Madden 2010 News Post
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# 243
RavensFan2k3 @ 12/19/09 12:38 AM
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# 244
capn_razzamataz @ 12/19/09 05:55 AM
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Ware - 9.0 sacks this season
Played a game last night which two things occurred that occur very rarely, but I'm living proof they occurred.
1. A PI was called against the CPU.
2. The CPU challenged a fumble. The CPU was ahead at the time, 17 to 13.
1. A PI was called against the CPU.
2. The CPU challenged a fumble. The CPU was ahead at the time, 17 to 13.
Did they do something to the draft classes? In my offline franchises I had a certain draft class. When I started an offline franchise and simmed the first year and the draft class is different.
# 247
RavensFan2k3 @ 12/20/09 09:15 PM
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# 248
Hammerhunker @ 12/21/09 09:09 AM
Why is it that receivers running a comeback route go through the real motion of coming to stop on the cut where the DB can actually be ahead of the receiver but make the cut (without stopping) on the ball before the receiver? I thought that was supposed to be addressed, maybe I am mistaken.
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# 251
RayAllen20 @ 12/22/09 11:08 PM
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For example, I went into practice mode and played against Darrelle Revis with Heyward-Bey. Revis never psychically ran Heyward-Bey's route, but always jumped his routes right when Heyward-Bey showed any signs of what route he was running. Out of 15 routes, Heyward-Bey caught one pass. Pretty good.
Then I battled Asomugha, and he shut down Braylon Edwards except Edwards had one 30 yard TD catch (out of 15 throws). Then I attacked the Raider's 2nd corner back and Cotchery had a somewhat easy time getting open against him. With 15 attempts he had 7 receptions for like 80 yards. Pretty good results, I'd use this if you aren't online.
# 252
Hammerhunker @ 12/23/09 11:06 AM
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Some things I don't like:
CPU runs out of bounds at times on screen passes.
Clock still runs sometimes after a player is tackled out of bounds.
Robo QB pops up often.
Franchise stats are terrible and I don't like the tackle numbers. EA needs to get the Head Coach guy more involved in franchise. It's better, but needs work.
Overall I still like the gameplay and think the patch was good. I doubt another one will be put out but they missed some glaring issues.
CPU runs out of bounds at times on screen passes.
Clock still runs sometimes after a player is tackled out of bounds.
Robo QB pops up often.
Franchise stats are terrible and I don't like the tackle numbers. EA needs to get the Head Coach guy more involved in franchise. It's better, but needs work.
Overall I still like the gameplay and think the patch was good. I doubt another one will be put out but they missed some glaring issues.
My 2 cents after playing about six games after the second patch:
The word that comes to mind when I'm playing is tight. Just seems more solid. Like I'm rewarded for making good plays and punished for making bad ones. Not a lot of cheap stuff.
Major improvement after the first patch, which was a travesty.
The out of bounds glitch, where a receiver is ruled out even though he's clearly in, happens occasionally and I just chalk it up to a blown call. Not a game-killer.
A few replays still get cut short when trying to save them, which can be frustrating when you make a big play. But it's only on occasion and not a biggie.
Fixing of the pursuit angles was huge. Every INT no long is an automatic pick-6 requiring house rules. And players can be tracked down after breaking long runs.
Also, great to see that fixed KO returns, which were being taken back to the house far too often after patch No. 2.
Haven't adjusted the sliders yet. But the pre-patch ones seem to be working good. Need more penalties, for sure, and the fumbles could be upped a bit, too.
Overall, just a fun game to play. First time I can say that about a Madden on next gen.
One more thing: I continue to be amazed by Collinsworth's commentary. They did an outstanding job here. I'll make a bad play and immediately think, "I should have done this or that, or cut to the outside, or whatever,'' and lo and behold, that's what Collinsworth will say I should have done.
The word that comes to mind when I'm playing is tight. Just seems more solid. Like I'm rewarded for making good plays and punished for making bad ones. Not a lot of cheap stuff.
Major improvement after the first patch, which was a travesty.
The out of bounds glitch, where a receiver is ruled out even though he's clearly in, happens occasionally and I just chalk it up to a blown call. Not a game-killer.
A few replays still get cut short when trying to save them, which can be frustrating when you make a big play. But it's only on occasion and not a biggie.
Fixing of the pursuit angles was huge. Every INT no long is an automatic pick-6 requiring house rules. And players can be tracked down after breaking long runs.
Also, great to see that fixed KO returns, which were being taken back to the house far too often after patch No. 2.
Haven't adjusted the sliders yet. But the pre-patch ones seem to be working good. Need more penalties, for sure, and the fumbles could be upped a bit, too.
Overall, just a fun game to play. First time I can say that about a Madden on next gen.
One more thing: I continue to be amazed by Collinsworth's commentary. They did an outstanding job here. I'll make a bad play and immediately think, "I should have done this or that, or cut to the outside, or whatever,'' and lo and behold, that's what Collinsworth will say I should have done.
# 255
billharris44 @ 12/26/09 12:35 AM
For those of you playing in Franchise mode, have you seen what looks to be a bug with contracts? If I try to re-sign a player during the season, the per-year breakdown on the left side of the contract screen doesn't add up to the total offer amount on the right side.
Here's what I mean. If I offer a guy a four year contract like this:
Year 1: 1 million salary, 200k bonus
Year 2: 1 million salary, 200k bonus
Year 3: 1 million salary, 200k bonus
Year 4: 1 million salary, 200k bonus
In total, that's a 4.8 million dollar contract. But the offer screen on the bottom right will tell me that the offer is larger--maybe six million. It doesn't match. So I don't know what I'm actually offering the player, or what the payout per-year will be, because the offers seem to be different.
Am I going crazy or is this new since the second patch?
Here's what I mean. If I offer a guy a four year contract like this:
Year 1: 1 million salary, 200k bonus
Year 2: 1 million salary, 200k bonus
Year 3: 1 million salary, 200k bonus
Year 4: 1 million salary, 200k bonus
In total, that's a 4.8 million dollar contract. But the offer screen on the bottom right will tell me that the offer is larger--maybe six million. It doesn't match. So I don't know what I'm actually offering the player, or what the payout per-year will be, because the offers seem to be different.
Am I going crazy or is this new since the second patch?
# 256
loccdogg26 @ 12/27/09 09:00 AM
One thing I noticed I was playing a guy online and he had the Steelers and they had on their Super Bowl patches on the uniforms. Not a game killer just something I saw.
# 257
billharris44 @ 12/27/09 10:36 AM
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# 258
RavensFan2k3 @ 12/27/09 09:20 PM
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# 259
billharris44 @ 12/28/09 12:16 PM
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I hear the moron alert going off. For me.
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