If anything they just dumbed Madden down to appeal to the mases. Gameflow, game plan just made it easier for somebody who don't have a clue about football can pick up the game and have a decent chance of beating a 20 year madden vet.
Now I wouldn't mind this if this was like in the practice mode of the game. But in the actual game, having somebody tell you what plays do is like giving somebody the answers to a test and say here go take the test, good luck.
LOL They call the play for you, but you still have to execute the play and that still takes skill. Now the top madden players will use GameFlow but the will use GamePlan to make it there own. Best thing about GameFlow is when u use your headset and the coach is in you ear giving you the play. I kinda felt like Manning for a min.
i didnt realize the d coordinator was supposed to know the offenses plays before they happened like a psychic
Football is a chess match!?! Now as a football player / coach you learn as the game goes on. each team has a pattern. Which means you study the opponent to know ther next move. I can tell if you are gonna run the ball or pass the ball, just off what you hav been doing in the game. So yes the defensse coordinator is suppose to kno the offense play its his job. his job is always to set you up with the right play and the best play to stop what has been working for the opposing team. study football then talk to me thank you.
Yep, just played a couple games of the demo. Turned it off and put in Madden 10. Aside from the lighting and the locomotion, it's the same game. The strategy pad and the gameflow features are kinda cool, but they aren't really mindblowing.
I popped in NCAA 11, and in terms of presentation, it was night and day. Gus Johnson is a great addition, but hearing rehashed lines from Collinsworth kills everything. The ESPN presentation from NCAA 11 makes it so much better. Madden should add in NBC or CBS presentation or something to spice things up.
I feel like this version of Madden is for the casuals and the people who don't play or know what football is. I can call my own plays and devise my own gameplans in Madden 10 just fine.
I'm skipping Madden 11 this year, maybe Madden 12 will get a look from me, but I'm just going to stick by NCAA 11 this year, and possibly Backbreaker if the patch works.
You do realize that this is the demo right? Wait till the final build comes out, you will regret not picking this game up. I've seen enough video of the final build to back that statement up.
I thought Manning disconnected his headset and did his own thing?
I am looking forward to trying Gameflow, it looks like it could be fun if done correctly. How long does it take to set up your own gamplan?
Can someone please check to see if Two Player coop is available in the Demo?
I am stuck at work and won't get to try this for another 5 hours.
Quote:
Originally Posted by nightofshadow
LOL They call the play for you, but you still have to execute the play and that still takes skill. Now the top madden players will use GameFlow but the will use GamePlan to make it there own. Best thing about GameFlow is when u use your headset and the coach is in you ear giving you the play. I kinda felt like Manning for a min.
Ok....i played the demo for 5 hours this morning. i then came back and played again. but this time i played a quick quarter of madden 10 ( jets vs colts 1 pm clear weather). madden 11 is night and day above madden 10 visually. I also played on very slow and on pro with the cpu slider for pass coverage and pass rush at 25. i usually play on all madden , but because of the inability to adjust human sliders, i find that all madden and all pro do not give a "fair" experience when it comes to cpu coverage and pass rush. I played on slow a and normal, but for some reason i'm digging the animations that i'm seeing from the very slow setting.( especially the sideline cathes).
Hold everything. The part I am asking about is "but because of the inability to adjust human sliders". Is this just a demo thing? Or is it going to be this way also in the final retail version as well? If I remember correctly, it was something like this in Madden 09 as well where you could only adjust one set of sliders (can't remember if it was the cpu or human).
My initial impression based on the DEMO is that Madden 11 has been improved in a few departments - but OVERALL, made WEAKER than last year's game and while some additions are nice, that Tiburon SLOPPINESS that I hate so much is back once again.
Weaker
Too much emphasis has been placed on "making the game easier" and I come away feeling like the rest of the game has suffered because of it. For the guys who like GameFlow, great. I never felt Madden needed to be made 'more accessible' but if the act of "calling plays" was the last hurdle to get you into the Madden saddle, welcome aboard.
From a very MACRO point of view - GameFlow 'feels' like a corporate directive to get "dad" to try Madden, even though "dad" plays Nintendo Wii. The true gamers play this version. I know JOHN MADDEN himself suggested this GameFlow change and the team has gone a long way to convince us that this is more realistic, but I truly appreciate the ability to disable the feature. Thanks. That's good design.
I feel like I had to DISABLE things to play the game the way I wanted to play it. Disable GameFlow. Disable Auto Sprint. Disable Auto Strafe. KUDOS to Tiburon - giving us the option to turn new things OFF is smart.
Sloppier
I've said all year that I welcome the addition of Gus Johnson. He has the POTENTIAL to elevate Madden's presentation to a new level. However, Madden 11 has the SAME sequencing as Madden 10 and EVERY Madden game before it. It's time for something new. The sequencing/programming approach is outdated. We can hear the edits and the biggest gripe is inconsistency in performance. Gus brings a lot of emotion, but when he EXCITEDLY SCREAMS a players name, followed by a very mundane "gains 2 on the play" - you lose me.
If that's not bad enough - Cris Collinsworth still calls Gus Johnson "Tom" on a number of occasions. Are you kidding me, guys? Commentary is a "Back of the Box" feature this year, and there isn't the follow-through to EDIT the Collinsworth audio to reflect it? That's bad, man.
It's a simple operation - you hire an editor to come in, open ALL of the Collinsworth audio and cut out all references to "Tom". He can do it in a 10 hour session. Two days at the most. Want to really be thorough and do it right? You either hire Collinsworth to re-record those "Tom" lines with a new "Gus" or even CHEAT and get a few takes of Collinsworth saying "Gus" for you to edit in. To just leave it as "Tom" screams sloppy. Did you guys think we wouldn't notice? Did you guys think we wouldn't care?
