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NHL 10 News Post

The NHL 10 demo is available for the Xbox 360. Post your impressions here. The PS3 demo will be available next week.

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Game: NHL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 28 - View All
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# 361 Redshirt_EA @ 08/25/09 04:20 AM
What can I say, Luongo was tough.
 
# 362 ComaFaction @ 08/25/09 10:03 AM
I'm becoming slightly concerned with the cpu's offensive AI.

1. They favour the point shot way too much. I'm seeing guys cut out in front of the net, untouched, only to pass it back to the point for a slapshot.

2. They don't shoot off the rush enough. It seems that they are too pass happy in general -- when given a quality scoring chance, they will try and string together a tic-tac-toe play instead of rifling the open shot on net.

This doesn't happen all the time, but it happens a little more often than I'd like to see. Anyone else notice this?

This is playing on Allstar/Normal, btw.
 
# 363 Qb @ 08/25/09 10:32 AM
Quote:
Originally Posted by ComaFaction
I'm becoming slightly concerned with the cpu's offensive AI.

1. They favour the point shot way too much. I'm seeing guys cut out in front of the net, untouched, only to pass it back to the point for a slapshot.

2. They don't shoot off the rush enough. It seems that they are too pass happy in general -- when given a quality scoring chance, they will try and string together a tic-tac-toe play instead of rifling the open shot on net.
In 09, lowering pass speed seemed to make the AI less pass-happy and more likely to shoot or carry the puck. I did this while playing goalie BAP and eventually got to the point where the AI would fire it from the wing on the rush or drive to the net at times. They still wanted to make the pass from the wing to the slot, but it was much better. Also, raising shot power or accuracy a click made them shoot more as well... I think.

Anyways, hopefully when we get a chance to play with sliders we can really make the game play how we want. Most of us seem to be planning on nerfing the AI passing, so maybe that will improve their shot/pass tendencies...
 
# 364 DGuinta1 @ 08/25/09 11:10 AM
Normally played 2K hockey but totally enjoyed NHL 10, the demo. Going to rent both versions from Gamefly and take it from there.
 
# 365 Dean3790 @ 08/25/09 03:30 PM
The passing is really bothering me. I felt that I was VERY good at 09 and I am having slight difficulty with the passing game, even on the default settings. I enjoy it when it comes to how I feel when I have the puck, but to see the CPU pass the puck around 10+ times a possession with perfect accuracy and ridiculous speed, it's very discouraging.
 
# 366 allstar3970 @ 08/25/09 05:54 PM
Quote:
Originally Posted by Dean3790
The passing is really bothering me. I felt that I was VERY good at 09 and I am having slight difficulty with the passing game, even on the default settings. I enjoy it when it comes to how I feel when I have the puck, but to see the CPU pass the puck around 10+ times a possession with perfect accuracy and ridiculous speed, it's very discouraging.
My only issue as well. Im definitely getting better at passing, but the computer can definitely zip it around in amazing fashion (even on pro)
 
# 367 IBYCFOTA @ 08/25/09 09:06 PM
Can somebody explain to me how to shoot loose pucks in front of the net? Most of the time I flat out miss the puck and it can be pretty frustrating when I have a wide open net to shoot at but can't seem to even get a shot off when the puck is right near my stick. Do I have to wait until I get possession? That seems stupid to me as rebounds in real hockey tend to get smacked in - they don't wait until they have full possession and then shoot.

Also there are a few problems with the dump and chase game for me and this applies mostly to BAP where you don't control your teammates. Often times when you dump the puck in your teammates hesitate at the blue line and don't go in on the forecheck leaving the defense to easily regroup and start a breakout making my dump useless.

One way around this I found was to dump it straight ahead behind the net instead of near the sideboards. The only problem was that occasionally when I dump the puck straight ahead from the red line it would sail all the way over the glass on the other side of the rink. At first I thought I was just holding RB too long, but I can't seem to recreate this extremely long flip dump even if I hold RB down for a few seconds. To me it seems completely random which makes it annoying because I have no idea when it's going to happen. I would flip dump it lower but when I do a high flip dump the puck bounces around a lot when it comes back down and it makes it easier to retrieve. If I dump it lower they seem to easily pick it up and I can't effectively forecheck, so I'm forced to do the higher flip dump which occasionally leads to an absurdly powerful flip dump that goes out of play.

