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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 561 bdawkins20 @ 06/19/09 07:26 AM
A few impressions regarding the Playstation 3 demo:

1. Regarding the graphics I think they are very lackluster compared to NCAA 2009. That said however I donot think playing in whatever the name of that Stadium is these days is a good judge for how good or bad they are. I never enjoy playing in a NFL stadium in NCAA. The graphics are not even on par with Madden. Hopefully as some people mentioned, the lackluster graphics are just demo related.

2. The quarterback play: after every snap there is a slight hesitation. This takes away from the immediate pump fake like Farve used to do immediately after the snap, and the passing is not as responsive.

3. A horrible glitch that really needs to be FIXED are the snaps from center that totally evade the quarterback, and are ruled as an incomplete pass. That is bad especially when it occurs in a crucial point of a game.
 
# 562 J-Unit40 @ 06/19/09 07:48 AM
Quote:
Originally Posted by AuburnAlumni
I played the hell out of this demo for 6 hours straight.

I'm impressed.

FIX THE PASS RUSH. FIX THE SLIDERS..and this game is money.

Excellent improvements in the passing game, DB AI, Defensive AI, and Blitz improvements.

It's a good start..now finish strong and get what needs tweaking tweaked.
I agree completely. I played it for over 4 hours straight (on Heisman) and if they fix the sliders and rosters like they say they will and tweak the pass rush slightly, I will play this game more than I did any other NCAA game in history. No doubt about it.

I'm pleasantly surprised.
 
# 563 rckabillyRaider @ 06/19/09 07:50 AM
The "Defense!" chant sounds like an indoor basketball arena. LOL
It sounds like it was totally cut and pasted in to the game and doesn't feel like its part of the stadium crowd at all. Very poorly done IMO.

On another note, I Just finished downloading the 360 demo and it does seem to play a bit smoother and faster than the ps3 version, but I think I actually prefer the slower speed on ps3.
 
# 564 mastershake88 @ 06/19/09 07:55 AM
some people just don't like quality. who would have thought that?
 
# 565 J-Unit40 @ 06/19/09 07:58 AM
A couple of other things too:

- The game speed and overall feel is so much better than '09. Just what this game needed. Still not where it needs to be because we need more player momentum in the game.

- I love, love, love many of the new animations. I was also happy to here they toned down two of those WWE-style tackles that were happening too often.

- Gameplanning is a very welcome addition to this series. I could see my defense trying to strip the ball more often when I told them to do so. I also like that I can highlight a receiver. Gresham is a beast as he should be.

- Graphically, there are definitely some anti-aliasing issues going on because the jaggies are pretty prevalent.

- I'm not a big fan of the Blimp Cam for the Coach's Cam. It's too drastic. The brighter play art on the field is much better though.

I don't think I will ever put NCAA '09 back in my PS3.
 
# 566 trobinson97 @ 06/19/09 07:59 AM
Quote:
Originally Posted by bdawkins20
3. A horrible glitch that really needs to be FIXED are the snaps from center that totally evade the quarterback, and are ruled as an incomplete pass. That is bad especially when it occurs in a crucial point of a game.

Agreed, I've seen this twice now and it's bumming me out.
 
# 567 marcoyk @ 06/19/09 09:12 AM
I'm not having too many problems with the game except for pass defense on Heisman. It is so hard to swat passes when the CPU throws a deep bomb over their shoulder. And also it seems like the CPU can throw beautifully lobbed balls while the user can only throw bullets or lobs that go way to high in the air. Also the pass rush is only effective at times. I'm pleasantly surprised by the demo, though.
 
# 568 countryboy @ 06/19/09 09:19 AM
The gameplanning and defensive keys are very welcomed additions. Twice last night in the last game that I played, I got to Bradford in under 4 secs by setting the defensive key to pass, telling the D-Line to jump the snap, and then jumping the snap by pulling the r-stick down.

No its not the ideal situation, but its better than last year in that regard.

If they can make it so the pass rush is more natural and less of having to "force" it to happen, this game is golden.
 
# 569 Oraeon1224 @ 06/19/09 09:26 AM
I like the game overall but I have the same problem as every year. TOO MANY INTERCEPTIONS and I don't mean against me. The computer threw 4 interceptions in a very brief demo on All American in 1 game and 3 interceptions in another. Incidentally I am not playing on the ball so this is CPU defense vs CPU offense.
 
# 570 TheWatcher @ 06/19/09 09:27 AM
Good:

+Not seeing the jaggies people are talking about (XBOX 360) looks fine to me overall, just the night grass still looks like crap.

+Depth of field really makes a big difference.

+Like the spotlighting of the scoring player.

+Love the passing feel. Not quite as tight as Madden's will be this year, but it's certainly been worked on.

+Player lock is actually a lot better than I thought... Could use some work on how the angles finish at the end of the play, and it would be nice to get adjustable angles, too.

+The new tackle animations are cool.

+The CPU rushed me lots of times. So the pass rush wasn't as bad as I thought it would be, still needs some work though...


