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Madden 2010 News Post

Hey guys -

We're back in full force now after our wind-down, and we've been working on a "FAQ" blog to put out. Posting on forums and answering questions directly on Twitter just hasn't been widespread enough (since we keep getting the same questions asked), so this seemed like the best logical idea.

I've definitely been trying to read everything from the community, but I figured I'd open it up to make sure we gather all the most important questions in one place. We'll close this up by the weekend and try to have the blog out next week.

ONE REQUEST: NO DISCUSSION - JUST QUESTIONS.

To get the big one out of the way:

"When is the first title update coming out, and what is in it?"

The first patch is done on our end and in the hands of 3rd party for approvals, so I *think* we'll be able to release all the details about what's in the 1st title update in the official FAQ blog.

So...fire away!

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Member Comments
# 221 bgdave39 @ 09/03/09 01:59 PM
Any chance we get the massive amount of online franchise bugs commented on?

The first post is being updated to include all info in the thread.
http://www.operationsports.com/forum...as-issues.html
 
# 222 rufusone @ 09/03/09 02:09 PM
Will live weather be fixed in play now and franchise? Its always sunny and clear?

Will the cut scene at the start of the game be fixed where it shows people in the daytime outside of the stadium and then the game starts and its being played at night.

Same thing happens cut scene shows rain/ sunny/cold/cloudy before the game and then the game starts and its the opposite like sunny before the game, then the games starts and its cloudy, etc.
 
# 223 vaibhavp3 @ 09/03/09 02:16 PM
can you please just tell us how the right stick pass rush moves are?

great you add them to the game and don't tell us how to use it.
 
# 224 Dianwei32 @ 09/03/09 02:38 PM
Are you guys ever going to bring back the individual introductions before a game? I think it was back in Madden 08. Before the game each team would have 4 of their top players from either offense or defense come out with the stadium announcer guy introducing them (it then froze and told you what weapon they had, but since weapons are no longer a part of Madden that part could be left out.

Don't get me wrong, I enjoy the pre-game stuff that exists now, it's great, but I think there could be more variety. Maybe the teams coming out from the tunnel/helmet at the start of a game (not just during the Superbowl) or individual player intros, but keep the existing stuff and mix the new stuff in with it.
 
# 225 Primal23 @ 09/03/09 02:58 PM
Ian,

Please fix two things for me.

1. Please fix the player progression system, it seems as though if a player has a predetermined speed or strength rating they never go up when they are young. I know we don't want players going up large amounts of speed and strength like in years past but the players when they are young should still go up a little, most likely no more then 2 points in a given year. But right now even If I have someone like Beanie Wells in my franchise and rush for 1900 yards, the only thing he goes up by is Awareness and some moves, as he develops he should still go up in other category's a little?

2. Please fix the damn flats on defense already. No matter what you call the damn flats are always open and the defense never covers it.
 
# 226 maddcatt @ 09/03/09 03:04 PM
How bout a detailed game manual that explains every little thing this game does

The one sent with the game just does not explain everything

I realize you won't create a new one and send it out to all who bought Madden 10, but it would be nice if you could maybe look it up online somewhere.

I think a a detailed game manual might even help solve some of the issues that some are having with this game without having to create a patch fix
 
# 227 bengtc @ 09/03/09 03:10 PM
I am sure this has been asked but it is probably the single most important question for me: Can you give a detailed explanations on how the sliders player/cpu work??? EX. Does QB accuracy also include QB awareness or what does the pass reaction slider affect exactly??
 
# 228 Snoop24 @ 09/03/09 03:23 PM
Hey Ian,

Just two quick questions

Why in offline franchise do the games need to be played in order for user assigned games to not be simmed? But if you go to the last game of the week that is cpu assigned you can sim it out of order without all of the other games simming?

Second, is there a way to find out why a player is inactive? I have come across this a couple times and the only way I have ever been able to get the play off the inactive list is to trade him away and then try and trade for him back to my team. I don't mind them being inactive I just want to know why they are.
 
# 229 mixxx01 @ 09/03/09 03:27 PM
Ian is there anyway that OFFLINE franchise players like my self will have the ability to create players that are added in say week 11 after we have already started our season. ie someone may sign JP Losman after he finishes in November playing with the UFL or even pacman jones. one year Chirs Carter joined the dolphins in the middle of the season, roster update did not help my already existing franchise but because it was the ps2 i was able to create him and add him to the dolphins. If you can explain in the blog why you guys took away the ability to create players within a franchise mode that would be helpful. also can you give an indication on whether you will reintegrate this feature into madden 11 next year. thanks alot. this may not be important to online players but to some others it is an important feature.
 
