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NBA Live 10 News Post

Just plugged in NBA Live 10 and received the patch. What's in the patch you ask? Read all about it, right here.

Make sure you post your impressions here.

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# 421 Wiffyjustus @ 10/28/09 07:22 PM
Quote:
Originally Posted by bakesalee
I can't put my finger on it, but ever since downloading the patch I'm not finding the game fun anymore.

It felt like the game "rewarded" me for playing sim pre-patch, but doesn't anymore. Example: If I switched to an off ball slasher/jump shooter, called for a screen, got open, called for the ball and put up a 15-foot jump shot just like I see in real life, it was money. Now it feels like a coin toss whether the shot will go through the net or not. This is the persistant problem with basketball video games from the beginning - you can never count on an open jump shot going in, therefore players go for the highest statistical chance of scoring points - a track meet dunk contest.

I was praising the hell out of this game pre-patch - everything just felt right. For the first time in my basketball loving life, I felt like a basketball video game actually played right. Now it just feels like every other basketball game I've ever played - which means an unclear objective of "playing right" and still winning.

Basketball is my favorite sport to watch and to play in real life. But in video games, basketball is usually the sport I never play - can't put my finger on it, but it feels like there's no strategy or chess match going on. Now NBA Live 10 feels like that too.
Yes, that's it. That's exactly how I feel.

Yes, you can say "Ball collision is much better." But does that actually make for a more satisfying and fun experience, when it makes it much more difficult to pull off a fundamentally sound, off ball catch and shoot.

I don't want to be in a situation where I need to remove the patch just so I can get that original feel back.


Demo = showed potential
Release = potential fulfilled
Patch = shows potential
Patch 2? = potential fulfilled???

You can do it Devs. Tune this game so that it's purring like a kitten again. Then walk off into the sunset leaving us drooling at the prospect of Live 11.
 
# 422 Wiffyjustus @ 10/28/09 07:29 PM
Quote:
Originally Posted by bakesalee
I agree Wiffy. Out of the box, the game was great.

I would have been supportive of a patch that fixed straight up problems (fatigue not working, substitutions, J.R. Smith shooting 50 3-pointers online and making 50% of them) - but this patch turned NBA Live 10 into a different game. It feels different, it plays different. That's not a welcome change considering I loved the game.
Again, I totally agree. All it needed was a patch to fix the obvious issues.
 
# 423 Wiffyjustus @ 10/28/09 07:39 PM
At the request of the NBA Live 10 Community, the NBA Live 10 Developers move the NBA Live 10 couch to the room upstairs.

After nearly breaking their backs to do so... "There you go. It's just where you wanted it."

Smiling coyly, the NBA Live 10 Community replies "Um, we kinda like it where it was in the first place. Can you move it back?"
 
# 424 DJ @ 10/28/09 07:40 PM
Pared, I'm still loving the game, post patch. Played a good game with the Mavs against the Wiz. The CPU didn't jack up shots with Washington; they took time to set up their offense instead of 1 pass and then launching a jumper.

Dirk is a beast in the game. His fadeaway from 15-18 feet is downright nasty.

The game feels a lot smoother and more refined with the patch. Driving the lane is better than it was previously, although it's not as easy to get into the paint uncontested, which I think, is a good thing.

You are still rewarded for playing smart basketball.

Only glitch I've seen is the goaltending one where you are not awarded the 2 points.

Question, I know they said they included a post-up button ... what is it?

Other than that, I'm loving this game and just waiting for the Dynamic Season to fully kick in. I think once we start getting those updates, we'll be happy campers.
 
# 425 joel0078 @ 10/28/09 08:12 PM
Quote:
Originally Posted by bakesalee
I can't put my finger on it, but ever since downloading the patch I'm not finding the game fun anymore.

It felt like the game "rewarded" me for playing sim pre-patch, but doesn't anymore. Example: If I switched to an off ball slasher/jump shooter, called for a screen, got open, called for the ball and put up a 15-foot jump shot just like I see in real life, it was money. Now it feels like a coin toss whether the shot will go through the net or not. This is the persistant problem with basketball video games from the beginning - you can never count on an open jump shot going in, therefore players go for the highest statistical chance of scoring points - a track meet dunk contest.

I was praising the hell out of this game pre-patch - everything just felt right. For the first time in my basketball loving life, I felt like a basketball video game actually played right. Now it just feels like every other basketball game I've ever played - which means an unclear objective of "playing right" and still winning.

Basketball is my favorite sport to watch and to play in real life. But in video games, basketball is usually the sport I never play - can't put my finger on it, but it feels like there's no strategy or chess match going on. Now NBA Live 10 feels like that too.