I want to love the new lighting - but I can't because it's INCOMPLETE. To incorporate "new lighting" that STILL ISN'T PROGRESSIVE is another questionable design decision that hurts the game as a whole.
I've personally gotten on the Creative Director and the Art Director's case via Twitter about it. I've been polite at times and borderline rude. What saddens me is that the origination of that idea should NOT be coming from a vocal fan - you would think the Art Director would be handling that kind of stuff already.
What makes the Lighting gripe worse is that NCAA 11, which shares the same engine, HAS a progressive lighting solution. Instead of borrowing it - the Madden team leaves it out completely.
Granted, this IS the DEMO and there's lots of little positive additions to make things nicer than Madden 10 - but it pains me to say that this looks like another year of missed opportunities.
Just played the demo after waiting 8 hours for it to download...
I agree with others that the strategy pad is going to take some getting used to, I would like to see them patch the game so the CPU does not snap the ball as quicky. Towards the end of the game I got pretty quick at making adjustments and still didn't have time to make more than one.
Personally I like the challenge presented by Gameflow. I think we all have a tendancy to lean on our money plays and Gameflow takes that out of the equation to some degree. I prefer to play on all-pro and Gameflow is one way to increase the difficutly, much like Valdarez's "ask madden" challenge in his slider thread last year.
I was able to get 2 sacks in both games I played, they didn't come easy but I was able to get them. I like how they now show a big hit on the QB in instant replay. I was able to run the ball very well as the Jets and not so well as the Colts which seems authentic. I also like the way receivers seem much more tuned in to finding a gap in zone coverage.
The lighting, sound and stadium environment are all a big improvement. Peyton Manning finally has a neck and a helmet that fits his head. I'm hoping that some of the silence that occured between plays was a product of the demo (limting the size).
The posts are going so fast, I think my post is buried so I will ask again.
The part I am asking about is "but because of the inability to adjust human sliders". Is this just a demo thing? Or is it going to be this way also in the final retail version as well? If I remember correctly, it was something like this in Madden 09 as well where you could only adjust one set of sliders (can't remember if it was the cpu or human).
i just got tha full game a couple days ago. There's good news and bad news about that option...YES you can turn the strategy pad off, BUT all that does is take tha icon off tha screen when you play, but it doesn't change tha controls back to tha old way.
I'm with others, I have no idea why after all these years they decided to change tha way you call pre-snap adjustments. I've played about a dozen games since getting tha game and like others have said you do start to get used to it, but it just doesn't "flow" as easy as tha old way does.(if that makes sense)
Thank you for telling me this. My worst fear has been realized. I was so gassed when Skyboxer and Ezio posted that link too, trying to imply that we could change it back to the old way...
They need to patch this the way they patched Fight Night 4 with the button controls for jabbing, etc. Besides with the eternal optimists, there is going to be a huge community backlash.
Quote:
Originally Posted by jpdavis82
You do realize that this is the demo right? Wait till the final build comes out, you will regret not picking this game up. I've seen enough video of the final build to back that statement up.
yea because video tells us how a game feels when we PLAY it. :/
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For a madden veteran, it is very obvious that they added the strategy pad to combat their sloppy a.i. and the cheesers. So they take control AWAY from us in order to make up for the ineptitude as far as the game's ai? BRILLIANT!
I will play the retail before making any other judgements, this is obviously a watered down version and i don't think it's fair to make a comparison to NCAA yet. Rest assured, i won't be just looking at 'video' to make my final purchasing decision. I love to micromanage and NCAA seems to have the one up there this year, and the strategy pad is making this a no go for me day 1 for the first time since 1993 when i was 10 years old.
edit: it has nothing to do with 'getting used to' if i could make an analogy it's like playing a piano, try playing 32nd notes on 1 key then try playing 32nd notes on two keys. The latter is a lot easier. Taking away half the controller for presnap adjustments is not intuitive, it's counterproductive and cumbersome.
The posts are going so fast, I think my post is buried so I will ask again.
The part I am asking about is "but because of the inability to adjust human sliders". Is this just a demo thing? Or is it going to be this way also in the final retail version as well? If I remember correctly, it was something like this in Madden 09 as well where you could only adjust one set of sliders (can't remember if it was the cpu or human).
Gameflow is a little more realistic and based on what an NFL coaching staff does. They prepare for a game and usually map out anywhere between 15-30 plays with various formations and use that gameplan on game day. In theory, Gameplan setup is basically making you take certain plays to formulate that weekly gameplan like an NFL team. These are the plays they would have worked on the most in practice and should be used. NFL teams sometimes will break away from that gameplan which is why you can choose to do so in the game.
To me, that's pretty realistic based on real life football practice and weekly planning. I just hope it isn't extremely time consuming on a game to game basis. Sometimes I only have time to play one game a day.
Now, for the love of GOD, can someone please tell me if you can do two player coop in the demo?!
Quote:
Originally Posted by novabug
No they say they take input from madden all the time. They say that gameflow was an idea from madden
Why can't the announcing be fixed? Why? Why? ahhhhhhhhhhhh! With all your money EA just get collinsworth in the booth to re-record everything with gus and make it sound real! Why is this hard?? You guys never answer this ever!!!
How dare you guys give us a new copy of madden where collinsworth calls gus "tom"!!! Really? Man I know I could get banned for attacking the poor developers but they are insulting me and my intelligence! Put some effort in please!
Please read the thread, folks.
Collingsworth calling Gus Tom is in the demo, but not in the final build. Ian mentioned this on Twitter a few days ago.
Also, I'm 48 yrs old, probably more than double the age of some people on here, and I'm having no problems with strategy pad. I stumbled a few times out of the gate, but if I can handle it, every one else should be able to handle it.