Not trying to offend you man, but you seem hell bent on not liking the game. Just get it over with an pre-order NHL2k10 (if you haven't already.)
Listen, and not to offend you man, but this is for opinions right? Littman and the EA crew really pushed the whole "sim" thing, so I want to know what's going on, maybe I'm missing something or doing something wrong. Don't accuse me of being a 2k fan boy when I've never purchased any of their games. On allstar, the game seems more balanced as far as cpu vs user, but I'm seem to be able to wheel around way too much and way too easily. On Superstar, it's seems my cpu teammates are lacking some focus or something, just wanna know if anybody else had a similar experience. Maybe I've passed video games by and they're too simple for me, idk. What I know is, I've gotten a lot of answers off these boards in the past, so please try not to shut someone down or read their post more negatively than it is, because you don't share the same opinion, K?
As much as this game lacks in the presentation dept (for me) I'm having a hard time putting it down. I really love how my CPU teammates defend my teams end of the ice. I'm seeing a lot more of the "little things" that I haven't come to expect from EA hockey. I still suck at the skill stick for scoring, but I'm having fun trying.
Listen, and not to offend you man, but this is for opinions right? Littman and the EA crew really pushed the whole "sim" thing, so I want to know what's going on,
Sorry, I thought you were gonna go into an anti NHL tirade, my bad.
Post-whistle scrums seem pretty useless and unrealistic. It's almost random who gets a penalty. I've had a few instances where I'll poke check the goalie to get the other team to start hitting me, and skate away hoping to draw the penalty, only to find out my player got a 'roughing call'. On the replay my 'roughing' penalty is shown to be me getting cross checked in the back 5 times as I skate in the opposite direction.
From a realism standpoint, having all 10 players on the ice start cross checking each other looks ridiculous. It's almost impossible to shove an opposing player without getting the other 8 players on the ice involved. I was hoping post-whistle action would lead to gatherings around the net, not 5 separate fights. Also, I can't seem to 'facewash' someone without starting a fight every single time. Maybe someone knows how to do this...
I'll probably turn this feature off in the full version, which I'll be buying because overall the game is maybe the best hockey game yet, despite this criticism.
Also, I know this has been said by others but I have to reiterate it; the decision to use 'Y' as the 'initiate fight' button as well as the 'board pin' button was poor. If you want to pin someone up against the boards but accidentally release Y too soon you start a fight/get a penalty, almost every time. Maybe instead 'initiate fight' could be mapped to the 'back' button.
Also, I know this has been said by others but I have to reiterate it; the decision to use 'Y' as the 'initiate fight' button as well as the 'board pin' button was poor. If you want to pin someone up against the boards but accidentally release Y too soon you start a fight/get a penalty, almost every time. Maybe instead 'initiate fight' could be mapped to the 'back' button.
As much as this game lacks in the presentation dept (for me) I'm having a hard time putting it down. I really love how my CPU teammates defend my teams end of the ice. I'm seeing a lot more of the "little things" that I haven't come to expect from EA hockey. I still suck at the skill stick for scoring, but I'm having fun trying.
There you go.. I liked some things from NHL 09 last year and some things from 2k9.. it's ok.. really.
If you are having trouble with the skill stick here are a few pointers.
1. Don't deke too much...it slows you down, but use a combination of regular striding with the puck and stuttered dekes. Be shifty and fast. That is what will beat defensemen and suprise goaltenders.
2. On breakaways or simple moves with speed are the way to go.
Again.. great job EA! My level last year was a mix of PRO and AS.. this year, AS seems perfect for me.
This was/is me too MizzouRah.
I was either bouncing back and forth from Pro to AS...or trying to find some sort of middle ground.
But this year with '10', I too think AS maybe the level I'll hopefully stick with. All-Star is actually a bit too difficult for me. But I prefer the gameplay on AS vs Pro. Thankfully EA brought back the human/cpu sliders for this year. So with just a few minor tweaks, I should be good to go.
If you are having trouble with the skill stick here are a few pointers.
1. Don't deke too much...it slows you down, but use a combination of regular striding with the puck and stuttered dekes. Be shifty and fast. That is what will beat defensemen and suprise goaltenders.
2. On breakaways or simple moves with speed are the way to go.
Also, I know this has been said by others but I have to reiterate it; the decision to use 'Y' as the 'initiate fight' button as well as the 'board pin' button was poor. If you want to pin someone up against the boards but accidentally release Y too soon you start a fight/get a penalty, almost every time. Maybe instead 'initiate fight' could be mapped to the 'back' button.
Bah, I'll just turn off fighting...not a big deal for me..
So does this version allow you to use an alternate configuration besides the shot stick? I wanted to get last years version but the config's not using the shot stick were missing buttons and features (lame). I know people will say that the shot stick is awesome, but I generally dislike any forced use of the right analog stick where it isn't really necessary (i.e. Halo I expect to use it, sports games I'd rather not). 16 years of playing hockey with the same buttons, I've gotten pretty used to them, lol.
I think AI is probably the most important thing in a simulation hockey video game. What are your impressions of the NHL 10 AI based on the demos?
Here are some of mine:
Things I liked:
Players will play a dump and chase game at appropriate times (usually).
Players will bat pucks into the net, redirect them into the net or catch pucks out of the air.
In BE A PRO your linemates will get open, keep moving and can actually make some good plays on their own.
In BE A PRO opponanent AI is much tougher to play against, they won't let you take over the game and they will apply good pressure in the offensive zone.
Goaltenders are much smarter and can make some brillant saves but also allow more rebounds which is great.
AI players will more often be in the right position to get rebounds and will also clear away rebounds in the defensive zone.
Defencemen and goaltenders will block many cross-crease passes.
Things I disliked:
AI will slow down to recieve passes and usually turn the puck over because they have no speed.
Golatenders still seem to flop around a little too much.
Not enough screening plays and tip ins from the AI.
Picture perfect passes from the AI on the enemy team not enough turnovers or bad passes.
AI doesn't start scrums after the whistle (they should when they are behind, you hit them hard in the previous game or all game or series long, they are your rivals, you are in the playoffs, they are an enforcer or tough guy and sometimes for no reason at all.
Same goes for fighting AI players should fight each other sometimes.
-Teammate AI on defense. This +++++. I finally feel comfortable playing my position and letting the CPU handle theirs. I've only ever seen that in one hockey game... and it wasn't an EA game.
Things I like:
-Teammate AI on offense. It is far from perfect, but I have no major complaints either.
Things that still worry me:
-CPU defensive aggressiveness. They seem to spend 100% of their time trying to block out all of your passing options... they just forget about the puck carrier! If you have a very skilled player with the puck, you can "hot-dog" it through the D pretty easily. I still never, ever feel the need to dump the puck. The blueline is easily obtained as long as you don't force it. At least in the demo with a Malkin or a Datsyuk you can slice through defenses pretty easily, seemingly too easily.
-The CPU is far too easy to lure into penalties with the new after the whistle scrums.