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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 01:27 PM   #1289
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by erickonasis
Theres some things i dont like and im sad to say it...Game seems like that tried to make it like Live a little bit which i absolutely HATE
Come on man. You have to say more than just that. What makes you say that? Considering what's been said about the new controls, I don't think they are trying to be like any other game except REAL basketball - which some people are trying to adjust to.
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Old 09-15-2010, 01:35 PM   #1290
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Dawgthem
THe game has a steep learning curve , its s'not ELite man, not a pick up and play game. never has been been after 2k9 thats all i can tell you invest some time and get a true feel for the controls learn to fether the stick not jerk it. Don't use turbo when doing crossovers jsut the left stick thats all you need....DUEces
ill give it a try i guess
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Old 09-15-2010, 01:43 PM   #1291
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by 23
The mix is fine for me.. you shouldn't be able to dribble crossing over and doing crazy stepbacks without consequence... at least not in this game

Truth of the matter is you're going to have to pass the ball sometimes, call for a pick, give and go, drive and kick, shoot a spot up J... etc etc

Thats what you call basketball, this isnt a rec league demo although they botched the plays badly (ugh)

I know it feels good to control Kobe and everything but the dude is not an And 1 legend
It's a great mix for me too.. Throw in CPU AI that runs plays to a ID04 like efficiency, shooting animations that let you get shots off with relative ease, court spacing with a true drive and kick game, and the combo mix of control/contact, and this is looking like the best NBA game to ever release. True Progress. 2k11 should be better than 2k10 and 2k9 in terms of strictly looking at the date and believing every year there is progress, but this is sorta looking like what 2k9 and 2k10 shouldve.... Maybe a full year behind what others think the game should be at.. I'll let people "hate" as I appreciate
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Old 09-15-2010, 01:43 PM   #1292
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Kurupt_XxX
dribbling the ball with turbo, just looks so bad.





^ good example @ 3:18

Feels like a Live-ish animation. It stands out because most all the other animations look great, not a big deal to me though.
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Old 09-15-2010, 01:45 PM   #1293
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

So can any of you guys playing the demo tell me if you can control the direction you lean when shooting? anyone remember in 2k5 you could move the left analog stick left and youd lean left or or move it right and youd lean right? Can you do that in this demo? ive watched some vids that make it look like you can. just wanted confirmation
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Old 09-15-2010, 01:46 PM   #1294
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by yomamiadike
there are some improvements but the fact that there are, "ANIMATIONS", really turns me off. if elite wasn't going to the physics engine i wouldn't even purchase a bball game this year. i think all of u r fiending for a bball game, thus all of the bullcrap comments. this game is a 6.5 based on what i saw. the fact that they have the jordan challenges mean nothing to me now. also for all of u that wants things from live.....keep ur perfect title, lol!
I wouldn't want to see a game without animations. If that's what you're looking for, then good luck and have fun with that. Elite is just as reliant on animations as 2K, but you've been fooled, and it's okay/
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Old 09-15-2010, 01:52 PM   #1295
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Quote:
Originally Posted by 23
The mix is fine for me.. you shouldn't be able to dribble crossing over and doing crazy stepbacks without consequence... at least not in this game

Truth of the matter is you're going to have to pass the ball sometimes, call for a pick, give and go, drive and kick, shoot a spot up J... etc etc

Thats what you call basketball, this isnt a rec league demo although they botched the plays badly (ugh)

I know it feels good to control Kobe and everything but the dude is not an And 1 legend
QFT....When the defenders bump the ball handler, the chaining of isomotion for the most part is nerfed. It is fairly easy to size up, branch out and chain one isomotion move, be it a spin, step back, or simple cross. You can normally add a third level chain with the sig gathers, but if you try yet another isomotion move as your third level chain, the chances for success go way down.

The fact of the matter is that, you have to pick and choose your spots to go one on one trying to break the defenders ankles. When the opportunity presents itself, by all means, go into AND 1 mode. However, you still will need to master ALL aspects of the game, from post moves, to play calling, to icon lead pass, to P&R fundamentals to compete in this game. And this game will not be for the faint of heart. It is so deep and I can't wait for retail to dig into the nuances of the deep gameplay.

With 2K games, I love how they do not tell you EVERYTHING out of the box...you must figure it out as you play and get better. Very rewarding for me, yet can be frustrating for others. To each their own I guess.
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Old 09-15-2010, 01:52 PM   #1296
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by RubenDouglas
It's a great mix for me too.. Throw in CPU AI that runs plays to a ID04 like efficiency, shooting animations that let you get shots off with relative ease, court spacing with a true drive and kick game, and the combo mix of control/contact, and this is looking like the best NBA game to ever release. True Progress. 2k11 should be better than 2k10 and 2k9 in terms of strictly looking at the date and believing every year there is progress, but this is sorta looking like what 2k9 and 2k10 shouldve.... Maybe a full year behind what others think the game should be at.. I'll let people "hate" as I appreciate

Agreed man but Ill never complain about forward progress

Thing is, 2k's demos were always worse versions of the game than the retails by a longshot.

That said, I expect the retail to feel much much better, but in terms of getting familiar with what you're going to face the demo kinda shows some of it in terms of controls and the AI, even on pro.

I love that the CPU is smart and doesnt force the game to happen, which is what im most intrigued about because I play alot of SP and am looking forward to an 82 game season.

The way Rondo controls the pace, how Nate loves to jack up shots.. PP's set shot and goose neck, Ray coming off the curl.. KG's elbow post up.. all they need is to have Perkins bounce the ball every single time before he takes it up strong. I have no idea why that guy does that but he never goes straight up

All in all im saying we're in for some battles with the AI and the demo gives you a great glimpse of that.. All of the lead pass talk, and the PIP stuff, you dont even see those complaints in here
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