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NBA 2K11 News Post


The NBA 2K11 demo is available now for the Xbox 360 and Playstation 3.
  • You can only play as the Lakers, can't play as the Celtics
  • 4 minute demo
  • Can't run plays
  • LT+RT to post up
  • No replay
Please discuss the demo here and post your impressions. Rules will be strictly enforced.


Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 1321 dredre @ 09/16/10 06:56 PM
The demos jus 2 sik, took a few games but im scoring with ease
 
# 1322 arsenal123gunners @ 09/16/10 07:32 PM
Where's Jack!
 
# 1323 Philstat @ 09/16/10 07:45 PM
Quote:
Originally Posted by 49UNCFan
PS3 looks fine to me I just want to see 360 version
I own both consoles and have them hooked up to the same TV via HDMI - 32 Sharp Aquos LED and they're very different IMO. I think the 360 is by far the better looking game in game play, better anti-aliasing, crowd, floor reflections etc., though when zoomed in on a close-up automatic replay the the players faces IMO look as good if not better on the PS3, they are sharper (though that's because they aren't anti-aliased which at times can blur the image slightly). The aliasing on the PS3 in 1080p or 720p to me is MUCH more noticeable than on the 360. The frame rate on the PS3 is excellent and so are the controls, the game is smooth on both systems, though I think the PS3 runs just a tad faster, again because the 360 is running a 2x anti-aliasing requiring a little more processing where as the PS3 is not. The PS3 supports DTS audio and the 360 as usual only offers DD 5.1, audio wise the PS3 is better.
 
# 1324 rangerrick012 @ 09/16/10 07:50 PM
Doing runners w/ Kobe out of the triple threat...ahh!
 
# 1325 Big3Heat631 @ 09/16/10 07:57 PM
I fricking love the demo. It's smooth, the animations are slick... Everything is way, way better and really makes you see all the flaws of the old game. ( Haven't touched 2K10 since I got the demo.) Even though it's just 4 minutes of gameplay, it's got great replay value.
 
# 1326 Rocboyz101 @ 09/16/10 07:59 PM
The one thing I really like, that I think will help association alot is unforced turnovers. I had fisher pass to artest on the perimeter when he came off a screen and it zipped off of his finger tips and into the crowd. It just happens sometimes in the NBA. This will definitely make turnover numbers more realistic in 2k11.
 
# 1327 Chairman7w @ 09/16/10 08:03 PM
Quote:
Originally Posted by 23
What do you think guys?

Still rough before I got a full grip on the controls as you can tell




Dang 23, you got mad skills! Well done!

The game is amazing, Kobe truly looks like Kobe out there. The way he moves is perfect. I cannot WAIT until Oct 5th!
 
# 1328 Big3Heat631 @ 09/16/10 08:10 PM
Quote:
Originally Posted by Rocboyz101
The one thing I really like, that I think will help association alot is unforced turnovers. I had fisher pass to artest on the perimeter when he came off a screen and it zipped off of his finger tips and into the crowd. It just happens sometimes in the NBA. This will definitely make turnover numbers more realistic in 2k11.
It's gonna take forever to a) get used to the increased amount of turnovers, as a result of the defense or just by bad luck then b) deal with them without getting too pissed, especially on Hall of Fame.
 
# 1329 Stumbleweed @ 09/16/10 08:11 PM
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...
 
# 1330 23 @ 09/16/10 08:17 PM
Quote:
Originally Posted by Stumbleweed
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...

Yes, and its mighty awesome I might add... I Love it
 
# 1331 SDJHood93 @ 09/16/10 08:21 PM
Quote:
Originally Posted by Stumbleweed
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...
Yeah, I had to get used to not throwing bad passes.
 
# 1332 Big3Heat631 @ 09/16/10 08:30 PM
Quote:
Originally Posted by Stumbleweed
Yeah, I found myself making stupid videogame passes that would've worked last year and paying for it every time. You actually need an open lane 95% of the time to get it through cleanly, which is great. Moving the ball around the perimeter quickly isn't nearly as easy this year since one of the defenders will inevitably have a hand in the path of the ball. Much greater defensive awareness all-around this year, both by the AI and by your teammates...
I know. It would be awesome if it wasn't pissing me off.
 
# 1333 Pims33 @ 09/16/10 08:39 PM
Quote:
Originally Posted by Pims33
Can someone explain me how to do Kobe's pump fake followed by reverse spin pivot, exactly, please(on the ps3)? Like where do I have to be, where to I have to drive, what direction to have to flick the shot stick and the direction stick, when should I be holding the left trigger and when to I have to let it go...
bump.........
 
# 1334 erickonasis @ 09/16/10 08:40 PM
i know yall gonna think im crazy but i think i just did the Jordan move he did against the lakers where he switches hands...matter fact im positive...I have no clue how i did it tho
 
# 1335 Dareal123 @ 09/16/10 08:42 PM
this demo sucks not the gameplay but just the fact that you cant choose the celtics and you cant do plays and camera angles but overall i cant wait to play the full game
 
# 1336 FlyRice @ 09/16/10 08:59 PM
Quote:
Originally Posted by Philstat
I own both consoles and have them hooked up to the same TV via HDMI - 32 Sharp Aquos LED and they're very different IMO. I think the 360 is by far the better looking game in game play, better anti-aliasing, crowd, floor reflections etc., though when zoomed in on a close-up automatic replay the the players faces IMO look as good if not better on the PS3, they are sharper (though that's because they aren't anti-aliased which at times can blur the image slightly). The aliasing on the PS3 in 1080p or 720p to me is MUCH more noticeable than on the 360. The frame rate on the PS3 is excellent and so are the controls, the game is smooth on both systems, though I think the PS3 runs just a tad faster, again because the 360 is running a 2x anti-aliasing requiring a little more processing where as the PS3 is not. The PS3 supports DTS audio and the 360 as usual only offers DD 5.1, audio wise the PS3 is better.
Are the names on the back of the jerseys readable on the 360? On PS3 they're blurry for all players (except in close-ups).
 
# 1337 magicman32 @ 09/16/10 09:15 PM
The movements, contact and overall feel of this game is really mind boggling. I liked 2k10 but I felt the movements needed polish. In 2k11, they have exceeded my expectations.

I'm pleasantly surprised at how well this game feels and the responsiveness of the controls are truly amazing. 2k has set the bar really high with the gameplay of this title. It looks like the presentation and features will beast as well.

2k has always been about feeling and animations. And 2k11 is going to be hard to top. The game plays so silky smooth. Wow!!! What a great game. I may have to take some vacation time the week of the 5th.
 
# 1338 blues rocker @ 09/16/10 09:15 PM
after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.

I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
 
# 1339 coolcras7 @ 09/16/10 09:20 PM
Quote:
Originally Posted by blues rocker
after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.

I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
Default: Kind of a hyper-realism. Shooting %’s will be slightly higher than real life, there will be fewer fouls, slightly more dunks, more and 1’s, etc. “Let ‘em play hoops” so to speak.

http://community.2ksports.com/commun...d=2796112&l=11
 
# 1340 SDJHood93 @ 09/16/10 09:21 PM
Anybody here that ESPN has said that NBA 2K11 will be the game of the year? Pretty funny considering that they are featured in NBA Elite 11.
 


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