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MLB 10 News Post

DAY 2

First thing we did was play a FULL game when I arrived today. Russell would choose the Minnesota Twins and I chose the St. Louis Cardinals (No Holliday). After playing him yesterday for 5 innings and only seeing a run between us I knew we were going to be in for another pitcher's duel. Starting Pitcher Brad Penny (Cards) and his opposing pitcher(Slowery? - Not sure if it was him or Baker) would battle it out for 7 innings. In the 4th(thereabouts), Slowery would give up a lone solo HR to Bengie Molina. Molina got ahead in the count and hit a knee high curveball into the LF bleachers. This would be all the Cards would need. The Twins had a couple opportunities in the game but their biggest came in the bottom of the 7th when Span would lead off with a base hit. Mauer would come up and drive one DEEP to LF-CF to the track but it would be hauled in by Rasmus who had to run a long way and Span was caught by a hair as he was almost to third base. Penny was on top of his game with 8 K's. Penny's curveball was hitting the low strike zone early in the game but was falling out of the zone later and Russell wasn't able to lay off. Penny also threw inside fastballs for K's on a few occasions that locked the Twinkies out. The Twins next opportunity to score would be when Penny was taken out of the game. Ryan Franklin would be pulled with a runner on 1st and no outs in the 9th. Motte came in and slammed the door. The Cards other run came on a bases loaded 3-1 pitch by Pat Neshak (I swung too). Neshak was MASTERFUL. I couldn't figure out the submariner who was just plain hard for me to pick up the ball out of his hand. I believe Russell had 10 hits to my 8.

An outstanding game and Russell was a First Class Act taking the loss. I wouldn't have expected it any other way!

OBSERVATIONS:

There is no quick pitching!!! The pitcher cannot hit a button to speed up ONLY the batter!

Saw 2 fans at the same time down the RF line reaching over the wall near the ground trying to scoop foul ball.

PITCHING

The meter looks the same but somehow just feels better. It does seem to penalize you worse the more you miss the meter. But the good part about it is when you do hit the meter you are hitting your spot, near or very near where you wanted the ball to end up. When hitting pause you can observe each pitch and it will tell you near or very near or not.

Fireworks display after hometown HR are only if the team actually does it in real life (i.e. there wouldn't be any for the New York Yankees.

GRAPHICS

Now that I've seen the game again I conclude that they are close in comparison to last year's graphics. I'm used to ONLINE which isn't nearly as good as OFFLINE graphics. However, this isn't a bad thing as far as I'm concerned. It's still more immersive to me this year due to the LIGHTING. It's easier to see the ball too. The animations are so smooth and there are many many new ones. I think the game is drop dead gorgeous.

BROADCAST VIEW

This is for you to decide. You may or may not like it. Your choice. There were a couple times where we should of made plays on balls but for the most part its not too difficult and after some more practice maybe we both would of made those plays.

There were new stat overlays that I hadn't seen before. I really couldn't tell you what any one of them were because for the most part we sped through those. I do recall one about about average mph for both starting pitchers.

AUDIO

The last day of CES wasn't so busy and therefore we could hear it better this time as you'll see in the videos. The crowd is WAY more lively for the home team.

OTHER THINGS

The sign in MIN will be animated when the game is released. I know someone asked that question.

Saw the 3D version of the game and as Rman said it is pretty cool. Have no idea if it will play on current PS3 with firmware.

The video recorder I was using is 720P. Have no idea why the contrast was blooming in these videos. The color therefore isn't as good as my previously posted videos.

