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Madden 2010 News Post

Hey guys -

We're back in full force now after our wind-down, and we've been working on a "FAQ" blog to put out. Posting on forums and answering questions directly on Twitter just hasn't been widespread enough (since we keep getting the same questions asked), so this seemed like the best logical idea.

I've definitely been trying to read everything from the community, but I figured I'd open it up to make sure we gather all the most important questions in one place. We'll close this up by the weekend and try to have the blog out next week.

ONE REQUEST: NO DISCUSSION - JUST QUESTIONS.

To get the big one out of the way:

"When is the first title update coming out, and what is in it?"

The first patch is done on our end and in the hands of 3rd party for approvals, so I *think* we'll be able to release all the details about what's in the 1st title update in the official FAQ blog.

So...fire away!

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 281 gambit816 @ 09/05/09 04:30 AM
21 people "out for the season" injury-wise by Week 5? Really? And I just don't see how you can have a true sim experience when every year, the CPU running game is broken. Even with the CPU run blocking maxed out, you still have to turn down the USER tackling and turn up the CPU tackle breaking to such a degree that all the CPU's yards come in 60 yard runs. There's no commitment to the run in any version of Madden.
 
# 282 tosa @ 09/05/09 07:15 AM
Would it be possiblethrough a patch to make coaching schemes editable outside of franchise mode so that we are not required to control 32 teams in order to adjust game play on our own?
 
# 283 mastershake88 @ 09/05/09 09:00 AM
This has been an issue since madden 2001 on ps2. M&T bank stadium does not have a score board in the jumbotron. It never had one and never will the score board pops up digitally on the jumbotron or is on the side of the stadium but never on the jumbotron. I have made wishlist on this. I have blogged on this and everything months before this game.

you guys did a great job but if that can be fixed it would be fine.
 
# 284 Tweeg @ 09/05/09 09:36 AM
Quote:
Originally Posted by gambit816
21 people "out for the season" injury-wise by Week 5? Really?
That's quite reasonable actually. The only problem there is the lack of a real IR system and additional players in the free agent pool.
 
# 285 LBzrule @ 09/05/09 10:09 AM
What happened to that one feature that was talked about prior to the game coming out about having your OLB and DE stand up when you want them too? There was a lot of talk about how you can "hybrid" your D. Of course I don't like the language but that's another topic.
 
# 286 DiddyGotGrillz @ 09/05/09 11:11 AM
Run Blocking....PLEASE fix this, it's pathetic!!!!
 
# 287 DiddyGotGrillz @ 09/05/09 11:16 AM
Quote:
Originally Posted by Illustrator76
Here is my list of questions:

-Will some of the animations that look weird and play out in the wrong situations be fixed? (e.g. the over the shoulder catch happening WAY too frequently).

-Will DBs cutting on routes at the EXACT same time as the receivers (sometimes they even cut before the receivers do) be fixed?

-Will DBs in perfect position to make plays yet just stand there and do nothing even when you mash on the swat button be fixed? For those that call this a minor annoyance, I will ask: Would it be OK if the same thing happened to your QB when trying to throw the ball?

-Will CPU LBs and DTs that drop back in coverage and stand there and watch balls literally sail right over their heads to receivers standing directly behind them be fixed?

-What happened to custom stadium sounds like the Lions siren that plays when they score a touchdown, or the lion roar that happens on first downs? It was in the game last year (and the year before that) if I remember correctly.

-I have had three games now where the first play of the game the CPU RB breaks out of a 4-6 man Pro-Tack "scrum" and runs for a 65+ yard touchdown. Can this be toned down?

-Will receivers having no sense of the sidelines at all be fixed?

-Will suction blocking be fixed?

-Speed often times seems to be more important than route running for WRs, will this be fixed/adjusted?

-WRs don't go and get or battle for the ball enough. They are just content to do the good ole' "right in the bread basket" catch, which is totally useless in most situations. Will this be fixed?

