PS3 looks fine to me I just want to see 360 version
I own both consoles and have them hooked up to the same TV via HDMI - 32 Sharp Aquos LED and they're very different IMO. I think the 360 is by far the better looking game in game play, better anti-aliasing, crowd, floor reflections etc., though when zoomed in on a close-up automatic replay the the players faces IMO look as good if not better on the PS3, they are sharper (though that's because they aren't anti-aliased which at times can blur the image slightly). The aliasing on the PS3 in 1080p or 720p to me is MUCH more noticeable than on the 360. The frame rate on the PS3 is excellent and so are the controls, the game is smooth on both systems, though I think the PS3 runs just a tad faster, again because the 360 is running a 2x anti-aliasing requiring a little more processing where as the PS3 is not. The PS3 supports DTS audio and the 360 as usual only offers DD 5.1, audio wise the PS3 is better.
I fricking love the demo. It's smooth, the animations are slick... Everything is way, way better and really makes you see all the flaws of the old game. ( Haven't touched 2K10 since I got the demo.) Even though it's just 4 minutes of gameplay, it's got great replay value.
The one thing I really like, that I think will help association alot is unforced turnovers. I had fisher pass to artest on the perimeter when he came off a screen and it zipped off of his finger tips and into the crowd. It just happens sometimes in the NBA. This will definitely make turnover numbers more realistic in 2k11.
The one thing I really like, that I think will help association alot is unforced turnovers. I had fisher pass to artest on the perimeter when he came off a screen and it zipped off of his finger tips and into the crowd. It just happens sometimes in the NBA. This will definitely make turnover numbers more realistic in 2k11.
It's gonna take forever to a) get used to the increased amount of turnovers, as a result of the defense or just by bad luck then b) deal with them without getting too pissed, especially on Hall of Fame.
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...
Yes, and its mighty awesome I might add... I Love it
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...
Yeah, I had to get used to not throwing bad passes.
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...
I know. It would be awesome if it wasn't pissing me off.
Can someone explain me how to do Kobe's pump fake followed by reverse spin pivot, exactly, please(on the ps3)? Like where do I have to be, where to I have to drive, what direction to have to flick the shot stick and the direction stick, when should I be holding the left trigger and when to I have to let it go...
i know yall gonna think im crazy but i think i just did the Jordan move he did against the lakers where he switches hands...matter fact im positive...I have no clue how i did it tho
this demo sucks not the gameplay but just the fact that you cant choose the celtics and you cant do plays and camera angles but overall i cant wait to play the full game
I own both consoles and have them hooked up to the same TV via HDMI - 32 Sharp Aquos LED and they're very different IMO. I think the 360 is by far the better looking game in game play, better anti-aliasing, crowd, floor reflections etc., though when zoomed in on a close-up automatic replay the the players faces IMO look as good if not better on the PS3, they are sharper (though that's because they aren't anti-aliased which at times can blur the image slightly). The aliasing on the PS3 in 1080p or 720p to me is MUCH more noticeable than on the 360. The frame rate on the PS3 is excellent and so are the controls, the game is smooth on both systems, though I think the PS3 runs just a tad faster, again because the 360 is running a 2x anti-aliasing requiring a little more processing where as the PS3 is not. The PS3 supports DTS audio and the 360 as usual only offers DD 5.1, audio wise the PS3 is better.
Are the names on the back of the jerseys readable on the 360? On PS3 they're blurry for all players (except in close-ups).
The movements, contact and overall feel of this game is really mind boggling. I liked 2k10 but I felt the movements needed polish. In 2k11, they have exceeded my expectations.
I'm pleasantly surprised at how well this game feels and the responsiveness of the controls are truly amazing. 2k has set the bar really high with the gameplay of this title. It looks like the presentation and features will beast as well.
2k has always been about feeling and animations. And 2k11 is going to be hard to top. The game plays so silky smooth. Wow!!! What a great game. I may have to take some vacation time the week of the 5th.
after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.
I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.
I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
Default: Kind of a hyper-realism. Shooting %’s will be slightly higher than real life, there will be fewer fouls, slightly more dunks, more and 1’s, etc. “Let ‘em play hoops” so to speak.