I am not sure about the demo either. Compare this to 2k7 is night and day...i am not feeling like i am in total control of the player. The game is just slow just like any other game since 2k7. When i used Fisher to try to steal the ball, he did a lunge forward animation and i can not stop the animation. I am still feeling like there is .5 sec in delay in control responsiveness. I thought i heard them say that it's more responsive..well, it ain't nothing like 2k7 that's for sure. If i want to move a player, i don't want to drag them ..i want to feel responsive and do what i want the player to do and do it quick.
I might still give this game a try just because they added so many features. But man i have to play by its own rule...which is a slow pace basketball game.
i agree. they have never really been able to match that responsiveness since 2k7. I understand that they are trying to make it more realistic with momentum and all that, but it still just feels sluggish..like you said, you feel like you are dragging your player around, not controlling him. once I get the full game, maybe i will just bump up the game speed by 10 percent and that will do the trick for me.
I thought the other game last year had just about a perfect balance of momentum and control...the players had weight, but it still felt very responsive without looking unrealistic...2k11 seems like a step toward that, but they're just not quite there yet in terms of responsiveness of the animations to your control input.
You have more cons than pros, really? I think the pros faaar outweigh the cons this year.
Regarding the "bumbling passes". Previous basketball games, including 2K10, did not have players bumbling catches at all and now that they're in you're complaining that there aren't enough?
That's just not true. I'm not here to defend 2K but I try to look at things with perspective. Saying they look like imposters is pretty far from the truth. Kobe and Derek look good, comparing it them year to year. There's no 2K game in the past who had them looking better.
I guess I should have prefaced my comments with in my opinion. Your truth is your truth and mine is mine. You can obviously tell who the players are but, something is off about them in my opinion. From a distance they're fine but, up close meh. It's not a big deal but, it's like I'm playing with Kobe's brother. It's kinda like how Charlie Murphy and Eddie Murphy look damn alike but you really don't mistake one for the other. That's how some of the players look to me. Just off enough to be somewhat distracting.
I've seen more sim aspects on PRO DEFAULT this year than any other year.
I'm talking charging fouls, blocking fouls, appropriate shooting fouls, over the back fouls, all at moderate to low frequencies... I could NEVER obtain that on any pro default 2k game, EVER.
With a slider influence, gamer style influence, and difficulty influence, I'm just salvating at the chance to play the full version. The amount of OTB fouls is on par with what you see with a HEAVY slider influence last year or the years prior. So for it to be like this on default.
Also. I've had two of Kobe's dunk BLOCKED. Would that ever happen on PRO any other year? That's maybe out of 20 completed dunks... Again, a small percentage, but a percentage I like.
btw, I popped in CH2k8. Ultimate control. I was impressed with that and started to wonder about 2k11..But is that even realistic in the slightest? Where is the momentum? Momentum and responsive controls dont really go together if you think about.. Why should I be able to break out of an animation when my player is going right and I want to take him left without any bit of "momentum" feedback.
Ask yourself what you want? you may just want to go back and stick with 2k7. Control was real nice, but does it make sense?
I've seen more sim aspects on PRO DEFAULT this year than any other year.
I'm talking charging fouls, blocking fouls, appropriate shooting fouls, over the back fouls, all at moderate to low frequencies... I could NEVER obtain that on any pro default 2k game, EVER.
With a slider influence, gamer style influence, and difficulty influence, I'm just salvating at the chance to play the full version. The amount of OTB fouls is on par with what you see with a HEAVY slider influence last year or the years prior. So for it to be like this on default.
Btw, I've had two of Kobe's dunk BLOCKED. Would that ever happen on PRO any other year? That's maybe out of 20 completed dunks... Again, a small percentage, but a percentage I like.
I agree man, im just referring to Kobe's hops
Guys are going on about his dunks as if they never read the different type of modes you can put the game on. Lots of great stuff happening in this game though, i just didnt record everything, especially the AI man... they were doing some very sick stuff.
