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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 721 bdawkins20 @ 06/20/09 07:49 AM
I have posted regarding a few times regarding the same issues with the demo as previously mentioned:

1. My biggest concern as of right now is the snap that goes over the quarterbacks head, and is then ruled an incompletion. That needs an immediate FIX. That more than anything will effect the outcome of games. Imagine playing in an online league, and that occurring on a crucial 4th down - I would be furious.

2. 2nd, concern with the graphics, does anyone think that may be because they are playing the game in a vast NFL stadium. I did not enjoy the graphic playing at Joe Robbie Stadium (I have no idea what it is called now) last year.
 
# 722 steelers1 @ 06/20/09 08:29 AM
I'm sure it's been mentioned, but this game allows you to call timeouts back to back.

Also if the opponent is punting to you, your punt returner will still line up to catch it inside your 5 and in the endzone, where in the past they would run forward to just let it bounce in for a touchback. You've got to run out yourself if you don't want to catch it.
 
# 723 md0t @ 06/20/09 10:01 AM
Quote:
Originally Posted by steelers1
Also if the opponent is punting to you, your punt returner will still line up to catch it inside your 5 and in the endzone, where in the past they would run forward to just let it bounce in for a touchback. You've got to run out yourself if you don't want to catch it.
same thing happened to me yesterday....although the computer had 0 heading into the 4th.....maybe the computer's logic was thinking if it punted a touchback then it would have even less of a chance to score points, hence the stupid decision by my returner to catch and run from the 5 yard line instead of just letting it go like anyone with half a brain would normally do. I see the NCAA team is back to its old tricks.
 
# 724 SkinsBoYee @ 06/20/09 10:13 AM
Seen the snap over the head glitch in every game I have played so far. At least 8. How can something like this pass quality control? Or is it simply cause its a demo?

THIS DEMO NEEDS A PATCH!!!
 
# 725 jjdogjjdog5162 @ 06/20/09 11:21 AM
Downloaded the demo last night and played 2 games. I just kinda sat there and shook my head at the game and longed for the day where we as consumers had a CHOICE on which game to get.

The OL/DL interaction is awful. Suction blocking is rampant, and this "pocket" is easy to scramble out of. I tried rolling and chucking to see if it was possible, and yup, i did it 90% of the time(i played on all-american one game and heisman the next).
The DL gets no pressure and it seemed like the only time i got pressure from the CPU was on a blitz.

Running animation and "twitch" cutbacks are a joke. They would look bad for a game on the genesis. There needs to be momentum and realistic turn radius. And for the love of god, get someone in there to mocap different run speeds.

Where the QB releases the ball on a deep throw looks bad on replays. It looks like he is releasing the ball for someone 5 yards in front of him, then all the sudden the ball shoots out at a 60 degree angle and 50 yards downfield.

There needs to be more varied tackles. I think i saw 3 all together.

There is alot more flaws i saw, but i dont want to write them.

BOTTOMLINE: This game is boring to play, unrealistic in just about every regard, Does not represent the atmosphere of a college game at all, Worth $10 as a Xbox live update, and has features out of the box broken already. Seriously, if there was another college football game out, this series would be in deep doo doo.
 
# 726 brezz2001 @ 06/20/09 11:38 AM
Just played demo for first time and I have a quick question about the playcalling screen. I like choosing plays under the "play type" option (ie: shotgun pass, counter, man zone, ect). In the past, it would show you on the play call screen the formation for each play, so I would know if the cover 2 I chose if under the 4-3 formation or nickel formation.

I can't seem to find this on this years playcalling screen, did they remove it? I know they have the personnel diagrammed at the top, but I liked being able to take a quick look and read the type of formation.

Brian
 
# 727 WolverinesFinest @ 06/20/09 11:47 AM
Quote:
Originally Posted by brezz2001
Just played demo for first time and I have a quick question about the playcalling screen. I like choosing plays under the "play type" option (ie: shotgun pass, counter, man zone, ect). In the past, it would show you on the play call screen the formation for each play, so I would know if the cover 2 I chose if under the 4-3 formation or nickel formation.

I can't seem to find this on this years playcalling screen, did they remove it? I know they have the personnel diagrammed at the top, but I liked being able to take a quick look and read the type of formation.

Brian
I share the same feeling, I think it was taken out because when I go to recent plays I can't see the formation either. Maybe it will change by release but doubtful.
 
# 728 brezz2001 @ 06/20/09 11:59 AM
Quote:
Originally Posted by WolverinesFinest
I share the same feeling, I think it was taken out because when I go to recent plays I can't see the formation either. Maybe it will change by release but doubtful.
I don't know why they would do this.

The demo is ok, I don't like the new camera angle, it's hard to follow the action. Plus, one other thing that may be minor but bothers me is the horrible crowd animations. For years it's the same generic crowd where everyone looks like they are jumping up and down. It looks terrible! I'm spoiled by The Show where the crowd, while not perfect, seems more lifelike.

Brian
 
# 729 Spanky @ 06/20/09 12:50 PM
I'm so glad to be saving my hard-earned money this year and not buying this mess.
 
# 730 Hammerhunker @ 06/20/09 02:02 PM
Quote:
Originally Posted by jjdogjjdog5162
Downloaded the demo last night and played 2 games. I just kinda sat there and shook my head at the game and longed for the day where we as consumers had a CHOICE on which game to get.

The OL/DL interaction is awful. Suction blocking is rampant, and this "pocket" is easy to scramble out of. I tried rolling and chucking to see if it was possible, and yup, i did it 90% of the time(i played on all-american one game and heisman the next).
The DL gets no pressure and it seemed like the only time i got pressure from the CPU was on a blitz.

