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The Backbreaker demo is now available on the Marketplace. Post your impressions here.

Quote:
"BACKBREAKER™ is a new, revolutionary football experience that takes you straight onto the field. Breakthrough euphoria tackles, non-canned animation, and stunning on-field graphics make BACKBREAKER™ the first truly live football game."

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
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Member Comments
# 421 fikedemon @ 05/22/10 11:36 AM
Quote:
Originally Posted by Valdarez
And people have been saying they thought it would be problematic the entire time as well. Now we know it is. At the end of the day the developers should give folks a choice of how they want to play the game. Every respectable sports title from NHL, to NBA, to NFL provide multiple camera angles. Don't expect BackBreaker to get a pass on it by providing the worst camera angle available and trying to pass it off as the 'best way to play the game'. I can't believe the company is willing to forgo $$$ to push a single camera angle game experience. Makes no business sense, or even game design sense for that matter.
Its a problem because people hate change. I accept change. I accept the challenge. Is this game perfect. Nope. Is the camera restricting. Yes. It was made this way. Big whup. God mode camera wont be in thos game. It has been stated. Im hopin they raise the camera up some BUT keep the general view because I respect NM's ambition. Thos game isnt meant to be like other sports titles.
 
# 422 mrprice33 @ 05/22/10 11:37 AM
Quote:
Originally Posted by Clemalum2007
Madden= God Cam= Aim Assist= MW2= less realistic/easier= little kiddies enjoy it because they think they are worth a crap.

Backbreaker= On field Cam= No Aim Assist= BF 2= More realistic/harder= little kiddies dont like it because it is challenging.

That sums up my thoughts so far.
Actually, using FPS's as analogs works very well for backbreaker, since it's an action game, not a football game.

*shrug*
 
# 423 Illustrator76 @ 05/22/10 11:38 AM
Quote:
Originally Posted by Clemalum2007
Actually God cam TREMENDOUSLY takes away from Sim value. A QB CANNOT see the entire field while playing. God cam is completely unrealistic. It is the most arcade aspect of Madden. I hope they dont change the camera view.
You completely missed the entire point I made in that post. I'm done debating this issue, people are going to blindly defend the game and miss valid points because they see what they want to, I can't change that and I'm not going to try. I honestly think some people just love using their typical OS pop culture words like "God Cam"....BTW, whatever happened to "earmuffs?" That one had some staying power.
 
# 424 kjcheezhead @ 05/22/10 11:40 AM
They are in a lose/lose situation. If they use the camera angle they chose, some people won't buy the game because of it. If they offer a "god" view, they are just another generic footbal game with cool tackles and no nfl teams or players and people won't buy it. They took what they felt was the lesser of the two evils and offered a completely new 3rd person experience.
 
# 425 CreatineKasey @ 05/22/10 11:42 AM
lol...

This camera simulates what it's like to play football with a big neck brace on. I played and I remember being able to use my neck/eyes to see a lot of the field... but that's just me. It was easier without that friggin' neck roll. Maybe all BB players have that massive neck roll

I just think it's more about controlling a player on the field and less about strategy overall. That's fine. That's great for a video game experience, but it's not a strategic football experience in my opinion. To each their own. I'd love to see future versions of this game as the interactions are unparalleled.
 
# 426 Illustrator76 @ 05/22/10 11:42 AM
Quote:
Originally Posted by Clemalum2007
Im not blindly defending anything.

Should GW3 have a God Cam??

The FACT is this game is going for a simulation style of football... God cam DOES NOT provide this sensation. That is a pure FACT plain and simple.

Madden isnt about simulation though they are about arcade. That is whey they dont use physics in their games also.
OK, you win, I'm not arguing anymore.
 
# 427 RaiderKtulu @ 05/22/10 11:43 AM
Quote:
Originally Posted by Illustrator76
I agree 100% and said the exact same thing a few pages ago. Giving us multiple camera options would have solved this issue quite easily. I also don't understand why some people are getting all defensive over others not liking the camera. I could understand if people were trashing the game as a whole, but I for one stated that the graphics were good and the physics were awesome, yet people chose to jump all over my "the camera sucks" comment instead.

I wish people would get off of their "this camera is for sim guys" high horse because your argument is totally invalid. You are playing a video game, so there will always be aspects about the game that aren't 100% like "real life" so that the game remains playable and fun. As I stated numerous times: "In real life receivers don't glow red when I look at them and my plays don't appear on the field when I push the right bumper." So please stop trying to take shots at others by acting like people who like this ignorantly named "God cam" are any less sim/hardcore than you are.

A game or gameplay style being "simulation" does not hinge on the camera being a certain way, there are alot of other factors that go in to making a game "simulation", and anyone who believes otherwise is borderline delusional. I guess I'm not a "sim player" and NBA 2K10 is not a "sim" basketball game because I play on the side camera instead of the one that goes up and down.....stop it people, please.

