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NBA 2K11 News Post


The NBA 2K11 demo is available now for the Xbox 360 and Playstation 3.
  • You can only play as the Lakers, can't play as the Celtics
  • 4 minute demo
  • Can't run plays
  • LT+RT to post up
  • No replay
Please discuss the demo here and post your impressions. Rules will be strictly enforced.


Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 1041 erickonasis @ 09/15/10 01:09 PM
Quote:
Originally Posted by eko718
I'm willing to bet you're in the minority here. In 2K10 they absolutely *broke the concept of release points. Not saying you couldn't get a shooting rhythm, but compared to other years it was terrible. There is actually a detectable release point in this game. Perhaps with more time, you will feel the rhythm more in 2K11.

I also saw that you mentioned the crowd didn't sound right?.... What version are you playing? The crowd has never sounded better to me.
I never said anything about the crowd...sound is absolutely amazing...release points were fine for me in 2k10...now every shot feels like a made shot when i release it
 
# 1042 erickonasis @ 09/15/10 01:10 PM
Quote:
Originally Posted by Pared
Don't be such a "debbie downer."
...Good one Pared
 
# 1043 RubenDouglas @ 09/15/10 01:11 PM
Artest just did a two handed swat on Rondo as he was going for the layup.. I've finally seen that its in there.. Right after I ask about it.

-------

The more I play, the more I notice that each possession is different, in regards to CPU defender intensity. Some plays, I can do all sorts of fancy stuff with Kobe as the defender is back a bit and there is no contact disrupting my flow. Other times, it's just not meant to be, with a defender crowding me, preventing some movements.

MC, I noticed that kobe mix is taken from a couple games/maybe a dozen. Im guessing you tried other Kobe moves without much success as you were filming for the mix? People get the impression that you can do that every time down. But its a highlight tape. Am I wrong?


Maybe it's not the control some people want, but in some sense, it's feeling more realistic than ever. Should Kobe always be able to get off a double size up right cross over left move? Or in some regards, is it situation specific?

Do users want ultimate freedom of control and then complain when there allowed to do it, or how it appears 2k11 has done contact/control.

With no contact, people complain moves are too easy
With contact, people complain the moves aren't consistent

As always I could be looking too much into it
 
# 1044 erickonasis @ 09/15/10 01:12 PM
Quote:
Originally Posted by fatleg3
i have played the demo over and over and i like it but i think im done

its just so complicated to do moves that it gets frustrated. Most of the time im just running around and doing size ups

the only reason im getting by people is cause kobe just runs by them cause its pro diff
yea this too...but i am in no means done with it...i will master it whether i have to play it 1000 more times before the game comes out
 
# 1045 eko718 @ 09/15/10 01:13 PM
Quote:
Originally Posted by erickonasis
I never said anything about the crowd...sound is absolutely amazing...release points were fine for me in 2k10...now every shot feels like a made shot when i release it
Oh, someone else then(crowd). It is on pro, so I'd imagine that's why.
 
# 1046 eko718 @ 09/15/10 01:15 PM
Quote:
Originally Posted by yomamiadike
there are some improvements but the fact that there are, "ANIMATIONS", really turns me off. if elite wasn't going to the physics engine i wouldn't even purchase a bball game this year. i think all of u r fiending for a bball game, thus all of the bullcrap comments. this game is a 6.5 based on what i saw. the fact that they have the jordan challenges mean nothing to me now. also for all of u that wants things from live.....keep ur perfect title, lol!
What sports video game do you know that does not have "ANIMATIONS"? Lol... and why do people feel its necessary to announce what game they will be purchasing this year?
 
# 1047 smoothtee @ 09/15/10 01:17 PM
Good demo thats all it is a demo just to get your taste buds wet, full game version will be dope.
 
# 1048 23 @ 09/15/10 01:17 PM
Quote:
Originally Posted by RubenDouglas
Artest just did a two handed swat on Rondo as he was going for the layup.. I've finally seen that its in there.. Right after I ask about it.

-------

The more I play, the more I notice that each possession is different, in regards to CPU defender intensity. Some plays, I can do all sorts of fancy stuff with Kobe as the defender is back a bit and there is no contact disrupting my flow. Other times, it's just not meant to be, with a defender crowding me, preventing some movements.

MC, I noticed that kobe mix is taken from a couple games/maybe a dozen. Im guessing you tried other Kobe moves without much success as you were filming for the mix? People get the impression that you can do that every time down. But its a highlight tape. Am I wrong?