I've also seen some blocked dunks.. some nasty stuffs by Ray Ray.. one by PP that you'll love when you see someone like LeBron do it and overall ID -esque AI that I just cannot get enough of
Even with this bare bones demo I can tell the "too many assists" problem will still be in this game. This has been an ongoing problem for several years now. There are to many catch and shoot scenarios which tend to inflate the assist numbers and not enough shoot of the dribble shots - and I still think the assist coding is flawed (this is one of the things the other game gets right).
Wang and his boys need to talk to the NBA to learn how assists are credited.
Im getting more of the controls down now though. I knew as soon as I stopped recording things would start happening and they did lol.
I cannot wait to use guys like CP3 and Wade
I wonder if you can make guys slide or stumble from breaking them down on the dribble
YES! This is out of many, many games so it doesn't happen often. On two occasions...
I was controlling Fisher, hard cut-off to the baseline (right wing), Rondo changes directions and Fisher dances his way out of bounds, lol
Second, I had Kobe on a fast break, 1-on-2 I believe, catch it on the left side make a quick change of directions with a cross or hopstep, can't remember which, and Big Baby, who was the closest to the hoop of the two (yet still close enough to react to Kobe) stumbled and believe FELL back and I think I drained the shot.
My HD is yet again gonna be FULL of replays this year.
Even with this bare bones demo I can tell the "too many assists" problem will still be in this game. This has been an ongoing problem for several years now. There are to many catch and shoot scenarios which tend to inflate the assist numbers and not enough shoot of the dribble shots - and I still think the assist coding is flawed (this is one of the things the other game gets right).
Wang and his boys need to talk to the NBA to learn how assists are credited.
Just played two games in the past half-hour. First game, I noticed that everytime I helped out on Rondo, he'd kick it to the open man (Garnett) who'd drain the EASY shot.
Second game, I helped out much less (and with Bynum) leaving Perkins open. Rondo had to kick it out.
What I think is going to happen is people will have to make decisions. If you decide to help out on the guards, they'll find the open man who will most likely shoot the set shot. If you don't help out, guys like Rose, Rondo, and others will have the ability to get a good, high percentage shot at the rim.
That's actually how it should be. The problem USED to exist in the fact that no one moved EVER and once the AI passed, the computer shot regardless. No moves to create separation...this year, off passes, the AI tries to see if there a better shots to take and is willing to move after the pass to attempt a higher percentage look.
Im getting more of the controls down now though. I knew as soon as I stopped recording things would start happening and they did lol.
I cannot wait to use guys like CP3 and Wade
I wonder if you can make guys slide or stumble from breaking them down on the dribble
I took Bynum after a made basket and tried to guard Rondo. Bynum fell down instantly as he tried to move laterally with quickness.. I only saw it once and I never really tried again.. Give it a shot
Artest just did a two handed swat on Rondo as he was going for the layup.. I've finally seen that its in there.. Right after I ask about it.
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The more I play, the more I notice that each possession is different, in regards to CPU defender intensity. Some plays, I can do all sorts of fancy stuff with Kobe as the defender is back a bit and there is no contact disrupting my flow. Other times, it's just not meant to be, with a defender crowding me, preventing some movements.
MC, I noticed that kobe mix is taken from a couple games/maybe a dozen. Im guessing you tried other Kobe moves without much success as you were filming for the mix? People get the impression that you can do that every time down. But its a highlight tape. Am I wrong?
Maybe it's not the control some people want, but in some sense, it's feeling more realistic than ever. Should Kobe always be able to get off a double size up right cross over left move? Or in some regards, is it situation specific?
Do users want ultimate freedom of control and then complain when there allowed to do it, or how it appears 2k11 has done contact/control.