You can not deny that the Madden view gives the user an advantage that they really shouldn't have. Yeah, it's a game, and there's always going to be things that aren't exactly real - but being forced to actually go through progressions and LOOK AT YOUR RECEIVER is not a bad thing. Of course, when EA tried to make people do that, everyone just bitched about the flashlight effect. This camera does what the vision cone was intended to do, in a way that doesn't make it look cheesy. It actually makes playing QB a challenge instead of a game of just hit the button when a receiver is open. When I can complete 75% of my passes in Madden with JaMarcus Russell, something is too easy.
 
# 428 Illustrator76 @ 05/22/10 11:45 AM
Quote:
Originally Posted by RaiderKtulu
You can not deny that the Madden view gives the user an advantage that they really shouldn't have. Yeah, it's a game, and there's always going to be things that aren't exactly real - but being forced to actually go through progressions and LOOK AT YOUR RECEIVER is not a bad thing. Of course, when EA tried to make people do that, everyone just bitched about the flashlight effect. This camera does what the vision cone was intended to do, in a way that doesn't make it look cheesy. It actually makes playing QB a challenge instead of a game of just hit the button when a receiver is open. When I can complete 75% of my passes in Madden with JaMarcus Russell, something is too easy.
I'm not going to confirm or deny anything, I'm not arguing about this anymore. I feel that people should have choices. Period. Plain and simple. The lack of camera choices will hurt this game tremendously.
 
# 429 Illustrator76 @ 05/22/10 11:47 AM
Quote:
Originally Posted by Clemalum2007
I'm not arguing either. it is a DISCUSSION message board.
You know what I mean, you'll never see my point and vice versa, so at some point you gotta cut it off
 
# 430 fikedemon @ 05/22/10 11:50 AM
Its as close to sim as its gonna get. We know its a video game. We know its not real. But its more real than what weve been getting for 20 years. Its a breath of fresh air. This game is not Madden, 2k, All pro ect. Its backbreaker. Theres no god mode view its meant to be on the field.
 
# 431 mrprice33 @ 05/22/10 11:53 AM
Quote:
Originally Posted by Clemalum2007
It is a better representation of football than Madden. A QB cannot see the whole field in real life and shouldnt be able to in a game.
And in real life my body doesn't take up more than half of my field of vision. This game has a lot going for it, but the experience of actually playing it is awful. Anything going laterally is extremely awkward, and the controls/camera make you feel like you're incapable of making precise, quick reactionary movements that are necessary to enjoy/succeed in a football game. And besides all of that, it's pretty much impossible to play the ball in the air. There are fundamental aspects of football that are impossible in this game, all because of flawed design decisions.
All of that said, it almost doesn't matter, because the turnovers and AI are borked, especially for CPU offense. Even the "good" QBs do silly stuff like jump pass into triple coverage, or hold the ball way too long. Combine that with AI teammates double-spearing a punter (each had one leg), and it's clear to me that this is a tech demo. The engine is capable of putting out very realistic tackles/player interactions (saw some pileups that were particularly awesome), but it's missing fundamental football common sense.
 
# 432 CreatineKasey @ 05/22/10 11:53 AM
Quote:
Originally Posted by Clemalum2007
OH ok so because you cant see the whole field there is no strategy involved...
Thanks for putting words in my mouth. I said: "less strategy"
 
# 433 raiders81tim @ 05/22/10 12:07 PM
Quote:
Originally Posted by CreatineKasey
Thanks for putting words in my mouth. I said: "less strategy"
How so?
 
# 434 MrE_Gamer @ 05/22/10 12:16 PM
Here are my impressions. While no football game is perfect, one thing is evident from playing the 3 modes available in the demo (Training camp, Tackle Alley, and Exhibition) gameplay and on the field experience was the focus.

Training Camp:

Gives you the basics on running, passing, tackling, pass defense, and kicking. One thing that was apparent to me was how sensitive the controls were to your movements. Sometimes I found myself going in the wrong direction when running, but after a couple of tries I got use to the movement.

Tackle Alley:

Is the most additive part of the demo even though I suck. The objective is to reach the endzone. But dodging each defensive player on the way. It goes in waves starting off with 2 defensive players then 3 and so on. Performing different moves get you points (juking, spinning, stiff arming, etc). Very fun mode.

Exhibition Mode:

The videos out there dont do this game justice. Everything in the game looks clean and sharp. Even the grass has an 3D look to it. I love the sounds when hard hits are made. I wish the crowd could be louder and more responsive to the plays on the field. Playing this game is nothing else that I've played before. From how the players move, tackle, fall down, interact with one another seems so organic and natural. Being physics based certain things players do I have never seen in any football game. On one play I caught a pass with the TE. Lowered my shoulder to get the first down, so as Im falling to the ground there's 2 players hanging and my momentum is taking forward. Then my guy reaches out with his arm to get the first down. Playing QB you feel as though you're actually playing QB. Having to look over the Oline,make quick reads, and use proper timing to complete passes. For most of us who play other football games playing QB in BB could get frustrating. With the camera option and WR not being mapped to buttons it takes getting some use to. Running the ball is also realistic looking to find the hole and read blocking.

Playing defense is to me the hardest thing to do, because of the camera angle. Playing LB is the easiest position to play on D. It's important before the play starts to press LB. This allows you to see your player's assignment. If the ball is on the other side of the field press LT this allows you to focus on who has the ball on the field making easier to make a play. To make interceptions you must be in aggressive mode(LT) when jumping.

