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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 861 Happyvally74 @ 06/23/09 12:55 AM
I've run the Qb sneak on 4th and 1/inches and came up short
 
# 862 mmorg @ 06/23/09 02:40 AM
I still haven't seen a shotgun snap go over the QB's head. I really want to see it and I have put in probably 75+ games on the demo.
 
# 863 NoLittleBabies @ 06/23/09 04:57 AM
I know this is minor, but why does EA have so much trouble implementing a proper dive animation for trailing defenders? When you are trying to chase down a ballcarrier from behind and you push dive, you actually lose ground on the ballcarrier, thus making the dive entirely pointless.
 
# 864 mmorg @ 06/23/09 05:13 AM
Quote:
Originally Posted by NoLittleBabies
I know this is minor, but why does EA have so much trouble implementing a proper dive animation for trailing defenders? When you are trying to chase down a ballcarrier from behind and you push dive, you actually lose ground on the ballcarrier, thus making the dive entirely pointless.
Because diving is actually slower in real life than running? You can't propel yourself forward faster with a dive than if you are running. The only thing a dive can be beneficial for is trying to trip up the ball carrier by hitting his feet. This is another reason why you rarely see people slide into First Base in Baseball.
 
# 865 NoLittleBabies @ 06/23/09 05:23 AM
Quote:
Originally Posted by mmorg
Because diving is actually slower in real life than running? You can't propel yourself forward faster with a dive than if you are running. The only thing a dive can be beneficial for is trying to trip up the ball carrier by hitting his feet. This is another reason why you rarely see people slide into First Base in Baseball.
No, that's incorrect. In the very short term (obviously) diving is slightly faster and allows you to get your arms around the ballcarrier, which is why you see people dive to tackle someone from behind in real life. Diving propels your upper body forward just enough to get your arms around the lower body or trip them up. If diving were slower you would never see anyone dive in real life. In the game, there is no point in trying to dive because you will never get close to getting your arms around even their feet.
 
# 866 Happyvally74 @ 06/23/09 08:43 AM
Quote:
Originally Posted by mmorg
I still haven't seen a shotgun snap go over the QB's head. I really want to see it and I have put in probably 75+ games on the demo.
are you playing on the 360? I don't think the ball gets snapped over your head on the 360. Could be wrong tho
 
# 867 Hammerhunker @ 06/23/09 11:08 AM
Simple question, probably asked before, but why can't the exact PS2 version be created with the new gen graphics? Is the PS2 easier to program for? The PS2 version was still a better version last year just because of the features and overall gameplay. I would even say the graphics were better simply because of the running animation (which is once again painfully awful in the new gen version).

I just don't get it.
 
# 868 coogrfan @ 06/23/09 11:17 AM
Quote:
Originally Posted by mmorg
I still haven't seen a shotgun snap go over the QB's head. I really want to see it and I have put in probably 75+ games on the demo.
It's my understanding that this is only an issue on the PS3 demo. One of the NCAA devs (Greg Heddlesten, aka G-Reg13) stated back on the 19th over at ncaastrategies that this issue has been addressed and should not be present in the retail version.
 
# 869 StormJH1 @ 06/23/09 02:33 PM
I think some people are being a little harsh on the graphics of the demo for no good reason. There is a significant mass of people who say that they prefer playing NFL 2k5 or last-gen Madden/NCAA, but when it comes to evaluating the graphics of NCAA '10, they look last gen and horrible? Doesn't the fact that people still play those old games tell you that graphics are only part of the story?

I've played the demo a few times, and I've enjoyed it for the most part. It's hard to tell if playing defense will be as irrelevant as it was last year, but something like position lock at least gives me something else to do. NCAA '09 wasn't close to perfect, but I did like that game, and I think '10 has quite a bit to offer too.

You all complain but you darn well know that online dynasty and new rosters ARE things that interest you, and I highly doubt you'll find 11 people to do your dynasty that would rather play '09 than '10.
 
# 870 hyacinth1 @ 06/23/09 03:42 PM
Tried the demo and liked it. I love they're putting in create school so that is the main selling point for me.

Did notice that the player modes aren't as detailed and looks like they're using the lighting from Madden 09. wish they would not have, since the lighting at night games for ncaa09 was one of the best I've seen in a game. Madden 09 lighting is more like a glow which I didn't like. No big deal.

As for the gameplay, pretty standard. Did like the running game, seemed more like you will get rewarded for running behind your blockers etc... passing not sure, don't pass much, but so far much better than last years passing game which was too open.

So far I like it. Like I said, i'm hoping the create team feature is used well in dynasty.
 
# 871 mjussawalla @ 06/23/09 04:11 PM
Quote:
Originally Posted by coogrfan
It's my understanding that this is only an issue on the PS3 demo. One of the NCAA devs (Greg Heddlesten, aka G-Reg13) stated back on the 19th over at ncaastrategies that this issue has been addressed and should not be present in the retail version.
Fixed as in both versions will have balls go over the head (and be fumbles) - GOOD FIX

OR

Neither version will have wild snaps - BAD FIX
 
# 872 bigsmallwood @ 06/23/09 04:11 PM
After playing the Demo 50 times over the last 3 days on Freshman, Varsity, All-Amer. and Heisman I have decided to purchase NCAA 10.

The Good: The CPU AI makes you pay for trying to scramble outside the pocket, especially when you just roll outside of your blocks. The only exception is Freshman and sometimes Varsity. Now I experienced this with playing Offense and Defense with both teams! Florida is the superior team in the demo.

