Without the magic recovery speeds, the amount of executable basketball decisions your faced with in this game is astounding.
For instance, in 2k10, there were only a few scenarios you came upon in a pick and roll situation due to the incompetent AI defense.
This year, I'm seeing a wide range of defensive tactics used by the cpu.
Called a pick for Kobe at the left wing 3 extended....Bynum sets the pick. Ray Ray decides to fight over as Perkin's respects Kobe's speed and athleticism advantage and gives ground on the Hedge. Rondo then digs off of Fisher, looking for the strip, leaving him wide open for the kickout right wing 3.
Pair that with the smoothness of the new kick out pass animations (they did some serious work in this area) and watching Derek step back and position himself right behind the line...it was one of the best feeling and satisfying basketball plays I've made in a video game.
Every now and then I hop over to the College Hoops 2k forum and see the "This game owns my soul" thread.
It's about time 2k offered us an NBA game worthy of it's own.
yea i'm not understanding all these complaints about the visuals on the ps3. On my tv, with a HDMI wire everything looks fine to me. Then again, maybe its because i'm just playing the game instead of trying really really hard to find something wrong with the visuals.
I think this is our worst habit as "hardcore" gamers. We spend too much time analyzing and not enough time playing and enjoying. God forbid we start complaining about jaggies in Pacman reboots... It gets even worse when it comes to games that compete against your game of choice. I say there is no such thing. Every game borrows from one another. Every game compliments the next. Save for these exclusive licenses, I think this system works great.
It is the single greatest basketball game I have ever laid my hands on.
It gets to the point where the control is so intricate with real life physics that you feel immersed as if you're really the player control wise, especially because the amount of weight each player holds feels different than another player.
I blew out computer almost every time .. lost about 2 games when computer went on some crazy runs .. sometimes their momentum builds big time and they really play like the Celtics other times u can just step all over the AI
I saw some of the most insane things in a b-ball video game in my life, Ray allen 360 alley oop layup ala JR smith...
Artest is a beast defensively.. he reads the passing lanes really well and he can strip most players with ease (although it is noted that the pro difficulty is probably making stealing easier).
I had some insane and1s with kobe falling down with different moves in the air.. variety of floaters both left and right handed while his body was contorting and twisting in various ways.. he's so dangerous out of any position now and it truly feels like you're using him to his full capabilities.. sig wise the game is so authentic.. 2k10 isn't even close to this..
I had been wishing for a slowed down game pace for a long time.. I always felt basketball games nowadays just felt like every player was running on roids/like a gazelle.. it finally has the pace/feel/speed of a real NBA game..
As others were saying around here.. iso motion is really just about setting up your defender and using L2/L1/R2 and the LS in a combination of ways to do so.. I find myself sometimes speeding down the side and into the corner only to stop go the other way.. have my defender catch up and then do a move back to base line and totally lose him (in this case Ray Allen)..
The way they catch passes is just incredible this year.. they tip the ball around and actually have to react to the defenders and where the ball is going to catch it properly... (I'm sure anyone that has played the demo so far has recognized this)..
The only minuscule thing I had a gripe with is the fact you can't fake a pass while driving inside (unless I'm not aware of it).. I think it would be great if you can throw the defense off with a fake pass.. go up for a shot.. and then throw a pass back with Rondo.. it would be the cause for many highlight reels.. but so far from what I've noticed your player just stops as soon as you fake a pass because they need to use both hands to do so (if anyone else saw otherwise let me know).
Lastly, one post move by Gasol really proved to me that 2k really nailed the body weight and feel of each individual player. No more arms/legs/bodies glitching through eachother.
Cpu tried to double Gasol and he did a step through by ducking inbetween both players while pushing KG's hip to his right with his right elbow out of the way and then laying it in with the left hand on the left block.. I had so many moments in this demo so far where I was just in total awe of how life like and similar it is to real basketball and I've been playing b-ball games since NBA Jam '93 on Game Gear.. I've gone through all the Lives/2k's/Inside drives.. and this is just a phenomenal product.. I'm going to have a hard time not playing this in the winter here in Canada..
I'm simply amazed by some of the things I'm able to pull off in this game. I have a feeling this will be the greatest basketball game of all time, I have never had so much fun playing basketball on both ends in a video game.
