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Madden 2010 News Post

Hey guys -

We're back in full force now after our wind-down, and we've been working on a "FAQ" blog to put out. Posting on forums and answering questions directly on Twitter just hasn't been widespread enough (since we keep getting the same questions asked), so this seemed like the best logical idea.

I've definitely been trying to read everything from the community, but I figured I'd open it up to make sure we gather all the most important questions in one place. We'll close this up by the weekend and try to have the blog out next week.

ONE REQUEST: NO DISCUSSION - JUST QUESTIONS.

To get the big one out of the way:

"When is the first title update coming out, and what is in it?"

The first patch is done on our end and in the hands of 3rd party for approvals, so I *think* we'll be able to release all the details about what's in the 1st title update in the official FAQ blog.

So...fire away!

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Member Comments
# 301 Darkeus @ 09/06/09 04:48 AM
It has been said already but these points need to be reiterated.

The Franchise stats are off. Tackles are not being counted right, Rushing TD's suck, QB's have too many yards. Blah, blah, blah...

The flats are just plain unprotected. Is this fixed??

In fact is Franchise as a whole been addressed? This mode is just as broken as it was last year it seems. It isn't progression this year (Well, depending on opinion). Now it is signing people and draft info and things that were in LAST GEN MADDEN!!

Will DB's ever cover the WR realistically? They always cover inside on the right side of the line and they jump the route like they discovered Psi powers.. This makes passing very one-sided.

This leads to slants and middle routes being WAY TO EASY!! This is just garbage in my opinion. I mean, I am playing NCAA 10 right now because with all of their patches, it plays a better football game on the field.


The Robo QB is just horrible.. Can we please fix the QB logic in sack situations?

I appreciate the work put into this Madden and it has the potential of being the first Madden I don't trade in before football season is over. That is if the patches address the issues that the majority of the community seem to acknowledge as major problems. I haven't even gotten to all of them and it might be a bit redundant to restate them...
 
# 302 SGMRock @ 09/06/09 02:06 PM
Will coaching settings be tweeked so that AI defenses will not blitz so much, or at the least not blitz 7 or 8 guys and leave wide open dumps offs constantly?

I mean if they did it a few times a game it would catch you off guard like in the real NFL and you might get sacked because you are expecting more time to throw. But as it is now you expect it on 75% of the plays so when you don't get it you are actually more suprised that your guys are actually covered :P
 
# 303 JJ Sticks @ 09/06/09 04:20 PM
Where did the thread go about the ball going through players?



Any response from Ian on this issue?





...it looks like they deleted the thread...smh
 
# 304 Sportkid84 @ 09/06/09 08:03 PM
Did you guys fix that created team in franchise patch thing,you know where if your created team makes it to the super bowl the patch will be on their jerseys,also the caption patch as well.
 
# 305 Sportkid84 @ 09/06/09 08:05 PM
Why after I fire my coach which was Tom cable and hire a different coach which was black why wasTom cable still my coach but the picture said my new coach in cut screens.
 
# 306 SGMRock @ 09/06/09 09:52 PM
Will franchise teams get the extra draft picks for future years that they are getting in the real NFL. I know that in a situation like today where Richard Seymour was traded to Oakland for a 2011 first round pick. If the next roster update were to reflect the move and put Seymour onto Oakland would New England get that extra 2011 1st round pick or is the person that plays that team in a franchise just out nice DE for nothing?
 
# 307 bgdave39 @ 09/07/09 12:47 AM
*crosses fingers that his question finally gets answered*

I understand the need to not comment too deeply on future additions so as not to let down all these people waiting to curse your name if it doesn't happen but will you be adding any new features for online franchise? I know you guys said that you "CAN" fix/add stuff server side so my question is "WILL YOU"?
 
# 308 Peabs @ 09/07/09 10:36 AM
After reading through a few threads regarding the "very slow" game speed, I decided to give it a shot. The threads claim that said game speed yields better gameplay for both human and CPU; blocking animations that are not present at other speeds are seen on "very slow", and the CPU seems to have a better offensive game, namely running. I tested these claims by playing multiple games and found them to be accurate.

Can I/we get some feedback from the devs regarding this? I believe it's a pretty legitimate finding and something that has perhaps was never noticed prior to launch--given the short QA cycle, this is understandible. Thanks!
 
