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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 05:39 PM   #1409
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

One thing you'll learn with Isomotion.

Hesitation dribbles may be the cause of many peoples troubles.. Hesitation is a quick tap of the LEFT TRIGGER. Size Ups are done when you hold the LEFT trigger and left go. The hesitation dribble is the one thats a bit slow and drawn out. Many people may be triggering that and not even know it.

MAKE YOUR TRIGGER PRESSES WITH PURPOSE.

A quick HOLD of the left trigger and sizeup, and letting go of the trigger is ALMOST identical to a HESITATION tap.

Ever since keeping away from the hesitation 90% of the time, I've having a lot more success with basic cross overs and quick action size up motions. The hesitation is the anchor in the system messing up the flow.

Last edited by RubenDouglas; 09-15-2010 at 05:44 PM.
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Old 09-15-2010, 05:41 PM   #1410
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by erickonasis
Benn playing and watching and playing basketball since i was 10 which makes that 25 years of watching and playing "Son". I know how to pull off the moves the problem is it always does not do it when i want consistantly. 2k9 was the smoothest iso controls of this series hands down

2k had the best controls not the smoothest animations were way choppy , secondly 2k9's controls were more at a random just flicking the stick you didn't do what you wanted in your head you did what got you by yuor defender 2k9 only had two ways of gaining seperation a cross over that locked you in a two player animation that helped you gain space for half a second and the step back that was it the game didn't put you in full control if just gave you animations that helped you get by your defender and that was it. In 2k11 the controls are how you responded from the left and to the right there completely yours
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Old 09-15-2010, 05:41 PM   #1411
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by HOLLIDAY1183
This is one beautiful game. Just did a move with Kobe, near the left hash, sizing up Allen. Gasol comes to screen to Kobe's right. Faked toward it, KG went to hedge, crossed over and instead went left. Allen was caught in the screen and KG was trying to recover.

But too late. I went into a momentum pullup right underneath the arc with plenty of space. Swish.

So beautiful and smooth, I just had to crack a smile. So many moments like this, in only a demo.

But again, I wouldn't say movement is 100% responsive, but they've removed all the WTF movements and you can now do exactly what you want. Took me a min to find out how to do the various spins, like the tight quick one.

And I just gotta say again, it feels so good to shoot. The post moves are quicker too. Just did a quick dropstep with Artest, guarded by Rondo in the low block. Strong-armed him easy and laid it in.

Oh yeah, I actually had the CPU do one of those wrap-around passes on me with Rondo, I jumped on his drive with Bynum, and he threw it around my back to Pierce in the corner. Looked nice, and dynamic. He actually caught me with that "Dream shimmy shake" thing he does where he spins back and does the lil one handed shot lol.

KG is still giving me the business. Feeling helpless against him. The CPU seems more dynamic, they'll pull up right on you, or if you get a big on Paul or Rondo, they'll shake you and drive right past.

I like the shot contests. Much less J's being blocked, just forcing misses.

Crazy how this game went from almost unplayable (2K10 for me personally, due to the control/movement issues) to being this smooth and responsive.
I'm still trying figure that one out without picking up the dribble. You been able to do this move with KB?
I haven't been able to:




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Old 09-15-2010, 05:46 PM   #1412
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Quote:
Originally Posted by RubenDouglas
One thing you'll learn with Isomotion.

Hesitation dribbles may be the cause of many peoples troubles.. Hesitation is a quick tap of the LEFT TRIGGER. Size Ups are done when you hold the LEFT trigger and left go. The hesitation dribble is the one thats a bit slow and drawn out. Many people may be triggering that and not even know it.

MAKE YOUR TRIGGER PRESSES WITH PURPOSE.

A quick HOLD of the left trigger and sizeup, and letting go of the trigger is ALMOST identical to a HESITATION tap.

Ever since keeping away from the hesitation 90% of the time, I've having a lot more success with basic cross overs and quick action size up motions. The hesitation is the anchor in the system messing up the flow.
Thanks Rueben
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Old 09-15-2010, 05:54 PM   #1413
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by MLB01
My monitor doesn't have a sharpness setting and even if it did, I'm not gonna make the image blurry just to mimic 2X AA that 2K Sports should've utilized in the game by now.
Other than the show, are any other PS3 sports games using AA? I'm genuinely asking, I don't really play sports games on my PS3.

It seems to me, I read that the goal this year was getting the PS3 to run a solid 60fps. Given that was a challenge on its own, it seems unlikely that they would then be able to add AA.

I do absolutely agree that 2X AA would make the game look a lot better. (And people telling you to adjust your TV to make up for it does seem kind of bogus. I suppose I could get anti-aliasing by just taking my glasses off, but that's no solution.)
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Old 09-15-2010, 05:55 PM   #1414
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Quote:
Originally Posted by RubenDouglas
One thing you'll learn with Isomotion.

Hesitation dribbles may be the cause of many peoples troubles.. Hesitation is a quick tap of the LEFT TRIGGER. Size Ups are done when you hold the LEFT trigger and left go. The hesitation dribble is the one thats a bit slow and drawn out. Many people may be triggering that and not even know it.

MAKE YOUR TRIGGER PRESSES WITH PURPOSE.

A quick HOLD of the left trigger and sizeup, and letting go of the trigger is ALMOST identical to a HESITATION tap.

Ever since keeping away from the hesitation 90% of the time, I've having a lot more success with basic cross overs and quick action size up motions. The hesitation is the anchor in the system messing up the flow.
this is also a big help. thanks
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Old 09-15-2010, 06:02 PM   #1415
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by oOausarOo
LT + (B) .
So would throwing an alley-oop on the PS3 be L2 + O?
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Old 09-15-2010, 06:06 PM   #1416
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Another revelation. As Da_Czar's been saying since the beginning, feathering of the sticks is crucial. I have found the most success in the past 10 minutes by letting go of the left stick many times, RETURNING it to the middle, and then go with the moves you have planned out.

Some may call it less control when you watch a few short animations run their course, But this is just amazing what I'm seeing right now. It's like you visual what is happening or about to happen and your left stick input is a few slight taps. nothing major.

I think I'm playing with no left stick input atleast 50% of the time.

Just light movements with a purpose and the moves are executing well.

Seriously, just forget everything you have ever learned about these games with control and start fresh.

I'm almost not even feathering the left stick, as much as I am just letting it go completely.

Watch your players movement, then make a move. The days of instant input and feedback are gone, with momentum. Time to WATCH what your inputs do and RESPOND.

Last edited by RubenDouglas; 09-15-2010 at 06:12 PM.
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