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Madden 2010 News Post

Madden NFL 10 patch #2 is now available for the Xbox 360. Please post your impressions here.

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# 221 mr_president @ 12/15/09 08:51 PM
Quote:
Originally Posted by LBzrule
Since this patch I'm noticing a lot of BAD calls by the refs. Maybe they were bad before, but now it has been brought to awareness. I played 3 games yesterday where the WR CLEARLY had both feet down in bounds and had caught the pass. Hell even got a 3rd one down and on two of those plays I challenged it and lost and on another one I couldn't challenge it at all. Straight BS.
it doesn't just happen on the sidelines, it happens in the middle of the field as well.

i have had receivers come down with the ball(2 feet), tuck it away, turn and start to run(2 steps), get hit and drop the ball and have it called incomplete......straight BS is right.
 
# 222 wado1 @ 12/15/09 08:58 PM
Quote:
Originally Posted by LBzrule
Since this patch I'm noticing a lot of BAD calls by the refs. Maybe they were bad before, but now it has been brought to awareness. I played 3 games yesterday where the WR CLEARLY had both feet down in bounds and had caught the pass. Hell even got a 3rd one down and on two of those plays I challenged it and lost and on another one I couldn't challenge it at all. Straight BS.

Happened to me too.
 
# 223 KBLover @ 12/15/09 09:24 PM
Quote:
Originally Posted by mr_president
it doesn't just happen on the sidelines, it happens in the middle of the field as well.

i have had receivers come down with the ball(2 feet), tuck it away, turn and start to run(2 steps), get hit and drop the ball and have it called incomplete......straight BS is right.

Had that happen, and it was funny because the AI had one of my guys pick up the ball and take off with it.

Even the AI thought it was a fumble.
 
# 224 roadman @ 12/16/09 12:08 AM
Last night was the first time I've seen a blocked chip shot FG. Twenty yd FG by Crosby was blocked up the middle. Crosby's don't get blocked, he just misses to the right too much.
 
# 225 teewee @ 12/16/09 01:55 AM
After downloading patch2 and new roster update and also switching from hardcore to advanced all sliders at default playing on allpro this game is sick! I mean I cant believe the things im seeing defense is swarming to the the ball on runs and passes. i am getting coverage sacks because no ones open. I seeing alot more penalties,blocked fieldgoals, and their shutting down the flats and screens YES! It looks as if the defense is now faster than the offense whatever it takes to stop this cheese im all for it, I LOVE THIS GAME NOW. oh yeah and their alot more inaccurate passes by qb's I dont know about anyone else but this is what i was looking for all along.
 
# 226 Whaaaazuuuuup @ 12/16/09 04:28 AM
Well I finally got around to test driving patch #2 and must say gameplay wise the wait was well worth it! It ays a beautiful game of football, so well, it's very close to 2k5. There are still some glitches such as the inconsistent sideline caught and lack of replays, but I'm confident EA will have these fixed in Madden 11. O-line vs D-line is much better which allows better running and sacks. The Qbs are less accurate. & secondary plays better defense making passing more of a challenge....
 
# 227 RogueHominid @ 12/16/09 07:54 AM
I'm liking the increase in penalties. I've seen way more holding calls than there used to be, without them being excessive, and am seeing PI calls now. That livens things up a bit.
 
# 228 JMD @ 12/16/09 09:13 AM
Quote:
Originally Posted by RavensFan2k3
well whats the difference between Hardcore and Advanced? I play on hardcore because I want the game to be as difficult as possible
Advanced and Hardcore are not difficulty levels. One is no more difficult then the other to play. One has replays and one does not.
 
# 229 Bgamer90 @ 12/16/09 11:11 AM
Quote:
Originally Posted by JMD
Advanced and Hardcore are not difficulty levels. One is no more difficult then the other to play. One has replays and one does not.
So that's the difference huh?

Then what's the point in even having hardcore? There's a seperate option to turn replays off...

I don't get it lol.
 
# 230 RavensFan2k3 @ 12/16/09 12:53 PM
i thought it affected the CPU playcalling...which is why i put it on hardcore, but if there is no difference and the only difference is the replays then I guess I'll move down to advanced. Oh and back track isnt rewind, those are two different things, right?
 
# 231 roadman @ 12/16/09 01:03 PM
Quote:
Originally Posted by RavensFan2k3
i thought it affected the CPU playcalling...which is why i put it on hardcore, but if there is no difference and the only difference is the replays then I guess I'll move down to advanced. Oh and back track isnt rewind, those are two different things, right?
Yes, they are different.

The other difference is that pre-snap controls will not show up on hardcore. You need to do them by memory.
 
# 232 spfhelmiii @ 12/16/09 03:46 PM
Quote:
Originally Posted by LBzrule
Since this patch I'm noticing a lot of BAD calls by the refs. Maybe they were bad before, but now it has been brought to awareness. I played 3 games yesterday where the WR CLEARLY had both feet down in bounds and had caught the pass. Hell even got a 3rd one down and on two of those plays I challenged it and lost and on another one I couldn't challenge it at all. Straight BS.
Had the same thing to me - receiver caught the ball near the sideline, got THREE feet in, and the refs ruled it out of bounds.

I went to challenge, but the option was gone. I had not viewed the replay, and it was not under 2 mins. in either half. Not amused since it was a gorgeous pass (beating a Cover 2 on 3rd and Long).
 