-Still can't get pressure on the QB, and even if you do get to the QB, the CPU refuses to take sacks and always "magically" finds an open receiver just before getting hit. Will this be fixed?

-Will the terrible pursuit angles taken by the CPU defenders be fixed?

-Will the excessive trucking by backs and wide receivers who shouldn't be trucking be fixed?

-Will physics on batted passes be fixed? The ball should be going straight to the ground in most instances, not bouncing off guys leg or bodies and then magically floating in the air for the safety or LB to intercept.

-Zone coverage is broken altogether, and safties in zone don't always break their coverage assignment and come to make a tackle when the offense calls a run play. Will this be fixed?

-Will pass rushers with a clear shot at the QB inexplicably changing directions and delaying sacking the QB be fixed?

-As mentioned numerous times, passing to the flats is way too easy, as is beating the CPU when they blitz. Almost every time the CPU blitzes there is a man wide open that can gain HUGE amounts of yards if not a touchdown. Will this be fixed?

-Will seeing more variety in penalty calls be fixed? (e.g. Defensive Holding, Pass interference, etc...)

-CPU quick snap is still alive and well and is flat out terrible on Field Goal attempts, will this be fixed?

-DB and WR jostling is barely present, will this be fixed?

-Adaptive AI isn't working properly, will this be fixed?

-Wide receivers in the run and return game (especially on breakaway runs) turn and block the wrong guy, allowing defenders to make plays on you that they shouldn't have been able to. Will this be fixed?

-Will Lower rated DTs coming off their blocks too easily and making plays on runs up the middle be fixed?

-On kick returns there are still blockers that sometimes run all the way downfield past the defenders and towards the end zone (all the while blocking not one soul), will this be fixed?

-Toss and sweep plays still get blown up way too much for lost yardage. Ditto for screen plays (there always seems to be a DT that is standing right next to my RB, even if that's the first time I called that play). Will this be fixed?

-CPU still punts the ball through the end zone instead of trying to pin me deep, will this be fixed?

-WRs on some plays (curl routes especially) just stand there frozen solid after running their route, most times even after the play breaks down. Will this be fixed?

-Weight, momentum and physics seem to mean absolutely NOTHING. There are certain animations where a guy is on his way to the ground, only to magically pop back up and truck someone for extra yards. Will this be fixed?

-There are still way too many missed blocks/people blocking the wrong guy in the run game. Will the run blocking AI/Logic be fixed?

-Will DBs and WRs warping forward a few yards to catch/intercept passes be fixed?

-Fields don't degrade enough, or at least some (like Heinz Field) should degrade a lot more than others. Will this be fixed? (It was patched before in the past).
I will agree with all of these except for one...the one where he mentions suction blocking. Seriously, I would WELCOME suction blocking on his game. I have been moaning ever since this game has been released that the run blocking is PATHETIC!
 
# 288 DiddyGotGrillz @ 09/05/09 11:18 AM
Another question I have....why is it that the QB plays like GOD is their quarterback in the last 5 minutes of the game but not the rest of the game? This feels completely cheap. I was up 21 points in one game with 4 minutes left and the CPU came back and tied it up. It just felt so cheap.

It feels like the entire game is played in the last 2-3 minutes.
 
# 289 johnriii @ 09/05/09 11:34 AM
wow...my eyes are burning after reading thru 20 pages of posts. anyway, most of the issues I have are mentioned already, but it might help just to see whats the most common gripes. I play either coach mode or CPU vs CPU, and was wondering about these issues:

1) lack of sacks, or suction blocking. offensive linemen are all rated 99 as the game stand right now

2) when the Defense does get by the offensive lineman, the QB would throw a pick six before taking the sack... ie B. Urlacher had THREE in one quarter because of this. not 3 ints, 3 pick sixes. they will occasionally throw the ball away, but most of the time, it will be an int.

3) pursuit angles...what more needs to be said. way too many big play TD's on outside runs and screen passes.

