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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-03-2009, 04:56 AM   #249
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Re: Madden NFL 10 Q&A Blog with the Dev Team

I just glossed over the thread but here's my questions


1. With the patch in NCAA fixing the press coverage issues (all players and press interaction ends the same way at the same time in the same direction...its in Madden too) are you planning on doing the same?

2. does procedural awareness apply to the CPU QB's blind sides? This seems to be with the offensive lineman too, the RT or LT can sense a free rusher on the opposite side and slides over to block him.
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Old 09-03-2009, 04:57 AM   #250
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Hey Ian ..Hear are my problems with madden 10.

1. the overall blocking in the game.

2. the AI.

3. glitches.

4. rushing yards are hard to get. sometimes i even get only 38 rushing yards a game. and sometimes i even just play on rookie and i still dont get alot of yards. and i dont suck at the game. im very good with the passing but running with the running back is just to complicated bec of the blocking.

5. the tackling. thers just way to many shoe lase tackling.

but overall i like the game Ian
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Old 09-03-2009, 04:58 AM   #251
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Re: Madden NFL 10 Q&A Blog with the Dev Team

The biggest things for me:

A) Not every team in the NFL plays the Eagles' D - lighten up on the blitzes. Every offline game I play, the CPU thinks it's playing Jim Johnson's D. I'm cool if it's Philly, Pittsburgh or a true blitzing team. Otherwise, I hate this crap.

B) At the community event, you said adaptive AI worked. It doesn't. Period. I feel bad as a community day "elite 8" guy who comes across as a liar. Adaptive AI does not work whatsoever. It's a disgrace.

C) Short/flat passes - see point B. If I wanted to be a cheesy arse, I could throws flats and cross patterns all game. I love the real NFL, so I choose not to. But this is another area where adaptive AI isn't adaptive.




I absolutely accept the criticism of OS guys as a member of the "elite 8".

I feel like l've let them down after three weeks of playing this game.

I'd like to defend myself personally by pointing out I only played the game 12 hours pre-release, but I understand any criticism the "elite 8" have faced for this game's shortcomings.

ALL THAT SAID, I still love playing this game. I just wish some of these weaknesses never reared their ugly heads.
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Old 09-03-2009, 05:02 AM   #252
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Re: Q&A blog with the dev team

Will simming in Franchise with a 3-4 defense produced accurate stats post patch (OLBs should be getting most of the sacks, not my DEs)?
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Old 09-03-2009, 05:03 AM   #253
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by Jump
Will any of these issues be patched.

Blocking AI.

Pursuit angles.

Too many cpu sellout blitzes.

The zone depth of certain assignments.

The right side release press coverage bug.

Tackle stats.

The sim stats.(3-4 OLB sacks, CB tackles, RB TD's, back up RB's YPC etc.)

Lack of auto-replays on TD's.

Stadium specific sounds.

The over the shoulder catch triggering at unsuitable times.

Sideline catches(more toe drags and taps).

Draft info.

CPU clock management.(not taking the knee etc.)

CPU quick snap.

CPU QB would rather throw in to triple coverage than take a sack.

CPU coming out in base defense against 4 and 5 wide sets.

Too many pro-tak breakouts.(breaking 4 man tackles)

DB's making cuts in man coverage before WR's(especially on deep ins).

WR's hardly ever attack the ball, they would rather wait for a basket catch.

This is what i would like to know
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Old 09-03-2009, 05:15 AM   #254
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Re: Madden NFL 10 Q&A Blog with the Dev Team

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Originally Posted by Meast21Forever
wow. i take you way more seriously than anyone else because your font is big and bold. Also the use of the same smiley face 29 times really adds to your credibility. Not to mention the fact that you actually paid money for 'elite' status
umm.. are you ian cummings?
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Old 09-03-2009, 05:19 AM   #255
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Re: Madden NFL 10 Q&A Blog with the Dev Team

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Originally Posted by maxamilian 27
umm.. are you ian cummings?
why yes. yes i am. thank you for noticing.
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Old 09-03-2009, 05:27 AM   #256
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Re: Q&A blog with the dev team

Will visors be fixed to how they are in the player editor?

Will LB/DB insanely high jumping for interceptions be toned down?

Over the shoulder pass catch attempts toned down?
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