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NBA Live 10 News Post

Just plugged in NBA Live 10 and received the patch. What's in the patch you ask? Read all about it, right here.

Make sure you post your impressions here.

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Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 381 sportyguyfl31 @ 10/28/09 10:44 AM
Quote:
Originally Posted by dat swag
I'm glad more folks are seeing this...This game IMO is almost unplayable...It went from sim to a 3pt-fest and arcade play.

The pace of the game is all jacked up.

That's clearly noticeable..the CPU seems to be in "7 seconds or less mode."


They are also forcing all kinds of passes into traffic, in the half court which is leading to unnecessary turnovers and breaks.

I can now break guys down off of the dribble easily, with guys like Steve Blake.

They've dummied down the game for the user, and its a little irritating.

I hope the complainers are happy now.
 
# 382 warnerwlf98 @ 10/28/09 10:48 AM
While I really admire the development team for putting so many fixes in the patch, including the post up button that I really like, I have to say that I liked the game better pre-patch.

Like others have seen here, I have also see the CPU offense try to get rid of the ball in most cases (not all the time) in the first 7 seconds of the shot clock. I've also seen some animations around the basket occur way too fast. As for 3 pt shooting percentages they seem ok in the few games i've played.

I general, the game feels different now, and I think I may clear the cache, and forgo any DNA updates until these issues get resolved. I had fun before the patch playing with left4dead's sliders on pro difficulty, and I think I'll go back to it.
 
# 383 Pappy Knuckles @ 10/28/09 10:54 AM
So if I delete my live file will it go back to prepatch settings? Online would still be wack, but at least I'd be able to start my dynamic season.
 
# 384 ExtremeGamer @ 10/28/09 10:55 AM
Quote:
Originally Posted by Pappy Knuckles
So if I delete my live file will it go back to prepatch settings? Online would still be wack, but at least I'd be able to start my dynamic season.
Nope, Dymanic Season goes on the servers. No patch, no way to go online or on the servers.
 
# 385 Pappy Knuckles @ 10/28/09 10:58 AM
Yeah, I suppose you're right. Damn this is disappointing.
 
# 386 Glenn33 @ 10/28/09 11:14 AM
I dunno fellas ... i kinda like the patch. Fix the Goaltending issue(which I noticed before the patch) and the OT thing and I'll be happy.
 
# 387 KG#5beantown @ 10/28/09 11:20 AM
Quote:
Originally Posted by Glenn33
I dunno fellas ... i kinda like the patch. Fix the Goaltending issue(which I noticed before the patch) and the OT thing and I'll be happy.

right...same for me...really like the patch...they only have to fix the ot and goaltending thing
 
# 388 loadleft @ 10/28/09 11:47 AM
This was my point in the wide open shots missed thread. I felt, feel like the majority of posters that were now posting were the whiners and the dev team would over do this patch to satisfy them. I was afraid the "squeaky wheel would get the oil" and it appears it has. The game definitely feels dumber, still playable and overall a good game (not counting for the bugs) but it feels like it's taken a few steps away from the "sim" level it originally was. I agree with the poster that said we just needed to get better at the game it blows me away to see guys say it's not the way I play when there is another credible poster getting opposite results. Unless they have multiple versions of the game it's absolutely the way you play, LOL. Oh, well it is what it is.
 
# 389 NDIrish98 @ 10/28/09 11:48 AM
lets see, pre patch, the cpu offense didnt get into the offense fast enough, post patch, now they shoot too damn fast. is there any pleasing people anymore other than a exact representation of the NBA? you're not going to get it. the goaltending and the OT, yes, if they are broke, fix them. and the online, whatever, i dont play online, but if thats messed up, then that needs fixed. but other than that, i think the way the game is played is pretty damn realistic. its just like with Madden, its as if people want the exact same thing to happen every play or every game. people are too damn picky. i like the game since the patch, fixed a few of the problems that bugged me so i'm happy. im not gonna cry over Lebron only taking 15 shots instead of 25.
 
# 390 greenegt @ 10/28/09 11:54 AM
Ugh. I haven't dl'ed the patch yet, but these impressions have me a bit worried. I loved the game, warts and all, pre-patch. Is it really that much different post patch? Maybe some authentic DNA updates will help?
 
# 391 NDIrish98 @ 10/28/09 11:57 AM
Quote:
Originally Posted by greenegt
Ugh. I haven't dl'ed the patch yet, but these impressions have me a bit worried. I loved the game, warts and all, pre-patch. Is it really that much different post patch? Maybe some authentic DNA updates will help?
if you play offline, the only things messed up are the goaltending(so ive heard), and the OT messing up. other than that, the patch makes the game play better IMO.
 