On a different topic, how come "clear path to the basket" fouls don't result in free throws? Also, it seems if a player gets fouled in a non-shooting situation, but throws the ball up AFTER the whistle blows, the player gets to shoot free throws. WTF?

In my opinion, the only things the patch should have fixed is people being able to have a single player shoot 19 for 40 on 3-pointers, fatigue, and sub issues.

I have also noticed post patch that players who are waiting in the corner for a 3-point shot now come in towards the paint when you draw their defenders away from them. Example, Leandro Barbosa is waiting on the wing for one of his open threes, I (playing as Steve Nash) run into the paint to draw his defender away, and then freestyle pass it to Leandro. Only problem is, Leandro is now running into the paint with me back towards his defender - whereas before he patiently waited on the wing unguarded for an open 3.

I also think the "back down" button (clicking R-stick) should be limited to close to the basket situations. Sometimes I accidentally click down on R-stick while performing dribbling moves with R-stick, and it looks absolutely ridiculous to see Steve Nash in a "back down" stance at half court. This is like Ghost Recon mapping the gun zoom-in button to clicking the R-stick where the R-stick already controlled your camera/looking around. What happens is you run into an opponent by surprise, both of you running past eachother, and instead of turning around to kill or be killed, you're both in zoom in mode, or "panic zoom" by mistake.
This...This is exactly what I'm feeling. Every single thing you said, word for word, expresses exactly what I'm feeling about this game right now. LOVED IT since day 1, HATE IT since yesterday.

The only thing I'd like to add is regarding the "size up moves". Pre patch, when a size up move was done by a superstar, it felt like you had a more successful chance of the ball going in, whereas now, not only do you not get the basket, but your pulled into a collision animation and no foul is called. It almost felt rewarding to get the shot to drop as well as being a counter for the cheese tactics happening online. It was like a sure bucket, which I can also see as being a problem. But in my opinion, they over exaggerated everything they changed in this post, while leaving out the most important things: Fatigue, sub menus and 3 point field goals. This patch is a complete let down, IMO. It essentially rewards cheesers even more now. Now there is no way to counter them. Playing good sim basketball doesn't cut it, at least not for me. I hope the developers are paying attention to this thread.
 
# 426 nccomicfan @ 10/28/09 08:28 PM
Really concerned by what I am reading...seems like the patch lessened the game instead of enhancing it for alot of you who have the patch. An EA patch taking a game backwards...unfortunately that seems eerily familiar
 
# 427 Wiffyjustus @ 10/28/09 08:34 PM
Quote:
Originally Posted by Djwlfpack
Question, I know they said they included a post-up button ... what is it?
Right stick click.

Works real nice. A great addition.
 
# 428 marc68 @ 10/28/09 08:48 PM
5 games in a row!!! The game freezes before I can finish! WTH??!!!
 
# 429 Wiffyjustus @ 10/28/09 08:58 PM
Quote:
Originally Posted by nccomicfan
Really concerned by what I am reading...seems like the patch lessened the game instead of enhancing it for alot of you who have the patch. An EA patch taking a game backwards...unfortunately that seems eerily familiar
I wouldn't be concerned. It's still a great game, and is by no means broken. (apart from a couple of slip ups)

I feel the new patch has a lot of new things and just needs a bit more tweaking to restore it to it's former glory.

Wolfpack thinks it's a great improvement and much smoother.

Although they differ, I think both opinions have a point. Who knows, I may even come to agree with wolfpack as I get used to the new patch.

Negatives tend to get more of a voice than the positive stuff.

The only opinion that should matter is your own.

And my opinion is Live is still my game of choice this year, patch or no patch.
 
# 430 carnalnirvana @ 10/28/09 09:02 PM
Quote:
Originally Posted by Wiffyjustus
I wouldn't be concerned. It's still a great game, and is by no means broken. (apart from a couple of slip ups)

I feel the new patch has a lot of new things and just needs a bit more tweaking to restore it to it's former glory.

Wolfpack thinks it's a great improvement and much smoother.

Although they differ, I think both opinions have a point. Who knows, I may even come to agree with wolfpack as I get used to the new patch.

Negatives tend to get more of a voice than the positive stuff.

The only opinion that should matter is your own.

And my opinion is Live is still my game of choice this year, patch or no patch.

 
# 431 sportyguyfl31 @ 10/28/09 09:31 PM
I'm confused with the right click post up thing. what exactly is it suppose to do? trigger an auto backdown?

I was comfy with the post game before, but now I find myself being sucked in a post animation when I get sweaty fingers on the sticks.
 
