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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 761 KyGamerLT @ 06/20/09 11:47 PM
Okay I here a lot about no pass rush or pocket being in this game. Well I was playing around with the demo on D, This is what I did to get the pocket and pass rush to work everytime! when you're doing defensive assignments Hold LT and you can pick run(right,Left,Middle) and pass! when you do this it really ups the pass rushing. It is like it tells the computer to pin there ears back and go. Try it out.
 
# 762 JAYMO76 @ 06/21/09 12:06 AM
I have held off responding to this thread for as long as I could but I think it's time to say a few things. Put me in the minority but I PREFER THE DEMO OVER THE 09 VERSION! Yes, I admit it, I enjoy the game very much and here is why.

Well done:
The band
Game planning
better stat overlays
L2 Defense philosophy (what's it called again???)
mix and match uniforms
penalty frequency
injury frequency
new injury system
bowl endzone art
cpu QB deep throws
player lock (I love it!)
the new camera angle
field goal nets

Yes, the pass rush for the gamer is terrible (but cpu pass rush is very strong). I am still choked about no FORMATION SUBS, NO REFS, AND NO EDITABLE PLAYBOOKS but overall I am really enjoying playing the demo. Originally I said I would not buy the demo without formation subs... I may change my mind if the rosters and cpu pass rush get fixed.
 
# 763 Wasted Penguins @ 06/21/09 12:09 AM
Quote:
Originally Posted by JAYMO76
I have held off responding to this thread for as long as I could but I think it's time to say a few things. Put me in the minority but I PREFER THE DEMO OVER THE 09 VERSION! Yes, I admit it, I enjoy the game very much and here is why.

Well done:
The band
Game planning
better stat overlays
L2 Defense philosophy (what's it called again???)
mix and match uniforms
penalty frequency
injury frequency
new injury system
bowl endzone art
cpu QB deep throws
player lock (I love it!)
the new camera angle
field goal nets

Yes, the pass rush for the gamer is terrible (but cpu pass rush is very strong). I am still choked about no FORMATION SUBS, NO REFS, AND NO EDITABLE PLAYBOOKS but overall I am really enjoying playing the demo. Originally I said I would not buy the demo without formation subs... I may change my mind if the rosters and cpu pass rush get fixed.
+1!!!!!!!!!!!
 
# 764 mmorg @ 06/21/09 01:10 AM
Quote:
Originally Posted by steelers1
Wow this video has it all... the run and chuck, the 10 yard dropback from the gun, throwing deep back across the QBs body perfectly accurate, not to mention the rocket catches... but my favorite is at 2:10, when he initially runs right with no problem 15 yards behind the LOS, chucks it effortlessly 50 yards downfield to the left across his body into double coverage and rocket catches it for a 1st and goal. Good to see this stuff is back.
I can guarantee you that this isn't on Heisman and probably not on All-American. The first thing I did when I downloaded the demo is try all of that on the Heisman and I couldn't be regularly successful with those tactics. On the RC's the "wrap swat" was very effective and the DE's never let me drop back more than 10-15 yards. One time with Tebow I was able to drop back about 25 yards, but I was quickly sacked when I tried to get outside the Tackles.
 
# 765 ndboy17 @ 06/21/09 01:37 AM
I played the demo again and still can't see why people hate it so much. It's a solid video game. The new animations are pretty sweet and make every play seem original.
 
# 766 NinerFan1983 @ 06/21/09 01:38 AM
I played one game on the demo on Heisman as Florida.

I noticed an awful lot of 15 yard facemask penalties every time I went to tackle an OU ball carrier or receiver.

Did anyone else get a lot of these?
 
# 767 mmorg @ 06/21/09 01:44 AM
Quote:
Originally Posted by NinerFan1983
I played one game on the demo on Heisman as Florida.

I noticed an awful lot of 15 yard facemask penalties every time I went to tackle an OU ball carrier or receiver.

Did anyone else get a lot of these?
Did you set your defense to be really aggressive? I play my defense conservative always and rarely get penalties.
 
# 768 BoomerSooner11 @ 06/21/09 01:50 AM
Quote:
Originally Posted by stoncold32
I didn't like them, it doesnt zoom in enough. I also think the game catches too many of the over the shoulder catches, uses that animation too much.
In the 2nd half, every catch the CPU made was an over shoulder catch it was ridiculous..doesn't matter I'll still get it..just I found alot of annoying details in this demo.
 