Videos ( Keep checking back here as video links will be posted here. Some are lengthy so the videos probably won't show up for at least another 40 minutes)

1. Rman/Chris playing (Throwing strikes purposely):
http://www.youtube.com/watch?v=IFb-XssPbn0
2. Daylight Transition #1:
http://www.youtube.com/watch?v=hYVmHpM0PBg
3. Daylight Transition #2:
http://www.youtube.com/watch?v=HwjrivvGp_w
5. HR Derby #1:
http://www.youtube.com/watch?v=Q40UCtcvI5U
6. HR Derby #2:
http://www.youtube.com/watch?v=NdDdnVEWorY
7. Pitching Knockout:
http://www.youtube.com/watch?v=DbXcLf_HkPY
8. Pitching Training/Simulation Game:
http://www.youtube.com/watch?v=Pz-YdybNF6g

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
Platform: PS3Votes for game: 66 - View All
MLB '10: The Show Videos
Member Comments
# 281 silver540i @ 01/13/10 01:33 AM
Quote:
Originally Posted by JT30
I agree.. Nothing is worse than hitting a HR at Fenway over the Monster and have the camera follow the shadow of the ball and then focus in on the wall. Kind of sucks. I am praying deep fly balls which stay in play, borderline HRs and no doubters will have a camera angle where we can see the flight of the ball
Well said. I've been completely on-board in thinking this for 2-3 yrs now, but every year we get the same 3 fielding cams. I'll get off my CAM hopes since its out there now, and its beating a dead horse. This forum shouldn't be all doom and gloom. The game is still fun and great, it could just be that much more for a few of us ball-flight lovers. "Ball-flight lovers" is something I thought I would never type in my life. Yikes.

Nobody is saying they aren't working hard and/or making tweaks. Of course they are. Of course its not a final build. I would LOVE to be wrong in thinking that we won't suddenly get great cameras added. Everything in the game is looking great. Can't wait.
 
# 282 Blzer @ 01/13/10 01:39 AM
Quote:
Originally Posted by silver540i
Well said. I've been completely on-board in thinking this for 2-3 yrs now, but every year we get the same 3 fielding cams. I'll get off my CAM hopes since its out there now, and its beating a dead horse. This forum shouldn't be all doom and gloom. The game is still fun and great, it could just be that much more for a few of us ball-flight lovers. "Ball-flight lovers" is something I thought I would never type in my life. Yikes.


Let's trademark that.
 
# 283 swaldo @ 01/13/10 01:41 AM
Quote:
Originally Posted by silver540i
"Ball-flight lovers" is something I thought I would never type in my life. Yikes.
Ha, let's start a Ball Flight Lovers club and get a petition going for better flying balls.

And I hear you Jim, I can't possibly say any more on this. I just want friggin' March to be here already.
 
# 284 Knight165 @ 01/13/10 01:57 AM
Ha...BFL...that's good.

M.K.
Knight165
 
# 285 NAFBUC @ 01/13/10 07:19 AM
Quote:
Originally Posted by wsu_gb23

It sounds like the crowd is chanting ' UNDERWEAR - UNDERWEAR'
 
# 286 countryboy @ 01/13/10 09:29 AM
Quote:
Originally Posted by swaldo
I didn't mean to suggest you were flown out there and treated like a high roller by SCEA. I was just going by what Russell said - that a very limited number of people would be allowed to take video. You said yourself you had to get approval to post the vids on youtube, so I assume there was also some sort of process (or invite) to get you in there with your camcorder and playing with Russ. And I do appreciate everything you did, awesome vids and info.



There's something you guys are missing. My feeling regarding home runs in '09 is that it's just anti-climatic. Let's suppose they can find a camera angle this year in Home Run Derby that really makes you stand up and say "YES!!!" when a home run is hit. Correct me if I'm wrong but can't this also be used in the main game as well? A custom cam that comes up when a dinger is hit would really add some pop to the game. Home runs are what it's all about, the greatest moment in baseball so I say spend a little time on this and get it right.
so you felt that homeruns in '09 were anti-climatic and in an effort to fix that problem, you want a special homerun camera to take effect when a homerun is hit?
 
# 287 deucepoppi17 @ 01/13/10 10:29 AM
Quote:
Originally Posted by rm217
I agree with you 100% on having a camera to follow the balls flight and show the detail of where it lands. I remember playing Tommy Lasorda Baseball in the 90"s and loving it when my player would hit a homerun into the parking lot full of cars. We need this in today's game. We should start a thread specifically stating this on the main page so SCEA can take notice. I want to see my homeruns land in Mcovey Cove and the water splash when it lands. Now if that isn't a gratifying hit I don't know what is. Anything that adds excitement to the game is a very good thing.
And watch all the little boats go after the ball? Now that would be amazing!
 
