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MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Old 01-13-2010, 11:56 AM   #369
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by nemesis04
It is not you there is a tuning problem. The system is prematurely determining that your infielder will not get the ball thus triggering control to the next fielder able to make the play. The switch needs to be slowed down until the ball is out of the infield so you can at least make a diving play with your infielder.

They are aware of the problem. Fixing it seems to be a whole other issue.

Good Look again Nem04. At least they are aware of the situation.
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Old 01-13-2010, 11:59 AM   #370
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Re: *DAY 2* MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA

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Originally Posted by Pared
You mean... an old school style of pitching?

That's a great idea... they can call it... let me see... CLASSIC pitching.

Make it happen, fellas!
Pared, before making fun of someone on the boards, perhaps you should fully read what that poster said (or fully think it through). The poster talked about meter-less pitching, which we do have (classic), but he said that still relied on timing...based on player animations....(which we do not have). Similiar to the meter, but without the meter being physically there.
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Old 01-13-2010, 11:59 AM   #371
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

Yeah, the SCEA developers are very good at picking up on bugs and "problems" that people have found in the game. So when, admittedly, '09 came out last year and there were a great deal of bugs and issues that people found, SCEA was gathering data on it to make sure those bugs got squashed. Some of them were exterminated in the patch that came out, while others were put on the development checklist for '10. They are some of the best developers with regards to gathering data on the bugs and getting them corrected. I think this year's iteration, with not a whole lot of massive changes to the game being implemented, will be nice and sterile.
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Old 01-13-2010, 12:22 PM   #372
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by nemesis04
No option for that to be turned off. Quick question though, how would you know who you were controlling? If many really wanted this, my suggestion would be to set it up like the pitching cursor setting "on" or "fade". Where it would highlight the player at first then disappear immediately. That way you could get some identity on who you are controlling.
I'd also prefer the option to turn it off as I use automatic fielding and user throwing. The less clutter on the screen the better for me, and it makes it a bit more "real" and immersive.

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Old 01-13-2010, 01:14 PM   #373
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Re: *DAY 2* MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA

Quote:
Originally Posted by monk31
Pared, before making fun of someone on the boards, perhaps you should fully read what that poster said (or fully think it through). The poster talked about meter-less pitching, which we do have (classic), but he said that still relied on timing...based on player animations....(which we do not have). Similiar to the meter, but without the meter being physically there.
I know what he said and I understand it completely. It's actually been discussed before.

That said, you can still find something similar to this with classic. The only difference is the release point is delegated to the release point of the animation in this "request." Classic does this but with strength. The two are very similar.

Again, it's all in good fun. What you read on the boards isn't always reflective of the reality of a situation.
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Old 01-13-2010, 01:26 PM   #374
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Re: *DAY 2* MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA

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Again, it's all in good fun. What you read on the boards isn't always reflective of the reality of a situation.
Understatement of the year. Nicely said.
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Old 01-13-2010, 03:06 PM   #375
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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No option for that to be turned off. Quick question though, how would you know who you were controlling? If many really wanted this, my suggestion would be to set it up like the pitching cursor setting "on" or "fade". Where it would highlight the player at first then disappear immediately. That way you could get some identity on who you are controlling.
To have nothing could present a problem, hence the "less visually intrusive" bit. I guess a transparent ring underneath the player would be a more viable option.

Blzer bringing up the ball landing icon is a good example of function vs. aesthetics. I do use the landing area so I have some idea where the ball will land out of necessity (for me), but not the exact location since I don't like the big baseball on the screen.

These are really just personal preferences, which is why I said I like the option to turn them off. It's such a beautiful game and for me, meters/aids intrude on that beauty to some degree.
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Old 01-13-2010, 03:19 PM   #376
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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To have nothing could present a problem, hence the "less visually intrusive" bit. I guess a transparent ring underneath the player would be a more viable option.

Blzer bringing up the ball landing icon is a good example of function vs. aesthetics. I do use the landing area so I have some idea where the ball will land out of necessity (for me), but not the exact location since I don't like the big baseball on the screen.

These are really just personal preferences, which is why I said I like the option to turn them off. It's such a beautiful game and for me, meters/aids intrude on that beauty to some degree.
how about have the fielder's name show up and fade after the user controls him?
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