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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 841 AtlantaFalconFan @ 06/22/09 02:36 PM
game seems OK havent played ncaa for like 2 years.

i really liked that new defensive camera they had for rushing the qb or what not seems cool on how the offensive linemen line up

when i played with florida on the first qb run with tebow he fractured his leg and was out for 12 weeks anyways i still won the game but one think that i didnt really like are the WR catching animations yet it still seems weird in certain situations especially in the endzone and weirdly the CB goes way out of posistion i mean the game still seemed kinda fun but lacked emotion in the demo just my 2 cents but it is a DEMO.

does seem like they put way more work into madden tho but thats finally deserving
 
# 842 RoyalBoyle78 @ 06/22/09 03:12 PM
Quote:
Originally Posted by elliottcarbone
Not sure if I am buying this game either anyone else opting out of 10 and just sticking with 09?
As of right now, it looks that way. I just don't see that much of an important to warrant $60 at this time.

Guys keep seeing a difference in gameplay and I played both back and forth the last few days, and I really don't see anything different, I think 09 gameplay is better IMO. Who knows, maybe after viewing more videos I may change my mind.

I'm just not giving $60 out of the gate until the patches for the roster and sliders come out, this two issues are major for me, and It's pretty upsetting that these two major factors in the game are not right at release.
 
# 843 RoyalBoyle78 @ 06/22/09 03:13 PM
Quote:
Originally Posted by clemsonfan
I cannot get past the graphics on the PS3 version. I've never been one to make graphics priority #1 in games but NCAA10's on the PS3 are so bad, I can't get past them. Now I'm sure some people will rush into to defend the graphics but I play on a 61" HDTV and the game looks lastgen.
It's crazy but 09 is the better looking game based on playing NCAA 10 demo.
 
# 844 StormJH1 @ 06/22/09 03:31 PM
Quote:
Originally Posted by FootballForever
It's crazy but 09 is the better looking game based on playing NCAA 10 demo.
I'm over on 360, but I don't think I disagree with you. Part of it is the dynamic camera, which takes some getting used to. But I just feel like there's a little less detail on the player models, and they have this blurry effect when you're zoomed out that may be intentional, but looks kinda bad.

It could be an issue with the demo, but our demo was 1.6 GB, which is pretty darn large for a demo. I remember NBA 2k8 came out and people were FREAKED by the crummy graphics, though that demo was like 350 MB!
 
# 845 icmOU72 @ 06/22/09 03:34 PM
i think the demo is good and the graphics look pretty good. I am glad that they fixed the fluidity of running. I almost think it is worth it to buy ncaa 10 just so i do not have to watch my guy look awkward as he runs toward the end zone with a hitch in his gitty up.
 
# 846 acts238shaun @ 06/22/09 03:49 PM
I noticed in the demo when I wasn't holding turbo the right stick moves worked much better. Loving this game except zig zag running. With TB, CAS, improved CPU recruiting logic w\player position changes and actual defense by the CPU makes this a must buy for me.
 
# 847 NoleFan @ 06/22/09 04:00 PM
Ok, now I'm ready to go home to d/l this demo and see if the qb auto-throw is already up and running.

Well, after doing a search....NEVERMIND!
 
# 848 NFLHITMAN @ 06/22/09 04:08 PM
This vide has all my concerns wrapped up in to 1.

1. Rocket catching
2. Dropping back 15+ yards and still throwing 70+ yards down field accurately.
3. Running 15+ yards towards the sidelines and the D-Line has no clue.

 
# 849 moylan1234 @ 06/22/09 04:17 PM
hitman that video has to be on either freshman or varsity because i've been playing on AA exclusively and i can't get away with that stuff
 
# 850 prototype561 @ 06/22/09 04:20 PM
Im still sucking on defense, i like to play as the fs, and the pressure is horrible. I must be the minority but the cpu seems to get alot of pressure on me but i cant seem to apply any, and then the cpu throws the ball so freakin fast. I hope this is b/c both qbs are the top 2 qbs in the game, b/c this robo qb crap is getting on my nerve. How can i be givin up 200-300 yds in an 8 min game with the top rated defense. Cpu throws slant routes every play, the cover 2 is suppose to stop that, i played linebacker and safety and the wr would be scared 2 run a slant b/c the lb would be waiting there to knock off his face mask but no, not on the game, cpu throws slant, slant, deep. Once again i will be 1st at stopping the run and dead last at stopping the pass. In my fiu dynasty i will be getting destroyed.
 
