Home
NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 601 HuskyDog @ 06/19/09 12:09 PM
I'm very interested in hearing why the PS3 graphics in the demo are noticably worse compared to NCAA 09. I even downloaded the 09 demo to compare with the final game from last year to see if the demo from last year had poor graphics compared to the final game. The graphics from the 09 demo appear to be identical with the 09 final release. Yes, I am playing on an HD TV with an HDMI connection.

It appears that for some reason, the PS3 has taken a major graphical hit in terms of player models, jersey textures and especially helmet appearance quality with regard to lighting / reflections. The OU helmet looks like a throwback from the PS2.

There are some gameplay improvements, but with the very bad graphics, I will not pay $60 for a few gameplay tweaks and a chance to build a high school team online.

EA needs to clarify why the graphical quality is so poor. If these are the graphics that will be part of the final release, they should be embarrassed.
 
# 602 dukerock12 @ 06/19/09 12:09 PM
demo wasn't too bad. with all the news on madden i though this was gonna be the same gas as last year and it not. its alot better. the only thing i didnt like though was the pocket wasn't breaking down fast enough. still a solid game, love player lock. Defiantly getting my 60 bucks
 
# 603 TheWatcher @ 06/19/09 12:10 PM
Quote:
Originally Posted by Strummer101er
Weird glitch at the end of the game: 4th quarter. I'm trailing OU 21-20. I complete a pass and advance to the 10-yard line with two seconds left and call a timeout so I can set up for a field goal.

Before I can call the play, Oklahoma calls three timeouts in a row.

I've heard about icing the kicker, but this is like nuclear winter. What gives?
LOL.

I got that one, too. And Nessler said "The Sooners call a timeout. The Sooners call a timeout. The Sooners call a timeout."

... I love demo's
 
# 604 dukerock12 @ 06/19/09 12:12 PM
Quote:
Originally Posted by HuskyDog
I'm very interested in hearing why the PS3 graphics in the demo are noticably worse compared to NCAA 09. I even downloaded the 09 demo to compare with the final game from last year to see if the demo from last year had poor graphics compared to the final game. The graphics from the 09 demo appear to be identical with the 09 final release. Yes, I am playing on an HD TV with an HDMI connection.

It appears that for some reason, the PS3 has taken a major graphical hit in terms of player models, jersey textures and especially helmet appearance quality with regard to lighting / reflections. The OU helmet looks like a throwback from the PS2.

There are some gameplay improvements, but with the very bad graphics, I will not pay $60 for a few gameplay tweaks and a chance to build a high school team online.

EA needs to clarify why the graphical quality is so poor. If these are the graphics that will be part of the final release, they should be embarrassed.
this is how the demo was for me last year on the ps3 but i noticed a huge difference in the final build.
 
# 605 nxt @ 06/19/09 12:14 PM
Quote:
Originally Posted by Strummer101er
Weird glitch at the end of the game: 4th quarter. I'm trailing OU 21-20. I complete a pass and advance to the 10-yard line with two seconds left and call a timeout so I can set up for a field goal.

Before I can call the play, Oklahoma calls three timeouts in a row.

I've heard about icing the kicker, but this is like nuclear winter. What gives?
Yes, this happened to me too. As well as the bad snap glitch where QB is in shotgun and ball flies overhead ruled incomplete. Don't mind the bad snap randomly (maybe 1-3% of snaps) happening, but rule it a fumble and let it play out.
 
# 606 nxt @ 06/19/09 12:18 PM
Quote:
Originally Posted by HuskyDog
I'm very interested in hearing why the PS3 graphics in the demo are noticably worse compared to NCAA 09. I even downloaded the 09 demo to compare with the final game from last year to see if the demo from last year had poor graphics compared to the final game. The graphics from the 09 demo appear to be identical with the 09 final release. Yes, I am playing on an HD TV with an HDMI connection.

It appears that for some reason, the PS3 has taken a major graphical hit in terms of player models, jersey textures and especially helmet appearance quality with regard to lighting / reflections. The OU helmet looks like a throwback from the PS2.

There are some gameplay improvements, but with the very bad graphics, I will not pay $60 for a few gameplay tweaks and a chance to build a high school team online.

EA needs to clarify why the graphical quality is so poor. If these are the graphics that will be part of the final release, they should be embarrassed.
Yup noticed this too. I hope it has to do with it being the demo, but like you said, the NCAA 09 demo looked better graphically. The colors seemed washed out, the helmets don't glimmer. It definitely looked something out of PS2.
 
