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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 821 J-Unit40 @ 06/21/09 11:37 PM
Anyone notice that the controller responsiveness is much better playing on All-American than on Heisman?

I think the button/R-Stick responsiveness while playing on AA is much better than Heisman. After playing about 15-17 games on Heisman and 5 or 6 on AA, I really feel that Heisman has more of a stiff feel to it. Maybe the difficulty won't let you pull off or chain together moves as quickly or whatever, but that's what I am seeing.

FYI - I am on PS3.

I absolutely love the demo though.
 
# 822 khaled @ 06/22/09 12:06 AM
I'm liking the demo..
I found a glitch though, I hope its fixed. When you return a kick-off (it was on AA & varsity) the other team celebrates and cheerleaders get happy.
 
# 823 JAYMO76 @ 06/22/09 12:13 AM
Quote:
Originally Posted by J-Unit40
Anyone notice that the controller responsiveness is much better playing on All-American than on Heisman?

I think the button/R-Stick responsiveness while playing on AA is much better than Heisman. After playing about 15-17 games on Heisman and 5 or 6 on AA, I really feel that Heisman has more of a stiff feel to it. Maybe the difficulty won't let you pull off or chain together moves as quickly or whatever, but that's what I am seeing.

FYI - I am on PS3.

I absolutely love the demo though.
I don't really play Heisman but I agree it does play more stiff (PS3).
 
# 824 cowboy_kmoney @ 06/22/09 12:35 AM
Quote:
Originally Posted by JerseySuave4
you must have crappy internet connection. I cant help ya since i have a PS3 and the demo loaded for me in about 30-45 mins or so. And that's with a 33% connect rate.
Man I have suddenlink high speed internet, DAMN It must not be to high speed. Anyway I went trough the stages of downloading and after that I left it alone, And hooked my net back up to my computer. It will still b downloading right?
 
# 825 prototype561 @ 06/22/09 01:01 AM
has anyone figured out how to play pass defense, geesh? I mean if robo qb was bad last year, its horrible this year. I have been alternating between the teams and i cant seem to get any pressure on the qb or play pass defense. I know florida probably has the best defense on the game but i cant stop bradford for nothing. Every game its 16-17 for 200-300 yds and its just 2 min quarters. I kinda miss the super dbs and lbs b/c there coverage sucks now. If u r not standing completely on top of the guy he will catch it. Last year the cpu never threw it deep, they just threw short passes which was hard enough to stop but now they can complete the long pass with ease as well as the short passes. Maybe its b/c both qbs are highly rated but these guys are lighting it up. When u do get some pressure(rarely) the qb just dumps it off to a short route. HELP?(playing on heisman)
 
# 826 mmorg @ 06/22/09 02:02 AM
Quote:
Originally Posted by cowboy_kmoney
Man I have suddenlink high speed internet, DAMN It must not be to high speed. Anyway I went trough the stages of downloading and after that I left it alone, And hooked my net back up to my computer. It will still b downloading right?
If you unplugged the cord from your console like it sounds like you did then you won't be downloading. That cord is your link to the internet.
 
# 827 NoLittleBabies @ 06/22/09 04:02 AM
I've been trying to get into the demo, but it just isn't fun. I'm tired of EA's arcade-ish crap. The NCAA team clearly has no unified vision for where they want this series to go, and as a result we get a giant melting pot of gimmicky features, strange ideas and minor gameplay modifications (several good, several bad). The current team clearly has very little interest in creating a realistic football sim, or relatively simple things like player momentum, pass speed, blocking schemes would all be EXCELLENT this far into the current gen. And yet they are all complete crap. They have either been ignored or intentionally kept in their current state as a way to separate NCAA from Madden and attract a certain type of customer (hint: not the OS crowd).

There are the super optimists who will take this game and find all the positives they can, and have plenty of fun with it. That's fine. With the right attitude and imagination, a pile of ardvark **** can be fun to play with. But the realists should see clear as day by this point that the NCAA team is not only failing to bring us a more realistic college football game, but they seem to have very little interest in even trying to. And this far into the series, that's pretty sad.
 
