I've seen Kerosene say before the AI turns faster than the player can and thats just not true, because there's been times in 09 where I've just been on and manage to pull the same quick stops and turns that the AI is capable of.
This has nothing to do with catch-up logic, the CPU can out-turn you anytime. It is still noticeable in the 10 demo, but not as bad as 09.
You can see it every time the play switches direction. I'll post video proof from 09 so maybe you'll stop arguing with me (I doubt it)
I was LAMBASTED for bashing 09 and saying how I expect 10 to be glitchy, like NHL games usually are (09 was by far the worst in terms of glitches, though). Now, 24 hours after the demo is released, they're starting to surface, the potential game ruiners.
There's no way I'm buying NHL 10 on release day, not with this kind of garbage. If they are patched, and the game is cleaned up big time of glitches, I'll buy it. Other than that, I'm passing this year. I'm not buying the game, and letting it sit for 5 months until stuff is patched like I had to do with 09, and even still there are at least 3 glitch goals that work 100% of the time.
Especially with games like Arkham Asylum and Uncharted 2 coming out soon, and Madden being pretty good. The NHL team needs to step up their game, big time. I like the feel of the demo, and for the first time the CPU actually plays an interesting, somewhat creative style, with toe drags and dekes and stuff, instead of the boring old mundane "skate to the corner, spin around, one time it out front" style they used to play despite the tools for creativity being there. But this crap ruins online, and the only people who don't have a problem with it are the ones who utilize the cheese, and ruin online for the rest of us.
I think the game can be great if the glitches are removed, but if not, it's really a one step forwards two steps backwards kind of situation. Reasons like this are why MLB The Show reigns supreme over NHL, you just don't see that kind of stuff in The Show.
There's another video too, I don't feel like going back to it though, and the wraparound glitch is still very much there, the guy did it 3 out of 3 times, and he says the goalline wrister is still there, too.
Is anyone else feeling some lag and framerate issues? Hoepfully only the demo. I think they should have added another game, or added more customization for your BAP, I mean this is 730 MB, c'mon! Most demos are 1 GB!
I was LAMBASTED for bashing 09 and saying how I expect 10 to be glitchy, like NHL games usually are (09 was by far the worst in terms of glitches, though). Now, 24 hours after the demo is released, they're starting to surface, the potential game ruiners.
There's no way I'm buying NHL 10 on release day, not with this kind of garbage. If they are patched, and the game is cleaned up big time of glitches, I'll buy it. Other than that, I'm passing this year. I'm not buying the game, and letting it sit for 5 months until stuff is patched like I had to do with 09, and even still there are at least 3 glitch goals that work 100% of the time.
Especially with games like Arkham Asylum and Uncharted 2 coming out soon, and Madden being pretty good. The NHL team needs to step up their game, big time. I like the feel of the demo, and for the first time the CPU actually plays an interesting, somewhat creative style, with toe drags and dekes and stuff, instead of the boring old mundane "skate to the corner, spin around, one time it out front" style they used to play despite the tools for creativity being there. But this crap ruins online, and the only people who don't have a problem with it are the ones who utilize the cheese, and ruin online for the rest of us.
I think the game can be great if the glitches are removed, but if not, it's really a one step forwards two steps backwards kind of situation. Reasons like this are why MLB The Show reigns supreme over NHL, you just don't see that kind of stuff in The Show.
There's another video too, I don't feel like going back to it though, and the wraparound glitch is still very much there, the guy did it 3 out of 3 times, and he says the goalline wrister is still there, too.
I'm cookoo for Cocoa Puffs!!!!
Dude this game is going to be well worth it just for the off line GM mode. Remember that this is just the demo. Rent the game when it comes out and if you still see all the garbage then don't buy it. If you still have 09 play that because all the glitchers will be playing 10.
Kubina (77) is able to fall, then turn, and still stay with one of the fastest skaters in the NHL.
The online video is choppy and too low quality, but still you can see that Kubina should be dead in the water, yet can stay with Max even though he already has momentum going the other way.
Of course, Baa7 and myself just make this stuff up
It took you 3 strides to blow past him. A whole 3 with the AI skating all out at least looking at the animations in that clip. Bad example Kerosene.
Wow... just wow.
It takes me until I'm over the blueline to get true separation. Max is striding forward as Kubina is falling while facing the WRONG WAY. Yet he's able to recover and turn and keep pace with Max for a few strides.
Max still blows past him eventually, but if this were two equal players, the CPU has a good advantage being able to turn faster.
Also, I asked it before but maybe it was too soon for the question:
Is comeback AI or comeback logic still in the game in the last 5 minutes? Anyone?
