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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

NBA Live 10 screenshot gallery - Click to view NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 341 stephensonmc @ 09/11/09 06:50 PM
Quote:
Originally Posted by iAmYungB
ok take back everything i said about this demo

there is no way i should have scored 32 points with kobe in a DEMO!

a two ... 4 min quarter DEMO!

this is insane.. i can tell this is going to be a cheesers game

its extremely easy to cheese

i just scored 24 with dwight howard the game before

its to easy to do what you want with the ball...

i tried to play sim ball my first couple of games but now i see... this is NOT a sim game
LOL -- you guys are absolutely hilarious. What level did you play on? Who touched the ball the whole game?
 
# 342 Pared @ 09/11/09 06:57 PM
Quote:
Originally Posted by iAmYungB
ok take back everything i said about this demo

there is no way i should have scored 32 points with kobe in a DEMO!

a two ... 4 min quarter DEMO!

this is insane.. i can tell this is going to be a cheesers game

its extremely easy to cheese

i just scored 24 with dwight howard the game before

its to easy to do what you want with the ball...

i tried to play sim ball my first couple of games but now i see... this is NOT a sim game
I don't buy this. At all.
 
# 343 Da_Czar @ 09/11/09 06:59 PM
Quote:
Originally Posted by Pared
I really just don't like the decision to make your guy not pass the ball until the button is released when using icon passing.

I understand it opens up the whole player lock mechanic... but icon passing, to me, is essential to moving the ball around.

I've tried using the freestyle passing mechanic and it just won't pass to the guy I want to sometimes. Often enough to bother me. It's amazing when it works though.

If I could have last year's icon passing back... it would increase my enjoyment of the demo even more.
Pared I played a lot with the other camera angles and don't recall having an issue using the freestyle passing. I think between whatever they did with code for the final and the other camera angles your enjoyment of that may increase... Maybe anyway.
 
# 344 Altimus @ 09/11/09 07:02 PM
Interesting.

So you try to play sim you say but you score 32 points in 8 minutes? Which means you are averaging two shots per minute at least. Hmm...
 
# 345 Pared @ 09/11/09 07:06 PM
Czar, so you think it's better with Madden like camera? It's tough in the Broadcast cam. Like I said, sometimes it works really well... and I love it. A freaking great innovation. But then there are times where I miss the guy who is open.

The response time seems different as well b/w regular passing and freestyle passing. FP feels instant, no matter what's going on, I can get the ball off. Using regular passing, sometimes there is a delay and it almost makes me question whether or not I pressed the button.

I'm so used to icon passing that I'm trying to re-train the way I play... but this is one of those times where if I could just have it like last year (icon) then I'd be able to move the ball around better, thus increasing my enjoyment.

Just a minor gripe. I just need to get used to it more.
 
# 346 stephensonmc @ 09/11/09 07:08 PM
Quote:
Originally Posted by Muzyk23
don't know what you have in mind but THIS year there was no bull... marketing from EA ala gimmicks matter not gameplay

this year was all about gameplay..no bold promises
That's for sure Muzyk.

don't get your facts confused cf00. We've maintained that this is a very solid basketball sim and judging by the majority of the reactions on OS, I'd say we're pretty right.
 
# 347 stephensonmc @ 09/11/09 07:11 PM
Quote:
Originally Posted by Tully
I like the Demo, but not crazy about it. Its no doubt a big jump from last season.

2 issues I have are.

I don't think they have Roy's shot right.

Also why does Live continue to look and feel like the guys are too big for the court? This is particularly noticeable when you rebound. They jump over the friggin rim
It better be right...he did it
 
# 348 stephensonmc @ 09/11/09 07:12 PM
Quote:
Originally Posted by cf00
All hype. Yeah they did a lot of work on the dribble controls and the looks of players but if you really play the demo you notice a lot of the same Live problems that have plagued it for years remain. The control is great on offense and players look great, but the defense, rebounding. There i sno box out button. man defense is terrible. Moving in and out of the post offensively and defensively is very awkward. The post game in general is very simplistic and everyone plays the same. Still a lot of ridiculous awkward animations and a lot of animations that don't finish themselves at all and cut out. Blocks and rebounding and boxing out are ridiculously unrealistic.

The passing is bad and players dont adjust their pass angle. You actually have to move your player or the AI will throw it directly at the defender instead of adjusting the angle. It's a very simplistic game. I played the demo a ton today If EA actually backed up all their claims and pushing this game on people that would be one thing, but they haven't . Marketing. It amazes me how many people have been buying it. It's a shallow thing when you don't back it up. Watch the trailers they've showed. notice how they never show defense. There still is no inbound steal button. The steal animation is delayed and a crapshoot in general. Players still jump awkwardly and the game is simplistic. I don't know how to describe it but the way players just stand there and bounce off each other in rubber band way is very archaic. The playcalling system is also extremely simplistic. Minor, but the rim and block sounds are pretty bad.