# 828 CarryTheWeight @ 06/22/09 04:33 AM
After playing a few games of the demo I'm going to have to say that I prefer the gameplay and animations (ESPECIALLY the latter) of 10 to 09. Running is still robotic but many of the new tackling and bobbling animations more than make up for it. IMO, the CPU, at least from what I've seen, doesn't make the boneheaded decisions it made on both sides of the ball last year (I haven't seen a HB run out of bounds on his lonesome or defenders completely taking the wrong angles on a ballcarrier to set up a big gain). Stuff just feels tighter and more organic overall IMO.

Not too crazy about the recycled stuff, though. We need a new commentary team next year, I swear I'm still hearing lines from NCAA 2002. Additionally, this game needs a bit more immersion, not only from the commentary front but from cutscenes or "little things" that enhance the overall experience. The crowd chants, custom music and stadium noise can only do so much.

To be honest I'm still on the fence. Dynasty Mode gets the bulk of my time so if I feel it isn't worth it, the game will go back to the store before Madden even releases.
 
# 829 cowboy_kmoney @ 06/22/09 04:53 AM
Quote:
Originally Posted by mmorg
If you unplugged the cord from your console like it sounds like you did then you won't be downloading. That cord is your link to the internet.
Say big mmorg thanks and that is what i did.HA! But thanks alot bro I got it and played my first game and its not what I thought it was going to be. BUT IF THEY FIX THE SLIDERS, along with the roster fix I just might still get it. Say bro you mind if I add you as a friend? My gamertag is shellk money whats yours? And thanks again.
 
# 830 StormJH1 @ 06/22/09 11:03 AM
I think the Demo is fine, but there's a lot of stuff we don't know, such as what a game looks like in the daytime! It basically feels like they morphed the atmosphere of Madden '09 into the gameplay of NCAA '09, and gave it a few more animations and tweaks. Fundamentally, the game doesn't play significantly different, though it is nice to see receivers LOOKING for the ball.

One thing I was interested to see was if the line play had changed, but I don't think it has.

Question: Do they still have that stupid "Finesse Move"/"Power Move" thing now for a D-lineman, or do you ONLY use the R stick to disengage or activate some other pre-canned move to elude a blocker?
 
# 831 kindella2 @ 06/22/09 11:23 AM
Have played the demo once...purely a defensive game. 10-3 i lost to OKLA., the defensive pass rush was crazy i liked the player lock i think it just takes some getting used to but i realized i was up a creek once not being in the play.
Need more time to get a better impression...

BTW...played the Fight Night Demo at least 20 times...beating the hell out of Hatton.
 
# 832 canes2008 @ 06/22/09 12:06 PM
Well i just played the demo and liked itthe run blocking isn't terrible but not great against the blitz i lost 13-10 to OU have to get used to the gameplan thing, the robo QB is still there bradford went 11-17 against me the only time he missed is when i got pressure. I just hope EA patches the sliders on release because i'm considering getting this game now
 
# 833 ChicagoSparty @ 06/22/09 02:02 PM
Quote:
Originally Posted by kindella2
Have played the demo once...purely a defensive game. 10-3 i lost to OKLA., the defensive pass rush was crazy i liked the player lock i think it just takes some getting used to but i realized i was up a creek once not being in the play.
Need more time to get a better impression...

BTW...played the Fight Night Demo at least 20 times...beating the hell out of Hatton.
It's an 8-minute game. 10-3 is hardly "purely defensive."

I've played the demo probably about 10 times now. I'm ambivalent, and not really looking forward to the release date. I'm 32, which may have something to do with it, but I recall really looking forward to releases past.

The good:

The animations seem much improved. I like the new blocking moves, the tackles, and the over-the-head catches.

Graphically, the game looks pretty good. I'd like to see a day game to really judge things, though.

Pursuit angles seem to be addressed, and have a real impact on gameplay. This was one of the biggest problems last year, and it's nice to see that they addressed it. It seems way better now, and gameplay was much more fun because of it.