It never was (at least in the last 3 years), so I don't know what to say. The make the same strategy adjustments that human players can make, they don't cheat to come back. Those were tuned a bit, maybe it'll help what you were perceiving as comeback logic.
It takes me until I'm over the blueline to get true separation. Max is striding forward as Kubina is falling while facing the WRONG WAY. Yet he's able to recover and turn and keep pace with Max for a few strides.
Max still blows past him eventually, but if this were two equal players, the CPU has a good advantage being able to turn faster.
On superstar they do have a skating advantage. You can turn it off in NHL10, and it is much smaller to begin with.
He was already in the process of getting up and skating back before you were even near the blue line in the first place. But you're going to believe what you want at any rate so its a fairly moot debate in the first place.
We were even at the moment he gets back to his feet. The difference: he just fell and is still facing 180 degrees the wrong way. While I have one of the fastest skaters in the NHL with 3 strides already.
Simple physics should back me up.
The online video looks kind of lousy. Watching it on HDTV shows it more clearly.
Well theres your answer and I'll admit I'm wrong. Still I really don't notice it myself but aparently its there.
Honestly, I don't understand why I am one of the few to see these things. Sometimes I honestly wish I didn't.
Maybe just playing as Buffalo last year and having Max might make things like this stand out more. A d-man caught flat-footed against Max should be toast in real life.
Every sports game out there typically uses top speed cheats, and NHL does not. I give them a lot of credit for that.
With NHL10 I am going to try and play and have fun and not worry about looking for each of the puppet-master's strings. So far I'm really impressed with the demo, especially hardcore mode. They've taken out a lot of cheese and added in good and bad bounces, which is very realistic.
So what is everyones experience with getting drafted? I played two be a pro games one as a sniper right winger, and one as a offensive defenceman. As the sniper I had an assist and EN goal. I had A- for stats and position and I think a C for team play and I was drafted 11th by the Predators. ANybody know what goes into Team Play? I passed the puck enough and played D without any penalties so I dunno why such a low score.
As the Offensive D I had a +1 and actually had the game winning goal in overtime. I had A's in stats and position and a D in team play(I had a fight near the end of the period, and I guess that could justify a D maybe) The weird part is I was drafted 15th by the BOSTON BRUINS. I was like Huh??? (Bruins were 25th pick this year and 15th was the Ducks)
So anybody else notice anything weird like that? Are forwards usually picked higher than D in your experience?
Yeah I'm not really comlpaining about my draft position but it was weird being drafted so early by Boston though... does the game trade up for picks in the demo sometimes??
And I wonder what the ramifications would be having a full game... say if you would get a hat trick as a sniper, is that like automatic 1st overall everytime? It's well deserved from the gamers point of view but kind of unrealistic short changing the rest of the players. But I guess that's where the grading system comes in. I suppose it comes down to who plays best overall based on their style and position.
honestly, knowing most people DONT play very realistic hockey, I'm sure you guys would have a lot easier time holding onto leads if you went into a defensive state of mind in the last 5 minutes of the third period, regardless of the lead you hold.
Gain the redline, dump the puck...only attack on good chances.
honestly, knowing most people DONT play very realistic hockey, I'm sure you guys would have a lot easier time holding onto leads if you went into a defensive state of mind in the last 5 minutes of the third period, regardless of the lead you hold.
Uhhh... no.
It has nothing to do with the last 5 minutes of the game or what attack style the CPU uses. If you go up 3-0 in the 1st period, the CPU shots are going to start miraculously finding the net.
There is no comeback code. There is no comeback code. There is no comeback code.
How many times does this have to be said? There is in fact ZERO comeback code. The only sort of comeback code is computer AI changing its forecheck, breakout, defensive pressure and offense/defense strategies.
If you're collapsing and protecting the net they take perimeter shots. If you're playing tight point they'll try and find their way into the slot. If you're a player who plays one single strategy the whole game they'll most likely start scoring in the third once they ramp up their pressure and counter your strategies. I have no problem if I pay attention to their adjustments. If you blindly collapse and protect the net all game their going to continually take easy shots from the perimeter and score on screens/deflections.
It's called smart hockey, not comeback code. You think EA tell us CPU has a flat out skating ADVANTAGE in Superstar but lie to us about a comeback code?
[quote=Ovie;2040066792]There is no comeback code. /quote]
I'm fairly new to the NHL series. But I tend to agree with you Ovie.
In my experience...I really haven't noticed an obvious comeback mode in NHL. I use the word "obvious", because thats what I believe for years I've seen in Madden/NCAA.
When I've had late leads, say in the last 5 minutes or so, most times I've been able to hang on for the win. I'd honesty say...I can't really remember a time I felt cheated in the late going. Which for me, has lead to a very satisfying gaming experience with the NHL game.