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# 141
RavensFan2k3 @ 12/11/09 08:29 PM
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Me personally, I'm still going to play Franchise but it does suck that some of these things got ridiculously inflated. I guess it's really a give or take kind of thing. To get all of those other issues fixed, we have to give up some other stats being broken.
# 143
DocHolliday @ 12/11/09 09:22 PM
The whole stat fiasco is a bummer for sure. Wish they would have just left it alone.
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I just don't have the time to get bugged about it, anymore.
It's different for everyone.
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I'm starting to really take in the have fun part, again. I just can't worry like I used to where is the next stat coming from and how far off is it from the NFL avg. I just don't have the time or the patience as I did 10 yrs ago.
O.K... Here is a sample, just simmed year one.
S. Jackson 2,410 yards, 21 TD 7.1 YPC
A. Peterson 2,230 yards, 20 TD 6.1 YPC
M. Turner 2,038 yards, 16 TD 6.2 YPC
F. Gore 1,976 yards, 22 TD 6.3 YPC
R. Grant 1,934 yards 15 TD 6.1 YPC
Other stats...
P. Manning 5,138 50 Td 13 Int
T. Cole 25.5 Sacks
D. Ware 21.5 Sacks
H. Ngata 20.0 Sacks
Year 2
M. Turner 2,525 yards, 26 Td 6.6 YPC
A. Peterson 2,260 yards, 22 Td 6.3 YPc
F. Gore 2,176 yards, 25 Td 6.4 YPC
R. Grant 2,067 Yards, 15 Td 6.9 YPC
M. Lynch 1,979 Yards, 13 Td 6.3 YPC
Other stats...
D. Dockett 27.0 sacks
Antonio Smith 21.5 sacks
J. Peppers 19.5 sacks
Cameron Wake 18.5 sacks
L. Jackson 18 sacks.
That's enough for me. Totaly out of control stats...
There have been what, five 2,000 yard rushers in the modern era. Now we get that every year in Madden. Gotta love the 2,400-2,500 hundered yard guys every year too.
What a joke, for guys that only play offline chise like me... This patch is a farce.
S. Jackson 2,410 yards, 21 TD 7.1 YPC
A. Peterson 2,230 yards, 20 TD 6.1 YPC
M. Turner 2,038 yards, 16 TD 6.2 YPC
F. Gore 1,976 yards, 22 TD 6.3 YPC
R. Grant 1,934 yards 15 TD 6.1 YPC
Other stats...
P. Manning 5,138 50 Td 13 Int
T. Cole 25.5 Sacks
D. Ware 21.5 Sacks
H. Ngata 20.0 Sacks
Year 2
M. Turner 2,525 yards, 26 Td 6.6 YPC
A. Peterson 2,260 yards, 22 Td 6.3 YPc
F. Gore 2,176 yards, 25 Td 6.4 YPC
R. Grant 2,067 Yards, 15 Td 6.9 YPC
M. Lynch 1,979 Yards, 13 Td 6.3 YPC
Other stats...
D. Dockett 27.0 sacks
Antonio Smith 21.5 sacks
J. Peppers 19.5 sacks
Cameron Wake 18.5 sacks
L. Jackson 18 sacks.
That's enough for me. Totaly out of control stats...
There have been what, five 2,000 yard rushers in the modern era. Now we get that every year in Madden. Gotta love the 2,400-2,500 hundered yard guys every year too.
What a joke, for guys that only play offline chise like me... This patch is a farce.
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It's not "unbearable" for me, but it is rather unrealistic based on the sims I've seen others post up.
That said, my issues with franchise are with the mode itself outside of stats (needs more in several areas in my view to make it just a little more than just a string of Play Now-ish games).
Stats could be perfect and it wouldn't make me more bullish on franchise so them being out of whack doesn't make me more bearish.
Granted, I wouldn't want them to look like it does and of course welcome a fix from EA as I don't want to have to control all teams or lower stats to make it work (nor should it be the community's constant task to tweak the game to get to be modern-NFL-like) as well as you put it, the chances of our players making any awards/Pro Bowls is hurt significantly, but it's not a death blow for me as it is for others.