# 432 Wiffyjustus @ 10/28/09 09:38 PM
Quote:
Originally Posted by sportyguyfl31
I'm confused with the right click post up thing. what exactly is it suppose to do? trigger an auto backdown?

I was comfy with the post game before, but now I find myself being sucked in a post animation when I get sweaty fingers on the sticks.
It still works automatically as it did before.

I suppose you just gotta try to not click the stick.
 
# 433 joel0078 @ 10/28/09 10:07 PM
Quote:
Originally Posted by Wiffyjustus
I wouldn't be concerned. It's still a great game, and is by no means broken. (apart from a couple of slip ups)

I feel the new patch has a lot of new things and just needs a bit more tweaking to restore it to it's former glory.

Wolfpack thinks it's a great improvement and much smoother.

Although they differ, I think both opinions have a point. Who knows, I may even come to agree with wolfpack as I get used to the new patch.

Negatives tend to get more of a voice than the positive stuff.

The only opinion that should matter is your own.

And my opinion is Live is still my game of choice this year, patch or no patch.
I feel like they turned the defense up to much, especially in the paint and on driving to the hoop. Fouls are increased, when drawing contact in the paint, but aren't increased when driving past your defender and getting sucked into a collision animation. Those are my primary gripes. In terms of 3 point shooting issues with guys like Jameer Nelson, this is the response I got from one of the producers when I wrote him about how unstoppable some of these guys are from 3, this is his reply:

"In terms of 3s, its really all based on Nelson's 3pt% (right now 48%). He is a high volume guy, so his shot success isn't decreased like it is for a small-time player."

This reply still doesn't make sense to me, at least not to the point where I can understand how anyone thinks it makes sense that a player like Nelson can routinely drop in 50% of contested three's he takes, when used and abused in an online ranked game. I've also heard of guys like Mo Williams and Jason Kapono being used to drop in 20 threes a game. Don't tell me "they are good 3 point shooters"...That may be true, but that doesn't mean they should have the ability to routinely shoot like this. I guess one could argue this could be fixed by adding fatigue. Then one couldn't use these players as regularly. That's my take.
 
# 434 Aleman @ 10/28/09 10:50 PM
It seems like after the patch, the game tries even harder to enforce realistic shooting percentages.

I played an online game against a guy that had no clue how to play defense. About 80% of my shots were lay-ups, most uncontested, and I still shot 46% on the game. It's sooo frustrating to consistently miss lay-ups and easy close-ups.
 
# 435 Wiffyjustus @ 10/28/09 10:58 PM
Anyone tested to see if it still has "sim out of the box" stats?

Currently running AI vs AI 12 minute quarters Cav @ Lakers.

ATM it's 57-63 to the Lakers halfway through the third.
 
# 436 fluent2332 @ 10/28/09 11:08 PM
I have no problems with 12 qtr sim stats, but I've been playing 12 minute quarters since 2k4 so i'm used to it.

Like I said, my initial impressions were not concrete. The more I play the game post-patch, the more I really appreciate the improvements they made. The AI seems to run a more intelligent offense now. The flow at first seemed too fast, but the more I play the more it feels real. The computer will not play super fast if you get some stops and score on your end. It quiets them down as it should. The game on the whole feels much smoother. I think the layup solutions needs some tweaking to not get sucked into animations, but I don't think that's a patch issue. I dunno, I'm digging the improvements, but also have things that irk me. Still, best basketball game I've played, so I'm happy, and I appreciate the smoothness post-patch. Hope they drop a 2nd patch though and fix the sub menu and other quirks.
 
# 437 The 24th Letter @ 10/28/09 11:15 PM
The context of the fouls is so whacked man....i just want to turn them off sometimes...lol. Being sucked into contact animations and fouls are my biggest pain points.....just about every thing else is a slider fix imo.....
 
# 438 sportyguyfl31 @ 10/28/09 11:31 PM
I'm having a bit of an issue finishing around the rim with my bigs. This wasnt much of a problem pre patch
 
# 439 Wiffyjustus @ 10/28/09 11:33 PM
Quote:
Originally Posted by The 24th Letter
The context of the fouls is so whacked man....i just want to turn them off sometimes...lol. Being sucked into contact animations and fouls are my biggest pain points.....just about every thing else is a slider fix imo.....
Yeah, lots of good things about the patch but getting sucked into those contact animations is jarring. That's where is loses the fluidity it had pre-patch. Those, and the protect ball animations.

Still, it just needs tweaking, not a major overhaul.
 
# 440 The 24th Letter @ 10/28/09 11:37 PM
It sucks b\c I had just MASTERED layup solutions pre patch.....now it seems like its not as responsive..
 


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