I will say some positives so people don't think I'm trolling here. These are my honest impressions. I do think the control offensively is excellent and has a good feel to it. The players have weight to them. They aren't solid like 2k but there is more of an organic feel. 2k used to be organic back int he day but has gotten kind of robotic as tech has advanced. I would say the way players move and animate is more organic in Live. Graphically the game is stunning. The menus are all sleak and nice. The atmosphere is nice. The game flows nicely and plays a decent game of basketball minus some glaring unrealistic things. The tech in the game is good and EA did a great job capturing various players. Although players still morph through the lane and i've seen several instances of a player going right through me or the ball. The AI on fight for the ball is terrible. I've had possesion only to have my own player suddenly dive for it and knock it out of bounds. As far as having control over an offensive player and being able to dip and cross over and pull off all sorts of combos and have the defense react is very smooth. But that's the extent of the depth in this game.

IMO EA loses a lot of credibility here. So does DA_Czar. I've been playing these games for a long time so this isn't a case of getting used to the controls. I'm playing on allstar where the real ballers play Czar. I've been playing these games for years. I took the time and played and adjusted and played within the flow of the game and learned all the controls. EA talks a good game but then there's the truth. Hopefully EA doesn't run everyone else out of business and start charging whatever they want for addons and additional difficulty levels.
Wow--seriously the constructive criticism is amazingly beneficial but this stuff just frustrates me to no end.

Won't get into it, but c'mon. I hope you guys read through this stuff.
 
# 349 Landonio @ 09/11/09 07:13 PM
Does the intro (music) not remind anyone of Spider-Man?
 
# 350 Beluba @ 09/11/09 07:13 PM
Seems like several of you are having trouble playing defense... so I'm gonna throw this out there.

A couple of guys have mentioned it already, but you really can't play defense in Live 10 like you have in past basketball games. When you're guarding a good ballhandler, you CAN'T crowd him. Learn to gap him and play the angles. Don't reach and just focus on staying in his driving lane. If you have a slower defender, bring help. If you have to, hold RB and let the AI help you get in optimal position. But when the ball handler goes, let go of RB and manually D him up because if he tries to cross you up while you're using Defensive Assist, he probably will.

The last thing... and this one is very important. There's a possibility that there's a bug in the demo that causes the "dribble bumps" to fail on higher difficulty levels. This would manifest itself in the AI being able to slip right past you when you're in good defensive position, instead of you riding him to the side. The issue cropped up late and we fixed it for the full version but I don't recall if it was fixed in time for the demo. I haven't played the demo yet, but I'll try to find someone who has it to verify. But either way, gapping your check and cutting off the angles are VERY important to being successful with onball defense this year.
 
# 351 FlyRice @ 09/11/09 07:15 PM
Can't wait to play this next week.
 
# 352 gtmizundastood @ 09/11/09 07:16 PM
Is everyone crazy or is it just me. This demo is terrible. Graphics are very cartoonish, AI is horrible, and every shot seems like it falls. Even ridiculous fade away threes consistently. This game is great for arcade style player and terrible for real sim ballers. The AI defender doesn't respond to dribble moves. They let rebounds that are not immediately in range bounce right by them. Once a live fan, maybe never again I don't know what to say.....Amazing
 
# 353 AL e BOY 1985 @ 09/11/09 07:16 PM
i usually try to buy both every year but i think im going to stick it to nba live this year... i havent flew from the free throw line and dunked on anyone since ive been playing with this demo.... the new dribbling control is fire and actually works..... didnt you hate it on nba 2k when you didnt a step back dribble and it was just something on the game.... in nba 10 you can actually create spacing with your dribbles..... the toned it down a bit on the graphics but they made the gameplay better and thats always a plus in my book..... the shots also look better going in compared to last year when you knew the difference between a miss and a bucket soon as the ball came out of your man hands.....
 
# 354 stephensonmc @ 09/11/09 07:19 PM
Quote:
Originally Posted by cf00
The truth frustrates you? Yes I do read through it. I'm an intelligent person and have a CS degree and know what good business practices are. Can you honestly tell me what I said there isn't true? So the steal button works as it should? Listen man to me it's a game and no big deal but when you fire back and insult my integrity what do you expect? Yes I read through it and thought about it before I posted it.
Absolutely I can.

There is a box out button (it's "Y")

I'm not going back and forth with this. My problem with your post is your saying Czar, an innocent bystander, loses cred for telling you guys his opinion. He came to OS as a representative of OS that YOU guys, the community, asked for him to come. He gave his valued opinion and let you guys know what the game was about.