# 288 nemesis04 @ 01/13/10 10:56 AM
Quote:
Originally Posted by Jdurg
Just a word of advice. Be VERY careful if you look up that term on the web, and you should probably not do that at work.
The better question is why were you doing that?
 
# 289 Qb @ 01/13/10 10:58 AM
Quote:
Originally Posted by GSW
is there anyway we can get a option to turn off the player indicator under the players?....just for aesthetic reasons.
I'd like to see this too. No player indicator -- or at least something less visually-intrusive -- would be great. I love turning off as many visual aids as possible, which is a big reason I prefer classic pitching from the outfield camera with no post-pitch info. Don't quite have the gusto to go with no pitch cursor yet since I'm new to the game, but in time...
 
# 290 nemesis04 @ 01/13/10 11:05 AM
Quote:
Originally Posted by Qb
I'd like to see this too. No player indicator -- or at least something less visually-intrusive -- would be great. I love turning off as many visual aids as possible, which is a big reason I prefer classic pitching from the outfield camera with no post-pitch info. Don't quite have the gusto to go with no pitch cursor yet since I'm new to the game, but in time...
No option for that to be turned off. Quick question though, how would you know who you were controlling? If many really wanted this, my suggestion would be to set it up like the pitching cursor setting "on" or "fade". Where it would highlight the player at first then disappear immediately. That way you could get some identity on who you are controlling.
 
# 291 hitbombsallday @ 01/13/10 11:09 AM
On the fielding aspect the one thing I keep doing is trying to dive with say my second baseman and my right fielder dives and the ball goes by him. Am I doing something wrong or is it something with the game? Thanks in advance for any and all feedback esp my main man Nem04.
 
# 292 EnigmaNemesis @ 01/13/10 11:20 AM
Quote:
Originally Posted by nemesis04
No option for that to be turned off. Quick question though, how would you know who you were controlling? If many really wanted this, my suggestion would be to set it up like the pitching cursor setting "on" or "fade". Where it would highlight the player at first then disappear immediately. That way you could get some identity on who you are controlling.
Yes, it would have to absolutely be a fade effect.
 
# 293 nemesis04 @ 01/13/10 11:20 AM
Quote:
Originally Posted by hitbombsallday
On the fielding aspect the one thing I keep doing is trying to dive with say my second baseman and my right fielder dives and the ball goes by him. Am I doing something wrong or is it something with the game? Thanks in advance for any and all feedback esp my main man Nem04.
It is not you there is a tuning problem. The system is prematurely determining that your infielder will not get the ball thus triggering control to the next fielder able to make the play. The switch needs to be slowed down until the ball is out of the infield so you can at least make a diving play with your infielder.

They are aware of the problem. Fixing it seems to be a whole other issue.
 
# 294 EnigmaNemesis @ 01/13/10 11:34 AM
Quote:
Originally Posted by Jdurg
That was a "issue" that was brought up fairly early last year when the bugs/glitches thread was started, so yeah, I agree that they have probably done some work on that. I think when '09 came out and there admittedly quite a few problems, it was stated by various SCEA folk that the timelines were tight and that a lot of stuff they wanted just couldn't make it fully in. That's probably what led to some of these "issues". Based on those discussions and what has been stated about '10, I honestly think that most, if not ALL, of the bugs and issues we saw last year will be gone.
Also to mention Ramone did say that fielding got lots of love this year. We have to wait till more info comes out to see what love was received. But I am confident as you said.
 
