Consistency isn't a problem when you know how to play basketball son, You must've been a center then lol but i'ma guard so i think i know what i'm talking about if my highschool basketball team with to the semi finals. I'm playing the demo right now and i just bounce the ball left to the right then back to my left i saw ray ray start to go left so he was biting so i brought it tougher to the right like i was going to drive then cut back giving me seperation. I would do that in real life if i was on the court its commen basketball know how sense
and that longer then me thing don't fly son. Don't matter that Sam cassel been playing basketball longer then Rondo. Rondo is just a better basket ball player
bro i dont think u fully understand what we are trying to say. its not about knowing what to do because we know what we want to do.
the problem is taking the ideas in our heads on what to do and inputing them into the controls
With what you explained i about going left, stepping back and all that i would end up turning around and running backwards instead of stepping back. its things like that that we are talking about
Consistency isn't a problem when you know how to play basketball son, You must've been a center then lol but i'ma guard so i think i know what i'm talking about if my highschool basketball team with to the semi finals. I'm playing the demo right now and i just bounce the ball left to the right then back to my left i saw ray ray start to go left so he was biting so i brought it tougher to the right like i was going to drive then cut back giving me seperation. I would do that in real life if i was on the court its commen basketball know how sense
and that longer then me thing don't fly son. Don't matter that Sam cassel been playing basketball longer then Rondo. Rondo is just a better basket ball player
Benn playing and watching and playing basketball since i was 10 which makes that 25 years of watching and playing "Son". I know how to pull off the moves the problem is it always does not do it when i want consistantly. 2k9 was the smoothest iso controls of this series hands down
I haven't played any basketball games in awhile. Will the retail version have player lock? I can't stand all this auto-switching, I just want to play one guy. Will that be possible?
This is one beautiful game. Just did a move with Kobe, near the left hash, sizing up Allen. Gasol comes to screen to Kobe's right. Faked toward it, KG went to hedge, crossed over and instead went left. Allen was caught in the screen and KG was trying to recover.
But too late. I went into a momentum pullup right underneath the arc with plenty of space. Swish.
So beautiful and smooth, I just had to crack a smile. So many moments like this, in only a demo.
But again, I wouldn't say movement is 100% responsive, but they've removed all the WTF movements and you can now do exactly what you want. Took me a min to find out how to do the various spins, like the tight quick one.
And I just gotta say again, it feels so good to shoot. The post moves are quicker too. Just did a quick dropstep with Artest, guarded by Rondo in the low block. Strong-armed him easy and laid it in.
Oh yeah, I actually had the CPU do one of those wrap-around passes on me with Rondo, I jumped on his drive with Bynum, and he threw it around my back to Pierce in the corner. Looked nice, and dynamic. He actually caught me with that "Dream shimmy shake" thing he does where he spins back and does the lil one handed shot lol.
KG is still giving me the business. Feeling helpless against him. The CPU seems more dynamic, they'll pull up right on you, or if you get a big on Paul or Rondo, they'll shake you and drive right past.
I like the shot contests. Much less J's being blocked, just forcing misses.
Crazy how this game went from almost unplayable (2K10 for me personally, due to the control/movement issues) to being this smooth and responsive.
Hesitation dribbles may be the cause of many peoples troubles.. Hesitation is a quick tap of the LEFT TRIGGER. Size Ups are done when you hold the LEFT trigger and left go. The hesitation dribble is the one thats a bit slow and drawn out. Many people may be triggering that and not even know it.
MAKE YOUR TRIGGER PRESSES WITH PURPOSE.
A quick HOLD of the left trigger and sizeup, and letting go of the trigger is ALMOST identical to a HESITATION tap.
Ever since keeping away from the hesitation 90% of the time, I've having a lot more success with basic cross overs and quick action size up motions. The hesitation is the anchor in the system messing up the flow.
