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MLB 11 The Show News Post

Baseball's pennant push is in full swing, and several teams are feverishly trying to claw their way to a division title. For those of us whose teams have already been eliminated from postseason consideration (my beloved Tigers included), the only baseball we really have to look forward to right now is next season's entry of Sony's stellar MLB: The Show franchise. While this year's title was an excellent addition to the series, there are definitely some nagging issues holding the game back from the elusive "GOAT" status.

With plenty of time still left in this year's development cycle, I figured I would put together a couple critical aspects of the game that should be altered for the upcoming season.

Read More - Four Keys to Success for MLB '11: The Show

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
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Member Comments
# 261 countryboy @ 01/21/11 06:51 PM
Quote:
Originally Posted by kevin.kariya
Not too much wrong with MLB 10 that i would want to upgrade in 2011. How bout the ability to create your own ballpark and make it uniquer than all the other parks in the league and have the announcers be able to talk about it. Doubt that'll ever happen but it's just a wish.
according to Russell, create a stadium will never be in the game in the manner in which most are expecting.
 
# 262 Heroesandvillains @ 01/21/11 07:21 PM
Quote:
Originally Posted by cardsleadtheway
Ah yes, I do remember this conversation. Remember what I said in that the it [comeback inning] only had to happen once a game. I had quite a few lop sided games in my third season, much more so than in the first two season. The main reason for this is Adam Dunn. In the first two seasons, I had a lot more close games (kind of fits with your runs scored average versus runs allowed).

Another thing I have noticed in my third season is that while by runs and average have all increased as a team, my ERA got worse. There was a definite correlation between the two in my franchise, even though the pitching staff remained the same. I don't buy for a second the line that the CPU doesn't know the score. If that were the case, they wouldn't be bunting in late innings with a close score, while playing deeper and off the bags when they are way up, among other things. Now the CPU scoring more runs against me in a correlative manner to me scoring more runs against them does not in any way prove or even indicate a comeback code. When you the player are down by 4 runs do you only try to score 3? Why should the computer?

And just to set the record straight about the whole comeback inning, the only thing that 98%-100% of non shutout games had one only proves that there is an extremely good chance one will happen in games I play. I have zero data on games anyone else plays. I have also never had a blown save when I didn't score in the bottom of the 8th or top of the 9th. I also have had a couple of blown saves when I scored the previous inning, but certainly not every time, or even close to it. Indeed, I have only had a handful of saves blown in three seasons of play. What does this prove? Only that Bailey is a damn good closer on this game.
I was waiting for you to respond to this! LOL I was going to use your user name, but figured you'd still be able to smell the "Yankee fan talking about Cardsleadtheway" stench permeating all over this thread!!!

I never told you my data...in fear of getting the thread closed. But, with yet another discussion blossoming, I figured now was as good a time as any.

Oh yes. I remember the test. I probably didn't articulate myself well enough in my first post about its terms (as my verbal skills have been deteriorating in accordance the real life Yankees offseason. Andruw Jones is NOT enough to give me my swagger back). LOL

Like I said. Game after game after game without a comeback inning. In fact, like I mentioned, I saw more games without than with. And yes, I counted myself AND the CPU.

You make a good point about your first two seasons. My offense has never really struggled like yours due to the fact that the Yankees are stacked (and some guys are rated too high on top of it). But your ERA RISING once you offense started putting up more runs is news to me.

I don't know. It's a tough subject to debate, that's for sure. We all play with different teams, abilites, and some of us (without even knowing it) may play diffently depending on the score.
 
# 263 Heroesandvillains @ 01/21/11 07:43 PM
Here are some of Brian's posts, all dating back to March of 2010. He was refering to a different experiment, so I cut out the irrelevant stuff as to not confuse anyone. I did NOT cut out anything that was relevant to this topic, btw.

Quote:
Originally Posted by Brian SCEA
I was only commenting on how the CPU performs relative to how the human is doing in a game, and how the CPU's performance doesn't change based on who's winning.
Quote:
Originally Posted by Brian SCEA
The CPU's hitting has no relation to your hitting. It does have relation to your pitching, which if anything is what could be changing. Isn't it a more likely explanation that that the better you hit, the better you are allowing the CPU to hit? Some people don't play as hard when they're winning. In fact, that's more true in a video game than real MLB baseball, not less. An experiment needs to eliminate this bias.
Here's some stuff on how sliders work. For those of you struggling with game variety, this may or may not be useful for some fine tuning...or maybe I just liked the Yankee compliments! LOL

Quote:
Originally Posted by Brian SCEA
Here's some information that might be helpful as far as sliders go, since it sounds like there's some confusion here. The sliders exist to help people fine tune the game to their liking. A full five steps in one direction might make an average team into a top tier team, and vice versa.

Yet even top tier teams like the Yankees lose plenty of games, sometimes by large margins, to bottom tier teams. MLB teams even lose to AAA teams in practice games. If a game is lost by 10 runs, that really has nothing to do with the sliders at all. When the Yankees lose 10-0 to a weak team, can we automatically assume the other team cheated?