Maybe it's not the control some people want, but in some sense, it's feeling more realistic than ever. Should Kobe always be able to get off a double size up right cross over left move? Or in some regards, is it situation specific?

Do users want ultimate freedom of control and then complain when there allowed to do it, or how it appears 2k11 has done contact/control.

With no contact, people complain moves are too easy
With contact, people complain the moves aren't consistent

As always I could be looking too much into it

The mix is fine for me.. you shouldn't be able to dribble crossing over and doing crazy stepbacks without consequence... at least not in this game

Truth of the matter is you're going to have to pass the ball sometimes, call for a pick, give and go, drive and kick, shoot a spot up J... etc etc

Thats what you call basketball, this isnt a rec league demo although they botched the plays badly (ugh)

I know it feels good to control Kobe and everything but the dude is not an And 1 legend
 
# 1049 erickonasis @ 09/15/10 01:18 PM
Quote:
Originally Posted by eko718
Oh, someone else then(crowd). It is on pro, so I'd imagine that's why.
Thats what im hoping for ...Thanks
 
# 1050 erickonasis @ 09/15/10 01:19 PM
Quote:
Originally Posted by eko718
What sports video game do you know that does not have "ANIMATIONS"? Lol... and why do people feel its necessary to announce what game they will be purchasing this year?
 
# 1051 deetoman @ 09/15/10 01:19 PM
The people in the crowd are killing me...I wish they would just find there seats lol
 
# 1052 HealyMonster @ 09/15/10 01:22 PM
Just played the demo for a bit and man, what a fun game. Im going to have a blast playing all the jordan modes,etc on top of running an association,etc. I can already tell this game is going to own me till at least Christmas.
 
# 1053 Boilerbuzz @ 09/15/10 01:27 PM
Quote:
Originally Posted by erickonasis
Theres some things i dont like and im sad to say it...Game seems like that tried to make it like Live a little bit which i absolutely HATE
Come on man. You have to say more than just that. What makes you say that? Considering what's been said about the new controls, I don't think they are trying to be like any other game except REAL basketball - which some people are trying to adjust to.
 
# 1054 fatleg3 @ 09/15/10 01:35 PM
Quote:
Originally Posted by Dawgthem
THe game has a steep learning curve , its s'not ELite man, not a pick up and play game. never has been been after 2k9 thats all i can tell you invest some time and get a true feel for the controls learn to fether the stick not jerk it. Don't use turbo when doing crossovers jsut the left stick thats all you need....DUEces
ill give it a try i guess
 
# 1055 RubenDouglas @ 09/15/10 01:43 PM
Quote:
Originally Posted by 23
The mix is fine for me.. you shouldn't be able to dribble crossing over and doing crazy stepbacks without consequence... at least not in this game

Truth of the matter is you're going to have to pass the ball sometimes, call for a pick, give and go, drive and kick, shoot a spot up J... etc etc

Thats what you call basketball, this isnt a rec league demo although they botched the plays badly (ugh)

I know it feels good to control Kobe and everything but the dude is not an And 1 legend
It's a great mix for me too.. Throw in CPU AI that runs plays to a ID04 like efficiency, shooting animations that let you get shots off with relative ease, court spacing with a true drive and kick game, and the combo mix of control/contact, and this is looking like the best NBA game to ever release. True Progress. 2k11 should be better than 2k10 and 2k9 in terms of strictly looking at the date and believing every year there is progress, but this is sorta looking like what 2k9 and 2k10 shouldve.... Maybe a full year behind what others think the game should be at.. I'll let people "hate" as I appreciate
 
# 1056 HarryDickman @ 09/15/10 01:45 PM
So can any of you guys playing the demo tell me if you can control the direction you lean when shooting? anyone remember in 2k5 you could move the left analog stick left and youd lean left or or move it right and youd lean right? Can you do that in this demo? ive watched some vids that make it look like you can. just wanted confirmation
 
# 1057 amedawg00 @ 09/15/10 01:52 PM
Quote:
Originally Posted by 23
The mix is fine for me.. you shouldn't be able to dribble crossing over and doing crazy stepbacks without consequence... at least not in this game

Truth of the matter is you're going to have to pass the ball sometimes, call for a pick, give and go, drive and kick, shoot a spot up J... etc etc

Thats what you call basketball, this isnt a rec league demo although they botched the plays badly (ugh)

I know it feels good to control Kobe and everything but the dude is not an And 1 legend
QFT....When the defenders bump the ball handler, the chaining of isomotion for the most part is nerfed. It is fairly easy to size up, branch out and chain one isomotion move, be it a spin, step back, or simple cross. You can normally add a third level chain with the sig gathers, but if you try yet another isomotion move as your third level chain, the chances for success go way down.