Can you comment on any of this Redshirt?
 
# 368 Tedward @ 08/25/09 09:26 PM
Is Marc Andre Fleury the best goalie in NHL 10?
 
# 369 IBYCFOTA @ 08/25/09 09:42 PM
Quote:
Originally Posted by RealmK
Holding down vision control (left trigger) might make it easier to swipe at loose pucks. For forechecking options it may help to change up your strategies with the directional pad, be it 2-1-2 or a full 3-2 set up or increasing your breakout/defensive pressure might help as well. I haven't noticed any issues like you are having but I play on superstar so I'm not sure if the AI reacts slower on the lower levels.
I'm always holding down vision control so that can't be it. As far as the forechecking strategies go it helps a little bit, but the AI can still be questionable when it comes to knowing when to forecheck.
 
# 370 akula @ 08/25/09 11:20 PM
Quote:
Originally Posted by Qb
In 09, lowering pass speed seemed to make the AI less pass-happy and more likely to shoot or carry the puck. I did this while playing goalie BAP and eventually got to the point where the AI would fire it from the wing on the rush or drive to the net at times. They still wanted to make the pass from the wing to the slot, but it was much better. Also, raising shot power or accuracy a click made them shoot more as well... I think.

Anyways, hopefully when we get a chance to play with sliders we can really make the game play how we want. Most of us seem to be planning on nerfing the AI passing, so maybe that will improve their shot/pass tendencies...
and we can lower the AI pass speed without affect our pass speed, correct? because if human pass speed was slower that would really suck.
 
# 371 Donovan @ 08/25/09 11:52 PM
Quote:
Originally Posted by Tedward
Is Marc Andre Fleury the best goalie in NHL 10?
I doubt it, its probably a tie between Brodeur and Luongo.

Luongo is great and all, but with EA Canada being based in Vancouver you get a lot of Luo lovers if you know what I mean...
 
# 372 plaidchuck @ 08/26/09 12:26 AM
Quote:
Originally Posted by Donovan
I doubt it, its probably a tie between Brodeur and Luongo.

Luongo is great and all, but with EA Canada being based in Vancouver you get a lot of Luo lovers if you know what I mean...
Those guys or Nabokov are tops I'd say.. DEFINATELY not Osgood.. somebody suredidn't like him who programmed the game...

However in my dynasty Fleury does well and usually wins the Vezina every year.
 
# 373 sroz39 @ 08/26/09 01:29 AM
Quote:
Originally Posted by infinityBCRT
I don't know how I feel about hardcore mode. The speed of passing should be pressure sensitive, not time sensitive. And I think the pass speed is still a tad too slow. I like the fact that the tape to tape passes are gone but your AI teammates are not smart enough to adapt to a pass thats not going where they want to go. Sometimes they'll turn in a different direction, sometimes they should be able to reach for the puck, or at least try to reach for it and they don't. Other than that its great.

I think they still need to revamp the fundamental skating engine. Its showing its flaws big time. I think the leg kick glitch video out there illustrates how bad it is. Even if they fix that specific glitch the skating in general is still very floaty when doing certain turns.

Is there the ability to do a hook anymore? They need to figure out a way to put that back into the control scheme and make it useful. The problem they've had with hooking and slashing in the past is your player slows down to a halt and he doesn't adjust to where the nearest opponent is unlike a stick lift. I think they tried toning it down because they felt people abused it, but if they do, just balance it out by giving them more penalties!

Boardplay is great although I think holding Y should hold the player against the boards and as soon as you let go of Y it lets go of the player. Also if your back is to the player its very hard to turn around and pin the player because of the way the skating engine works. Perhaps if the skating engine is fixed this won't be an issue but if not maybe hte best thing is for the game to realize that you want to pin the player and turn your player around towards the boards automatically.

Defending in the zone still needs work. I don't know why you can barely skate around while you're poke checking. I think NHL 2k6 or 2K7 had the best feel when you were penalty killing because you could skate around and aim your stick around to block passing lanes very smoothly and the animations looked great. I always felt like Brendan Shanahan when playing on the PK in those games.

Theres no reason they shouldn't copy 2K's faceoff system, it just feels better. The one that EA employs is starting to feel dated.