# 230 SoxFan01605 @ 09/03/09 03:30 PM
Quote:
Originally Posted by sois
Are there any plans to have more than one progression point a season? Once a season is not a very good method at all. How about a weekly "zero sum" progression system? Slight ratings changes based on game performance? Then do the potential performance at the end of the season. Either way, what are the plans for M11 progression?
I agree. I actually liked the preseason, postseason, and quarterly progression points they had on the last gen Madden (as of 06...not sure after that). I'd love to see progression get some needed attention.
 
# 231 helix139 @ 09/03/09 03:35 PM
Is there any possibility of getting true run blocking schemes, if not in a patch then next year? Even something as simple as the inside zone is flat out wrong as there are no double teams at the point of attack, no creation of blocking angles, and no logical advancement to the second level.

Also, what is up with all the drops by WRs in the madden test? I thought it was supposed to test my ability to read coverage, not the computer's ability to hang onto the ball.
 
# 232 hee163 @ 09/03/09 03:43 PM
Quote:
Originally Posted by WdnUlik2no
When are you going to fix the playoff system bug that occurs when a wildcard team has a better record than a division winner and both those teams win their wild card game? (has been in the game since Madden 2003)

Bug explanation:

The only way to get this bug to happen is you have to have at least one wildcard team have a better record than a division winner; AND that wildcard team has to win their playoff game in addition to a division winner with a worse record winning their game as well. (This happened in real life during the 2005 - 2006 NFL playoffs)


Here's what I got in Madden 10.

AFC results as shown in Madden on AFC standings screen (division winner are bold)

1. Patriots (13 - 3) -- Division winner (1st round bye)
2. Steelers (12 - 4) -- Division winner (1st round bye)
3. Chargers (10 - 6) -- Division winner

4. Ravens (11 - 5) -- Wild Card
5. Titans (9 - 7) -- Division winner
6. Broncos (9 - 7) -- Wild card

However these teams needed to be reseeded as shown below to always have division winners seeds 1 - 4:

Playoff seeds
1. Patriots (13 - 3) Div winner
2. Steelers (12 - 4) Div winner
3. Chargers (10 - 6) Div winner
4. Titans (9 - 7) Div winner

5. Ravens (11 - 5) Wildcard
6. Broncos (9 - 7) wildcard.

AFC Wildcard match ups/results

#3 Chargers defeat #6 Broncos
#5 Ravens defeat #4 Titans.

In real life with the correct seedings in place, these wildcard results would create the following matchups in the divisional round. Because the lowest remaining seed from the wildcard round always plays the top seed; and the highest remaining seed plays the 2nd seed:

Divisional round matchups (what its supposed to be doing)

#5 Ravens (11 - 5) vs. #1 Patriots (13 - 3)
#3 Chargers (10 - 6) vs. #2 Steelers (12 - 4).

However Madden creates the following matchups

Maddens divisional round matchups (not correct)
#3 Chargers (10 - 6) vs. #1 Patriots (13 - 3)
#5 Ravens (11 - 5) vs. #2 Steelers (12 - 4)

This is occurring because Madden is still using the regular season rankings, and because the Ravens have a better record than the Chargers, Madden automatically assumes they have the higher playoff seed too when in fact they don't.
Is it getting the matchups right though? Conference standings are usually shown by record and not in seeding order.

See last season's AFC standings on NFL.com The colts are listed 3rd as they have the 3rd best record, despite taking the 5th seed as a wildcard team.

http://www.nfl.com/standings?categor...&split=Overall

I personally prefer the system they've been talking about the last few seasons where the 3 to 6 seeds are sorted on record regardless of division wins. No way the Chargers deserve a home playoff game for an 8-8 season.
 
# 233 65South @ 09/03/09 03:50 PM
Hi Ian, thanks for taking the time to do this and your team's continued involvement. It's not a requirement, but you guys are making attempts to reach out and appease the community with these threads and the dev chats. I know this can't be easy....

I hope to be short and simple. I can only speak on what I've experienced and for the most part that's been online franchise.

-----

In your original OF Q&A you stated that the main reason the team went server based was so you could add more features and do extra tweaks and tuning based on community feedback even after the game ships.

Q: How does/will the team determine what updates will be implemented? There has been tons of feedback but we haven't heard ANYTHING on you guys' end, Should we continue to hope for updates to the system and website or is online franchise set for Madden 10?