The fact of the matter is that, you have to pick and choose your spots to go one on one trying to break the defenders ankles. When the opportunity presents itself, by all means, go into AND 1 mode. However, you still will need to master ALL aspects of the game, from post moves, to play calling, to icon lead pass, to P&R fundamentals to compete in this game. And this game will not be for the faint of heart. It is so deep and I can't wait for retail to dig into the nuances of the deep gameplay.

With 2K games, I love how they do not tell you EVERYTHING out of the box...you must figure it out as you play and get better. Very rewarding for me, yet can be frustrating for others. To each their own I guess.
 
# 1058 23 @ 09/15/10 01:52 PM
Quote:
Originally Posted by RubenDouglas
It's a great mix for me too.. Throw in CPU AI that runs plays to a ID04 like efficiency, shooting animations that let you get shots off with relative ease, court spacing with a true drive and kick game, and the combo mix of control/contact, and this is looking like the best NBA game to ever release. True Progress. 2k11 should be better than 2k10 and 2k9 in terms of strictly looking at the date and believing every year there is progress, but this is sorta looking like what 2k9 and 2k10 shouldve.... Maybe a full year behind what others think the game should be at.. I'll let people "hate" as I appreciate

Agreed man but Ill never complain about forward progress

Thing is, 2k's demos were always worse versions of the game than the retails by a longshot.

That said, I expect the retail to feel much much better, but in terms of getting familiar with what you're going to face the demo kinda shows some of it in terms of controls and the AI, even on pro.

I love that the CPU is smart and doesnt force the game to happen, which is what im most intrigued about because I play alot of SP and am looking forward to an 82 game season.

The way Rondo controls the pace, how Nate loves to jack up shots.. PP's set shot and goose neck, Ray coming off the curl.. KG's elbow post up.. all they need is to have Perkins bounce the ball every single time before he takes it up strong. I have no idea why that guy does that but he never goes straight up

All in all im saying we're in for some battles with the AI and the demo gives you a great glimpse of that.. All of the lead pass talk, and the PIP stuff, you dont even see those complaints in here
 
# 1059 TreyIM2 @ 09/15/10 01:58 PM
I'm really starting to dig this demo. Still not a huge fan of iso-motion and the player movement is still wonky but it's whatever, after all these years. I want to figure the controls out more.

One thing I have noticed is definite improvement to the arena/crowd sounds, especially when compared to the demo last year. I literally wanted to puke with what I heard last year but I admit that the retail game of 2K10 was better in that department. The 2K11 demo sounds oh so wonderful in it's atmosphere. MW going back to 2K after contributing to ramping up Live 10's atmosphere really shows in this demo.
I am also loving the cuts to the crowd when they get all revved over a great play. Nice touch.
Sig shots seem to be in place, too.

Ok, back to the demo. Lol.
 
# 1060 23 @ 09/15/10 01:59 PM
Quote:
Originally Posted by amedawg00
QFT....When the defenders bump the ball handler, the chaining of isomotion for the most part is nerfed. It is fairly easy to size up, branch out and chain one isomotion move, be it a spin, step back, or simple cross. You can normally add a third level chain with the sig gathers, but if you try yet another isomotion move as your third level chain, the chances for success go way down.

The fact of the matter is that, you have to pick and choose your spots to go one on one trying to break the defenders ankles. When the opportunity presents itself, by all means, go into AND 1 mode. However, you still will need to master ALL aspects of the game, from post moves, to play calling, to icon lead pass, to P&R fundamentals to compete in this game. And this game will not be for the faint of heart. It is so deep and I can't wait for retail to dig into the nuances of the deep gameplay.

With 2K games, I love how they do not tell you EVERYTHING out of the box...you must figure it out as you play and get better. Very rewarding for me, yet can be frustrating for others. To each their own I guess.
Yep exactly. Most NBA stars have moves where they dribble 3 times or less then shoot because the D is all over them.

Truth of the matter is guys are likely having the most issues because they are doing 1 of 3 things... Jamming on the sticks (forcing it), holding down the sprint trigger (trying to hard), or trying to iso dribble too much like steve francis (dribble dribble cross, dribble steback between the legs, cross cross shake cross dribble).

Those 3 things always gets you in trouble in the NBA if you think about it.
 


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