I think they need to revamp presentation. They should get rid of all of the cutscenes and make everything dynamic. The first year they do it it might not be great but I think it will help make the post-whistle stuff much more fun/realistic. Right now players just stand around. They should be skating to the benches or skating to the next face-off spot and the referees/linesmen (which they need to add too) should be breaking up scrums. It would also be great if you could hit someone after they score a goal or start a fight.

The post whistle stuff as it is right now is a little too dramatic. Players should be shoving each other, not decking each other, and a face wash shouldn't automatically start a fight. Fights are a little too frequent (as are offsetting minors). I don't mind the CPU automatically starting fights with CPU players but when I'm Sidney Crosby and I want to facewash someone, it shouldn't auto start a fight without prompting me to drop the gloves.

As for fighting, its soooo much better this year than any of the previous years. They finally realized that the stupid fight night control scheme they instituted was ******** and now you can just wail away with straight flicks of the stick. But the way fights start is a little dubious (at least once it seemed as though I was fighting Crosby but it ended up being Guerin when he was no where near me). Again it should all be dynamic, it shouldn't cut away to a separate mode and the other players/referee shouldn't disappear. The other players should be in scrums or standing around watching and the officials should be waiting to break things up.

I think all of those changes would make people enjoy the stuff added to this year's edition MUCH more because a lot of the new stuff this year seems like half baked ideas.

As for new stuff next year they should blow out customization and online modes. Anything that can be done offline should be able to be done with multiple offline players and/or online players. They should add teambuilder, custom content sharing, and allow custom sliders for ALL game modes online and offline.
Great first post. Though I don't agree with everything you said, you presented it well.

However, I did bold the part that I completely disagree with. I'm not picking on you in any way, as I've heard this on occasion from other people too. I flat out don't get it. If you've ever been on skates, you know that to make turns with speed, it's going to be more of a "loopier" turn, where you cross your feet over. I think that this game nails the "on-skates" feel. The starting and stopping, the radius of turns at different speeds - all stellar.

If anything, I've found 2k's skating to be very arcadey for a long time, especially when you do any "special moves". It's average at best and can get downright awful. Though we like to think these guys skate a certain speed and with certain amount of agility, make no mistake about it...these guys are lightning quick on their skates. If you've ever watched a game live, two things stand out: the amazing passing ability and the speed of these guys on skates.

I love NHL's skating engine and hope they NEVER change it, at least until we move to new consoles where they can take it even a step further.
 
# 374 Qb @ 08/26/09 01:31 AM
Quote:
Originally Posted by akula
and we can lower the AI pass speed without affect our pass speed, correct? because if human pass speed was slower that would really suck.
Yes, NHL10 has separate human/CPU sliders, so this will be possible.

I am struggling on AS/HC settings, which is a good thing I suppose. Aside from the sucking, of course...
 
# 375 Redshirt_EA @ 08/26/09 05:37 AM
Quote:
Originally Posted by sroz39
Great first post. Though I don't agree with everything you said, you presented it well.

However, I did bold the part that I completely disagree with. I'm not picking on you in any way, as I've heard this on occasion from other people too. I flat out don't get it. If you've ever been on skates, you know that to make turns with speed, it's going to be more of a "loopier" turn, where you cross your feet over. I think that this game nails the "on-skates" feel. The starting and stopping, the radius of turns at different speeds - all stellar.

If anything, I've found 2k's skating to be very arcadey for a long time, especially when you do any "special moves". It's average at best and can get downright awful. Though we like to think these guys skate a certain speed and with certain amount of agility, make no mistake about it...these guys are lightning quick on their skates. If you've ever watched a game live, two things stand out: the amazing passing ability and the speed of these guys on skates.

I love NHL's skating engine and hope they NEVER change it, at least until we move to new consoles where they can take it even a step further.
I think I know what people are talking about when they call it "floaty" -- or at least I hope I do, because otherwise I agree with you, there's a lot that is good about the current system and that I would never want to lose.

I think the skating is great when you maintain speed while doing carving turns etc., or do stop and gos in a straight line, but (outside of this) there are times when the transition animations do not reflect the physics of the player quite properly.
 
