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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

NBA Live 10 screenshot gallery - Click to view NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 461 marcoyk @ 09/11/09 11:55 PM
This game is a big step up from NBA Live 10. A HUGE step.
 
# 462 TheKasmar @ 09/12/09 12:01 AM
On most occasions when the ball goes into the paint, there are some steals. I haven't even messed with the sliders that much. Try moving some sliders if you aren't seeing enough defense.
 
# 463 Wiffyjustus @ 09/12/09 12:04 AM
Played Live 09 and Live 10 demos back to back. Such a great improvement.

Post play is starting to feel better now.

Drive and kick works a treat and feels great.

Games have a nice ebb and flow about them.

One game I tried to force the issue with Kobe and he went cold.

Next game he was hitting dagger threes off broken plays.
 
# 464 Beluba @ 09/12/09 12:12 AM
Quote:
Originally Posted by And one1
Im not talking about running around the court mashing the steal buttton on every offensive player im talking about if you see the ball is going to kobe off of the baseline inbound pass into the paint and you put your defensive player in between the ball and the receiver thats a tipped pass or steal where i play ball at bro.
If you're right in the path of the ball on the frontcourt inbound play, try getting right up by the inbounder and getting into the hands up position (up on RS) or timing the steal button just as the ball gets passed in. you should be able to deflect it almost every time.
 
# 465 Nokstar @ 09/12/09 12:12 AM
Quote:
Originally Posted by The_Blueprint1983
go to the beginning of this thread and count how many times people said the player models were bad..i mean the actual player sizes are not bad just the way they look. when the game first came on i thought they were just random player in the hanger, i didn't say aww man look at kobe because i didn't know it was him.
have u played the demo or are u judgin by vids and pics? they look good imo...better than 2k's bodybuilder's lol.
 
# 466 SeaNNyT @ 09/12/09 12:14 AM
Thought it was terrible.

Didn't like the way it looked, the way it plays, or the way it moves. With exception on the somewhat good dribble animations. Other than that it was not worth playing more than twice.
 
# 467 Pared @ 09/12/09 12:19 AM
Quote:
Originally Posted by Beluba
Pared, regarding Stealing and Blocking. We really wanted to encourage people not to run around and spam those buttons like they have in the past. If people attempt to do them randomly, I'm happy that the AI blows by them. So what we tried to do was boost the impact of those defensive actions when you did them in the correct circumstances. Essentially, hitting the steal button just as you make contact with the dribbler on a drive or crossover move. Or hitting steal when you see a guy sizing up. Or hitting steal just as you make contact with a guy going for a layup to strip the ball. Or reading where the shooter is trying to go, anticipating, and challenging/blocking his shot.

But for defense in general, our focus this year wasn't to create "video game" defensive tactics. But rather, we wanted to encourage users to master positional defense and team defensive strategy. Read the dribbler, anticipate, cutoff the angles, bring help at the right times, etc. Yeah it's great to get a strip, knock the ball loose, or huge block... but over the course of a game, good defense is just making sure the offense works for every shot. For me, if I make my opponent take a contested shot on every possession and not give up easy scores, I consider it a successful defensive stand. So there may not be tons of stuff "to do" with the controller on the defensive end of the floor. But there's plenty to think about and I think it's actually quite engaging... especially against another human opponent.
Sure, but this sort of positional defense was available to you last year. What held it back was the fact that you would sort of "suction" to the offensive player and could disrupt what he was doing. It would look awkward, with the player clinging on, latching off, clinging on... I'm glad it's gone.

But that doesn't mean a defender can be more active. The post, on the perimeter... as a defender I position myself to not give the man I'm defending a spot to get to... but what else is there? The challenge shot doesn't work after your player has jumped for a shot. Is this a demo only issue?

I just feel the defense is "passable" this year, but it was the same thing last year. You have enough things to sort of disrupt the offensive player... but look at the upgrade the offense received in terms of dribbling, passing, shooting... I honestly don't think anyone can say that defense was given the same sort of thorough cleansing. It's almost impossible to stop an offensive player already ahead of you with a hard foul or block attempt... they just swipe at the air behind them, even if you have momentum.

I'm not trying to take away from the good in the game. But the problem is... the good is so good, it makes the bad that much more noticeable.

I know you guys know exactly what I mean when I make that comment.
 
# 468 blues rocker @ 09/12/09 12:26 AM
Quote:
Originally Posted by Pared


It's almost impossible to stop an offensive player already ahead of you with a hard foul or block attempt... they just swipe at the air behind them, even if you have momentum.
I have noticed this from watching people's demo vids so far - player momentum is not part of the shot blocking control...the players only jump straight up - their direction and momentum do not cause the block animation to be a "moving jump" or a "momentum jump" when they attempt a shot block. If you are running full speed at the hoop and you press the shot block button, your momenbum will NOT carry you toward the hoop as it should...instead the player will stop and just jump STRAIGHT UP.