Q: There are a TON of questions in this thing...What constitutes a fixable or patchable issue, both offline or online? What determines priority?

Q: Are online updates correlated with patches or will online updates continue after a second patch? (assuming there will be two)

Q: What happened to the stadium sounds (and chants)? I miss hearing the cannons in Tampa Bay, lol.

Q: What happened to team/player specific celebrations? No Lambeau Leap?

Q: Are there any plans to address, or discuss, the blocking logic (or lack thereof) of offensive lineman?

Q: Is practice mode a possibility in online franchise? We get new players via draft and FA, but never have a chance to practice with them before diving into a game...SUCKS when you get a new QB.

Q: Have you guys taken a look at the Online Franchise Issues Thread? No need to cringe, thanks to bgdave everything is all one thread clean and neat.

Thanks for your time Ian (and team).
 
# 234 Dbrentonbuck @ 09/03/09 04:54 PM
Quote:
Originally Posted by Dbrentonbuck
Two questions I have that I do not believe have been addressed here are

1. What is wrong with the pass rush that causes it to be easier to get sacks with the strong side DE than with the weak side DE which should be getting all the sacks? Something is broken in the logic there. To test this, play with the Falcons who have a 94 rated weak side pass rushing DE who destroys OTs in real life for a whole game against a bad O-line and see how many sacks you get and then play with the scrub who should be selling beer in the stands 70 rated no talent strong side DE against the same O-line and see how many more sacks you can get even though you have to beat the TE or HB in addition to the RT on most plays. Something is messed up either in the pass protection logic or the pass rush logic. It should be easier to get sacks with the weak side DE.

2. Is there a way to fix imported draft classes from NCAA 10 to make their ratings translate some what logically? If a guy is 97 in speed in NCAA and is imported into Madden, his speed should never take a 10 point drop. If a guy has a 98 twp in NCAA and is imported to Madden he shouldn't have a 10-15 point drop in throw power. I thought I read before this game came out that this issue was being fixed.
I have one more question to add to my list if you are still reading this thread.

3. Is there anyway to make Matt Ryan look a little more like the real Matt Ryan? The model looks horrible in this game. At the very least if you could lighten the hair and add some eye black that would at least help somewhat. It kind of takes you out of the experience when durring cut scenes you see some guy that looks nothing like him. I know it is a small thing, but it is adds to the immersion.
 
# 235 WdnUlik2no @ 09/03/09 05:40 PM
Quote:
Originally Posted by hee163
Is it getting the matchups right though? Conference standings are usually shown by record and not in seeding order.

See last season's AFC standings on NFL.com The colts are listed 3rd as they have the 3rd best record, despite taking the 5th seed as a wildcard team.

http://www.nfl.com/standings?categor...&split=Overall

I personally prefer the system they've been talking about the last few seasons where the 3 to 6 seeds are sorted on record regardless of division wins. No way the Chargers deserve a home playoff game for an 8-8 season.
no the divisional playoffs (2nd round) match ups are wrong which is my point.

When the playoffs start, regular season records are no longer relevant. The only thing that matters is the playoff seeding.

So in my scenario, with the #5 Ravens and #3 Chargers winning their wildcard games, the #5 Ravens should be playing the #1 Patriots in the Divisional round because they are the LOWEST remaining seed. However Madden puts them against the #2 Steelers in the Divisional round just because they have a better record than the #3 Chargers.

For the Divisional round, Madden has:

#5 Ravens (11 - 5) vs #2 Steelers (12 - 4) (This is WRONG because the Ravens are the Lowest remaining seed from the wildcard and should be playing the #1 Patriots)

#3 Chargers (10 - 5) vs. #1 Patriots (13 - 3) (This is WRONG because the Chargers are the Highest remaining seed from the wildcard round and should be playing the #2 Steelers)

The NFL does not do this, they only go by playoff seeding. so the divisional playoff matchups (2nd round) should have been:

#5 Ravens (11 - 5) vs #1 Patriots (13 - 3) (LOWEST seeded wildcard winner vs. #1 seed)

#3 Chargers (10 - 5) vs. #2 Steelers (12 - 4)
(HIGHEST seeded wildcard winner vs. #2 seed)





Look at the 2005 - 2006 NFL playoffs as this scenario happened in real life with the Steelers and Patriots. The Steelers ended up with a better record than the Patriots but because they didn't win their division, they were seeded as a wild card at #6.