Running animation and "twitch" cutbacks are a joke. They would look bad for a game on the genesis. There needs to be momentum and realistic turn radius. And for the love of god, get someone in there to mocap different run speeds.

Where the QB releases the ball on a deep throw looks bad on replays. It looks like he is releasing the ball for someone 5 yards in front of him, then all the sudden the ball shoots out at a 60 degree angle and 50 yards downfield.

There needs to be more varied tackles. I think i saw 3 all together.

There is alot more flaws i saw, but i dont want to write them.

BOTTOMLINE: This game is boring to play, unrealistic in just about every regard, Does not represent the atmosphere of a college game at all, Worth $10 as a Xbox live update, and has features out of the box broken already. Seriously, if there was another college football game out, this series would be in deep doo doo.
I agree with everything you said. I too just sat there with this awful feeling of disappointment. I still remember back to the ps2 days and the feeling of giddiness when first cracking the game. I liken this demo and every new gen offering to the ps1 editions. Sure it was football on the screen, but you have to overlook a ton to have some fun. The difference, back then, we had never seen anything better.
 
# 731 Maximus205 @ 06/20/09 02:05 PM
Quote:
Originally Posted by SkinsBoYee
Seen the snap over the head glitch in every game I have played so far. At least 8. How can something like this pass quality control? Or is it simply cause its a demo?

THIS DEMO NEEDS A PATCH!!!
I havent seen this yet.
 
# 732 TheWatcher @ 06/20/09 02:06 PM
Quote:
Originally Posted by SkinsBoYee
Seen the snap over the head glitch in every game I have played so far. At least 8. How can something like this pass quality control? Or is it simply cause its a demo?

THIS DEMO NEEDS A PATCH!!!


Classic.
 
# 733 prototype561 @ 06/20/09 02:06 PM
Its funny how the first pages of the thread started out as i love the demo and its the greatest, then i people keep playing and then there like what is this BS. I waited to play a solid 30 games to give my impression and its not looking good.
1. The cpu can get pressure on u, but u cant get pressure on the cpu, when u blitz the cpu just throws to a quick route. I swear there has been many games where both tebow and bradford were both completing 90% of their passes. OL/DL interaction sucks again.
2. No running game, how can the DL get passed the OL on a run but never on a pass play. No momentum of physics, there is still a ton of warped tackling.
3. User pass defense is a joke, if a player gets a step behing u its almost automatically a catch. The cpu runs slant after slant after the slant, no matter what play i call its always open. The second favorite of the cpu is the flag or post.

I played on heisman since the 1st game, and if this anywhere near the final build we r in trouble. How in the hell does a game do this year in and year out. I kinda hate the whole patch thing b/c it just gives them a way to release crap every year and then try to fix it later. I never seen a game digress over the years like this one, given the new tech and power of these systems this game should look and play beautifully. NO we get some PS1 graphics with SNES gameplay. Just gives us the PS2 game engine and some better graphics and i would be fine. PS3=$500, HDTV=$500, games $65 a piece damn i hate wasting my money.
 
# 734 Solidice @ 06/20/09 02:09 PM
Quote:
Originally Posted by SkinsBoYee
Seen the snap over the head glitch in every game I have played so far. At least 8. How can something like this pass quality control? Or is it simply cause its a demo?

THIS DEMO NEEDS A PATCH!!!
that glitch is only in the PS3 demo, and it has been fixed since the demo build.
 
# 735 rhombic21 @ 06/20/09 02:15 PM
My basic impressions have remained unchanged. I think that online play, and head to head games against other humans will be a lot of fun, mainly due to the vast array of gameplay improvements that were made this year.

Against the computer, I am not so sure. Everybody keeps complaining about the gameplay engine or the physics engine, and I actually think those things are pretty close to spot on. The problem is the AI engine, for lack of a better term. The computer just doesn't play like a human opponent -- at all, and as a result, Human v AI games seem to have some inherent problems. Essentially, the problem is that the computer isn't all that smart, so in order for it to effectively compete, it has to take some shortcuts, and those shortcuts often turn out to be problematic.

If you primarily play online, I really think that this year's game will be one of the best NCAA's ever. If you play primarily offline, then it seems like it will continue to have some significant issues.
 
# 736 TLizChosen @ 06/20/09 02:16 PM
I don't know if anyone has posted this, but there is a snap glitch on the PS3 version. Don't remember if it happened on the 360 version. I think it is better than last year. (Animations and Player Lock)
 
# 737 memphis @ 06/20/09 02:27 PM
Has anyone been intercepted or fumbled on a 2 point conversion attempt? I was Oklahoma, got picked off by a gator on the 2 pt conversion, the guy runs out to the 10 yard line and is stopped. I get to the kickoff and Florida is kicking off to me even though I just scored.
 
# 738 countryboy @ 06/20/09 02:28 PM
I have quit playing the demo on a regular basis. Not because I hate it or whatnot, but because it grows tiring playing the same two teams over and over.

I want the retail version to feel fresh when I get my hands on it. So for now, its back to the Show...with a football game or two sprinkled in here and there.
 
# 739 rwk2009 @ 06/20/09 02:58 PM
When the other team runs no huddle, your dlineman bump into them on the way past, and get called for encroachment. Sooo dumb.
 
# 740 Man O'War @ 06/20/09 03:00 PM
i can't find the ps3 link. anybody have it?
 


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