With no contact, people complain moves are too easy
With contact, people complain the moves aren't consistent
As always I could be looking too much into it
You can't please everyone. What I've been trying to do is learn the moves to just get a feel for things. People forget that good basketball means you attack one-on-one from:
1. Pick and Rolls
2. Triple Threat/Post-Ups
3. Open Court.
Dancing around doing size-ups and trying to cross over/drive all the time isn't how basketball SHOULD be played. This is why I like the balance 2K11 is offering. It will work sometimes, but if that's the only way you try to "take" someone, it shouldn't work consistently. I suggest people spend more time trying to learn how to attack out of the triple threat. It is way more effective to drive this way than doing size-ups/crossovers.
I took Bynum after a made basket and tried to guard Rondo. Bynum fell down instantly as he tried to move laterally with quickness.. I only saw it once and I never really tried again.. Give it a shot
Loving the demo, especially please with the graphical upgrade. Only thing thats unimpressive to me is the IsoMotion. They'se said all along that this year is " ALL-NEW Isomotion". But i see no difference at all from last years game. Has anyone figured out what so new about it?
How do you perform up and under moves? The shot modifier, what's it's purose? Lastly, I know the insight said the same moves can now be accomplished with both the stick and the button, but is there a significantly huge difference?
u gotta use the "flick flick" controls to fake pass & shoot wen u drive...
hold the left trigger or L2 wen driving. no need for turbo
then flick the shot stick like a pump fake or like u goin another direction(still holdin Trigger or L2)
then release the trigger or L2 and move the stick up. down. left. or right to get different shot/layup animations.
the key is timing or else u'll just get a pump fake, a fake pass, or a misdirection with no shot after
but u'll get the hang of it with kobe.
of course its only the demo so we cant use players tht would b great with this like derrick rose, and chris paul but wen u start to get the hang of how the shot modifier/dribble modifier(left trigger or L2 lol) really works its some crazy inovation. the possibility is almost endless...regular layups. up. down. left. right. (w/no turbo) or (w/turbo). or add the (shot modifier) with the trigger and get a completely different variety of layups WITH flare @ ur disposal. not to mention u still need speed to dunk so pressing (turbo w/shot modifier) still gives u dunks AND/OR! layups depending on the player, his position on the court, which way you move the stick AND/OR! the situation.
and this is jus the demo but once u start gettin the hang of knowing wen to execute the moves i thnk u'll enjoy the control u have.
try givin the ball 2 kobe every time down the court and wait for space to clear. give a couple jab steps with the modifier to create space to drive with kobe. and while still holding the trigger with no turbo flick the stick the direction u want to fake except down of course becuz wht sense would a down fake make (lol u can really flick down for a pump fake animation tho) then like i said before finish out the shot animation by letting the modifier go and moving the stick in another direction. i thnk u can use turbo as well but i say lay off the turbo until u can clearly see its time to use it becuz it cause more contact in the paint area. without turbo u'll atempt a layup or shot(the shots out of the fakes with kobe are ridiculous. looks just like him in the demo) with it its like trying to dunk bcuz thts wht the command is telling the system regardless of the situation (2k gives u control) so only use turbo wen u clearly have the advantage to use it other wise its a waste of energy (not sure if u can use the modifier for the fake AND for the finish yet. havnt been able to get that timing down but im sure u can if u let it go.) works every time and i've seen a different animation every time it works. give it a try with kobe tho.
im gonna go try out some more moves. u can still hop step and hop spin on command with trianlge or y i thnk 2 so im gonna see wht those look like. not 2 mention the sig gathers. crazy control
ok thanks..I'll try it out when I get home and let you know how it turns out
Anybody gotten anyone injured yet? Sorry if someone has i was to lazy to read the rest of the 100 something pages . Right at the start of the game allen takes a open 3, misses and kobe goes for the rebound and on the way down he falls and is injured (holding his knee I think), I thought Matt Barnes or Shannon Brown would come in. Steve Blake came in instead -.-
I had one play where I took a charge with Fisher, and he falls to the ground. He gets up, looks fine at first, then starts clutching his chest. He does so for like 20 seconds (literally) and then motions like he's waving off a sub (like I'm alright, let me stay in), but he gets subbed out anyway. Nice little touch there. It would have been better if other players would have came over to see if he was okay though.