ultralow
@reanimator..................what up playa... I see were y'all are headed with this game the control is nice alittle arcade flava......but its all good ..hoped the gfx was better but there ok not great not bad........the one thing I had playing this demo was just pure fun......now I don't know if ill drop 60 bones on it yet..but it was fun.......Have we all forgot why we started playing games in the 1st place....it was to have FUN.....

that is true
 
# 370 DaveDQ @ 09/21/10 10:56 AM
Quote:
Originally Posted by fatleg3
shoot when i went into overtime with the lakers and they kept feeding kobe the ball and he was killing me it surely felt like i was playing kobe lol

But yea besides some sig shots and the players ability there is not a lot of sig feel or moves but that has always been the case with this series
There's a difference between guarding Kobe and guarding a highly rated player. It just doesn't seem like I'm guarding the star player that is Kobe. That's what I mean by it lacking signature. The players seem generic and not fully representing their counterparts.

On the camera view, I'm willing to go with the default view because I see what EA is doing here, but something I think is evident is they were counting on what they did with NHL to transfer over to NBA and it's just not their yet.
 
# 371 fatleg3 @ 09/21/10 11:00 AM
Quote:
Originally Posted by DaveDQ
There's a difference between guarding Kobe and guarding a highly rated player. It just doesn't seem like I'm guarding the star player that is Kobe. That's what I mean by it lacking signature. The players seem generic and not fully representing their counterparts.
yea thats what i also meant in the second little paragraph. there are no sig moves or sig feel. Just some sig shots`
 
# 372 fatleg3 @ 09/21/10 11:03 AM
Are you trying to get banned?
 
# 373 HoosierDaddy @ 09/21/10 11:06 AM
I'd like to start off and say I'm actually pretty disappointed. I love the control, I really do, but you can not play a game that doesn't feel authentic in regards to animations. From leaning jumpers with no regard to a defender's position to the excessive skating due to the game speed globally. The game, as a whole, is just too fast on 5-vs-5. The combination of factors is just too much to look past. If the speed was right, the skating would be less noticeable and I believe I could honestly get beyond the depth of animations issue. The difference in speed from the practice mode to 5-vs-5 is night and day. If any of you recall, many of our recaps about the community event were based on 1-vs-1, and we hardly got to see, let alone play any 5-vs-5. Many of you are sharing the same type of feedback we all had, the practice mode is actually pretty fun and personally I thought the rest of the game would play out this way. I will definitely be spending a majority of my time editing sliders to get the game to feel like I think it should out of the box. Speaking of which, one of my simple requests was to have numbers on the actual slider bars, the demo does not have this, I sure hope the retail version does. It gets very annoying to count clicks and have the bar move 3-4 clicks when you only push the arrow once.

Many of my issues are well-known due to the flaws videos I've posted on YouTube, so I won't go into much detail about any of this stuff, as I've already covered most of it. I do plan on making videos with video evidence of such issues in the near future. I see the potential in the control, if the dev team is serious about making the game feel life-like they will focus their attention to animations, contextual and signature, and overall just provide more depth which will immerse people in the game for a longer period. It does feel very beta or vanilla right now, and that's a shame. Here's to hoping sliders can actually make this game more enjoyable and have the playability factor last longer than a month.

Presentation is great, loved the opening video. Love the screen wipes and the announcing. Easily the 2nd best feature of the game, outside of the control. Add to the library here and EA has something special.
 
# 374 ctu130 @ 09/21/10 11:07 AM
Ah, just found it when i got on the marketplace..

Played 1 game and realised how easy it is to score and block, is this because of the difficulty settings or something?

I like the controls, but it's taking a while to get used to. I keep pressing damn RT for turbo, it lead me to throw an oop off the backboard with derek fisher on a fastbreak lol, didnt work though.
 
# 375 ceej989 @ 09/21/10 11:08 AM
I just have a silly question/suggestion, why not next year or whatever have some sort of beta? I think getting as many people to play it and give feedback right off the bat I think would definitely help development of it. I'm not saying EA doesn't do their own play testing, but especially since they are doing a lot of tweaking and such, it might be something to look into.
 
# 376 turftickler @ 09/21/10 11:08 AM
Quote:
Originally Posted by brezz2001
I'm sure one of the reasons they went to RT passing in Elite was because of the success of the NHL series. It has worked fine there. But I am in agreement, for some reason it doesn't work quite as well in basketball as in hockey.