# 392 sportyguyfl31 @ 10/28/09 12:00 PM
I'd like to see how things play out, once we are deeper into opening week, and there is more DNA to work with, also...
 
# 393 room112 @ 10/28/09 12:09 PM
I don't do much posting here but I thought I'd add my $0.02. I'm not a hardcore sports gamer like most of the members here, nor am I a sim-head obsessing over the statistical accuracy of Live. I'm a casual gamer giving a casual gamer's perspective in the hopes that Marcus et al get some feedback from that particular demographic.

To summarize, the patch really broke things for me. I was playing fun games pre-patch with L4D's sliders but ever since the patch was released it's become painful.

Fouls: The CPU gets 15 fouls to my 1. I'm getting blown out in games because they go to the line and are 13 for 15 and usually that's the margin they win by.

3-Pointers: They heave them from everywhere behind the arc and I feel like I'm powerless to stop them. Their percentages are off the charts.

Goaltending/Blocks: It seems like I can't make any more drives to the hoop because when I do, I get it rejected, or I miss the easy layup.

These are just a few of the nagging issues that I noticed in the patch. And yes, I reset my sliders back to default and no, I probably didn't play the games 'right' and thus the reason for the high number of fouls and blocks but remember, I'm a casual gamer looking for a fun casual game.

Now, I know that many will say "Go play 2K10 where all the cheezer arcade boyz are." which is fine because everyone is entitled to their opinion. I just thought that the community and the Live team would like to hear the thoughts of an older (late 30's), casual gamer.

In the end, I wound up trading in my copy of Live 10 and picked up 2K10 for the PC but that's for another post in another forum.
 
# 394 Nomah5 @ 10/28/09 12:18 PM
I'm actually surprised Steph or anyone else from EA has not been on here to address what they plan to do. I know they are looking into the OT issue but I wonder what their reactions/solutions are to the major gameplay changes that is being reported. I am NOT downloading the patch and will deal with default rosters. I am not going to waste my $60 with the download after reading/viewing the video's people have posted. It's a shame...I along with allot of you were anticipating the dynamic season but it looks like I will not be playing that this season!
 
# 395 fluent2332 @ 10/28/09 12:25 PM
There's some good parts of the patch that have been stated already, but I'm just going to post the gripes. A few things feel off for me after this patch. For the record, I was one of the few who didn't think any of the game "fundamentals" needed to be patched, only the bugs and glitches, and stuff like the sub menu not working, etc.

CPU blocking is worse. I can have a clear path to the basket yet be rejected from behind somehow by Jose Calderon. And this happens constantly. I'll be cruising in for a wide open layup only to be blocked by an invisible shield, and the defender is always behind me and out of position to block the shot.

The pace seems too quick. I liked the times pre-patch where the CPU held the ball for the shot clock because it felt like they were taking a breath and slowing the game down some. Now the pace feels too quick.

My biggest gripe would be the fouls. I appreciate having more fouls called on my end, but the problem is the CPU gets every single call. It feels frustrating when you're playing great defense only to have the CPU just throw up some garbage and get the foul call on a contact animation. There's times I still get creamed and no foul is called, but on the other end every contact animation is an automatic foul. I'm trying to figure out if it's a home/away thing, since I seem to get no calls on the road and the home team gets everything.

These are just initial impressions, not concrete facts. The more I play the more my thoughts may change. But right now these things are bothering me. I also wish they would have fixed the sub menu buttons fast forwarding past cutscenes/replays, etc. Frustrating to say the least when trying to do on the fly subs.
 
# 396 navyboy09 @ 10/28/09 12:48 PM
I actually like the game better post patch except for the pace seems a little too fast....i agree with other posters about the cpu rushing to get a shot off....other than that the game feels good.....glad that they changed that up and down ani after a made basket and blocks and post up play feels alot better. That was big for me.

Now just waiting to see them fix dynasty mode cause marcus said it could be fixed this year....hopefully we don't have to wait too long.
 
# 397 Pappy Knuckles @ 10/28/09 12:59 PM
Quote:
Originally Posted by fluent2332
There's some good parts of the patch that have been stated already, but I'm just going to post the gripes. A few things feel off for me after this patch. For the record, I was one of the few who didn't think any of the game "fundamentals" needed to be patched, only the bugs and glitches, and stuff like the sub menu not working, etc.

CPU blocking is worse. I can have a clear path to the basket yet be rejected from behind somehow by Jose Calderon. And this happens constantly. I'll be cruising in for a wide open layup only to be blocked by an invisible shield, and the defender is always behind me and out of position to block the shot.