# 376 Qb @ 08/26/09 10:49 AM
Quote:
Originally Posted by Redshirt_EA
I think the skating is great when you maintain speed while doing carving turns etc., or do stop and gos in a straight line, but there are times when the transition animations do not reflect the physics of the player quite properly.
I think this about sums it up. FWIW, the skating feels very good if you're using a player with lesser skating ratings. My EASHL character was a PWF with 85ACC/70AGL/82SPD and with 13" blades, the skating was pretty damn accurate. But when you get guys with high skating ratings (hello danglers!), it can get kind of crazy...
 
# 377 Money99 @ 08/26/09 03:53 PM
Finally got this badboy downloaded today and played a handful of games.

I love the board pinning and the new puck physics. I've already seen a lot of weird but realistic goals. And firing it on net is actually worth while as there are many strange things that can happen with a bouncing puck - just like real.

I've been playing with Hardcore settings on AS and SS. I'm getting better at it, but if there's one complaint regarding the HC controls is that the passing shouldn't be that slow. I shouldn't have to load up a hard pass. Hopefully we can use sliders and settings to keep HC controls while filtering out some things I don't like.

The goalies have been greatly improved which is awesome. I now feel I can beat the goalie from in close if I have time and space, and a good shooter with the puck.
There also seems to be a larger difference between the stars and lesser players. Malkin can be a beast as is Crosby.
I also love how it's actually tough to get through the neutral zone.

EA did a great job in improving a lot of what was wrong with NHL09.
The one thing that's still up for debate is the CPU's 100% accurate passing. It's still way too tape-to-tape. But like so many have mentioned I'm hoping sliders will help this as well.
One last thing that the jury is still out on is the CPU's ability to always take control of a loose puck or weird bounce. As you move up from Pro to Superstar it seems that the puck follows the CPU around a lot more than on lower levels. Again, this might be my imagination and I don't want to pass judgement until I've had more time with the game, but in the last few games I noticed this trend a lot more.

The post whistle scrums were fun for a little while, but after the first 3 games I stopped partaking. I got tired of watching Datsyuk and Lidstrom chuck knuckles. I'd probably enjoy the fighting aspect a lot more if real fighters actually fought.
I know once I start Be a GM mode with a Fantasy draft, everytime I have a 3rd or 4th line against the top line I'm going to do my best to draw a star into a fight with a scrub.

Anyway, despite some of my gripes, they're minor at this point.
I'm really liking what I'm seeing and playing and I can't wait for the full version.
 
# 378 phillyfan23 @ 08/26/09 05:01 PM
^^^

great impressions Hank......

agree with most things you said except the loose puck issue. I think it's pretty much 50-50 to me. maybe I am wrong.

the thing that's huge for this game is the cpu passing. If this thing can be fixed via sliders, this game will be "MONEY" (pun intended) .....but if it's basically like the demo, I feel the offline portion of the game is wasted. Such a shame because the rest of the gameplay is soo tight.

Just imagine you're playing as the Redwings ( supremely good passing team) against the lightning. Playing on hardcore SS you see your team doing well making 70 percent pass connect but then your opponent , a much less talented team connect 88 percent. It will bother me greatly.

Also Zetterberg/Crosby will pass the exact same way as Donald Brashear....

My gut feeling is that this is unfixable via sliders, I REALLY hope I'm dead wrong, but if that's the case, what a shame. Maybe a patch could fix it.
 
# 379 Percyswan @ 08/26/09 05:24 PM
One thing about the AI really bothers me and that is how they often seem to just let you skate over their blueline without any pressure. It would really make the dump and chase game really shine if the AI forced it on you at certain times. It would be better if your skilled top line players could deke through guys at the neutral zone or skate through the holes easier without losing the puck, while 3rd or 4th liners usually have to dump the puck in to the corners and chase it to generate scoring chances.

On the positive side I am really enjoying playing BE A PRO on Superstar/Normal as an offensive defencmen. It is really fun trying to generate scoring chances with some nice passes and well timed point shots. With the new passing engine making the breakout passes is also a bit of a challenge sometimes. Playing defence though is tough, Obsuit (sp?) is really tough to defend.
 
# 380 Flyermania @ 08/26/09 06:05 PM
Quote:
Originally Posted by Percyswan
One thing about the AI really bothers me and that is how they often seem to just let you skate over their blueline without any pressure.
I haven't gotten the demo yet (PS3)...what skill level are you playing on? Or don't you have a choice on the demo?
 


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