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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-05-2009, 10:09 AM   #361
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Re: Madden NFL 10 Q&A Blog with the Dev Team

What happened to that one feature that was talked about prior to the game coming out about having your OLB and DE stand up when you want them too? There was a lot of talk about how you can "hybrid" your D. Of course I don't like the language but that's another topic.
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Old 09-05-2009, 11:11 AM   #362
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Re: Q&A blog with the dev team

Run Blocking....PLEASE fix this, it's pathetic!!!!
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Old 09-05-2009, 11:16 AM   #363
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Re: Q&A blog with the dev team

Quote:
Originally Posted by Illustrator76
Here is my list of questions:

-Will some of the animations that look weird and play out in the wrong situations be fixed? (e.g. the over the shoulder catch happening WAY too frequently).

-Will DBs cutting on routes at the EXACT same time as the receivers (sometimes they even cut before the receivers do) be fixed?

-Will DBs in perfect position to make plays yet just stand there and do nothing even when you mash on the swat button be fixed? For those that call this a minor annoyance, I will ask: Would it be OK if the same thing happened to your QB when trying to throw the ball?

-Will CPU LBs and DTs that drop back in coverage and stand there and watch balls literally sail right over their heads to receivers standing directly behind them be fixed?

-What happened to custom stadium sounds like the Lions siren that plays when they score a touchdown, or the lion roar that happens on first downs? It was in the game last year (and the year before that) if I remember correctly.

-I have had three games now where the first play of the game the CPU RB breaks out of a 4-6 man Pro-Tack "scrum" and runs for a 65+ yard touchdown. Can this be toned down?

-Will receivers having no sense of the sidelines at all be fixed?

-Will suction blocking be fixed?

-Speed often times seems to be more important than route running for WRs, will this be fixed/adjusted?

-WRs don't go and get or battle for the ball enough. They are just content to do the good ole' "right in the bread basket" catch, which is totally useless in most situations. Will this be fixed?

-Still can't get pressure on the QB, and even if you do get to the QB, the CPU refuses to take sacks and always "magically" finds an open receiver just before getting hit. Will this be fixed?

-Will the terrible pursuit angles taken by the CPU defenders be fixed?

-Will the excessive trucking by backs and wide receivers who shouldn't be trucking be fixed?

-Will physics on batted passes be fixed? The ball should be going straight to the ground in most instances, not bouncing off guys leg or bodies and then magically floating in the air for the safety or LB to intercept.

-Zone coverage is broken altogether, and safties in zone don't always break their coverage assignment and come to make a tackle when the offense calls a run play. Will this be fixed?

-Will pass rushers with a clear shot at the QB inexplicably changing directions and delaying sacking the QB be fixed?

-As mentioned numerous times, passing to the flats is way too easy, as is beating the CPU when they blitz. Almost every time the CPU blitzes there is a man wide open that can gain HUGE amounts of yards if not a touchdown. Will this be fixed?

-Will seeing more variety in penalty calls be fixed? (e.g. Defensive Holding, Pass interference, etc...)

-CPU quick snap is still alive and well and is flat out terrible on Field Goal attempts, will this be fixed?

-DB and WR jostling is barely present, will this be fixed?

-Adaptive AI isn't working properly, will this be fixed?

-Wide receivers in the run and return game (especially on breakaway runs) turn and block the wrong guy, allowing defenders to make plays on you that they shouldn't have been able to. Will this be fixed?

-Will Lower rated DTs coming off their blocks too easily and making plays on runs up the middle be fixed?

-On kick returns there are still blockers that sometimes run all the way downfield past the defenders and towards the end zone (all the while blocking not one soul), will this be fixed?

-Toss and sweep plays still get blown up way too much for lost yardage. Ditto for screen plays (there always seems to be a DT that is standing right next to my RB, even if that's the first time I called that play). Will this be fixed?

-CPU still punts the ball through the end zone instead of trying to pin me deep, will this be fixed?

-WRs on some plays (curl routes especially) just stand there frozen solid after running their route, most times even after the play breaks down. Will this be fixed?

-Weight, momentum and physics seem to mean absolutely NOTHING. There are certain animations where a guy is on his way to the ground, only to magically pop back up and truck someone for extra yards. Will this be fixed?

-There are still way too many missed blocks/people blocking the wrong guy in the run game. Will the run blocking AI/Logic be fixed?

-Will DBs and WRs warping forward a few yards to catch/intercept passes be fixed?

-Fields don't degrade enough, or at least some (like Heinz Field) should degrade a lot more than others. Will this be fixed? (It was patched before in the past).
I will agree with all of these except for one...the one where he mentions suction blocking. Seriously, I would WELCOME suction blocking on his game. I have been moaning ever since this game has been released that the run blocking is PATHETIC!

Last edited by DiddyGotGrillz; 09-05-2009 at 11:19 AM.
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Old 09-05-2009, 11:18 AM   #364
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Re: Q&A blog with the dev team

Another question I have....why is it that the QB plays like GOD is their quarterback in the last 5 minutes of the game but not the rest of the game? This feels completely cheap. I was up 21 points in one game with 4 minutes left and the CPU came back and tied it up. It just felt so cheap.

It feels like the entire game is played in the last 2-3 minutes.
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Old 09-05-2009, 11:34 AM   #365
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Re: Madden NFL 10 Q&A Blog with the Dev Team

wow...my eyes are burning after reading thru 20 pages of posts. anyway, most of the issues I have are mentioned already, but it might help just to see whats the most common gripes. I play either coach mode or CPU vs CPU, and was wondering about these issues:

1) lack of sacks, or suction blocking. offensive linemen are all rated 99 as the game stand right now

2) when the Defense does get by the offensive lineman, the QB would throw a pick six before taking the sack... ie B. Urlacher had THREE in one quarter because of this. not 3 ints, 3 pick sixes. they will occasionally throw the ball away, but most of the time, it will be an int.

3) pursuit angles...what more needs to be said. way too many big play TD's on outside runs and screen passes.

4) Broadcast cam....please tell us it's coming on the first patch...!!!
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Old 09-05-2009, 01:04 PM   #366
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by Tweeg
That's quite reasonable actually. The only problem there is the lack of a real IR system and additional players in the free agent pool.
While I agree about the IR system needing to actually be an IR system, almost 2 dozen players out for the year in 5 weeks is not even close to being reasonable. We're not talking injuries that will have them out for most of the season, these are injuries that have knocked out 21 guys for the year at an early mark in the season. Completely unrealistic. There would be congressional investigations into the training and conditioning practices of the NFL.
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Old 09-05-2009, 03:58 PM   #367
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Is there ANY possible chance of having a scrimmage mode INSIDE the franchise league? This is especially helpful when making trades within the league to get acclimated with your new players as they do for example, in real life.

Also, the addition of modifying scores and cutting out any or all CPU teams that are not being used in league play. For example, if we only run with 24 teams, it would be nice to weed out the remaining 8 from the season.

Thanks for your time, Ian.
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Old 09-05-2009, 05:21 PM   #368
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Re: Madden NFL 10 Q&A Blog with the Dev Team

why is man coverage in madden 10 different from man coverage in the nfl. the way man coverage is played in madden 10 is different from the way man coverage is played in the nfl.
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