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MLB 11 The Show News Post

Baseball's pennant push is in full swing, and several teams are feverishly trying to claw their way to a division title. For those of us whose teams have already been eliminated from postseason consideration (my beloved Tigers included), the only baseball we really have to look forward to right now is next season's entry of Sony's stellar MLB: The Show franchise. While this year's title was an excellent addition to the series, there are definitely some nagging issues holding the game back from the elusive "GOAT" status.

With plenty of time still left in this year's development cycle, I figured I would put together a couple critical aspects of the game that should be altered for the upcoming season.

Read More - Four Keys to Success for MLB '11: The Show

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
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Member Comments
# 241 EnigmaNemesis @ 01/04/11 07:21 PM
Quote:
Originally Posted by GoBucs09
4 keys to success for MLB'11: The Show.

1. A functioning Franchise mode out of the box
2. A fully tested Franchise mode out of the box
3. A over tested Franchise mode out of the box
4. A quality Franchise mode out of the box

Played 07, 08, 09 and was mostly satisfied with Franchise out of the box every year until last year. I really don't care if they add anything to the game, I only wish they would maximize time spent on the basic gameplay and the bigest feature any baseball game can have; Franchise mode. Get that right and then next year build on top of that with new stuff.
Ok, and what are some issues you have with it and what do you feel needs to be addressed?

I fail to see any of that written. Only "fix it", fix what?

Thanks.


Sent from the dugout using Tapatalk
 
# 242 mgjohns61585 @ 01/05/11 03:53 PM
Instead of just running under a fly ball, or getting in front of a ground ball. I think it would make the game a little bit harder and on top of that, have TRUE errors....Just a thought...
 
# 243 VanillaGorilla @ 01/05/11 04:07 PM
I like the idea, but it would be hard to implement in a way that, after a while, wouldn't just get repetitive. As for the turbo boost for baserunning, do not want.
 
# 244 nemesis04 @ 01/05/11 04:08 PM
Are you talking about timing the ball at the right time it reaches the glove?
 
# 245 mgjohns61585 @ 01/05/11 04:11 PM
Quote:
Originally Posted by nemesis04
Are you talking about timing the ball at the right time it reaches the glove?
Yes. you already see the big baseball getting smaller anyway. I don't think it would be too hard to put something like that in the game. Plus, it will always keep you on your toes.
 
# 246 Joey @ 01/05/11 04:17 PM
They have already stated this part will be in - your throws can be offline according to how precise you are in moving the stick towards the base you are throwing to.

Not crazy about the speed burst idea, though. Just a personal opinion.

Quote:
Originally Posted by daflyboys
even do the NCAA 06 type thing of using the stick to aim in the direction of the throw. I mean if it can be programmed to be used as your arm(s) for shooting a basketball, why not this?

On top of it, why not tapping for speed burst on the bases a la football games?
 
# 247 EnigmaNemesis @ 01/05/11 04:20 PM
Quote:
Originally Posted by Joey
They have already stated this part will be in - your throws can be offline according to how precise you are in moving the stick towards the base you are throwing to.

Not crazy about the speed burst idea, though. Just a personal opinion.
Yes.

No to speed burst as well.
 
# 248 Heroesandvillains @ 01/05/11 04:56 PM
Speed burst?

No thanks...just my opinion though.
 
# 249 countryboy @ 01/05/11 05:49 PM
Quote:
Originally Posted by mgjohns61585
Instead of just running under a fly ball, or getting in front of a ground ball. I think it would make the game a little bit harder and on top of that, have TRUE errors....Just a thought...
I like this idea. I view it as being like a press of the R1 or L1 button to mimmick the closing/squeezing of the glove. Thats as far as my thought process has gone thus far, but its a start.
 
# 250 ripwalk @ 01/05/11 11:09 PM
I am completely stoked that the Show is adopting the analog controls, seemingly similar to what was in place in NCAA series. NCAA 2006 was one of my favourite games of all time on the original Xbox/PS, but I didn't play the 2007 version. I can only assume the two games were the same.