EA needs to add player momentum to the shot blocking the same way they added it to shooting - for example, pressing forward and the block button causes the player to jump forward and attempt a block. press right and block button causes the defender to jump to the right as he attempts the block, etc.

The left stick sensitivity should also allow you to control the distance and power of your jump on the shot block - if you are running full speed to the right and hit the button, your momentum should cause you to do a "long, one legged jump" to the right as you go for the block. if you are barely moving the left stick to the right, your player will attempt a "shorter jump" as he attempts the block.
 
# 469 foofighter2455 @ 09/12/09 12:36 AM
Can someone explain why Pietrus plays better than VC on superstar? He dunks over the whole lakers team, drains every three and leaning 2 he takes. Is this how every 1-dimensional role player in this game will play?
 
# 470 Wiffyjustus @ 09/12/09 12:37 AM
Quote:
Originally Posted by Pared
Sure, but this sort of positional defense was available to you last year. What held it back was the fact that you would sort of "suction" to the offensive player and could disrupt what he was doing. It would look awkward, with the player clinging on, latching off, clinging on... I'm glad it's gone.

But that doesn't mean a defender can be more active. The post, on the perimeter... as a defender I position myself to not give the man I'm defending a spot to get to... but what else is there? The challenge shot doesn't work after your player has jumped for a shot. Is this a demo only issue?

I just feel the defense is "passable" this year, but it was the same thing last year. You have enough things to sort of disrupt the offensive player... but look at the upgrade the offense received in terms of dribbling, passing, shooting... I honestly don't think anyone can say that defense was given the same sort of thorough cleansing. It's almost impossible to stop an offensive player already ahead of you with a hard foul or block attempt... they just swipe at the air behind them, even if you have momentum.

I'm not trying to take away from the good in the game. But the problem is... the good is so good, it makes the bad that much more noticeable.

I know you guys know exactly what I mean when I make that comment.
I'm overall pretty happy with the defense.

- the need to play solid positional D
- the need to anticipate the shot to get a block
- if you jump to early then it's a score
- you need to pick the right moment to go for a steal

All these things simulate the fundamentals of defense.

I agree it is no where near as exciting as all the offensive improvement, but at worst is it very serviceable.

Bball is a game that is geared towards favouring the offense. Live 10 reflects that quite well.

But you are right, it isn't as outstanding as other parts of the game.
 
# 471 mrclutch @ 09/12/09 12:40 AM
The Demo is GREAT!

Hey Developers,

Just a heads up but I encountered the "camera freezing on the bench after a time out" just like in Live 08 and 09. Only saw it once but wanted to let you guys know.
 
# 472 iLLosophy @ 09/12/09 12:42 AM
Does Derek Fisher take 3's like he's Reggie Miller in real life? The man can definitely hit wide open shots, but I don't remember him just catch and shooting with a guy on him...
 
# 473 iLLosophy @ 09/12/09 12:49 AM
Did anyone notice Yao, Nash, KG, and Kidd sitting on the sidelines during the shoot around? Can we "sub" those guys in?
 
# 474 Wiffyjustus @ 09/12/09 12:55 AM
Quote:
Originally Posted by iLLosophy
Did anyone notice Yao, Nash, KG, and Kidd sitting on the sidelines during the shoot around? Can we "sub" those guys in?
I tried. I don't think you can in the demo. Who knows about the full release...
 
# 475 mrclutch @ 09/12/09 12:56 AM
Quote:
Originally Posted by Altimus
Player models are too shiny but they are far from bad. IMO they look amazing.

I thinks it the lighting that make the player too shiny. Maybe it's the "natural light" in the Hangar but before I figured out who all the players were I thought CP3 was Steve Nash.
 
# 476 DirtyJerz32 @ 09/12/09 01:00 AM
It's funny but I've only played maybe 5 games. I've been in the "Hangar" for hours. My fiance even asked me if I was going to play an actual game. I said, No! I'm trying to get comfortable with the game first. Out of the 5 games I played, I've won 1 which is great. CPU kills you for acting like an idiot.
 
# 477 FearlessKaz @ 09/12/09 01:04 AM
I'm starting to think I'm a little Bi-polar--LOL. I had pretty mixed feelings on the demo in the beginning, some problems from Live 09 kept popping up and I kinda got turned off. The first couple times I was playing I wasn't trying to look for my shot, I wasn't waiting for guys to come off screens and get open looks, I was basically forcing everything; It's a completely different game when you take your time and let your CPU guys do there thing. Right now I'm having a blast running through all the plays. One thing is for sure, once you let the game grow on you a bit you start to see what Live 10 is capable of.


