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Madden 2010 News Post

Hey guys -

We're back in full force now after our wind-down, and we've been working on a "FAQ" blog to put out. Posting on forums and answering questions directly on Twitter just hasn't been widespread enough (since we keep getting the same questions asked), so this seemed like the best logical idea.

I've definitely been trying to read everything from the community, but I figured I'd open it up to make sure we gather all the most important questions in one place. We'll close this up by the weekend and try to have the blog out next week.

ONE REQUEST: NO DISCUSSION - JUST QUESTIONS.

To get the big one out of the way:

"When is the first title update coming out, and what is in it?"

The first patch is done on our end and in the hands of 3rd party for approvals, so I *think* we'll be able to release all the details about what's in the 1st title update in the official FAQ blog.

So...fire away!

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 181 that's_what_she_said @ 09/03/09 01:06 AM
Quote:
Originally Posted by Versuz
I have videos that breakdown and expose the good and the bad of Madden 10. Please,,I urge you to watch these examples of Madden10 because these issues can no longer be over looked. My videos have gotten people to buy Madden and even gotten gamers to NOT give up on this game. Again ,,I urge you to watch these examples ,,alot of gamers support my videos and we are spreading the word around with the HOPE that someone at EA will come across them.

http://www.youtube.com/watch?v=DunWU...e=channel_page


http://www.youtube.com/watch?v=61I6rvsvels
Come on bro. really?


Anyway, there is a tackle in M10 that I really don't like. It's like a spin tackle where the RB gets hit and spins and gains like an extra 3-4 yards and it's really unrealistic and anti physics.

My point/question issss can any of the patches yall release turn up or down the frequency of tackle/catch animations you see in the game? Everyone knows about the over the shoulder catch and how it's overdone but there are new tackle/catch animations I'm still catching almost everyday but the overusage of other ones make it repetetive and boring.
 
# 182 that's_what_she_said @ 09/03/09 01:08 AM
[quote=claystone;2040123759]

2. There are no INJURIES in cpu vs cpu play.



Who cares about injuries CPU vs CPU, did you get Madden to watch the computer play???
 
# 183 cowboy_kmoney @ 09/03/09 01:42 AM
Ian, can we please have superbowl history added to players profile? What I'm asking is when a team win the superbowl have it show in player awards.
 
# 184 roadman @ 09/03/09 02:32 AM
Not sure if it's been mentioned.

On a penalty or in other random situations, Madden's play calling voice bleeds into the commentary. Very difficult on the ears. Is this fixable?

Also, I just played a game with the Packers vs Bears. Play call was WR Dig, and I focused on Jennings. Tillman seemed like he knew the route and was a step ahead of Jennings on the cut. I threw the ball at that time and I was surprised Jennings made the catch.

I looked on the replay after the 69 yd gain and the ball went though Tillman's outstretched arms(actually right in the middle) and the football morphed through Tillman's shoulder and into the waiting hands of Jennings.

I know this happens randomly, anyway that is that fixable with a patch or next version?
 
# 185 Darkleaf @ 09/03/09 02:36 AM
Quote:
Originally Posted by roadman
Not sure if it's been mentioned.

On a penalty or in other random situations, Madden's play calling voice bleeds into the commentary. Very difficult on the ears. Is this fixable?
Nice I was just gonna mention this, just happened to me probably not fixable dunno..
 
# 186 permanent1 @ 09/03/09 02:56 AM
[quote=that's_what_she_said;2040123775]
Quote:
Originally Posted by claystone

2. There are no INJURIES in cpu vs cpu play.



Who cares about injuries CPU vs CPU, did you get Madden to watch the computer play???
Him and a lot of other people care that is who,and yes a lot of people do watch the games, it is afterall their $60.
 
# 187 prod3gy @ 09/03/09 03:23 AM
Is it just me or is it way to easy? I just played all-madden with the broncos and dropped 60 on a team so i guess my question is can we get an explanation on the difficulty sliders or something because the game overall feels too easy compared to last year but overall lovin the game, thanks Ian for actually making madden playable again!
 