Anyway, another great feature of the NCAA game was the Quick Sim/Intervene option. When on the schedule screen, you had the option of simming a game and it would bring up a boxscore that would show you the game simming out half-inning by half-inning and at any time you could hit the "Intervene" button and jump into the game at that point. This was a phenomenal feature as it allows you to quickly sim through games that end up being blowouts, but jump into the closer games and play them out if you choose.

In the Show, you can enter a game and then sim to a certain inning, but there's no way to do it the same way as you could in NCAA. When I don't have a lot of time to play I like to try to play just the last couple innings of a close game, but in the Show you have to go into the game (and wait for a loading screen), then sim to whatever point and hope the game is not a blowout so you can keep playing. If you don't wish to play that game you must again exit to the main screen after the game is over (through another loading screen).

I played through over 30 seasons of NCAA 2006 and that was a big reason why, as I didn't waste times playing the ends of games that were blowouts. If I was simming a game and saw it was 7-0 through 5 or 6 innings I would let it sim to the end. If it was closer, I would 'Intervene'.

So basically, I'm wondering if it would be possible to have a similar ability to - from the schedule screen - pop something up that sims through games inning by inning and lets you jump in if you so choose.

Also in the Show you are currently able to just quickly sim through a game from the schedule screen, but you don't get to set your lineup for that game, the computer would set it for you. For those who like to micromanage daily lineups but still want to quick sim, it woudl be nice if there was an option to be able to set your lineup and THEN quick sim the game.
 
# 251 LastActionHero @ 01/06/11 08:05 AM
Quote:
Originally Posted by countryboy
I like this idea. I view it as being like a press of the R1 or L1 button to mimmick the closing/squeezing of the glove. Thats as far as my thought process has gone thus far, but its a start.
That would turn double plays in a fatality button combo
 
# 252 Scooter3 @ 01/06/11 11:20 AM
Creating legendary players is time consuming and it doesn't look like SCEA will offer roster transfer anytime soon.

Would something like "A Split screen" on one side (the left side) your choice of any roster ( each player one player at a time ) from any year game ( to be used as a guide ).........
on the other side (the right side) the roster ( each individual player ) from the new game. This would speed up the process. Right now I copy all players onto a DVD and operate 2 separate screens plus a PS3 and DVD machine.

You would just scroll both screens and manually copy from left screen to right one player at a time.

Or if possible push one button and the created face and stats from the left screen will automatically transfer.

just say-in,
scooter...
 
# 253 nemesis04 @ 01/06/11 03:23 PM
^What do you do when you have to dive and catch the ball?
 
# 254 Knight165 @ 01/20/11 10:12 PM
I just don't see this.
I am in June of 2011 in my Met franchise....after reading this I went and checked May...and unless something crazy gets skewed in the upcoming months(which I never remember noticing before...so I doubt it will be upcoming)...
In 29 games...16 were 3 runs or less....13 were 4 or more run differential.
I see plenty of variety in games..scores...stats. If there is one thing that The Show kind of has built in...it's a bit of randomness IMO.

M.K.
Knight165
 
# 255 dodgerblue @ 01/21/11 04:44 PM
Are you referring to hit differential as compared to MLB? Or are you talking about hit variety as in types of hits or where they fall? Or number of hits compared to runs scored?

Sorry, just trying to check out your question. I think in my games off the top of my head I tend to get a high hit total when compared to the number of runs I score, but some of that can be attributed to my poor baserunning!
 
# 256 Shield @ 01/21/11 04:57 PM
Not too much wrong with MLB 10 that i would want to upgrade in 2011. How bout the ability to create your own ballpark and make it uniquer than all the other parks in the league and have the announcers be able to talk about it. Doubt that'll ever happen but it's just a wish.
 
# 257 SomeRandomDude @ 01/21/11 05:12 PM
I Hope they fix the Potential Ratings for a lot of Super Stars. Miguel Cabrera with C Potential?
 
# 258 Heroesandvillains @ 01/21/11 05:35 PM
Quote:
Originally Posted by jcern23
Anybody else have some box scores to show at least 20 games? Regardless of what level you play on if anyone has box scores I would like to know the final hit differential. Thanks to all in advance.
I don't have the boxscores right now, but I did look into this myself after another poster mentioned that other than when a shutout of a team happened, something like 95% of his games (over nearly 3 complete seasons) had a "comeback" inning (an inning where if Team A scored, Team B immediately followed with a run).