# 851 GrnEyedBanditTN @ 06/22/09 04:40 PM
Zone coverages are a problem so far compared to both NCAA 09 & Madden 09.
 
# 852 prototype561 @ 06/22/09 04:56 PM
Quote:
Originally Posted by BLACKJ414
I feel you man I really hate playing defense. You feel so helpless most times. And it seems like no matter what play you call on defense sometimes the CPU has already decided that it is gonna get a gain no matter what. I did the same thing playing with my LB, but when I cover that my D Line can't get any pressure and then he just throws a deep sideline bomb for a catch while my defensive backs dont even jump to swat it or get the interception. I gotta figure something out before the game drops.
finally someones feeling my pain, i have tried almost everything blitzing, coverage, zone blitzing, and i every blue moon i get a 3 and out b/c the cpu decided to run on the first two downs. But like u i have to figure out this pass d before the game drops. On a good note i like the fact that the game is challenging when two equal programs play, i would never play with either team b/c i would kill the cpu on heisman in any other version.
 
# 853 Ed O'Neil @ 06/22/09 05:29 PM
Quote:
Originally Posted by ~Guru~
The ps3 demo is a complete joke. The graphics are so far beyond last year it hurts to look at

God I hope for the sake of ps3 fans that this is a demo thing

The 360 version while it also took a step back from last year at least is passable. The ps3 version is a mess graphically
Good thing graphics don't make a game .. never have, never will ..
 
# 854 Happyvally74 @ 06/22/09 05:41 PM
The demo has definetly grown on me. A few issues I would like to bring up to see if anyone is getting the same thing.

-User jump snaps - I get these everytime on defense doesnt matter if I'm a safety or Dline. I'm not flicking my stick before the snap either. It just happens.

- I've noticed a balance issue with game planning. On agressive I'm getting 3-4 fumbles a game and 0-2 penalties. Haven't really noticed any benefits of putting it on balanced or conservative.
 
# 855 Mad 69 @ 06/22/09 06:07 PM
Quote:
Originally Posted by FootballForever
As of right now, it looks that way. I just don't see that much of an important to warrant $60 at this time.

I'm just not giving $60 out of the gate until the patches for the roster and sliders come out,.
These games are never worth full price. I buy the game every year and then trade it in for Madden when it releases. You get $40 for the trade so you rent the game for $20 for the month. I then trade Madden in the following month, thus never paying full price.
 
# 856 countryboy @ 06/22/09 07:43 PM
Played the demo for the first time since Friday night and I can't wait. Played 2 games, one with each team, and I'm starting to figure out the r-stick defensive engage moves to where I'm getting good pressure on the QB.

Seems the trick is to do the engage moves before being locked up. I did this consistently in both games and was getting through. Also, my cpu teammates followed suit.

I'm ready for the retail to drop. Ready to play as my Louisville Cardinals....
 
# 857 nxt @ 06/22/09 07:47 PM
Quote:
Originally Posted by Happyvally74
The demo has definetly grown on me. A few issues I would like to bring up to see if anyone is getting the same thing.

-User jump snaps - I get these everytime on defense doesnt matter if I'm a safety or Dline. I'm not flicking my stick before the snap either. It just happens.

- I've noticed a balance issue with game planning. On agressive I'm getting 3-4 fumbles a game and 0-2 penalties. Haven't really noticed any benefits of putting it on balanced or conservative.
JTS is a negative couter (Risk/Reward) to the aggressive game planning with the DL. You have the benefit of a more aggressive DL to put pressure on opposing QB and possibly get more sacks, but the risk is you may get more offsides/encroachment penalties.
 
# 858 countryboy @ 06/22/09 07:55 PM
Quote:
Originally Posted by stewaat
I feel like I'm playing a different game than you guys.

I like the camera
I can run the ball fine
I've had games where I score 0-3 pts and games where I've put up 24.
I love player lock
I think the zones work fine
I love all the new animations
The new QB pressure system is great
The errant passes are awesome

I have issues with oline blocking for me and dline pressure for me but that's about it.

I can't wait for 7-14 to roll around!

I'm gonna enjoy the hell out of this game!
Stew...have you tried using the engage manuevers before getting locked up by the OL? I did this a couple of times just now and it seemed to work. Could be a fluke, but at least give it a try.

And I agree with everything you said except I'm still trying to get used to the new camera. I liked the old one better, but I'll get accustomed to this one shortly.
 
# 859 moylan1234 @ 06/22/09 08:55 PM
hit stick is definitely in. I've used it a bunch of times and although i haven't caused any fumbles with it i've made some players get up groggy and i'm pretty sure injured a few.

I haven't tried the qb sneak that everyone is talking about, but my favorite play near the goal line is Florida's QB dive from the 5 wide set. With Tebow i've scored a boatload of tds especially when i've used the PA out of the same formation at other times throughout the game.
 
# 860 moose1619 @ 06/22/09 09:12 PM
played a game on heisman and for the first time the CPU had 2 roughing the passer penalties against me. Both happened on heavy blitz plays by the CPU. One I was in 5 wide and had no protection and the next I was running a HB screen and they came through pretty fast. This is not something I have normally seen in a game. I am having zero success running the ball with Florida. I am trying to run the qb choice or option plays but am having no luck.
 


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