# 150
RustedWalleye @ 12/12/09 12:05 AM
In 2 quarters, I had 7 fumbles, 6 for turnovers, Brees against me was 21-22 with an INT for 265 yards, was hitting bombs, shorts, my D wasn't covering a guy every play.
So far if this is the patch, I want the old version back. I will deal with the chain gang and no sacks.
So far if this is the patch, I want the old version back. I will deal with the chain gang and no sacks.
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V I D E O - G A M E
# 153
Yeah...THAT Guy @ 12/12/09 12:28 AM
Not sure if this is from the patch, but I had one of my guys do a legit sideline catch in the one game that I've played post-patch. I was so excited when I saw it.
I have now played 3 full games on default (no sliders), and so far I really feel like the gameplay is improved. My games are not high scoring affairs now. They used to be shootouts without slider adjustments, but my scores post patch #2 are 20-13, 31-10 (cosmetic FG at end), and 16-12 so far.
I love how you can actually sack the CPU QB sometimes now. They can still get rid of the ball, but it just seems a lot more legit. I have seen more offline CPU QB throws now too. No doubt about that.
I personally think that they must have tweaked the CPU pass defense. I used to rip them apart (played the same 3 teams in early franchise mode before), but the CPU is better now. Maybe the pass rush is actually better.
Also, I feel like the CPU is learning my tendencies more now. I can't keep using the same plays over and over as much without mixing it up.
I feel like I have to mix the run and pass more.
I feel like the CPU QB runs more now when things break down, but maybe its just coincidence.
They still blitz too much without coach slider adjustments it seems.
The CPU still snaps the ball too quickly.
Chain gang cutscene doesn't come as much, and seems to come more at the right times. I haven't noticed any increases in replays yet personally.
Don't know what to think about screens. Seems just as easy for the human player, and not as easy for the CPU.
Pursuit angles are GREATLY improved.
Flats coverage seem better imo unless you call the wrong plays.
From what people say here the long term stats are screwed up, I haven't looked into that, but I like the gameplay so much better, that I can live with the bad stats, even though it isn't ideal. This would be a killer in a baseball game for me and many other people since stats are so big in baseball especially. But, I can understand how some football fans would really want good sim stats.
I am pretty happy with the game overall now.
I love how you can actually sack the CPU QB sometimes now. They can still get rid of the ball, but it just seems a lot more legit. I have seen more offline CPU QB throws now too. No doubt about that.
I personally think that they must have tweaked the CPU pass defense. I used to rip them apart (played the same 3 teams in early franchise mode before), but the CPU is better now. Maybe the pass rush is actually better.
Also, I feel like the CPU is learning my tendencies more now. I can't keep using the same plays over and over as much without mixing it up.
I feel like I have to mix the run and pass more.
I feel like the CPU QB runs more now when things break down, but maybe its just coincidence.
They still blitz too much without coach slider adjustments it seems.
The CPU still snaps the ball too quickly.
Chain gang cutscene doesn't come as much, and seems to come more at the right times. I haven't noticed any increases in replays yet personally.
Don't know what to think about screens. Seems just as easy for the human player, and not as easy for the CPU.
Pursuit angles are GREATLY improved.
Flats coverage seem better imo unless you call the wrong plays.
From what people say here the long term stats are screwed up, I haven't looked into that, but I like the gameplay so much better, that I can live with the bad stats, even though it isn't ideal. This would be a killer in a baseball game for me and many other people since stats are so big in baseball especially. But, I can understand how some football fans would really want good sim stats.
I am pretty happy with the game overall now.

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# 156
RavensFan2k3 @ 12/12/09 03:05 AM
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# 158
Sleeping King @ 12/12/09 04:45 AM
Sometimes I just have to shake my head. I'm driving with the Pats vs Jets. I drop back with Brady, no one is open so I move up in the pocket. At the last second I see Welker getting open but Rhodes jumps in front and picks it off for a touchdown. As he is returning it shows a penalty. I assume it's a block in the back.
Nope, it's a penalty on Brady for an illegal forward pass. And guess what? The game takes away the touchdown, well actually it takes away the interception as well because it's first down Pats. Ha this game is insane.
Nope, it's a penalty on Brady for an illegal forward pass. And guess what? The game takes away the touchdown, well actually it takes away the interception as well because it's first down Pats. Ha this game is insane.
