Collingsworth calling Gus Tom is in the demo, but not in the final build. Ian mentioned this on Twitter a few days ago.
Also, I'm 48 yrs old, probably more than double the age of some people on here, and I'm having no problems with strategy pad. I stumbled a few times out of the gate, but if I can handle it, every one else should be able to handle it.
I can make anywhere from 4-8 adjustments per play, especially if i decide to come out in a base formation and make adjustments at the line of scrimmage the way a real defense does depending on the reads and mismatches. It was difficult before, now it is impossible.
and you can forget about individual adjustments on defense as well. maybe this doesn't bother you as much as it does me, but for someone who derives almost all his football playing pleasure from the x's and o's, this is killing me.
Collingsworth calling Gus Tom is in the demo, but not in the final build. Ian mentioned this on Twitter a few days ago.
Also, I'm 48 yrs old, probably more than double the age of some people on here, and I'm having no problems with strategy pad. I stumbled a few times out of the gate, but if I can handle it, every one else should be able to handle it.
Madden did some great things and some terrible things so Ill put them in separate categories.
The Good:
Fade: The fade has finally been fixed by Madden to be run the way it is in the NFL. It will make personnel so important. Sure it will be abused by Larry Fitz, Calvin, and other big receivers with high spectacular catch but they do it in real life. Props to Madden for fixing this route the way it should be.
Locomotion: You can actually feel the acceleration. Its incredible how much this affects the game and the players. This is a great thing Madden did. The way players separate from the defense is great.
The Return of the Deep Ball: Lets face it. The deep ball was almost taken out of the game. This year is great because its making the speedy receivers so important to have. From what Im able to do with Santonio is great and I cant wait to see guys like Johnson and Moss.
The LB Zones: This is very realistic. No more LBs playing zones like safety. They get lost at times and I love it.
Presentation: Ive never cared one bit about presentation and still dont. I care more about gameplay than anything else but I have to admit that the presentation is great. They made the chain gang less annoying and the opening scenes of a game are actually very exciting to watch.
Kick Return blocking: Though its not that great of blocknig on returns at least the blockers come back and help after the coverage unit sheds a block instead of how they used to just run upfield to no mans land.
The Bad:
Strategy Pad: Wow. I understand where they were going but EA should have known that people dont like change especially when what they changed wasnt a bad way to use the features strategy pad and the traditional way was used. It takes a lot of time to make adjustments and of course eventually it will grow on us but there was no reason to change the old way. I really feel like Madden is trying to usher in a new class of Madden players this year with Gameflow, new controls, and new gameplay.
Gameflow: So what this is is basically Ask Madden but they renamed it and dressed it up to look like a new feature. Thats all it is. The guy who talks on the headset does it off gameflow as well so this is the most pointless feature ever brought to Madden. We need to let EA know that we arent stupid and recognize that this is pointless.
Run Blocking: Though it is improved its just as bad as it is last year. Why couldnt they just copy NCAA 11? NCAA 11 has run blocking down and honestly it is the most fun Ive ever had playing a football game. I really just felt lied to because they showed videos about improved run blocking (Which was clearly on pro) and they talked about that as a main feature but its just as bad as its always been.
Pump Faking: I feel like its there for show. Its almost useless and it seems to take forever to pump. NCAA made it a quick pump that has some effectiveness that comes out of it. Im not asking for it to throw off the whole defense like it does in NCAA but it should help gain some separation from defenders.
Commentary: Gus Johnson is great. He says some things that are funny and hes often very enthusiastic when commentating but why is Colinsworth saying the exact same thing as last year. It was bad enough to hear it all last year but now EA is telling me they couldnt take the time and add new lines?
Overall impression: I really have to see what they did to the game modes and I have to see the patch they make after this demo to make any real impression. As of now I would say its only a 5/10. This might be because I just flat out loved NCAA this year and Madden is nowhere close to it. But I love the NFL and want NFL players and I also love online franchise. The game made some great adjustments like the fade routes in the endzone and brought back the meaning of deep speed while making acceleration just as important. Then they also left the blocking just as terrible as its always been, added useless features like gameflow and strategy pad, and also left the commentating stale and played out.