The Bad:

-... because often times the CPU has all day to throw. Now I got some sacks, but there were times when the pocket was unbreakable and the QB just stood there for like 15 seconds surveying the field.

-I hate the fact that you have to player lock on every play when you want to use it. They really need to make this a setting where when the setting is on you can choose who you want on-the-fly.

-Post-play camera's a mixed bag. Sometimes you get a good one, and other times you get one where the player isn't even centered in the shot, lol. What the heck happened there?

-Lots of leg and head twitching while walking during post-play animations. Same as 09, and it looks very weird.
 
# 571 sportyguyfl31 @ 06/19/09 09:27 AM
The gameplanning, keys do seem to work, like country boy said.

On one drive, I set my defensive gameplan to aggressive, keyed pass on 2nd and long as well as 3rd down, and both times Carlos Dunlap ogt into Bradford's mug.

Shedding blocks with the right stick didnt feel too fluid to me in the 1 game that I played, and it took me a little bit to notice that moving it down was causing me to jump the snap.


I'll need to get more reps with it before I can tell whether or not I am able to effectively break blocks with my DL manually.
 
# 572 bdawkins20 @ 06/19/09 09:37 AM
Quote:
Originally Posted by trobinson97
Agreed, I've seen this twice now and it's bumming me out.
For the Playstation 3:

The quarterback play, or lack thereof is just about a game killer for me. As I previously mentioned the quarterback seems delayed after first taking the snap, but the bigger issue is the erratic snap that evades the quarterback entirely, and is ruled an incomplete pass. That truly impacts the game and needs to be FIXED.

That is right on par with that Brett Farve bug that was in Madden 2 years ago whereby that play counted against you, and impacted the game.
 
# 573 BroMontana82 @ 06/19/09 09:41 AM
like i said in another thread...it feels like you don't have good control over the players. not just with suction blocking and tackling but when trying to make cuts or movement adjustments? how about the lack of response when you try to hit stick someone or strip the ball? i am having an impossible time hit sticking someone or going for the rip. is it just me? i feel like you have to press hit stick when you're 5 yards away from the guy to even start the animation. when i want to go for a trip my user controlled player is already sucked into a tackle animation. it feels like the same game as last year...just about 5% slower. maybe it's just me...i'm pretty disappointed about this game. not much improvement to the core gameplay even with all of these new additions and improvements. and the recent gaffes with the rosters and sliders don't help for those who are on the fence about buying.
 
# 574 rudyjuly2 @ 06/19/09 09:46 AM
Why couldn't the team have added the old camera as a second option and call it "NCAA Classic"? I really don't like the new camera angle and the camera angles have a huge impact on my enjoyment of the game.
 
# 575 jdrhammer @ 06/19/09 09:54 AM
Doe the QB still throw the ball into the middle of his OL's back? Release point has got to be fixed. There is a lot of small things that are actually important, like gameplay that needs addressing.
 
# 576 countryboy @ 06/19/09 09:54 AM
is the classic cam not in the retail version?
 
# 577 countryboy @ 06/19/09 09:54 AM
Quote:
Originally Posted by jdrhammer
Doe the QB still throw the ball into the middle of his OL's back? Release point has got to be fixed. There is a lot of small things that are actually important, like gameplay that needs addressing.
haven't seen it yet. *crosses fingers*
 
# 578 rudyjuly2 @ 06/19/09 09:57 AM
I actually like the new coach cam. I've always preferred a more "blimp" type view. In fact, I used to use the blimp cam on Madden back on the PS1. Many of us like a more bird's eye view. The new camera moves further away from that and it really bothered me last night. If I play the demo again tonight it will be because I'm forcing myself to rather than wanting to. I'd rather get back to playing inFamous.
 
# 579 Happyvally74 @ 06/19/09 09:57 AM
I was under the impression that the strip the ballcontrol was locked for the demo. Correct me if I am wrong. Why do they lock the controls anyway???
 
# 580 wildcatchild @ 06/19/09 09:59 AM
I've been playing this franchise since the Mid 1990's. Although I'm not as critical as some people on this board have been, this game is not great by any stretch of the imagination, well, at least the demo's not. For the record, I'm playing the PS3 version.

Three things I liked
1. The robo QB seems to be gone. Bradford actually missed on some throws. Last year he would have been 10-10 in the first quarter.

2. Game speed seems about right. The videos I've seen on here concerned me, but the demo wasn't bad at all.

3. The computer actually broke some runs on me. This never happened in '09.

Three things I didn't like
1. The graphics. Definitely a step back this year. I didn't like Madden '09's graphics. NCAA '10's are too similiar for my liking.

2. No pass rush. Has been beat to death in this thread.

3. Running game isn't as fluid as last years. I'm getting older so my "stick skills" probably aren't what they used to be....but it seemed like I had .3 seconds to find the hole. Hell, maybe my line was simply getting overpowered (Gerald McCoy ain't half bad people).

Conclusion: Still undecided on whether or not to pick up this game. Will probably come down to impressions from this board, as usual.
 


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