# 188 Meast21Forever @ 09/03/09 03:37 AM
How was the time off, fellas?
 
# 189 Jump @ 09/03/09 03:37 AM
Will any of these issues be patched.

Blocking AI.

Pursuit angles.

Too many cpu sellout blitzes.

The zone depth of certain assignments.

The right side release press coverage bug.

Tackle stats.

The sim stats.(3-4 OLB sacks, CB tackles, RB TD's, back up RB's YPC etc.)

Lack of auto-replays on TD's.

Stadium specific sounds.

The over the shoulder catch triggering at unsuitable times.

Sideline catches(more toe drags and taps).

Draft info.

CPU clock management.(not taking the knee etc.)

CPU quick snap.

CPU QB would rather throw in to triple coverage than take a sack.

CPU coming out in base defense against 4 and 5 wide sets.

Too many pro-tak breakouts.(breaking 4 man tackles)

DB's making cuts in man coverage before WR's(especially on deep ins).

WR's hardly ever attack the ball, they would rather wait for a basket catch.


One question not relating to fixes - Do the lineman ratings function at all? Just thought I'd ask, because I edited an offensive line of one team to 12 in blocking categories, and edited a defensive line's pass rushing categories to 99, and ran some plays in practice. There was no noticeable difference in pass rush from 2 normal lines playing each other, and the edited lines.

Most of the ratings do work as intended, but the lineman's ratings seem to not matter at all.
 
# 190 Palo20 @ 09/03/09 03:45 AM
Ian, I really enjoy the game so far.

Will you correct the sim stats for total tackles, lack of rushing TDs and also the problem where so many RBs run for 2 yds/carry or less?

Can we get a quick reset option to clear our formation subs, especially since they are saved for the season?

For the running game, I feel like it needs to be tuned so that we can have more 3-5 yd. gains, for both the user and cpu. Right now there are too many tackles for loss and it seems that the DLine makes too many tackles while the LBs don't make enough.
 
# 191 SeventhWard @ 09/03/09 04:07 AM
Welcome back.

My top priorities that have likely been covered by other OS'ers:
Pursuit Angles, MORE Sideline Catches, "The Flats" (Passes to RB feels like Money Play), Auto-Replay Frequency, Replay Length.

Issue: I feel "Switch Player" no longer puts me in control of the defender closest to the ball.

For example: At the snap, USER is controlling a D-Lineman. CPU passes to TE on shallow crossing route. Instead of "Switch Player" giving the USER control of the LB in close pursuit, "Switch Player" will give the USER control of the CB, several yards upfield. What gives?

Question: What changed in Madden NFL 10 with "Switch Player"?

Thanks, Ian! Bring on Madden NFL 10.5!

-SeventhWard
 
# 192 maxamilian 27 @ 09/03/09 04:27 AM
Elite Status... Wow!!!!!!
How??????
Oh Yea We do pay for this!!!!
Records starting over??? Really!!!
I average 75 points a game,really???
I average 2,500 yards per game, really??? Why are the elite status stats and records broken??? oh yea thats right you got my money already. screw me, right???

 
# 193 Meast21Forever @ 09/03/09 04:30 AM
Quote:
Originally Posted by maxamilian 27
Elite Status... Wow!!!!!!
How??????
Oh Yea We do pay for this!!!!
Records starting over??? Really!!!
I average 75 points a game,really???
I average 2,500 yards per game, really??? Why are the elite status stats and records broken??? oh yea thats right you got my money already. screw me, right???

wow. i take you way more seriously than anyone else because your font is big and bold. Also the use of the same smiley face 29 times really adds to your credibility. Not to mention the fact that you actually paid money for 'elite' status
 
# 194 LionsFanNJ @ 09/03/09 04:56 AM
I just glossed over the thread but here's my questions


1. With the patch in NCAA fixing the press coverage issues (all players and press interaction ends the same way at the same time in the same direction...its in Madden too) are you planning on doing the same?