The pace seems too quick. I liked the times pre-patch where the CPU held the ball for the shot clock because it felt like they were taking a breath and slowing the game down some. Now the pace feels too quick.

My biggest gripe would be the fouls. I appreciate having more fouls called on my end, but the problem is the CPU gets every single call. It feels frustrating when you're playing great defense only to have the CPU just throw up some garbage and get the foul call on a contact animation. There's times I still get creamed and no foul is called, but on the other end every contact animation is an automatic foul. I'm trying to figure out if it's a home/away thing, since I seem to get no calls on the road and the home team gets everything.

These are just initial impressions, not concrete facts. The more I play the more my thoughts may change. But right now these things are bothering me. I also wish they would have fixed the sub menu buttons fast forwarding past cutscenes/replays, etc. Frustrating to say the least when trying to do on the fly subs.
Good post. I'm with you on this. I was also in the group who didn't think any of the game fundamentals needed to be patched.
 
# 398 The 24th Letter @ 10/28/09 01:06 PM
Man, hopefully this is just the foundation for the DNA to fill in the gaps....im really not feeling the majority of the patch. Alot has been sured up...no one can dispute that...but it seems they tweaked alot of what I liked about gameplay unecessarily...
 
# 399 videobastard @ 10/28/09 01:42 PM
Quote:
Originally Posted by sportyguyfl31
If I come across like a Jerk on these points, then so be it I guess, but I feel like most of this is simply frustration with losing, and people flat refusing to adapt.

Ive played about 20 games of dynasty mode, and probably another 20 or 30 play now games..and I dont get slaughtered on the boards routinely by the CPU.

There are things you can do with your coaching settings, you can rebound manually.

On defense, I play 100% on ball..with no slider adjustments, and I guard to tendency.

There is no magic tricks involved. I have run the CPU off of the court, I have barely beat them and I have also lost my share.

Ive had a great competitive balance between myself and the CPU..on default all star.

I cannot speak to how everyone is playing..but if you are getting hammered by CPU runs routinely, and getting smashed on the boards consistantly, the problem isnt the game...its the user, refusing to adjust the way he is playing.

I am the opposite. I exaust all possibly remedies to the allstar cpu elite team ai codes before i come on to the forum to post. So when i post a concern it is a concern from countless playing strategies that failed to work for allstar default sliders.

I am testing post patch play against the elite teams to gage how the games play out for 11 and 12 minute quarters. In a dyansty you may have some average teams here and there in the schedule that would change the complex of the game to were the games are winnable and less of the cpu juggernaut from the elite teams. My post concern was from mainly playing the elite teams.

I have put crash boards, auto crash boards, let my cpu ai go for rebounds, hum go for rebounds, on ball defense, double team defense zone defenses man to man defense. Calling timeouts. Its like when that allstar cpu ai code kicks in your players get dumbed down on the boards. Your defenders jumping with a hand in the face means nothing with cpu hitting from beyond the 3 point line like it was nothing.

There times when you have them backed up they go into a post up mode from beyond the 3 point line, then quickly chuck up a shot for swish.

I dont understand why my cpu ai teamates do not have this same allstar ai code to even the playfield. But to each is own if your able to win on allstar default against the elite teams without the unstoppable hot streaks, or juggernaut offensive boards then all the power to you man. I can only post what i am witnessing while playing numerous games.
 
# 400 Pared @ 10/28/09 02:13 PM
Guess I'm in the minority when I say the game has taken a turn for the better.

Previously, NBA players would lose the ball a large time they went into the paint. This is the NBA we're talking about. Guys fumbling around a basketball like it was a hot potato. Most guys can keep control of a ball in the post, they just force up a bad shot due to help defense or they bring it back out.

So, help D is still there. Deflections are there. Stupid passes result in steals.

I would like to see freestyle passing be a little, TINY bit less successful. It's almost a gimme at this point once you beat your man. It doesn't seem ratings based, and that could be the problem. I can successfully freestyle pass to someone at the same completion rate with a guy like Rondo and a guy like Eddie House.

And I personally didn't see the offense get into their playsets at a ridiculously high level, compared to real life. Pre-patch, Live felt too slow offensively when the CPU was in control. Things look better, especially after having some recent games to compare to.

The added button for posting up is fantastic. Helps out a LOT.

The OT glitches kill it for me though. I guess I can play and if a goaltending happens make sure to win the game by 2 and not end up in a tie... but that to me is just ridiculous. Probably my only REAL gripe with this patch.
 


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