I will have the game tomorrow so ill put up my full game impression on Thursday but as of right now Im not impressed and I walk away from this demo early and disappointed. I used to play Madden Demos until the game was released. As of now I have to motivation to play this demo and memorize the strategy pad or continue my streak of being a top 200 ranked player for 3 consecutive years. Maybe Im getting older and more mature or im just getting older and wiser.
I can make anywhere from 4-8 adjustments per play, especially if i decide to come out in a base formation and make adjustments at the line of scrimmage the way a real defense does depending on the reads and mismatches. It was difficult before, now it is impossible.
and you can forget about individual adjustments on defense as well. maybe this doesn't bother you as much as it does me, but for someone who derives almost all his football playing pleasure from the x's and o's, this is killing me.
I agree
Heres an example from me on just a basic D Setup:
one I like to use is that could have multiple variations depending on Run or Pass,
3-3-5 Nickle LB Rams(Or for the Demo Jets,Prowl Bear Blitz)
Pinch the Line
Hot Route Two of the LBs into yellow zones and shift to wherever the most Wrs are lined up....but then switch back to the Blitzing LB and move him to rush off the edge
Then maybe I'll shift the D-line some more as well
This is just basic stuff that I do and its already been hampered by this "strategy pad"
For you guys who are "getting used to it"??? are you making changes like the one I just listed
one I like to use is that could have multiple variaions depending on Run or Pass,
3-3-5 Nickle LB Rams
Pinch the Line
Houte Route Two of the LBs into yellow zones and shift to wherever the most Wrs are lined up....but then switch back to the Blitzing LB and move him to rush off the edge
Then maybe I'll shift the D-line some more as well
This is just basic stuff that I do and its already been hampered by this "strategy pad"
For you guys who are "getting used to it"??? are you making changes like the one I just listed
I'm baffled the more I play regarding the kicking stick. I mean it wasn't that long ago that that the analog kicking meter was a big feature, now we are back to Techmo bowl control?
Why not just make the kicking meter move slower for kickers with high accuracy and power and fast for worse rated kickers?
If this was a PC game it would be a 19.99-29.99 add on or expansion pack, not a whole new release.
Had a few more games and I have to say I'm surprised how well I'm adapting to the strategy pad. Like someone said, it's all those years of instinctively pressing buttons that has to be changed.
I actually went straight to NCAA11 and back again and didn't find it much of a problem.
I really liked Madden 10 and this has the potential to be better certainly. I know a lot of people say there won't be that much difference between the demo and retail, but I always seem to notice a big difference. The demos for both NCAA and Madden always strike me as rough, which of course, they are.
I generally am never impressed by any sports demo. I thought the NCAA11 demo was ok, but not as amazing as many others found. However, I LOVE the final game.
I don't think Madden 11 will be football gaming heaven, but if it's a more polished version of the demo, then I'll be very happy. Personally.
Oh, the stadium sounds can be great. Sam Spence pre-game doesn't do much, but Rock n Roll part II? Love it.
If that feature, along with fight songs, is tuned and polished, like I said, I think it has the potential to have a huge effect on the atmosphere.
1.) Johnson/Collinsworth = by far the worst duo they've had in ages
2.) Strategy pad is about as intuitive as playing the game by eating the controller
3.) Rubberband AI still exists
4.) Players still skate
5.) GameFlow = glorified customizable Ask Madden
6.) Awkward crowd noise
7.) Defensive assignment showing up on field every play, have to hit right trigger to make it go away
8.) Playing like a drunken fratboy is still the most effective strategy (WOOO ROLLOUT AND THROW ANOTHER BOMB, BRO)
I want sim football, and I will never get sim football. This makes me sad.
wow, the opinions are so freakin different.
how can this be 'worst madden ever, its only a roster update'
and some others just really like the demo?
im still waiting for ps3 demo, hope its not that bad as
a lot of people sayin here.