2. does procedural awareness apply to the CPU QB's blind sides? This seems to be with the offensive lineman too, the RT or LT can sense a free rusher on the opposite side and slides over to block him.
 
# 195 KingsRock91 @ 09/03/09 05:02 AM
Will simming in Franchise with a 3-4 defense produced accurate stats post patch (OLBs should be getting most of the sacks, not my DEs)?
 
# 196 NINERZ#1FAN @ 09/03/09 05:03 AM
Quote:
Originally Posted by Jump
Will any of these issues be patched.

Blocking AI.

Pursuit angles.

Too many cpu sellout blitzes.

The zone depth of certain assignments.

The right side release press coverage bug.

Tackle stats.

The sim stats.(3-4 OLB sacks, CB tackles, RB TD's, back up RB's YPC etc.)

Lack of auto-replays on TD's.

Stadium specific sounds.

The over the shoulder catch triggering at unsuitable times.

Sideline catches(more toe drags and taps).

Draft info.

CPU clock management.(not taking the knee etc.)

CPU quick snap.

CPU QB would rather throw in to triple coverage than take a sack.

CPU coming out in base defense against 4 and 5 wide sets.

Too many pro-tak breakouts.(breaking 4 man tackles)

DB's making cuts in man coverage before WR's(especially on deep ins).

WR's hardly ever attack the ball, they would rather wait for a basket catch.

This is what i would like to know
 
# 197 maxamilian 27 @ 09/03/09 05:15 AM
Quote:
Originally Posted by Meast21Forever
wow. i take you way more seriously than anyone else because your font is big and bold. Also the use of the same smiley face 29 times really adds to your credibility. Not to mention the fact that you actually paid money for 'elite' status
umm.. are you ian cummings?
 
# 198 Meast21Forever @ 09/03/09 05:19 AM
Quote:
Originally Posted by maxamilian 27
umm.. are you ian cummings?
why yes. yes i am. thank you for noticing.
 
# 199 Tengo Juego @ 09/03/09 05:27 AM
Will visors be fixed to how they are in the player editor?

Will LB/DB insanely high jumping for interceptions be toned down?

Over the shoulder pass catch attempts toned down?
 
# 200 KANE699 @ 09/03/09 07:43 AM
Quote:
Originally Posted by dave374
The biggest things for me:

A) Not every team in the NFL plays the Eagles' D - lighten up on the blitzes. Every offline game I play, the CPU thinks it's playing Jim Johnson's D. I'm cool if it's Philly, Pittsburgh or a true blitzing team. Otherwise, I hate this crap.

B) At the community event, you said adaptive AI worked. It doesn't. Period. I feel bad as a community day "elite 8" guy who comes across as a liar. Adaptive AI does not work whatsoever. It's a disgrace.

C) Short/flat passes - see point B. If I wanted to be a cheesy arse, I could throws flats and cross patterns all game. I love the real NFL, so I choose not to. But this is another area where adaptive AI isn't adaptive.




I absolutely accept the criticism of OS guys as a member of the "elite 8".

I feel like l've let them down after three weeks of playing this game.

I'd like to defend myself personally by pointing out I only played the game 12 hours pre-release, but I understand any criticism the "elite 8" have faced for this game's shortcomings.

ALL THAT SAID, I still love playing this game. I just wish some of these weaknesses never reared their ugly heads.
The blitzing offline just kills it for me sometimes. I dont know what it is but they will run an engage 8 an I will be in a 4 receiver set and am immediately able to complete the pass for a big gain, that'd be fine if it was rare, but it happens so often that this game is becomming increasingly easy.

At one point on all pro I actually lost 3 games, im not sure if its because ive gotten better, but even with the Bill Harris v3 sliders the offline game is still incredibly too easy, I miss the challenege I had on community day where the cpu was tough and actually played like their real life counterparts.
 


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