Just to be sure, you're talking about that particular move in the vid right? Cause theres a ball fake to fadeaway animation that looks similar but is not it. Thanks for the reply in any case.
Also not being able to do it with contact is strange. That move is almost dependent on contact in some cases. As we can see with Grant Hill in that vid.
That move is the spin jumper... go watch MomentousCeltic's video in the "Flick Flick" thread... Shot Stick away from your momentum triggers that animation... you may have to do the "flick, flick" style thing to get the pumpfake though.
Thats not it bro. Its a ball fake to fade animation. Certainly not what we see here (I'm talking about the pivot or spin fake he put on Hill before fading away on the shot):
Please set me straight if I'm wrong. May have looked at the wrong vid.
Another revelation. As Da_Czar's been saying since the beginning, feathering of the sticks is crucial. I have found the most success in the past 10 minutes by letting go of the left stick many times, RETURNING it to the middle, and then go with the moves you have planned out.
Some may call it less control when you watch a few short animations run their course, But this is just amazing what I'm seeing right now. It's like you visual what is happening or about to happen and your left stick input is a few slight taps. nothing major.
I think I'm playing with no left stick input atleast 50% of the time.
Just light movements with a purpose and the moves are executing well.
Seriously, just forget everything you have ever learned about these games with control and start fresh.
I'm almost not even feathering the left stick, as much as I am just letting it go completely.
Watch your players movement, then make a move. The days of instant input and feedback are gone, with momentum. Time to WATCH what your inputs do and RESPOND.
I wanted to add. Maybe the easiest way to say this is, Let your player go through the cross over or sizeup animation before putting your finger on the left stick. There's timing involved. Let the animation quickly play out, THEN try to move your player. THere's a split second where nothing is on the left stick as animations play out. Thats when you plan where you want to go.
It's like a subtle balance of quick gentle finger movements and watching what happens/anticipating
Making progress with the isomotion, it's really all about when the LT needs to be pressed and when it doesn't. I've finally pulled off some insane stuff with Kobe, just need to do it a little more consistently.
Also had an awesome block with Kobe on a fastbreak. Rondo got a steal and was in transition, Fisher was side by side with him and bumped him a little as he attempted his layup and I was able to come from behind and swat it into the Celtics' bench. The control/responsiveness felt great.
it really is. At first i would always hold down LT thinking thats what i had to do in order to pull moves. But i would always wonder why my guy isnt moving, but i now understand i have to let go of lt in order for my guy to FINISH the move. Its really starting to get fun now that i understand how to use Lt and when to let go.
i have played the demo over and over and i like it but i think im done
its just so complicated to do moves that it gets frustrated. Most of the time im just running around and doing size ups
the only reason im getting by people is cause kobe just runs by them cause its pro diff
I've never been great with the isomotion stuff, so I usually always run plays. Based on Czar's videos, I'm quite excited to get this game as running plays appears to be truly worthwhile this year.
that holding the LT down helped ...now if i can just get the full spin to work right that would be good. The behind the back works great but i miss the 2k9 spins
I wanna keep playing and get the controls down, but their team just isnt really built for this type of demo. You basically have one player capable of putting on a show and the rest are just kinda bland (in the videogame world)
When i come across half court im like, welp i guess i'll give it to kobe again
I wanna keep playing and get the controls down, but there team just isnt really built for this type of demo. You basically have one player capable of putting on a show and the rest are just kinda bland (in the videogame world)
When i come across half court im like, welp i guess i'll give it to kobe again
they arent the most isomotion friendly team
Lakers >
but yea your right they arent that good for isomotion and this is who i always play with
I really liked the demo, though i could only play with LA which sucks.
1 thing that i didn't like was when i dribble with any of the players on the court, the weight feel of dribbling is never there, if you know what i mean, other than that this game is looking complete and will be fun to play with this year, most definitely better than 2k10,too.
I am a casual gamer; haven't played an NBA game in over 10 years (more of a college ball fan, go 'Cuse.) I love what EA did with reviving their hockey franchise. Controls did not feel very responsive, definitely not intuitive. Looking forward to EA's handling of the ball with the right stick.
Presentation was great. My history with the 2K sports always ends the same; it never holds my interest. I played the demo 3x and realized this would not be the game that I would be coming out of NBA retirement for.
cant stop playing this demo...i can see its going to be like this everyday until it drops...the isomotion is a bit easier now as well to after practicing 2 days.im still trying to learn to chain moves if i get that its a wrap
watching the lakers playoff game now on NBA TV against the Bobcats...yes they really got Kobe's shot pretty good this year
You sure it's against the Bobcats? Anyway, yeah, based on the videos, Kobe's jump shot is def better than last year's. Shame, he was the cover boy last year. But that's ok.