Look up how much better the Yankees are than average, factoring in their league and stadium. It's less than one run offensively, and less than one run defensively. Let's say 1 run total for simplicity. So if you're seeing huge effects, it has nothing to do with sliders. And likewise if you're expecting or assuming huge effects with sliders, you're not going to get them. That said, if you look at how a team like the Yankees does over 162 games, you'll see 1 run a game isn't as insignificant as it sounds. This is just the way baseball is.

This is why sliders are not used for difficulty so much as fine tuning, and more specifically allowing you to tune various aspects independantly. Few slider sets need them to be more drastic than they are, because over 162 games they'll add up. They exist for precision, not for show.
 
# 264 jcar0725 @ 01/24/11 09:29 AM
Quote:
Originally Posted by SomeRandomDude
I Hope they fix the Potential Ratings for a lot of Super Stars. Miguel Cabrera with C Potential?
Doesn't "C" potential just mean he won't improve much over his current abilities? I'm cool with that. It just means he won't get more awesome than he already is.
 
# 265 Heroesandvillains @ 01/24/11 05:57 PM
Yeah Cards, I'm a lot more into MY Yankees than their real life counterparts...

Though I do see their logic in signing Martin and A. Jones...I can see having done the same moves myself. Marcus Thames and Francisco Cervelli gave me nothing! LOL

And I actually prefer the A's real life rotation over the real life Yanks' too. Ugh. I'll play as Yanks in '11. I'll just be really tempted to sim to the '12 season. That, or make a real push for a starter at the deadline.
 
# 266 spaceg0st @ 01/30/11 12:44 AM




The Show MEETS MLB Featuring Ken Griffey Jr Baseball!!!!

...but seriously, this would be the entire baseball package. SIM FANS and ARCADE FANS UNITE! For those who never really played, or can't appreciate the perfection that was MLB Featuring Ken Griffey on the n64, please keep your hate to yourself. This is just a simple plea, that would 1. Be incredibly easy to implement, and 2. Appeal to a whole new demographic, that being Arcade fans.

It's no question, that The show is the ultimate SIM fan experience. It's amazing and unparalleled in that department. I appreciate the fact that they've implemented new hitting mechanics to improve this game, BUT.... there is one option that towers over the rest... and that is the pci vs pitching marker.

1. The ease of implementation..
This could simply be an OPTION under the menu items, to toggle on or off. The game already has the yellow pci circle, which varies based on the skill of the hitter. All that is needed, is a little circle or square, that represents the pitch location to align to. Now for those who've never experienced this type of hitting, do not worry, after the pitcher has released the ball, the marker moves a little depending on the direction of the analog press. This way, its not incredibly easy to align the hitting circle onto the marker.

2. Reasons for implementation..
Griffey was an amazing game for many reasons, but one of the most important reasons, was because the hitting was actually fun. Yes, it's arcady. Yes, its not realistic... but it was pure FUN! As the batter, you tried to align the hitting reticle onto the marker, and every time you swung, you were fully aware of the contact you made, simply based on how good/bad you aligned the two. It was instant feedback. No more was there 'GOD I SWEAR I NAILED THAT!' only to press select and find you weren't anywhere close. With THE SHOW's graphical prowess, and overall quality of game, this would make such an amazingly complete experience, it HAS to be done.

And for those thinking that i'm asking the dev team to change the entire game, i'm not. I'm simply requesting it as an OPTION to toggle on or off within the menus. There's a reason this game was regarded as on of the best baseball games of all time, and if you look, you'll find a ton of praise.

for those unfamiliar with the game, here's a video
http://www.youtube.com/watch?v=8Af6t...eature=related




thanks for the ear... and russell, just PM me if you want more ideas.
 
# 267 BravesBoy @ 01/30/11 01:08 AM
I liked that interface, but it seems that it was to easy at times. But turning the PCI indicator on gives you a smilier effect now i think..


would this cheat still work for an automatic HR tho? left-left-right-right-right-left-left..i dont know why i still remember that from that game
 
# 268 spaceg0st @ 01/30/11 03:43 AM
there was a cheat!?!?!?!?! lol, had no idea. yea, the only problem with griffey, was that the regular mode was too easy, and i would usually win 20-1... but the next difficulty was too hard. There was no middle ground, where as i'm sure the geniuses behind 'the show' could perfect it!
 
# 269 BravesBoy @ 01/30/11 10:12 AM
Quote:
Originally Posted by spaceg0st
there was a cheat!?!?!?!?! lol, had no idea. yea, the only problem with griffey, was that the regular mode was too easy, and i would usually win 20-1... but the next difficulty was too hard. There was no middle ground, where as i'm sure the geniuses behind 'the show' could perfect it!
haha, yeah but i think it only worked when you hit with Griffey!
 
# 270 Skyboxer @ 01/30/11 10:35 AM
Power pros also has this. I never used it as it made hitting easy but its an option.
 
# 271 spaceg0st @ 01/30/11 11:35 AM
yea, hitting would most likely be easier (depending on how they structured it), but that's the idea with arcade-style baseball games. Even with power pros, their success was simply based on the fact that people wanted a FUN, arcade like baseball experience. The show could tap into that, without actually changing their game. Its genius!
 


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