# 309 adembroski @ 09/07/09 10:38 AM
I'm willing to bet most questions that begin with "Why" are going to be ignored. Generally they're unconstructive. I'd try rephrasing... instead of "why aren't the flats covered", rather, "Will the issue of the flats not being covered be addressed in the patch?" might be better. "Why" questions are generally confrontational in this context.

Just trying to improve your chances of getting an answer
 
# 310 jvaccaro @ 09/07/09 10:38 AM
Quote:
Originally Posted by cover3blitz
With the theme "everything you see on sunday" why is it that in ranked games, accelerated clock is ON?

side note:

I've never seen the clock accelerate in my 24 years of watching football on sundays, if you think about it...this is THE most unrealistic part of the ENTIRE game...a clock speeding up, think we'll EVER see that on sunday? ....... think hard.......

(sure there are different options....but this one was FORCED on us, and we don't see it on sundays)
what you really don't see on Sundays is the an offense subbing all their players in and out, calling a play, and lining up all in 3 seconds like you can in Madden without the Accelerated Clock turned on. With it on, the game takes a realistic amount of time to sim those things. This is a no brainer.
 
# 311 parrothead @ 09/07/09 01:14 PM
Would you please add individual team Auto Subs, and accurate Coaching Schemes for each team?
 
# 312 seriousluboy83 @ 09/08/09 05:10 PM
I kno this issue probally cant be patched but i'm gonna ask anyway...when running routes the offensive players breakdown within the route when cutting...I have yet to see the defenders breakdown...Will this be addressed...Also Raheem Morris's age and weight...He's 32 and skinny...Also can we get the "player of the game" interviewed instead of the QB everytime
 
# 313 Deegeezy @ 09/08/09 05:16 PM
Quote:
Originally Posted by cover3blitz
With the theme "everything you see on sunday" why is it that in ranked games, accelerated clock is ON?

side note:

I've never seen the clock accelerate in my 24 years of watching football on sundays, if you think about it...this is THE most unrealistic part of the ENTIRE game...a clock speeding up, think we'll EVER see that on sunday? ....... think hard.......

(sure there are different options....but this one was FORCED on us, and we don't see it on sundays)
you also dont see teams breaking the huddle with enough time to audible and completely change the play at the LOS 4-5 times before the ball is snapped and STILL have 5 seconds to spare.
 
# 314 R9Ronaldo @ 09/08/09 06:26 PM
will you bump up online ranked matches to 7 mins? I feel it will make the game far better
 
# 315 booker21 @ 09/08/09 06:37 PM
no news yet?
 
# 316 AnArtofWar @ 09/08/09 06:56 PM
Is there a possibility of there being playbook dlcs? (And my opinion on it... You could make a playbook of past legendary coaches..but just don' slap a name to it.other than maybe naming something shotgun heavy or something like that.)
 
# 317 huskerwr38 @ 09/08/09 07:32 PM
Quote:
Originally Posted by seriousluboy83
I kno this issue probally cant be patched but i'm gonna ask anyway...when running routes the offensive players breakdown within the route when cutting...I have yet to see the defenders breakdown...Will this be addressed...Also Raheem Morris's age and weight...He's 32 and skinny...Also can we get the "player of the game" interviewed instead of the QB everytime
Hey good observation. Thought I was the only one who noticed that. I did address that issue in my Madden 10 game guide thread here. http://www.operationsports.com/forum...ers-guide.html
I even have a video of it, 3rd video down.
 
# 318 NINERZ#1FAN @ 09/08/09 08:30 PM
The weekend is over, and the next week is here. When can we expect some answers?
 
# 319 NINERZ#1FAN @ 09/08/09 08:58 PM
How come every time i try to play an OF game it says "unable to connect to online franchise server please try again later"?
 
# 320 seriousluboy83 @ 09/08/09 09:48 PM
Quote:
Originally Posted by huskerwr38
Hey good observation. Thought I was the only one who noticed that. I did address that issue in my Madden 10 game guide thread here. http://www.operationsports.com/forum...ers-guide.html
I even have a video of it, 3rd video down.

Yea that video with the defenders running routes before the recievers is a critical issue...Defenders react...All defenders...The one advantage the offense has is knowning what's suppose to happen...Like the snap count, the routes, the supposed blocking assignments(which is none in madden 10)
 


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