Hey you're the same dude posting in the teamxbox forums posting things like "FU EA". If you don't like the game and aren't interested in it thats cool but you don't have to try to convince everyone else not to buy it.
I'm not convincing anyone to do anything, I just said "read the article".
I don't mind the hockey shop stuff as well. I hated the fact that I couldn't build up my be a pro guy offline and then take him online with his attributes. I didn't like the fact that online my guy was slow and couldn't shoot etc. because I didn't have hours of time to spend playing online to build him up.
OK, I'm clearly missing something obvious here but how do you dump the puck into the zone? The CPU does it against me all the time but I can't figure it out for the life of me. Of course, my hockey IQ is pretty low, so that probably doesn't help
In another note, I will say that I'm enjoying the demo a lot more now than I was previously. I've come to the conclusion that Hardcore mode is not for me. It's great that it's there for you guys that are really good at the game, but Casual/Normal is a perfect setup for me on All-Star difficulty.
I could be crazy but the PS3 demo seems a bit different than the 360 one in terms of gameplay tuning. I'm not seeing nearly as many penalties called in post-whistle scrums but maybe I'm just getting lucky..
I'm glad the BAP mode AI is improved all around this year. I probably won't spend a lot of time with it but it feels better than 09 already - I'm not scoring on every shot I take and the rest of the team seems to play a game that more resembles hockey.
Other than that I'm definitely preferring the PS controller's sticks for skating and shooting. Also charging up those passes in hardcore mode is a bit easier since the R2 button doesn't seem as cumbersome as the trigger on 360. Those are all personal preference though of course .
I like the game but i can't stand the glue board pinning. I was clearly past a defender and he suddenly board pins me and i get stuck. Otherwise the game is solid.
Great first post. Though I don't agree with everything you said, you presented it well.
However, I did bold the part that I completely disagree with. I'm not picking on you in any way, as I've heard this on occasion from other people too. I flat out don't get it. If you've ever been on skates, you know that to make turns with speed, it's going to be more of a "loopier" turn, where you cross your feet over. I think that this game nails the "on-skates" feel. The starting and stopping, the radius of turns at different speeds - all stellar.
If anything, I've found 2k's skating to be very arcadey for a long time, especially when you do any "special moves". It's average at best and can get downright awful. Though we like to think these guys skate a certain speed and with certain amount of agility, make no mistake about it...these guys are lightning quick on their skates. If you've ever watched a game live, two things stand out: the amazing passing ability and the speed of these guys on skates.
I love NHL's skating engine and hope they NEVER change it, at least until we move to new consoles where they can take it even a step further.
youtube.com/watch?v=wyZReq80TJQ
See how the player is moving in physically impossible directions (especially noticeable from 0:20-0:25)? Thats the flaw in the skating engine I'm talking about. Its very noticeable with the leg kick but even without it you can see players moving in awkward directions which are either impossible in real life or don't match up with the animation. Players who are still start sliding across the ice before they even take a stride sometimes.
I don't like the Hockey Shop at all, this along with NCAA and Madden accelerators should be thrown in the trash. We pay enough for the game and shouldn't be charged for such things as a +9 ratings for created players - what a waste of money.
It's a result of the total lack of player momentum, something a number of us have been pointing out for some time. It's why players appear to be skittering along on top of the ice like waterbugs. There's no weight to the players or any sense they're digging their skates into the ice surface. They're practically teleporting.
The most telling animation IMO was the backwards "slide" that #10 took in front of his own goal, just before he started up-ice. That move defies physics and simply shouldn't be possible to pull off, yet it's commonplace for all players.
Totally agree, hope the developers read your words, because IMO to make this game a simulation players have to skate with a sense of weight.
See how the player is moving in physically impossible directions (especially noticeable from 0:20-0:25)? Thats the flaw in the skating engine I'm talking about. Its very noticeable with the leg kick but even without it you can see players moving in awkward directions which are either impossible in real life or don't match up with the animation. Players who are still start sliding across the ice before they even take a stride sometimes.
The one leg glitch is not a good example of the skating engine's flaws, other than the fact that the animations sometimes get in the way of the actual movement. It's why it's a glitch. Do they need to tighten it up with some more animations so the game can better convey what you're trying to do with the controller? Absolutely! But between the two games, I much rather prefer this skating engine over 2K's. They both have some flaws, but for me, I think NHL's is better running away.
This is especially true when you turn the game speed down a bit and the player acceleration. Like some have mentioned, this game's engine truly shines when you're using one of the slower guys. What they need to work on is making the fast, agile guys, feel just a little more natural. I think the engine is silky smooth otherwise.