http://www.nfl.com/scores/2005/POST18

In the wildcard round, the #6 Steelers (11 - 5) beat the #3 Bengals and the #4 Patriots (10 - 6) beat the #5 Jaguars

The divisional matchups were:

#6 Steelers (11 - 5) at #1 Colts (14 - 2)
#4 Patriots (10 - 6) at #2 Broncos (13 - 3)

However when I simmed the season and wildcard round in Madden 2006
Madden came up with the following matchups which are wrong:

#6 Steelers at #2 Broncos (This was WRONG because the Steelers were the Lowest remaining seed from the wildcard and actually played the #1 Colts)

#4 Patriots at #1 Colts (This was WRONG because the Patriots were the Highest remaining seed from the wildcard and actually played the #2 Broncos)

This has been an issue in Madden since 2003 and is still broken in Madden 10


Anyway they said no discussion in this thread, so lets start a new thread to discuss this, or just look at this one:

http://www.operationsports.com/forum...hise-mode.html
 
# 236 Mossfan8480 @ 09/03/09 05:59 PM
I am four games into the second year of my franchise and my team has not suffered an injury lasting more than one quarter. I have played the last four games with the injury slider at 58 and also at 60, but I still have yet to suffer any kind of injury that was longer than a play or a drive.

All the other teams in the franchise are racking up injuries by the second, and here I am feeling guilty that my team has been injury free for over 25 games (pre-season and playoffs included). What's the problem with human injuries in franchise mode?
 
# 237 jvaccaro @ 09/03/09 06:30 PM
does an additional player not add to the pro-tak pile if I'm holding sprint? I constantly bounce off the pile when I try to run into it with safety or linebacker.

Also, can you not hitstick a pile? I ALWAYS whiff everytime I try.
 
# 238 redsox-rick @ 09/03/09 06:44 PM
Has the import draft class option been disabled/removed from the European version of the game?

If so could it be addressed with a patch because that seems like quite an issue considering PS3 games are region free and so despite NCAA football not being released in Europe, European gamers can buy and play the game still.
 
# 239 Tengo Juego @ 09/03/09 07:22 PM
Quote:
Originally Posted by 65South
Hi Ian, thanks for taking the time to do this and your team's continued involvement. It's not a requirement, but you guys are making attempts to reach out and appease the community with these threads and the dev chats. I know this can't be easy....

I hope to be short and simple. I can only speak on what I've experienced and for the most part that's been online franchise.

-----

In your original OF Q&A you stated that the main reason the team went server based was so you could add more features and do extra tweaks and tuning based on community feedback even after the game ships.

Q: How does/will the team determine what updates will be implemented? There has been tons of feedback but we haven't heard ANYTHING on you guys' end, Should we continue to hope for updates to the system and website or is online franchise set for Madden 10?

Q: There are a TON of questions in this thing...What constitutes a fixable or patchable issue, both offline or online? What determines priority?

Q: Are online updates correlated with patches or will online updates continue after a second patch? (assuming there will be two)

Q: What happened to the stadium sounds (and chants)? I miss hearing the cannons in Tampa Bay, lol.

Q: What happened to team/player specific celebrations? No Lambeau Leap?

Q: Are there any plans to address, or discuss, the blocking logic (or lack thereof) of offensive lineman?

Q: Is practice mode a possibility in online franchise? We get new players via draft and FA, but never have a chance to practice with them before diving into a game...SUCKS when you get a new QB.

Q: Have you guys taken a look at the Online Franchise Issues Thread? No need to cringe, thanks to bgdave everything is all one thread clean and neat.

Thanks for your time Ian (and team).
Bumping this post. Good questions.

Lambeau leap is in the game btw. Just in a cutscene form. Not the hideousness it was in for 09.
 
# 240 St. Francisco @ 09/03/09 07:47 PM
Rushing touchdowns are EXTREMELY low in simmed seasons...is this being fixed in a patch? Honestly, if I could just sim a season and see some good stats in passing, rushing, receiving, and defense, I'd be ecstatic.

Is the ability to take a screenshot from a replay and upload it to EA Sports World something that can be added to Madden 11? It really helps out franchise reporters.

Any plans to adjust CPU defenses so that slant routes are less effective?

Will instant replays be fixed so they don't cut off the beginning of longer plays?

Can anything be done in a patch about CPU quarterbacks ALWAYS throwing a wild ball instead of taking a sack? If pressure comes on their blind side, they still sense it, and throw the ball away.
 


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