Hesitation dribbles may be the cause of many peoples troubles.. Hesitation is a quick tap of the LEFT TRIGGER. Size Ups are done when you hold the LEFT trigger and left go. The hesitation dribble is the one thats a bit slow and drawn out. Many people may be triggering that and not even know it.
MAKE YOUR TRIGGER PRESSES WITH PURPOSE.
A quick HOLD of the left trigger and sizeup, and letting go of the trigger is ALMOST identical to a HESITATION tap.
Ever since keeping away from the hesitation 90% of the time, I've having a lot more success with basic cross overs and quick action size up motions. The hesitation is the anchor in the system messing up the flow.
My monitor doesn't have a sharpness setting and even if it did, I'm not gonna make the image blurry just to mimic 2X AA that 2K Sports should've utilized in the game by now.
Other than the show, are any other PS3 sports games using AA? I'm genuinely asking, I don't really play sports games on my PS3.
It seems to me, I read that the goal this year was getting the PS3 to run a solid 60fps. Given that was a challenge on its own, it seems unlikely that they would then be able to add AA.
I do absolutely agree that 2X AA would make the game look a lot better. (And people telling you to adjust your TV to make up for it does seem kind of bogus. I suppose I could get anti-aliasing by just taking my glasses off, but that's no solution.)
Hesitation dribbles may be the cause of many peoples troubles.. Hesitation is a quick tap of the LEFT TRIGGER. Size Ups are done when you hold the LEFT trigger and left go. The hesitation dribble is the one thats a bit slow and drawn out. Many people may be triggering that and not even know it.
MAKE YOUR TRIGGER PRESSES WITH PURPOSE.
A quick HOLD of the left trigger and sizeup, and letting go of the trigger is ALMOST identical to a HESITATION tap.
Ever since keeping away from the hesitation 90% of the time, I've having a lot more success with basic cross overs and quick action size up motions. The hesitation is the anchor in the system messing up the flow.
Another revelation. As Da_Czar's been saying since the beginning, feathering of the sticks is crucial. I have found the most success in the past 10 minutes by letting go of the left stick many times, RETURNING it to the middle, and then go with the moves you have planned out.
Some may call it less control when you watch a few short animations run their course, But this is just amazing what I'm seeing right now. It's like you visual what is happening or about to happen and your left stick input is a few slight taps. nothing major.
I think I'm playing with no left stick input atleast 50% of the time.
Just light movements with a purpose and the moves are executing well.
Seriously, just forget everything you have ever learned about these games with control and start fresh.
I'm almost not even feathering the left stick, as much as I am just letting it go completely.
Watch your players movement, then make a move. The days of instant input and feedback are gone, with momentum. Time to WATCH what your inputs do and RESPOND.
My main concerns with 2k11 were movement and playcalling and while I was satisfied with one part (movement) I wasn't really able to utilize the playcalling system (that glitch playcalling is not always accurate for me and is hopefully not how the final build will work). I liked what I played but I would have rather they released a demo a few weeks later with a fully functional playcallling mechanic at the least.
Also a little disappointed you can't use the fake pass while inbounding in the demo. Thought that would help online against full court pressers and steal button spammers.
I am absolutely loving the demo so far. I know it's just a taste and it definitely has me wanting more....way more.
Pulled off this nasty move on Ray-Ray with Kobe. Kobe finished it off with flush where he jumped off of his right foot and finished with a right-hand/2-handed dunk and hung on the rim until some traffic cleared. Freaking glorious!!
Using Kobe is so much fun. I can't wait to try other elite players and ballhandlers.
I also saw Rondo get crazy with a between his legs/under his legs pass while driving the lane that found KG for a high-arcing baseline jumper. So pretty.
I am also in awe of how deflections are done this year. On top of that, I have seen players catch or mishandle a pass and find themselves in more difficult position to make or take a shot or even make a move toward the basket. Subtle difference, yet a very important detail in the game of basketball.
AWESOME JOB 2K!! I am amazed at how this game plays and what it looks like.