Czar shouldn't get any heat from you guys, and if he does, it's ridiculous considering he's one of you.
 
# 355 Jano @ 09/11/09 07:24 PM
For all you guys having trouble on defense one thing to keep in mind is you have to anticipate.

Unlike 2K and other basketball games in order to play effective defense in this game you must anticipate then react. Just reacting to a player will get you burned a lot of times because sometimes they move faster then you hands can comprehend.

So for example if you see one of your perimeter defenders get beat your job as the help guy is to to survey the situation and react accordingly.

So if its a guy like Carter you'll want anticipate the drive in the lane. As soon as he is in layup range begin contesting the shot.

Don't wait until he's near enough to you to block his shot because at that point he's already got the layup.

This game really simulates the speed of NBA players so you must anticipate in order to defend shots especially those in the paint.

Same thing on the perimeter if you think the guys going right move there before he makes his move. This is really important against guys that have quick first steps because if you don't react quick enough they are going right by you.

I'm telling you guys if you anticipate it will make playing D a lot easier I know it has for me.

Also with guys like Artest and Howard the thing that makes them great is that you don't have to anticipate as early as you do with lesser defenders.

Their reaction time is higher so as a defender now you can just react to the off player rather then anticipate his every move.
 
# 356 Pared @ 09/11/09 07:27 PM
Quote:
Originally Posted by Beluba
Seems like several of you are having trouble playing defense... so I'm gonna throw this out there.

A couple of guys have mentioned it already, but you really can't play defense in Live 10 like you have in past basketball games. When you're guarding a good ballhandler, you CAN'T crowd him. Learn to gap him and play the angles. Don't reach and just focus on staying in his driving lane. If you have a slower defender, bring help. If you have to, hold RB and let the AI help you get in optimal position. But when the ball handler goes, let go of RB and manually D him up because if he tries to cross you up while you're using Defensive Assist, he probably will.

The last thing... and this one is very important. There's a possibility that there's a bug in the demo that causes the "dribble bumps" to fail on higher difficulty levels. This would manifest itself in the AI being able to slip right past you when you're in good defensive position, instead of you riding him to the side. The issue cropped up late and we fixed it for the full version but I don't recall if it was fixed in time for the demo. I haven't played the demo yet, but I'll try to find someone who has it to verify. But either way, gapping your check and cutting off the angles are VERY important to being successful with onball defense this year.
Maybe that's it.. what is RB supposed to do?

There's just nothing to do on defense... quite honestly, it's pretty boring compared to the offense.

The tap Y mechanic (challenge, not block) doesn't work during a shot... at this point, it's seemingly a "go ahead and drive by me" button.

Perhaps it's just me. I can't find a use for it. With so much available to you on offense... I need to find something to keep me busy on D.
 
# 357 ImReady77 @ 09/11/09 07:29 PM
Quote:
Originally Posted by HeavenlyTouch
The majority of people I talked too think the Combine is far ahead of Live's demo.
I disagree.
 
# 358 Pared @ 09/11/09 07:30 PM
Quote:
Originally Posted by Court_vision
Pared...these two probs have been in the series forever. My one big concern from Da_Czar's sensational preview was that he mentioned the post game wasn't so good. In LIVE 09, it was basically impossible to play D in the post. Even with Tim Duncan, you couldn't guard anyone. There was no feel of contact down there with the bigs.

Is it the same this season or improved?
I'm not trying to sound negative, but to me it feels untouched.

It's almost exactly like Live '09. Try to stay in front of your man, press the block button and hope he does enough to deter the shot.

I can't strip, I can't front the post. Don't get me wrong... the CPU is doing it... but I can't figure out how to do it myself. Could be user error. But I've been trying to figure it out most of the day with no luck.

If anyone knows something I don't... help me out here. Post defense feels exactly the same.
 
# 359 AL e BOY 1985 @ 09/11/09 07:34 PM
i do wish they would have kept the lockdown defense.... instead of watching a superstar dribbling in my face i could have went out there and put a body on him....
 
# 360 carnalnirvana @ 09/11/09 07:40 PM
DISLIKES

this game suffers from everything that frustrates me about 2k basketball...

1. do a crossover the defender falls for it but after the move you are not aligned to drive to the hoop you have to then do another bounce to square your self up while the defender slides back in the play

2. TOUCH THE STICK to move and an animation kicks in

3. the defenders on the perimeter just back up in the lane you really cant blow by on the higher difficulties

4. A glance at the ratings looks like they removed some categories...

5. i miss the dunk button.. but oh well
6. cpu still cant break out


loved...

1. the graphics
2. the game feels more controlled
3. liked the scoring variety
4. LOVED THE DNA BREAK DOWN and if its editable man i am in love

5. i noticed some aggressiveness on driving by the cpu

cant wait 2 more weeks nice work fellas
 


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