# 295 Blzer @ 01/13/10 11:53 AM
Quote:
Originally Posted by nemesis04
No option for that to be turned off. Quick question though, how would you know who you were controlling? If many really wanted this, my suggestion would be to set it up like the pitching cursor setting "on" or "fade". Where it would highlight the player at first then disappear immediately. That way you could get some identity on who you are controlling.
I mean there's no reason to not include the off option, either (for those who want it). Just like there's an option for no fly ball landing markers if you so choose, which I do.

As for figuring it out? You find out within a split-second, honestly. Normally it's pretty obvious, but other times when it's between three people, you just have to move one direction and be lucky, if you're wrong, you re-route. But again, eventually there are some giveaways and you just get used to it, like in this case the camera will help dictate who's closer (if it is directed to center, you're more than likely the center fielder... if it's directed to left, you're more than likely the left fielder).

I've always wanted to find a way for this to work in hockey and basketball video games especially, but that game has such a large amount of player changing on defense that I can't yet find a reasonable way that it can be solved. However, this worked in ESPN MLB 2K5, and I'd like to see that option included again.

Like Qb, I turn off nearly every visual aid that I can. I even turned off baserunner windows. There was unfortunately no way to turn off the power swing aid on the corner, and I like to use pitching meter so that would pop up, but thinks like the cursor, strike zone, the stuff after the pitch, throw meter... all of that is just gone. It basically looks like a game of CPU vs. CPU minus the power swing aid, player indicator, and pitch meter.

A fade option would also be appropriate to include, I agree.
 
# 296 hitbombsallday @ 01/13/10 11:56 AM
Quote:
Originally Posted by nemesis04
It is not you there is a tuning problem. The system is prematurely determining that your infielder will not get the ball thus triggering control to the next fielder able to make the play. The switch needs to be slowed down until the ball is out of the infield so you can at least make a diving play with your infielder.

They are aware of the problem. Fixing it seems to be a whole other issue.

Good Look again Nem04. At least they are aware of the situation.
 
# 297 monk31 @ 01/13/10 11:59 AM
Quote:
Originally Posted by Pared
You mean... an old school style of pitching?

That's a great idea... they can call it... let me see... CLASSIC pitching.

Make it happen, fellas!
Pared, before making fun of someone on the boards, perhaps you should fully read what that poster said (or fully think it through). The poster talked about meter-less pitching, which we do have (classic), but he said that still relied on timing...based on player animations....(which we do not have). Similiar to the meter, but without the meter being physically there.
 
# 298 Pared @ 01/13/10 01:14 PM
Quote:
Originally Posted by monk31
Pared, before making fun of someone on the boards, perhaps you should fully read what that poster said (or fully think it through). The poster talked about meter-less pitching, which we do have (classic), but he said that still relied on timing...based on player animations....(which we do not have). Similiar to the meter, but without the meter being physically there.
I know what he said and I understand it completely. It's actually been discussed before.

That said, you can still find something similar to this with classic. The only difference is the release point is delegated to the release point of the animation in this "request." Classic does this but with strength. The two are very similar.

Again, it's all in good fun. What you read on the boards isn't always reflective of the reality of a situation.
 
# 299 Chef Matt @ 01/13/10 01:26 PM
Quote:
Originally Posted by Pared

Again, it's all in good fun. What you read on the boards isn't always reflective of the reality of a situation.
Understatement of the year. Nicely said.
 
# 300 Qb @ 01/13/10 03:06 PM
Quote:
Originally Posted by nemesis04
No option for that to be turned off. Quick question though, how would you know who you were controlling? If many really wanted this, my suggestion would be to set it up like the pitching cursor setting "on" or "fade". Where it would highlight the player at first then disappear immediately. That way you could get some identity on who you are controlling.
To have nothing could present a problem, hence the "less visually intrusive" bit. I guess a transparent ring underneath the player would be a more viable option.

Blzer bringing up the ball landing icon is a good example of function vs. aesthetics. I do use the landing area so I have some idea where the ball will land out of necessity (for me), but not the exact location since I don't like the big baseball on the screen.

These are really just personal preferences, which is why I said I like the option to turn them off. It's such a beautiful game and for me, meters/aids intrude on that beauty to some degree.
 


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