# 233 Texans989 @ 12/17/09 12:03 AM
how can i uninstall the patch?
 
# 234 JMD @ 12/17/09 08:07 AM
Quote:
Originally Posted by roadman
Yes, they are different.

The other difference is that pre-snap controls will not show up on hardcore. You need to do them by memory.
This is not true, on the 360 anyway, in Hardcore mode just pull the left or right trigger for the pre-snap menu, it's there. Turning the pre-snap menu off and on is done in Settings /Visual feedback.

The only difference I have seen between Hardcore and Advanced is no replays, no rewind option, and the game is not any more difficult to play on one or the other. Maybe someone from EA can explain exactly what the differences are.
 
# 235 roadman @ 12/17/09 10:06 AM
Quote:
Originally Posted by JMD
This is not true, on the 360 anyway, in Hardcore mode just pull the left or right trigger for the pre-snap menu, it's there. Turning the pre-snap menu off and on is done in Settings /Visual feedback.

The only difference I have seen between Hardcore and Advanced is no replays, no rewind option, and the game is not any more difficult to play on one or the other. Maybe someone from EA can explain exactly what the differences are.
My bad, I thought it was different from Hardcore to Advanced with pre-snap controls. I guess what I meant was that Advanced has the pre-snap controls on the screen where Hardcore you need to press a button to bring them up.

Is that part true?
 
# 236 Bgamer90 @ 12/17/09 12:32 PM
To be honest the framerate is exactly the same as it was pre-patch to me.
 
# 237 mr_president @ 12/17/09 06:52 PM
Quote:
Originally Posted by o Mass Murda o
its progressive fatigue. ull only see it when the guy is tired and mostly happens on runs that open up downfield when ur holding turbo. its the effect of ur guy being tired and slowing down on a long one. it just looks crappy the way it stutters, thats all. youll also notice he'll be getting subbed out in the next play or the one there after. it seemed more pronounced after patch 1. it looked 20x worse in ncaa 09 tho. the guys foot would hang in mid air and not touch the ground as he hiccupped and stuttered down the field. maybe next yr they can clean it up even more to make it less visually noticeable

..then progressive fatigue is broken because i see it everywhere,

-1 st play of the series...check
-when a back is subbed in...check
-dives...check
-sweeps...check

the other problem with it(progressive fatigue) is that it doesn't have an effect on the defense...
 
# 238 DJ @ 12/17/09 11:53 PM
When I saw this, I thought 'man that was so cool!' and 'man, that really sucked!'

It's late in the 4th quarter of my offline franchise game between the Giants (me) at Cowboys (CPU). I'm down 17-12 with about 1:40 to go in the game. I just stuffed Barber on a 3rd down run to bring up a 4th-and-3 from my 40-yard-line.

So, I send the special teamers out there and call a punt return. Dallas lines up in a punt formation ... only they don't punt. They DIRECT SNAP the ball to the up back and (of course) there's a huge hole and he picks up the 1st down and the Cowboys proceed to run out the clock and pick up the win.

Never, ever seen the CPU call something like that in the late stages of a game. Very interesting!

Oh, and I'm loving the game post-patch. I was a fan pre-patch and after the 1st patch but now, with all the adjustments, I'm very content.
 
# 239 KBLover @ 12/18/09 01:43 AM
Quote:
Originally Posted by mr_president
..then progressive fatigue is broken because i see it everywhere,

-1 st play of the series...check
-when a back is subbed in...check
-dives...check
-sweeps...check

the other problem with it(progressive fatigue) is that it doesn't have an effect on the defense...

Fatigue occurs on anything the player does. And, yes, he can come in with some fatigue even if it's the first play of the drive. Depends on where he was when he came out and how long he's been out, the fatigue slider, and his STA rating presumably.

If I sprint through/to get to a hole, then he can get fatigued one a play or two, especially with my 77 fatigue slider. Likewise if he has to push a pile or fight through tackles, all of which can be true (sprint to hit a hole, push the defenders and break tackles) so a HB getting fatigued on a dive play doesn't really surprise me.

I see it on defense as well. If my defense has barely been on the field, they are still light green, even in the 3rd quarter. If they've been getting pushed around and having to make lots of tackles/hits, they will often begin in the orange.

Whether or not it impacts the CPU, hard to tell, but once they had their WR subbed in for a DB so I assume it does.
 
# 240 mr_president @ 12/18/09 11:39 AM
Quote:
Originally Posted by KBLover
Fatigue occurs on anything the player does. And, yes, he can come in with some fatigue even if it's the first play of the drive. Depends on where he was when he came out and how long he's been out, the fatigue slider, and his STA rating presumably.

If I sprint through/to get to a hole, then he can get fatigued one a play or two, especially with my 77 fatigue slider. Likewise if he has to push a pile or fight through tackles, all of which can be true (sprint to hit a hole, push the defenders and break tackles) so a HB getting fatigued on a dive play doesn't really surprise me.

I see it on defense as well. If my defense has barely been on the field, they are still light green, even in the 3rd quarter. If they've been getting pushed around and having to make lots of tackles/hits, they will often begin in the orange.

Whether or not it impacts the CPU, hard to tell, but once they had their WR subbed in for a DB so I assume it does.
i agree, on the defensive side of the ball the color changes from green to orange, but you don't see that ridiculous hitch step in their gate.

my starting back should not have a hic-up fresh off of the bench, neither should my back-up...especially just rounding the edge breaking up field on the 1st play of the game.

the representation of a slow/fatigued offensive player and defensive player are both different from each other and awkward looking.

they truly need to work on their animations.

..
 


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