I like how the ball doesn't feel magnetic. From the steals, blocks-- if the balls loose, it's loose.
I grabbed a rebound and tried to bullet a pass to Kobe, he didn't catch it with his hands, he kept slapping the ball with his hand to keep dribbling it. Very neat.
Something minor, I don't know if this happens in the previous 2ks, but I was trying to chase down Pierce, missed him and ran into the booth on the side of the court with Kobe. He braced his fall on it. Haha neaaat.
I really don't wanna get into this with you, but I gotta address the Dreamcast comment you made. The people that worked on NBA 2K1 and 2K2 for DC are most likely not the same crew workin' on NBA 2K9, 2K10, and 2K11. Visual Concepts and Sega made those games for DC. Now, it's just VC and I doubt their crew is the same as it was 9 or 10 years ago. I'm just sayin'..
I have my reasons for posting what I post and it isn't to take shots at 2K Sports or VC. I give a raw unbiased observation of what I experienced.
Well, I still have copies of MANY sports games. And I can safely say that the primary members of the VC team has stayed consistent throughout the years. BTW, Take Two and Sega only write the checks. VC is the technical and creative center of all of the NBA and NFL 2K games. Looking at the credits for NFL 2K3 and NBA 2K2 I see a good number of names in production, art, and engineering that cross reference NBA 2K10. So, you were saying?
I don't assume your motives, but it's been clear that you don't think much of VC. And nothing is wrong with that. That's your right.
Someone from 2KSports Forums mentioned about players playing through injuries. I mean playing gingerly or nagging in pain. Have you guys encountered that?
this is a bit off topic but I want to share it !!!
One of my fav moments so far in the demo.
Gasol gave a hard foul to Allen that injured his lower back and tried to walk it off.. It did not stop there the injury was nagging him(holding his back while we were playing) as he was still playing on the court.. I was able to abuse him for the short time then they subbed him. but it was cool to see the player playing through and with injury NICE!!
Damn, that is awesome! When playing last year and seeing somebody go down, I was just hoping they would come back in the game with noticeable discomfort.
Not feeling the demo... it's like the game is in slow motion. I think it's good that the passes don't seem as much like lasers anymore and guys seem to be getting their hands on balls better than they used to.
Overall, the defense is really good. But the offense is super stale. What kind of stuff are you guys doing to score( in a non-cheesy drive and dunk way)? I mean, they still haven't created what it feels like to be in control of a player and the interaction between a defender and an offensive player. There is no iso game for the jumper, and even when you do get an iso jumper it doesn't look or feel real. It's just like you wiggled and he moved to the side and then you shot a jumper.
The players look disinterested in the action, they don't move well and they seem unfocused on the ball or anywhere outside if their animation. It's like everyone is in a little bubble... animated perfectly, but since they don't take into account everything outside of the bubble (unless the animations are being affected by the players getting too close) it looks extremely dry.
I can't even get hype for the unrealistic dunks, either. Everything on the offensive side of the ball is extremely weak to me. On defense, I like a lot of the subtle details that they added, but it would be nice to have that sort of control on offense, too.
I'd be very disappointed but I didn't expect it was going to be totally different like people say it will be every year. But I was expecting a better demo.
I still think 2k8 is more responsive and gives a better brand of basketball, by far.
Edit:
Quote:
Originally Posted by Teebone21
KG will be a problem in the full game. This guy hits from anywhere inside the 3pt line. Ray cant be left open and court spacing makes it hard to dble him without leaving KG or pierce open. Never felt so good getting my *** handed to me by the CPU
yea i'm not understanding all these complaints about the visuals on the ps3. On my tv, with a HDMI wire everything looks fine to me. Then again, maybe its because i'm just playing the game instead of trying really really hard to find something wrong with the visuals.
I've played the demo on both 360 and PS3 and the visual difference is pretty apparent to me. I'm definitely not "trying really, really hard" to find something wrong and my TV and connections are top notch. Just looking at the court I can see that the 360 sports reflections while the PS3 is court is completely flat. Throw in some additional "jaggies" on the PS3 and the difference is there for me.