I honestly can't get enough of this demo. Working on little things are helping expand my game. And, if people need help in this game, don't be afraid to ask other users here, because while reading others' posts, i have been able to pull off moves i couldn't figure out. Hope everyone else is having as much fun playing this demo as i am. What moves are you guys stuck on right now (by stuck i mean moves that you keep doing because you love them)? For me it has to be Kobe sizing up dribbling multiple times between his legs ala Jordan on Bird.
What moves are you guys stuck on right now (by stuck i mean moves that you keep doing because you love them)? For me it has to be Kobe sizing up dribbling multiple times between his legs ala Jordan on Bird.
My favorite move is going baseline with Kobe, crossover on defender, and get the 2-handed jam hanging on the rim. The backup and fade is fun too.
Or pick and roll with Kobe and Pau, whoever the computer pressures the most I give the ball to the other player.
I also prefer Steve Blake over Fisher. Blake feels more versatile on offense, in both shooting and going to the rim. If I decide I want Blake in, I quickly try to foul out Fisher, then bring Blake in and basically give him all the shots. I really like Blake's jumper, it's money the majority of time but it's on Pro level so we'll see how it goes on Hall of Fame.
I'm still trying figure that one out without picking up the dribble. You been able to do this move with KB?
I haven't been able to:
Yeah, I just spin the stick real quick, from ball hand to off hand, w/defender on whatever side I'm spinning away from, while holding LT. I can do it on command when I'm going hard in one direction, then hold LT and swing it around quick-fast, he'll try and slide right around the defender. But for some reason I'm only able to pull it off depending on how much separation I have from my defender. If we're in a "contact" animation, I can't do it to break out of it though, I have to have some space first.
RubenDouglas, appreciate the tip, that was def getting me. Now that I can distinguish the hesi from the sizeup I'm having more success getting the defender to bite.
And maybe it's just Kobe, but boy do they bite! You can get so much space to drive or pull it if you get your defender to bite in one direction.
Making progress with the isomotion, it's really all about when the LT needs to be pressed and when it doesn't. I've finally pulled off some insane stuff with Kobe, just need to do it a little more consistently.
Also had an awesome block with Kobe on a fastbreak. Rondo got a steal and was in transition, Fisher was side by side with him and bumped him a little as he attempted his layup and I was able to come from behind and swat it into the Celtics' bench. The control/responsiveness felt great.
CPU offensive FOUL (pierce was a ballhog and went into traffic) First time in about 9 hrs. lol
CPU offensive Over the back
CPU Defensive three seconds.
seriously with kick balls, clear path fouls, and more blocking fouls than ever ON this demo PRO/DEFAULT game style, I cannot imagine what ALLSTAR, SUPERSTAR with SIM settings will hold. This sort of stuff may not mean a lot to some but, I love it.
quick highlight:
-Kobe fakes going in with a spin baseline. Double clutch patented DUNK
-Kobe thinks he has an easy layup. Attempts a shot in traffic. Missed shot
-Floor spacing is so great and my play is set to where Bynum is outside the paint leaving JO just inside the paint for a half second too long. I dont think I have ever seen a CPU defensive three seconds EVER.
-Lastly some IN AIR ADJUSTMENT Kobe Layups.. So fun to perform. You just gotta remember what way to press the shot stick to get the best possible adjustment. Some adjustments you perform end up being blocked or shot UNDER the rim.
Just to be sure, you're talking about that particular move in the vid right? Cause theres a ball fake to fadeaway animation that looks similar but is not it. Thanks for the reply in any case.
Also not being able to do it with contact is strange. That move is almost dependent on contact in some cases. As we can see with Grant Hill in that vid.
Oops! I thought you were referring to just being able to do a quick spin to get around your defender in the open court or driving. I may have been confusing this and what you were referring to, based on someone bolding the part in my post about "the quick, tight" spin.
That fade move by Kobe, nah haven't pulled that off, but whoever does I hope they post how they did, because it's a sweet move, and vintage KB.