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Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Old 12-17-2009, 11:53 PM   #297
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

When I saw this, I thought 'man that was so cool!' and 'man, that really sucked!'

It's late in the 4th quarter of my offline franchise game between the Giants (me) at Cowboys (CPU). I'm down 17-12 with about 1:40 to go in the game. I just stuffed Barber on a 3rd down run to bring up a 4th-and-3 from my 40-yard-line.

So, I send the special teamers out there and call a punt return. Dallas lines up in a punt formation ... only they don't punt. They DIRECT SNAP the ball to the up back and (of course) there's a huge hole and he picks up the 1st down and the Cowboys proceed to run out the clock and pick up the win.

Never, ever seen the CPU call something like that in the late stages of a game. Very interesting!

Oh, and I'm loving the game post-patch. I was a fan pre-patch and after the 1st patch but now, with all the adjustments, I'm very content.
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Old 12-18-2009, 01:43 AM   #298
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quote:
Originally Posted by mr_president
..then progressive fatigue is broken because i see it everywhere,

-1 st play of the series...check
-when a back is subbed in...check
-dives...check
-sweeps...check

the other problem with it(progressive fatigue) is that it doesn't have an effect on the defense...

Fatigue occurs on anything the player does. And, yes, he can come in with some fatigue even if it's the first play of the drive. Depends on where he was when he came out and how long he's been out, the fatigue slider, and his STA rating presumably.

If I sprint through/to get to a hole, then he can get fatigued one a play or two, especially with my 77 fatigue slider. Likewise if he has to push a pile or fight through tackles, all of which can be true (sprint to hit a hole, push the defenders and break tackles) so a HB getting fatigued on a dive play doesn't really surprise me.

I see it on defense as well. If my defense has barely been on the field, they are still light green, even in the 3rd quarter. If they've been getting pushed around and having to make lots of tackles/hits, they will often begin in the orange.

Whether or not it impacts the CPU, hard to tell, but once they had their WR subbed in for a DB so I assume it does.
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Old 12-18-2009, 11:39 AM   #299
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Originally Posted by KBLover
Fatigue occurs on anything the player does. And, yes, he can come in with some fatigue even if it's the first play of the drive. Depends on where he was when he came out and how long he's been out, the fatigue slider, and his STA rating presumably.

If I sprint through/to get to a hole, then he can get fatigued one a play or two, especially with my 77 fatigue slider. Likewise if he has to push a pile or fight through tackles, all of which can be true (sprint to hit a hole, push the defenders and break tackles) so a HB getting fatigued on a dive play doesn't really surprise me.

I see it on defense as well. If my defense has barely been on the field, they are still light green, even in the 3rd quarter. If they've been getting pushed around and having to make lots of tackles/hits, they will often begin in the orange.

Whether or not it impacts the CPU, hard to tell, but once they had their WR subbed in for a DB so I assume it does.
i agree, on the defensive side of the ball the color changes from green to orange, but you don't see that ridiculous hitch step in their gate.

my starting back should not have a hic-up fresh off of the bench, neither should my back-up...especially just rounding the edge breaking up field on the 1st play of the game.

the representation of a slow/fatigued offensive player and defensive player are both different from each other and awkward looking.

they truly need to work on their animations.

..
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Old 12-18-2009, 02:42 PM   #300
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

are int's up? I know I stink but still
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Old 12-18-2009, 03:49 PM   #301
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

How is Jarred Allen rated higher then Dware!
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Old 12-19-2009, 12:38 AM   #302
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quote:
Originally Posted by roadman
My bad, I thought it was different from Hardcore to Advanced with pre-snap controls. I guess what I meant was that Advanced has the pre-snap controls on the screen where Hardcore you need to press a button to bring them up.

Is that part true?
are you sure? i remember i kept switching between hardcore and advanced to see if I could notice a difference. There wasnt any visual differences...
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Old 12-19-2009, 05:55 AM   #303
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Originally Posted by DGuinta1
How is Jarred Allen rated higher then Dware!
Allen - 12.5 sacks this season
Ware - 9.0 sacks this season
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Old 12-19-2009, 12:56 PM   #304
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Played a game last night which two things occurred that occur very rarely, but I'm living proof they occurred.

1. A PI was called against the CPU.
2. The CPU challenged a fumble. The CPU was ahead at the time, 17 to 13.
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