The bad:

I really hate to beat a dead horse, but doing so is somewhat appropriate, because the game, atmospherically, is about as exciting as a dead horse. Field goal nets?!?!? Windsocks?!?!? You have to be kidding me. I actually ran across a copy of NCAA04 the other day, and it actually offered more in terms of presentation. How can that be? A lesser priced game, on worse technology, now 6 years old? Ridiculous.

QB pressure is still awful. I know people are getting pressure manually, but it should be there to begin with. Both QBs had all day to throw. I'd like to think sliders will fix this, but it's hard to give the benefit of the doubt at this point. They had an entire year to fix them, didn't do so, and now we really expect it to be addressed in a patch? We'll see.

Special teams are still terrible, with the same few "plays" that we've had now for 20 years.

Hard to tell:

Robo QB. Both QBs are awesome, and without any pressure, it's conceivable that they would complete almost everything. We'll see what it's like when Florida plays Akron.

Gameplan. It's an 8-minute game. Who knows what this feature will be like over the course of a full game. I did see a high number of fumbles and not many facemasks/missed tackles when playing "aggresively," but the sample size is pretty small for that.

That's about it for now. I'm pretty bored with the demo, so that'll probably be it, but I'll update if I think of anything else. Still not sure that I will buy the game new. It's only $60, but I'm just not feeling it right now.
 
# 834 ChicagoSparty @ 06/22/09 02:07 PM
Quote:
Originally Posted by canes2008
Well i just played the demo and liked itthe run blocking isn't terrible but not great against the blitz i lost 13-10 to OU have to get used to the gameplan thing, the robo QB is still there bradford went 11-17 against me the only time he missed is when i got pressure. I just hope EA patches the sliders on release because i'm considering getting this game now


That's almost dead on what his completion percentage was in the NC game last year. He's arguably the best QB in college football; of course he's going to make most of his throws with no pressure applied.
 
# 835 BadAssHskr @ 06/22/09 02:14 PM
Quote:
- Please get rid of the glitch where the CPU calls no huddle and runs to the line, while my Defense slowly walks back to the line....then the CPU QB snaps the ball before all of my Defense is back and I get an encroachment penalty. This should be fixed pronto.
this has always been an issue.
 
# 836 MrHeffalump @ 06/22/09 02:19 PM
Yeah, you are quite lucky if Bradford goes 11-17. That actually sounds pretty accurate.

"Robo QB" is when he goes 10-11, and the one incompletion was an interception. Ugh.
 
# 837 cloudedskate @ 06/22/09 02:20 PM
I have a problem with the no huddle. I will be playing as Florida and Oklahoma will go into no huddle. The game clock will stop going down so it ruins the point of no huddle.

Also does anybody else feel that WR #11 for Florida dominates? He is amazing when I play Florida and when I play as Florida.

I don't know if I'm going to buy this game. I have NCAA Football 08 for the 360 and I love it. I never played 09 because I was happy with 08. I have heard that 10 is just like 09 but with a few more upgrades. Should I get 09 or 10 or just stay with 08?
 
# 838 clemsonfan @ 06/22/09 02:20 PM
I cannot get past the graphics on the PS3 version. I've never been one to make graphics priority #1 in games but NCAA10's on the PS3 are so bad, I can't get past them. Now I'm sure some people will rush into to defend the graphics but I play on a 61" HDTV and the game looks lastgen.
 
# 839 elliottcarbone @ 06/22/09 02:34 PM
I was very excited about NCAA 10 but now after playing the demo, not sure. For one EA how come you keep using the same commentary? For once it would be so refreshing to hear new commentary and some new animations. Would it kill you to add some more depth to the gameplay. Although I do indeed love the player lock feature and I understand that this is just a demo but please start putting more focus into the commentary for once. I know a lot of people probably could care less about the commentary but by now it is getting repetitive, I mean I promise you that I have heard Lee Corso say the same stupid phrases since 07. Please breath some new life into this game....
 
# 840 elliottcarbone @ 06/22/09 02:35 PM
Not sure if I am buying this game either anyone else opting out of 10 and just sticking with 09?
 


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