If you try to run backwards and throw off the back foot, the passing icons begin to fade and disappear. This is a great punishing tool for those who choose to play unrealistically.

I love the fact that you can have player lock on defense to get the true experience of being a football player and having to make plays and stay true to your defensive assignment. The changes you can make from Agressive to Neutral to Passive actually does work. The Animations are better than NCAA 09...but not where they still should be. I like the over the shoulder receptions...headtracking, the fact that the defense punishes you for throwing into triple coverage and the fact that the better team (Florida) outplays (Oklahoma) in key areas of the game.

The True test will come when the game comes out and you pit Florida against Big State University. That will tell if all teams play to their potential or if the CPU AI magically "adapts" to everything you do no matter who you play against.

The band is a nice touch.

The Bad: -Field Goal Nets are like brick walls
- On offense blockers miss key blocks that become a problem
- Presentation is just awful and the sidelines are worse than last-gen PS2. Teambuilder should be part of the disc, not something that has to be done online...and Season Showdown should be an added bonus not a primary feature.

- Glitches must be cleaned up; such as snap going over QB's head for an incomplete pass.

These are just a few of the issues that are more than capable of being cleaned up on a patch and in time for July release date.

I do think the game has tons of potential that could be 80-85%realized this year if they release 1 or 2 great patches! I am excited by alot of the little things that they DID get right in the demo...however 2 minute quarters and limited presentation is not going to cut it. I am not saying the game is going to be great but, it is not going to be as bad as some have made it seem.
 
# 873 coogrfan @ 06/23/09 04:17 PM
Quote:
Originally Posted by mjussawalla
Fixed as in both versions will have balls go over the head (and be fumbles) - GOOD FIX

OR

Neither version will have wild snaps - BAD FIX
I took him to mean that they had corrected the issues that have been plaguing the PS3 demo, i.e. "the number of snaps over the qb's head has been toned down and when they do occur they will not be whistled dead as incomplete passes".
 
# 874 mjussawalla @ 06/23/09 04:27 PM
Quote:
Originally Posted by coogrfan
I took him to mean that they had corrected the issues that have been plaguing the PS3 demo, i.e. "the number of snaps over the qb's head has been toned down and when they do occur they will not be whistled dead as incomplete passes".

That's what I want to hear.
 
# 875 ditchrider1 @ 06/23/09 07:39 PM
Sorry if it is mentioned already, I am rushing out the door,

Is the demo available for Silver accounts yet?
 
# 876 RoyalBoyle78 @ 06/23/09 09:09 PM
I'm giving a final assessment t on the graphics, I just got my retail version of 09 from eBay today, played a full game and then played the 10 demo again, My final assessment is that the Graphics in 09 are indeed BETTER, yes it's my opinion. 10 looks real crazy with the colors and there are really a lot of jaggies in 10, and 09 is smooth and clear and just very easy on the eyes.

If this is really the real retail games graphics, then Yes 10 takes a step backwards in the graphics department compared to 09. Maybe they need to cut down on the graphics for more room for the team builder, which would be just stupid. I want a pretty game to play and 10 is lacking, yes a new year anew game you would think it would better, but it just doesn't.
 
# 877 moylan1234 @ 06/23/09 09:16 PM
Just realized that my xbox was set on regular tv instead of HD then played another game. Wow what a difference all the colors especially the field just popped brilliantly. Graphics are so much improved this year I'm just scratching my head at those who say different. I wish I could go to sleep until the 14th and as the great Fred Norris would say yaaahooo!
 
# 878 rudyjuly2 @ 06/23/09 09:17 PM
Quote:
Originally Posted by wookie48
Pros

Graphics- seems to me like there was quite a bit upgrade. The athletes look like atheltes year rather than the skinny nobodies they did last year. Think madden 09 player models and that is what you get which is aweosme to me.
They never changed the player models this year and that's right out of Adam's mouth. I personally don't see a difference in the player models. Check this video out for yourself and see when they are side by side.
http://www.youtube.com/watch?v=zoXczlCjiiY

Quote:
Originally Posted by moylan55
Just realized that my xbox was set on regular tv instead of HD then played another game. Wow what a difference all the colors especially the field just popped brilliantly. Graphics are so much improved this year I'm just scratching my head at those who say different.
I feel the exact opposite. It's clear to me that graphics look worse (at least on the PS3).
 
# 879 moylan1234 @ 06/23/09 09:23 PM
Quote:
Originally Posted by rudyjuly2
I feel the exact opposite. It's clear to me that graphics look worse (at least on the PS3).
yah i can't speak for the PS3, but for xbox man it's like night and day to me. I suspect though that this has more to do with improved lighting and not necessarily a graphics upgrade. keep in mind though i've been playing the demo all this time without the HD switch turned on so that made a gigantic difference.
 
# 880 rudyjuly2 @ 06/23/09 09:25 PM
Quote:
Originally Posted by moylan55
yah i can't speak for the PS3, but for xbox man it's like night and day to me. I suspect though that this has more to do with improved lighting and not necessarily a graphics upgrade. keep in mind though i've been playing the demo all this time without the HD switch turned on so that made a gigantic difference.
I'm confused. Do we have to turn on HD for the PS3 demo (visual settings)? I didn't touch anything. I just assumed it would play in 720p.
 


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