4) Broadcast cam....please tell us it's coming on the first patch...!!!
 
# 290 gambit816 @ 09/05/09 01:04 PM
Quote:
Originally Posted by Tweeg
That's quite reasonable actually. The only problem there is the lack of a real IR system and additional players in the free agent pool.
While I agree about the IR system needing to actually be an IR system, almost 2 dozen players out for the year in 5 weeks is not even close to being reasonable. We're not talking injuries that will have them out for most of the season, these are injuries that have knocked out 21 guys for the year at an early mark in the season. Completely unrealistic. There would be congressional investigations into the training and conditioning practices of the NFL.
 
# 291 Mad dog 31 @ 09/05/09 05:21 PM
Can the "real" QB voices be added in with a patch??? Peyton Manning sounds generic, among other qbs...Now they're real voices aren't in...This was a great feature in the last few Madden games, what happened?
 
# 292 K_GUN @ 09/05/09 10:06 PM
Quote:
Originally Posted by sheg4dabears
why is man coverage in madden 10 different from man coverage in the nfl. the way man coverage is played in madden 10 is different from the way man coverage is played in the nfl.
why did the dog climb up the tree. the dog climbed up the tree.
 
# 293 TheWatcher @ 09/05/09 10:16 PM
I had to edit my last post since now it's not my last question, lol.

Can anything be done about:

1. The INCREDIBLE amount of time the CPU QB's have in the pocket?

2. The issue with QB's getting off passes when clearly it should've been a sack?

Will this be patched?
 
# 294 parrothead @ 09/06/09 12:37 AM
How come no matter what I do with the Coaching Scheme sliders I can't get realistic Rushing TD's, or realistic CB tackles?

Also why is it in a 32 user team controlled Franchise I can't set Auto Subs for each team? Not all teams sub at the same rate. I can scroll through and look at every teams settings, but if you change one... you change them all.
 
# 295 Joey Sauce @ 09/06/09 12:57 AM
What happened to sideline catches? they are non existent
 
# 296 Joey Sauce @ 09/06/09 12:59 AM
Are the constant holding calls on field goals being fixed?
 
# 297 harnalien @ 09/06/09 01:25 AM
Quote:
Originally Posted by TheWatcher
I had to edit my last post since now it's not my last question, lol.

Can anything be done about:

1. The INCREDIBLE amount of time the CPU's have in the pocket?

2. The issue with QB's getting off passes when clearly it should've been a sack?

Will this be patched?
possibly the biggest gripe for me
 
# 298 triberocks4 @ 09/06/09 01:47 AM
Where does the strength rating, along with a player's weight, come into play in the OL/DL programming code?

Is there a way to adjust how those ratings are used when the patch comes out?
 
# 299 thesteamontheboat @ 09/06/09 01:51 AM
Why do my running back disappear from the game? I cant sub him in or anything I think it has something to do with the auto sub feature cause as soon as I changed that my running back just disappeared I could not use my 1st string running back.
 
# 300 Mossfan8480 @ 09/06/09 03:48 AM
Quote:
Originally Posted by Mossfan8480
I am four games into the second year of my franchise and my team has not suffered an injury lasting more than one quarter. I have played the last four games with the injury slider at 58 and also at 60, but I still have yet to suffer any kind of injury that was longer than a play or a drive.

All the other teams in the franchise are racking up injuries by the second, and here I am feeling guilty that my team has been injury free for over 25 games (pre-season and playoffs included). What's the problem with human injuries in franchise mode?
*I would like to update my question/post.

Since my post I have played two games in my Franchise with the injury slider at 63 and the fatigue slider at 59. The masochist in me is happy with the results.

In one game I suffered an injury of 3-weeks to Percy Harvin, as well as two minor miss a play/drive injuries. In my next game Chester Taylor suffered a 10-week injury, Pat Williams missed 2-quarters, and both teams suffered a couple minor miss a play/drive injuries.

Good stuff.
 


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