In hopes of getting some things patched or fixed(if they haven't already):

CPU logic is off sometimes. On a couple occasions, CPU Kobe would back down half way between the 3 point line and the half court line as the shot clock was winding down. He would then force up a 40 foot shot. Just in general the CPU makes some questionable decisions . Rebounding and blocking need work--Lots of awkward attempts at blocks(guys 5 feet away from the actual ball) and some inconsistent rebounds.

I'd be more then ok with all of the rocket dunks being taken out, they take away from the game in more ways then one. I'd also love to see the turn around 3 pointer be taken out as well. If one of my guys catches the ball while hes facing away from the basket and I wanna take a quick jumper, I shouldn't be forced into a turn around shot--especially from 3.

Anyways, that's about it. I'm sure I'll be back with updated impressions once I've gotten completely familiar with everything.
 
# 478 Greene_Flash03 @ 09/12/09 01:28 AM
After playing 20+ games here's my impressions:

+ Lighting overall atmosphere is BEAUTIFUL!
+ Player movements, controls is GRAVY!
+ Presentation is GREAT! (Theme song is really NICE! From ESPN perhaps?)
+ Playbooks, very easy to use and user friendly!
+ Post moves are SICK!, dunks, sig shots, etc!

Minor problems for me:

- On rebound plays, sometimes I feel like players are floating towards the ball
- Baseline lay ups going out of bounds
- Players stepping out of bounds on inbound plays
- Some players jumps to HIGH (Gasol, Bynum, Lewis)

Other than that, IT'S GREAT!!!!
 
# 479 Beluba @ 09/12/09 01:42 AM
Quote:
Originally Posted by Pared
Sure, but this sort of positional defense was available to you last year. What held it back was the fact that you would sort of "suction" to the offensive player and could disrupt what he was doing. It would look awkward, with the player clinging on, latching off, clinging on... I'm glad it's gone.

But that doesn't mean a defender can be more active. The post, on the perimeter... as a defender I position myself to not give the man I'm defending a spot to get to... but what else is there? The challenge shot doesn't work after your player has jumped for a shot. Is this a demo only issue?

I just feel the defense is "passable" this year, but it was the same thing last year. You have enough things to sort of disrupt the offensive player... but look at the upgrade the offense received in terms of dribbling, passing, shooting... I honestly don't think anyone can say that defense was given the same sort of thorough cleansing. It's almost impossible to stop an offensive player already ahead of you with a hard foul or block attempt... they just swipe at the air behind them, even if you have momentum.

I'm not trying to take away from the good in the game. But the problem is... the good is so good, it makes the bad that much more noticeable.

I know you guys know exactly what I mean when I make that comment.
fair enough. but consider this:


  • rebuilding the onball defensive system to get rid of the literal suckage and canned outcomes in favor of a system that more reliably rewards good positional defense
  • incorporating the steal/take charge/neutral outcomes to the dribbling system
  • adding new trap scenarios
  • upgrading the layup/dunk counter system to include strips, hard fouls, and blocks
  • scrapping last year's canned block system for one that actually rewards good timing (albeit a bit buggy with facing and momentum issues)
  • improving double team logic, help defense, team-based defensive positioning/switching/rotations
  • defensive locomotion upgrade


and I could go on... does take quite a bit of effort and dev spend. to be honest, I agree that defense still needs work and we have plans to make it more engaging from a gaming perspective as well for next year. but it is a bit unfair to say that we ignored defense. not trying to argue with you or make you change your opinion, as I completely understand what you're saying. but i'm sure you understand that i have to defend my gameplay team as well. and the one thing that i am really happy about is that the sum of the parts (defensively) does do a "serviceable" job at balancing gameplay. and i think you guys will find in the full version that when you play full length games (be it online, OTP, against the AI, or against another user) that you will have some serious battles and valid defensive stops that don't come from me artificially nerfing the shooting %'s.
 
# 480 ProtoPunch @ 09/12/09 01:47 AM
Man, I had A LOT of fun. I was having some real difficulty getting used to the controls in my first game (one full court heave lol) but it felt pretty good afterwards.

Despite the hoopla and hype, deep inside I was of the mindset that if it 'felt' like the NBA Live of yesteryear then I'd skip it and stick with 2K. I don't think that's the case.

Overall, it's charming with the goofy intros, visually it's crisp and clean. Controlling players like I mentioned was awkward for me personally, but I really like the momentum players carried themselves with. The crowd was electric, and really made it feel like I was playing something I'd watch on TV. I caught myself with a huge grin on my face at least a couple of times - once with a Kobe three point buzzer beater to end the half and a sweet breakaway dunk with Gasol. Good stuff.
 


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