after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.
I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
Dude it's just a 4 minute demo. But try using turbo while timing your block attempt right. It helps a little. You will find that 2k is all about momentum and 4 minutes is too small of a sample size to BE ALL CONCERNED.
after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.
I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
The demo is on default gamestyle and pro difficulty. Both factors contribute to the high shooting percentages. I barely miss shots.
this demo sucks not the gameplay but just the fact that you cant choose the celtics and you cant do plays and camera angles but overall i cant wait to play the full game
no disrespect intended but i love the fact that most of the complaints for the demo are because of all the things 2k left out (can't play as the celtics, 4 minute quarter, no commentary, can't call plays, can't change camera angles, etc). 2ks demos are always pretty cut back, last year had all the same things left out except that you could choose your team, but to me this is just another great marketing strategy by 2k because it makes people want the game even more. The demo serves it purpose it allows you to see and feel how much the gameplay has changed, but its only a quick teaser. Its like being thirsty and only having a small juicy juicy to drink, it's done before you quench your thirst.
The demo is on default gamestyle and pro difficulty. Both factors contribute to the high shooting percentages. I barely miss shots.
Hmm I disagree. If you take the same type of turn around jumpers while someone put their hands in front of you in 2K10, you will miss that shot everytime regardless of game difficulty. But in the demo, I've seen KG does the same thing over and over again but made like 90% of them while Gasol attempt to jump block him. You pretty much have to touch the ball in order to affect his shots.
no disrespect intended but i love the fact that most of the complaints for the demo are because of all the things 2k left out (can't play as the celtics, 4 minute quarter, no commentary, can't call plays, can't change camera angles, etc). 2ks demos are always pretty cut back, last year had all the same things left out except that you could choose your team, but to me this is just another great marketing strategy by 2k because it makes people want the game even more. The demo serves it purpose it allows you to see and feel how much the gameplay has changed, but its only a quick teaser. Its like being thirsty and only having a small juicy juicy to drink, it's done before you quench your thirst.
Yeah it says a lot about a game. I'm anxious to get my hands on this game because it seems incredible.
The shot stick controls and modifiers have definitely taken 2k11 to the next level. The creativity seems endless. I’ve seen more variety in this demo than I saw in all of 2k10.
Here is a video highlighting a more grown up Kobe. The hop step seems more realistic and creates contact unlike 2k10. The “Flick Flick” adds new up and under moves that were sorely limited in 2k10. I swear I’ve seen several different moves already just from using the LT. The foot planting is a pleasant surprise and is really apparent in the video. It feels satisfying getting you defender off balance and pulling up. There were a bunch of other moves I performed as well but I missed those shots so I didn’t add them to the video.
The shot stick controls and modifiers have definitely taken 2k11 to the next level. The creativity seems endless. I’ve seen more variety in this demo than I saw in all of 2k10.
Here is a video highlighting a more grown up Kobe. The hop step seems more realistic and creates contact unlike 2k10. The “Flick Flick” adds new up and under moves that were sorely limited in 2k10. I swear I’ve seen several different moves already just from using the LT. The foot planting is a pleasant surprise and is really apparent in the video. It feels satisfying getting you defender off balance and pulling up. There were a bunch of other moves I performed as well but I missed those shots so I didn’t add them to the video.
Good video man! I'm still having a hard time doing the "flick flick" move...
That's the flick flick move he meant? I remember that from 2k9..it was basically a glitch it went in almost every time and you could do it from the 3pt line...Here's to hoping its nothing like that..
Are the names on the back of the jerseys readable on the 360? On PS3 they're blurry for all players (except in close-ups).
On the Celtic's jerseys for the most part yes, on the Lakers no, it's just the words blend in with the light colored jerseys. I'm referencing when the game is being played at normal zoom, obviously when the camera pans in closer to any degree both are easily legible. The names are harder to discern on the PS3 much more so than the 360. I think this game honestly looks best on a 360 via VGA than it does a 360 with HDMI, I tried both today and for whatever reason the VGA image looked better than the HDMI one on my 360 on the same TV.
kobe videos everywhere but none are hitting jumpshots usually. I am making a gasol highlight reel
That's surprising. I bet most of them are of him dunking all over the place huh? I love hitting jump shots with him. It's like I'm actually watching a game in real life.
kobe videos everywhere but none are hitting jumpshots usually. I am making a gasol highlight reel
There are plenty of Kobe highlight videos with him dunking over people too. Even I'm a Lakers fan, I don't want him doing that much in the game. Hopefully it's because the demo is on Pro diff and Default GS and roster updates should have him dunking less.
I called a play in the demo, but only once and and I couldn't get it to work again. It was an 1-2 something, an iso for Kobe and he had a big red indicator under him. So far the only time I've used Kobe to get to the bucket was to practice the hop-step layups. Other than that Bean is all beast J work.
The Flick Flicks are nasty, and chaining them from the sig gathers is just wrong.
The shot stick controls and modifiers have definitely taken 2k11 to the next level. The creativity seems endless. I’ve seen more variety in this demo than I saw in all of 2k10.
Here is a video highlighting a more grown up Kobe. The hop step seems more realistic and creates contact unlike 2k10. The “Flick Flick” adds new up and under moves that were sorely limited in 2k10. I swear I’ve seen several different moves already just from using the LT. The foot planting is a pleasant surprise and is really apparent in the video. It feels satisfying getting you defender off balance and pulling up. There were a bunch of other moves I performed as well but I missed those shots so I didn’t add them to the video.
Damn. I think someone is challenging my man, eDotd, aka MomentousCeltic...