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Alright, so my 2 cents on this patch.
The computer defense is far better against the run. I had my sliders way low and theirs way high to get this effect before and now it is actually working so I will have to adjust them back down, that is nice.
Sacks are fine. If you are having trouble getting pressure then balance out your sliders, that is what they are for.
The QB still throws the ball away when going in for the sack on occasion, but that happens in RL as well, so that shouldn't be an issue with anyone.
I've still see an occasional suction block, but the frequency is not unbearable.
The holding calls seem to be determined, not only on the sliders, but the player speed differential as well. It looks like that adjusting that down lessens the call.
joejccva71: I suspect that the reason one gets better rushing stats with the injuries off is that the defensive starters that are needed to keep them down stay on the field.
On to the stats.
I personally play Madden for the fun of the game AND to try to build a great team that is not 'cheap' in offline franchise mode, however, as I use the Niners, I have noticed that Patrick Willis's tackles have dropped considerably while Lawson's and Harylsons have gone up. This isn't a bad thing one year. Players get better, they get to the ball faster etc. However when I checked the leaders I noticed that not one single Inside or Middle Linebacker was in the top ten in the three years I have simed since I downloaded the patch. Obviously not very accurate, since currently in the NFL, there is only one OLB in the top 10 in tackles and in the top 20, there are only 7 which are not ILB/MLB and of those seven there are only 4 that are not LB at all.
Obviously, the RB stats are screwed, but that is what you get when you complain about YPC averages being too low. The only way to fix that is to *surprise* give running backs more yards. The YPC was fine. What was wrong was the TDs, and that was a computer play calling problem, not a YPC problem. Now as people have pointed out, you get more TDs but by way of longer runs and not by way of the computer calling more run plays at the goal line or whatever. So the old saying 'be careful what you wish for' springs to mind.
Overall I would say the patch is a very good improvement gameplay wise and a mild disappointment in one or two areas stat wise. I don't think the melodramatic "OMG I can never play it again! TOTALLY RUINED!!!" is quite called for, as there is a great deal of adjustability in the game that looks like it can fix most of it.
The computer defense is far better against the run. I had my sliders way low and theirs way high to get this effect before and now it is actually working so I will have to adjust them back down, that is nice.
Sacks are fine. If you are having trouble getting pressure then balance out your sliders, that is what they are for.
The QB still throws the ball away when going in for the sack on occasion, but that happens in RL as well, so that shouldn't be an issue with anyone.
I've still see an occasional suction block, but the frequency is not unbearable.
The holding calls seem to be determined, not only on the sliders, but the player speed differential as well. It looks like that adjusting that down lessens the call.
joejccva71: I suspect that the reason one gets better rushing stats with the injuries off is that the defensive starters that are needed to keep them down stay on the field.
On to the stats.
I personally play Madden for the fun of the game AND to try to build a great team that is not 'cheap' in offline franchise mode, however, as I use the Niners, I have noticed that Patrick Willis's tackles have dropped considerably while Lawson's and Harylsons have gone up. This isn't a bad thing one year. Players get better, they get to the ball faster etc. However when I checked the leaders I noticed that not one single Inside or Middle Linebacker was in the top ten in the three years I have simed since I downloaded the patch. Obviously not very accurate, since currently in the NFL, there is only one OLB in the top 10 in tackles and in the top 20, there are only 7 which are not ILB/MLB and of those seven there are only 4 that are not LB at all.
Obviously, the RB stats are screwed, but that is what you get when you complain about YPC averages being too low. The only way to fix that is to *surprise* give running backs more yards. The YPC was fine. What was wrong was the TDs, and that was a computer play calling problem, not a YPC problem. Now as people have pointed out, you get more TDs but by way of longer runs and not by way of the computer calling more run plays at the goal line or whatever. So the old saying 'be careful what you wish for' springs to mind.
Overall I would say the patch is a very good improvement gameplay wise and a mild disappointment in one or two areas stat wise. I don't think the melodramatic "OMG I can never play it again! TOTALLY RUINED!!!" is quite called for, as there is a great deal of adjustability in the game that looks like it can fix most of it.
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