Having said that, the game runs very smoothly on the PS3 and I actually feel that the PS3 controls a tad better than the 360.
Can anyone comment on whether the visuals will be updated for the PS3 version prior to release (at least the addition of court reflections)?
Update: Just looked again, and the PS3 court DOES have reflections, although they are very subtle and easily missed. Still, compared to the 360 the court is very matte and not as attractive IMO.
I've played the demo on both 360 and PS3 and the visual difference is pretty apparent to me. I'm definitely not "trying really, really hard" to find something wrong and my TV and connections are top notch. Just looking at the court I can see that the 360 sports reflections while the PS3 is court is completely flat. Throw in some additional "jaggies" on the PS3 and the difference is there for me.
Having said that, the game runs very smoothly on the PS3 and I actually feel that the PS3 controls a tad better than the 360.
Can anyone comment on whether the visuals will be updated for the PS3 version prior to release (at least the addition of court reflections)?
Update: Just looked again, and the PS3 court DOES have reflections, although they are very subtle and easily missed. Still, compared to the 360 the court is very matte and not as attractive IMO.
Defiantly would love to know if the PS3 will obtain some sort of visual update before it is released. Like most who have commented about the 360 vs the PS3 I do see a difference as well. The biggest thing for me is the amount of jaggies on the ps3 vs 360....I can only hope the final product will be smoothed out some
2k7 is still the most responsive and better playing 2k basketball game.
Definitely disagree. While 2K7 was mind blowing for it's time, it doesn't hold up to 2K11. That bar has been passed and the previous games are unplayable to me now.
I cannot stop playing the demo! I've probably played it about 50 times now. The jump shooting (momentum jumpshot) is incredible. The most beautiful part of basketball is the pull up jumpshot, and we finally finally have got it! It's about time! I never thought being a chucker was so much fun, but the responsiveness and the control of those pull up jumpers is just awesome. Shooting jumpers is finally fun!
All right, most of my rave review is mainly has to do with the jump shooting. For the rest of the demo, here are some pros and cons:
Pros
* AI defensive awareness seems to be much better, considering the demo was set on default/pro difficulty. AI plays passing lanes and angles much better. Finally, stupid passes are going to be picked off. I hope on sim/all-stars and higher difficulties AI are even more aware as to not let players cut through the paint so easily.
* Players movement is much improved. Not nearly as herky jerky when changing direction and speed.
* In the paint help defense is better, but hopefully on higher difficulties it is a lot tougher to score inside. I can still score inside at about 70% of the time.
* Bad passes don't go right on target to the receiver as often. I love the bumbling catches and even the ones that force the receiver out of bound.
Cons
* Set jumpshots are too easy to block. This is primarily because big men are still able to cover too much ground when they jump. There's a vid of a play that someone posted that had Gasol blocking a set jumper by Garnett. Gasol was a good 10ft away from Garnett and was moving to the side. All of the sudden, Gasol levitate a good 2 1/2 ft and jump right into Granett's shot to block it with his elbow. WTF?! C'mon 2K, treat the big stiffs like the stiffs that they are! Big men has to really gather when they jump because they aren't that agile. When they do jump, they don't get up that high and they especially don't jump far. Let's face it, big men grab rebounds and block shots because 1. they are tall and use their length 2. they play inside where most of the misses go. But big men aren't that agile and athletic, lets make this easily noticeable please.
* I'm going to basically repeat the first con here but only this time apply it to rebounding. Once again, most big men are just as fast (moving in a straight line) as the smaller players, but they aren't nearly as agile (lateral movement, quick jump, jumping sideway, etc.) and athletic! C'mon, I want to see a big difference in movement between the big men and the smaller players. Having different rebounding, shot blocking, defensive stance, and lateral movement animations for big men and smaller players would be awesome.
* Not enough occasions of players bumbling catches when a bad pass is thrown to them. Still too many cross court passes that incredibly go right to the receiver hands. Hopefully, playing on higher difficulties this will not happen nearly as often.
* All players have man boobs. I acknowledge the better graphic and player models, but streamline the bulkiness of the player models a little more. They are still too thick, especially up on the chest area.
* I was hoping this year we would finally have wingspan difference between different players. Gasol and Bynum just don't look like themselves with those t-rex arms.