# 769 NinerFan1983 @ 06/21/09 02:04 AM
Quote:
Originally Posted by mmorg
Did you set your defense to be really aggressive? I play my defense conservative always and rarely get penalties.
Yeah, I did set it to aggressive.

I just didn't realize that aggressive playcalling would come with an assload of penalties.
 
# 770 mmorg @ 06/21/09 02:13 AM
Quote:
Originally Posted by NinerFan1983
Yeah, I did set it to aggressive.

I just didn't realize that aggressive playcalling would come with an assload of penalties.
Yes. Penalties and big plays. The big plays can be offensive or defensive.
 
# 771 Vols Qb @ 06/21/09 02:15 AM
i love the demo!
ill be there at midnight!
 
# 772 ActLikeYouCrow @ 06/21/09 04:13 AM
i wish the cpu was a little more inaccurate on the over the shoulder deep passes, hopefully thats due to the heisman quarterbacks being that good and there will be a dropoff with any qb other qb other than mccoy
 
# 773 Markus2 @ 06/21/09 05:16 AM
I have a question, will they have substitutions on this years game? Where u can substitute certain players for certain situations. They had it a few years ago, but its been gone since.
 
# 774 mmorg @ 06/21/09 05:40 AM
Quote:
Originally Posted by Markus2
I have a question, will they have substitutions on this years game? Where u can substitute certain players for certain situations. They had it a few years ago, but its been gone since.
Formation Subs are not in the game, though we have been asking for these since the first Next-Gen title.
 
# 775 mistershadez @ 06/21/09 07:55 AM
Quote:
Originally Posted by steelers1
Wow this video has it all... the run and chuck, the 10 yard dropback from the gun, throwing deep back across the QBs body perfectly accurate, not to mention the rocket catches... but my favorite is at 2:10, when he initially runs right with no problem 15 yards behind the LOS, chucks it effortlessly 50 yards downfield to the left across his body into double coverage and rocket catches it for a 1st and goal. Good to see this stuff is back.
And I bet u one night with my girl that video is on Varsity. Try that crap on AA or Heisman and watch what happens.
 
# 776 bdseed316 @ 06/21/09 11:02 AM
Is there going to be a slider for QB throwing power? The QB's in the demo seem to zip the ball too fast across the screen, even if I just tap the button.
 
# 777 nightcreeper @ 06/21/09 11:06 AM
downloading as we speak.....
 
# 778 jdrhammer @ 06/21/09 11:36 AM
Not sure it's a glitch, likely poor programming, but my QB threw an INT to the middle LB who was rushing me and I was throwing a deep post. The LB caught it at his numbers. No way the ball doesn't come out higher than this.
 
# 779 michigan21 @ 06/21/09 11:38 AM
Quote:
Originally Posted by thesteamontheboat
This game is just like I predicted it to be around March when I said the weekly updates were weak and after playing the demo I realized this game could have killed if it wasnt so fast paced. They should have slowed it down like the madden team did.

There are killer new animations that make the gameplay look better but the speed takes away from the beauty of the animations.

The no presentation is killing me the game that needed it the most didnt get nothing no refs, no chain gain, and even no coaches on the sideline not even a fake coach???

The only thing that tells you this is 10 instead of 09 is....

Well the rosters changed, there is a net, and after the play the players celebrate closer to the camera but the exact same celebrations didnt add a one that was different.

Overall this game will be a good enough buy if they celebrate after wins and loses and for God sakes a national championship celebration. If this dont make it in there is really no need to buy this just rent for the draft classes thats if you dont want to use the cool draft classes madden has created.

Really the game has made some changes but it really isnt enough to get truly excited about its truly the same game with a few new animations(which are great).
I think the more I play the demo, I can see good things underneath. Its almost like a great looking girl who has bad B.O, no matter how much you look at her beauty, you cant get past her stench. Its always there hovering. If EA could have added at least some semblance of presentation, this game could be a really good game to justify 60 bucks. But in reality, it only worth 40.
 
# 780 LucianoJJ @ 06/21/09 11:53 AM
I agree with the previous posts talking about tackling animations, the "skycam" view pre-snap, run animations, colors looking washed out, mediocre presentations, etc etc etc. Demos aren't the finished product. Hopefully by mid-July some of this stuff will be better and we will be satisfied. I thought the demo was ok, but I am not going to obsess over it.
 


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