Notes:

Obviously this is a demo and some of these thing can be different with the final product.

- There seemed to be quite of few INT in just 4min of play
- Sacks also seemed to be happening often
- I saw a couple of weird animations where a guy would be on the ground and then be standing up instantly.
- If you play Arcade mode you have a very limited playbook. Based on the people that play football in this forum go with Pro. The playbooks resemble Madden in terms how you pick plays

Overall: I was on the fence with this game but after playing the demo was impressed. It's just a completely different take on football gaming.
 
# 435 Joshua1207 @ 05/22/10 12:17 PM
This game has a lot of frustrating parts mostly in the running game and defense. It is very difficult to control the runner and make defenders miss. My natural reaction is to plunge forward into defenders using aggression, and I broke 1 tackle in like 4 games. In fact well over half the time I didn't even fall forward. This pisses me off, a lot, that I can plunge head-on into a safety and still manage to fall backwards. Also the jukes don't work nearly as much as they do in tackle alley, and the spins are tough to pull off.

Passing is realistic but very difficult to adjust from Madden. It's hard to see where the pressure comes from, it's really difficult to see your receiver.

Playing defense feels ********. It's difficult to tell what is going on and it is WAY WAY too easy to get pancaked. I usually got pancaked about every running play that I didn't make the tackle when I played on the front 7. It's like the aggression mode in the running game, it really doesn't seem to do anything when bull rushing blockers. I get pancaked often when bull rushing, which just feels unrealistic.

I think a lot of people saw these types of problems coming.
 
# 436 backbreakersteel @ 05/22/10 12:22 PM
Ive been playong this game all friday and some today. The game has a learning curve to it. You have to move arounf in the pocket and you cant throw into triple coverage and hope to complete the pass, THIS ISNT MADDEN. I hate how everyone compares it to madden, we should be comparing it to real football and it is a close representation without all the pain.
The run game is also fun and realistic. You arnt breaking of 30 yard runs every play. you gain 3 or 4 yards. Run up the middle and protect the ball.
Defense is also enjoyable but I wish it was harder and the QB got rid of the ball quivker. Otherwise playing safety and corner are fun, unlike madden and Linebakers are also great to play woth in pass coverage when you can nail the WR coming over the middle.
Overall I had great fun with the demo. Once you get over the learning curve it is an amazing game to play.


PS: Who else thinks the line interaction is great
 
# 437 CreatineKasey @ 05/22/10 12:24 PM
Quote:
Originally Posted by raiders81tim
How so?
I feel like there was less thought in my route combinations and run calls based on the front I was seeing in comparison to just calling plays. I didn't really feel the difference in choosing different run plays in different situations. Pre-snap, it's pretty vanilla.

I DID like playing QB and reading the safeties. I could clearly see cover 3 zone/cover 2. That was a lot of fun. I could make sense of what the defense was doing for the most part.

I felt handcuffed on defense. I don't think many plays involve 8 players in the box. It felt like the CPU AI failed no matter what defense I called. It's not like I made smart decisions on D, the offense just kept failing regardless. The lack of swat logic bothers me a lot. If it's there, its weak.

Here's the thing, I like the fact that there is competition on the market and am glad people are enjoying the game. I don't want to flood this impressions thread with my negative views on the game. I'd rather people decide for themselves what they enjoy/don't like.

So, don't take it from me. Maybe I see things wrong. I don't want to turn people away from this game.

Strategy does exist in this game, I just don't think it's as prominent as in other games, that's all. Nothing wrong with that. Other games don't have the interactions or intensity this game brings. Each has a slightly different take on the game, and that's fine!

If there were solid online leagues, no lag online, and a way to easily transfer other people's customizable rosters I'd consider playing this more. I just have concerns moving forward that leave me apprehensive about putting time into this game.

Is there any word on online CAP team limits? Is it going to be a sea of 99 OVR teams duking it out? Any online modes that have gone unannounced? Any word on how the ladder may work? Reputation? Quitting? Anything stopping people from running hurry-up all day? Fatigue sure isn't.
 
# 438 kehlis @ 05/22/10 12:26 PM
Quote:
Originally Posted by Illustrator76
I'm not going to confirm or deny anything, I'm not arguing about this anymore. I feel that people should have choices. Period. Plain and simple. The lack of camera choices will hurt this game tremendously.
Yea, I don't understand what is difficult to understand about what you are saying.

It feels like you are asking for options, and the others are just defending the only option we have...I don't get the "discussion". It isn't even about the same thing.
 
# 439 jmood88 @ 05/22/10 12:28 PM
Quote:
Originally Posted by brezz2001
Beyond what has been mentioned about the camera, why is it that I get a roughing the punter on every CPU punt???

Brian
The roughing the kicker penalties are stupid but hilarious, it's not like the guy dives and hits the punter, he tackles him like he's running the ball.
 
# 440 mrprice33 @ 05/22/10 12:30 PM
I literally had 2 guys spear the punter at the same time. I thought they were going to tea-bag him afterwards.
 


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