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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-07-2009, 04:21 AM   #393
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Is the blocking going to be fixed??
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Old 09-07-2009, 07:55 AM   #394
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Re: Madden NFL 10 Q&A Blog with the Dev Team

With the theme "everything you see on sunday" why is it that in ranked games, accelerated clock is ON?

side note:

I've never seen the clock accelerate in my 24 years of watching football on sundays, if you think about it...this is THE most unrealistic part of the ENTIRE game...a clock speeding up, think we'll EVER see that on sunday? ....... think hard.......

(sure there are different options....but this one was FORCED on us, and we don't see it on sundays)
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Old 09-07-2009, 10:35 AM   #395
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by cover3blitz
With the theme "everything you see on sunday" why is it that in ranked games, accelerated clock is ON?

side note:

I've never seen the clock accelerate in my 24 years of watching football on sundays, if you think about it...this is THE most unrealistic part of the ENTIRE game...a clock speeding up, think we'll EVER see that on sunday? ....... think hard.......

(sure there are different options....but this one was FORCED on us, and we don't see it on sundays)
You also dont see players breaking huddle with 30+ seconds left on the play clock, which happens alot without the accelerated clock in Madden. Most teams dont snap the ball until it is within 10 seconds, and alot of times even 5.

I can agree that it shouldnt be forced on anyone, but IMO, Id rather see the accelerated play clock. Some of you take the "If you see it on Sundays..." saying WAY too literally. I see commercials on Sundays....doesnt mean I want to see them in the game.
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Old 09-07-2009, 10:36 AM   #396
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Re: Madden NFL 10 Q&A Blog with the Dev Team

After reading through a few threads regarding the "very slow" game speed, I decided to give it a shot. The threads claim that said game speed yields better gameplay for both human and CPU; blocking animations that are not present at other speeds are seen on "very slow", and the CPU seems to have a better offensive game, namely running. I tested these claims by playing multiple games and found them to be accurate.

Can I/we get some feedback from the devs regarding this? I believe it's a pretty legitimate finding and something that has perhaps was never noticed prior to launch--given the short QA cycle, this is understandible. Thanks!
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Old 09-07-2009, 10:38 AM   #397
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Re: Madden NFL 10 Q&A Blog with the Dev Team

I'm willing to bet most questions that begin with "Why" are going to be ignored. Generally they're unconstructive. I'd try rephrasing... instead of "why aren't the flats covered", rather, "Will the issue of the flats not being covered be addressed in the patch?" might be better. "Why" questions are generally confrontational in this context.

Just trying to improve your chances of getting an answer
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Old 09-07-2009, 10:38 AM   #398
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by cover3blitz
With the theme "everything you see on sunday" why is it that in ranked games, accelerated clock is ON?

side note:

I've never seen the clock accelerate in my 24 years of watching football on sundays, if you think about it...this is THE most unrealistic part of the ENTIRE game...a clock speeding up, think we'll EVER see that on sunday? ....... think hard.......

(sure there are different options....but this one was FORCED on us, and we don't see it on sundays)
what you really don't see on Sundays is the an offense subbing all their players in and out, calling a play, and lining up all in 3 seconds like you can in Madden without the Accelerated Clock turned on. With it on, the game takes a realistic amount of time to sim those things. This is a no brainer.
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Old 09-07-2009, 01:14 PM   #399
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Would you please add individual team Auto Subs, and accurate Coaching Schemes for each team?

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Old 09-08-2009, 05:10 PM   #400
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Re: Madden NFL 10 Q&A Blog with the Dev Team

I kno this issue probally cant be patched but i'm gonna ask anyway...when running routes the offensive players breakdown within the route when cutting...I have yet to see the defenders breakdown...Will this be addressed...Also Raheem Morris's age and weight...He's 32 and skinny...Also can we get the "player of the game" interviewed instead of the QB everytime
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