This sort of relates to your question, as you are saying that your games are always close (therefore implying, that CPU offense is tied to your offense). At least hit-wise.

First let me say: This is false. Brian_SCEA explained so. The CPU is unaware of how many runs you've scored; as it relates to THEIR offense (NOT a quote, btw. This is how I've interpreted him).

Anyway, I decided to look in my franchise to see if his (the OS user) very extensive run tracking carried any weight.

After looking at something like 21 of my own boxscores, only 7 or so (DEFINITELY less than 1/3 of my games) even had a single comeback inning. I saw boxscore after boxscore of me/CPU scoring with a 0 following it....over and over and over....I'm NOT saying his experience is false. Not in the least. I'm just saying if the game were programmed this way, surely I'd have to see it too. Correct?

My best guess as to why some people see stuff like this is simple:

Let's say your offense averages 4.5 runs a game and your pitching allows on average 4.1 runs a game. This is less than a half of a run differential. The same goes with hit totals. You average 9.1, and allow 8.9. The differential here is even smaller. Practically non-existant.

In order to experience a run/hit blow out, you'd significantly need to over perform. Let's say 13 runs on 14 hits. Players that like to challenge themselves (by playing on a difficutly level that is challenging) will not frequently have boxscores like this. More than likely, a good offensive day, on average, with an average team, will look more like 8 runs on 12 hits.

Now, in order see a large run/hit gap, your pitching would ALSO need to over perform. Because if you allow your average run and hit total (4.1 runs and 8.9 hits), the margin between your 8 runs and 12 hits is still less than the 4 runs base you described above. How is this comeback code? This is averages. Drop a difficutly level for hitting OR pitching, and you'll see more diverse box scores because your average game performance will change. 4.5 something will become 5.0 something etc. etc. etc.

Anyway, I'll leave this subject alone. I just read a lot about this on here. I think it's just a matter of looking at things differently, rather than making the game itself the culprit (which is easier. I do it too! LOL).
 
# 259 Knight165 @ 01/21/11 05:57 PM
Quote:
Originally Posted by jcern23
I'm talking hits guys total hits not saying there is a comeback code because there is not. What I am saying is that I dont feel there are enough games where the hit category in the final box score is separated by more than 3 hits. Its way too often the same or within one or two hits regardless of what difficulty you play on. Do you see this for example. Human 14 hits CPU 7 hits final hit total. YES you do so no I'm not talking about some code, but I am serious when I say 90 percent of my final hit totals for the CPU and HUM are within 3 hits. Check your box scores fellas you will see.

I did...and I still saw nearly 50-50. Definitely not anywhere near 90 percent.
I use pretty much default sliders, with SP stamina a little up...RP stamina a little down and manager hook down 1.
That's about it.
Most of my games are manage only mode...but straight from Brian...everything you see in CPU vs. CPU games(which is what MoM basically is)....is what you can see in Human vs. CPU games.

M.K.
Knight165
 
# 260 Heroesandvillains @ 01/21/11 06:09 PM
Quote:
Originally Posted by jcern23
I'm talking hits guys total hits not saying there is a comeback code because there is not. What I am saying is that I dont feel there are enough games where the hit category in the final box score is separated by more than 3 hits. Its way too often the same or within one or two hits regardless of what difficulty you play on. Do you see this for example. Human 14 hits CPU 7 hits final hit total. YES you do so no I'm not talking about some code, but I am serious when I say 90 percent of my final hit totals for the CPU and HUM are within 3 hits. Check your box scores fellas you will see.
I don't see it either. I play all of my games. But like Knight said, it really doesn't make a difference.

I have put the game down for a while (like 3 weeks), but I did play one game the other night and won something like 6-0 (I had 9 hits, and the CPU had 1). If you saw how pumped I was after the game, you'd know that I don't pitch complete game one hitters often! LOL

But what I'm saying is, I see 6+ hit CPU to User spreads all of the time.

Incase you're wondering, I was on AS default for this game. Classic pitching. When I was hitting on Legend, I did see closer game to game hit totals, but this was because of how difficult hitting for me was on Legend. Not because the CPU has to keep things close (relating to hit totals).
 


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