Brian
Please keep in mind that I was playing on Superstar mode.

It feels very good to have a second option this year. I don't know which basketball video game to choose now. There are a lot of positives in NBA Elite 11.

Positives:
  1. The cheese factor of playing off the scripted animations is completely gone.
  2. I can actually travel and feel good about it when I don't release the ball in time.
  3. The shooting mechanics in this game are great. Gives you total control.
  4. Ball/rim physics are better. If you stink at shooting, it will be reflected as so.
  5. Ball handling is fantabulous; will take some getting used to though.
  6. Overall sound of the game is good.
  7. The feel of the controls is very good, especially dribbling. Definitely through the tutorials, because none of us will be pros right away.
  8. The A.I. defense is tougher than I expected.
  9. Shot blocking is my favorite part of this game. It's very realistic and you see Pau Gasol and Garnett power smashing shots all over the court, but it is not excessive.
  10. Gameplay is much better than NBA Live 10, because you will not be restricted by scripted animations.
  11. The menu system is a lot smoother and quicker this year.
What needs work:
  1. Signature shots are in, but signature motions don't look like they feel.
  2. The gameplay is too fast. It does feel a bit arcadish when players like Garnett almost dunk from the free throw line on a one step and jump. I like the length of the jumps, but some of the players are not able to dunk from very far (those should be layups). Please slow it down for online play and give us an option to slow it down offline.
  3. Please tone down the rim noises and net swishes are too loud. We should barely be able to hear them during Broadcast camera mode.
  4. Offensive fouls might be rampant this year because of the Euro-step move. That can be fixed by allowing the players to body up (make contact) with defender and then sliding off of him, unless he is directly cutting your path of to the basket.
  5. There is no easy way to say this one. The graphics are decent, but the player models look like they got fired from the Wii version and landed a job on the PS3 version.
  6. I noticed that there was no switching on defense. When I want to change defenders up during a bad match up, the CPU should recognize that I am putting Kobe on Paul Pierce. Derek Fisher should then switch to the player Kobe was guarding. Also, player switch on screens would be a welcome addition.
  7. Please, next year, give us an option to challenge someone online in the demo. That will set your game apart from all other challengers.
Well, for me, the good outweighs the bad. Gameplay goes to NBA Elite 11 this year for me. Animations that mimic a persons playing style in real life is great, but when you are locked into those animations with limited control over the outcome of basic fundamentals of a game, that can ruin the experience. This is not so with NBA 2k11 this year. That is why I love what EA Sports has done this year. No, the game is not perfect and never will be, but it does have great potential.

Unfortunately, I can only choose one game this year and it will be a tough choice. Both NBA games have a lot to offer this year. I might have to flip a coin to determine how many times I am going to flip the coin that I need to flip.
 
# 377 Pared @ 09/21/10 11:10 AM
Quote:
Originally Posted by ceej989
I just have a silly question/suggestion, why not next year or whatever have some sort of beta? I think getting as many people to play it and give feedback right off the bat I think would definitely help development of it. I'm not saying EA doesn't do their own play testing, but especially since they are doing a lot of tweaking and such, it might be something to look into.
It's financially out of the realm of possibility.

Plus with the speed of game development, it's ultimately a huge waste of time.
 
# 378 RubenDouglas @ 09/21/10 11:13 AM
Quote:
Originally Posted by Pared
Wait a second.. it should be one of the bumpers plus face button. Is that not the case?
correction. your right. Its LB+RB plus face buttons. Sorry about that. It's just terribly clunky and slow. About the worst I've ever seen it in a video game since Icon passing started

Im having better luck on pass quickness and accuracy using the free style passing, RB+Right stick on alternate control scheme
 
# 379 ceej989 @ 09/21/10 11:18 AM
Quote:
Originally Posted by Pared
It's financially out of the realm of possibility.

Plus with the speed of game development, it's ultimately a huge waste of time.
True, I guess considering the developers need to churn out these games every year, they have to get cranking and hope for the best. They don't have the luxury of a development time like Starcraft 2 :-P.
 
# 380 lakers4life @ 09/21/10 11:24 AM
Why did they do this overhaul? I really thought Live 10 was pretty fun, it just needed some tweaking. I seriously can't even play this game, it's just too hard...

I relaly hope they do well in 3 years because this year isn't looking good..
 


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