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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 01:15 PM   #1281
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by yomamiadike
there are some improvements but the fact that there are, "ANIMATIONS", really turns me off. if elite wasn't going to the physics engine i wouldn't even purchase a bball game this year. i think all of u r fiending for a bball game, thus all of the bullcrap comments. this game is a 6.5 based on what i saw. the fact that they have the jordan challenges mean nothing to me now. also for all of u that wants things from live.....keep ur perfect title, lol!
What sports video game do you know that does not have "ANIMATIONS"? Lol... and why do people feel its necessary to announce what game they will be purchasing this year?
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Old 09-15-2010, 01:17 PM   #1282
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Good demo thats all it is a demo just to get your taste buds wet, full game version will be dope.
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Old 09-15-2010, 01:17 PM   #1283
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by RubenDouglas
Artest just did a two handed swat on Rondo as he was going for the layup.. I've finally seen that its in there.. Right after I ask about it.

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The more I play, the more I notice that each possession is different, in regards to CPU defender intensity. Some plays, I can do all sorts of fancy stuff with Kobe as the defender is back a bit and there is no contact disrupting my flow. Other times, it's just not meant to be, with a defender crowding me, preventing some movements.

MC, I noticed that kobe mix is taken from a couple games/maybe a dozen. Im guessing you tried other Kobe moves without much success as you were filming for the mix? People get the impression that you can do that every time down. But its a highlight tape. Am I wrong?


Maybe it's not the control some people want, but in some sense, it's feeling more realistic than ever. Should Kobe always be able to get off a double size up right cross over left move? Or in some regards, is it situation specific?

Do users want ultimate freedom of control and then complain when there allowed to do it, or how it appears 2k11 has done contact/control.

With no contact, people complain moves are too easy
With contact, people complain the moves aren't consistent

As always I could be looking too much into it

The mix is fine for me.. you shouldn't be able to dribble crossing over and doing crazy stepbacks without consequence... at least not in this game

Truth of the matter is you're going to have to pass the ball sometimes, call for a pick, give and go, drive and kick, shoot a spot up J... etc etc

Thats what you call basketball, this isnt a rec league demo although they botched the plays badly (ugh)

I know it feels good to control Kobe and everything but the dude is not an And 1 legend
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Old 09-15-2010, 01:18 PM   #1284
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by eko718
Oh, someone else then(crowd). It is on pro, so I'd imagine that's why.
Thats what im hoping for ...Thanks
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Old 09-15-2010, 01:19 PM   #1285
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by eko718
What sports video game do you know that does not have "ANIMATIONS"? Lol... and why do people feel its necessary to announce what game they will be purchasing this year?
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Old 09-15-2010, 01:19 PM   #1286
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

The people in the crowd are killing me...I wish they would just find there seats lol
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Old 09-15-2010, 01:22 PM   #1287
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Just played the demo for a bit and man, what a fun game. Im going to have a blast playing all the jordan modes,etc on top of running an association,etc. I can already tell this game is going to own me till at least Christmas.
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Old 09-15-2010, 01:24 PM   #1288
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

I wouldn't expect to see this in the demo, but I'm surprised 2k hasn't added a way for users to choose which player jumps for the tip.
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