# 607 nxt @ 06/19/09 12:21 PM
Quote:
Originally Posted by mudtiger
My first impression of the demo is that it was decent for a demo, that's it. I just can't get any real good read on the game as a whole with 2 min qtrs. I really liked 09's demo and ended up very frustrated with the actual game though.

If the sliders actually work, and I mean really work where there is a huge difference betwen a 0 and 99 slider, I think I would buy the game. Unlike in previous years I'm not going to buy the game on day 1 to find out.
Sorry mudtiger, but the sliders are broken AGAIN this year. See: http://www.operationsports.com/forum...ent-plans.html They are working on a patch... but like you said, the sliders need to be much more effective than last years pre and post-patch.
 
# 608 BCJMU99 @ 06/19/09 12:25 PM
Quote:
Originally Posted by steelers1
Played again as Florida and tried to cheese by scrambling around and stuff, and you could definitely still do it, but I wasn't that successful with it (I never really play that way so that's probably why I suck at it, but if the demo is any indication, it will still happen online a lot).

I'm worried about the goal line stuff. OU had it on my 1 yard line, and ran 3 times and I stuffed it each time. Their HB was running full steam ahead on an outside run and was instantly stopped at the goal line by 1 UF defender. There was no momentum. Same thing happened with a run up the gut, and then they did the QB sneak, and Bradford just dove immediately for a loss. He dove automatically, which would be cool, but he never even had a chance of gaining yards. It looked like to make the sneak less effective, they maybe made it useless.
I agree with you completely, happened to me with Tebow on a 4th and 1 and he just drove to the ground and I got a turnover on downs. It looks like they are trying to make the animation look like a QB putting his head down into a pile but there wasn't a pile for him to put his head down into...

I also wasn't able to run around with Tebow...I do this sometimes with fast QBs while playing vs. CPU (not really an online player) and I wasn't able to at all..if you trying roam around too much you will def get pressure on you.
 
# 609 Lupe_Tabasco @ 06/19/09 12:26 PM
looks like the ps3 version the qb's are still throwing knuckle balls(no spin on the ball at all). Am i the only one that is bothered by this?
 
# 610 Skyboxer @ 06/19/09 12:29 PM
Ok my biggest issues are
1:Just doesn't feel exciting at all. Maybe that's just me. No life what so ever IMO.
2: I feel as though I'm guiding my players rather than controlling them. Very sluggish and animation oriented.
3: lots of times the "get hit and throw badly" timing is off. The throw goes way off course and then the hit happens. Looks dumb when it happens.
Worse one I've seen was on a screen pass. Defender a good 2 yards away when I released the ball to the back in left flat. Ball goes straight ahead right into a D players arms......then the hit on the QB.

Not really to impressed overall...
 
# 611 marcoyk @ 06/19/09 12:31 PM
I'm pretty impressed by the field goal nets that sprout straight out of a blue box. Does anyone know where I can buy one?
 
# 612 sgtspit @ 06/19/09 12:31 PM
to me it doesnt feel bad,it kind of looks 07ish.they should of never touched the graphics.
 
# 613 IvyLeagueQB @ 06/19/09 12:32 PM
PLEASE PLEASE PLEASE....Can I make a request that if you are going to post your impressions that you post what system your on, hdtv,and what skill setting your playing on!

I think more so then player skill this is why there is such a big difference in opinion on same topics.
It would also make it easier to navigate all these posts if I can skip past the ones where I see different system.
 
# 614 crques @ 06/19/09 12:39 PM
Quote:
Originally Posted by realultimatepower
It seems a bit blander in the graphics dept than last year as well. It really feels like Madden 09. I wonder if they're using that engine.
Oh geez.....don't say that. I hated Madden 09. I thought it moved way too fast. Does NCAA move that fast?
 
# 615 Happyvally74 @ 06/19/09 12:41 PM
Quote:
Originally Posted by BCJMU99
I agree with you completely, happened to me with Tebow on a 4th and 1 and he just drove to the ground and I got a turnover on downs. It looks like they are trying to make the animation look like a QB putting his head down into a pile but there wasn't a pile for him to put his head down into...

I also wasn't able to run around with Tebow...I do this sometimes with fast QBs while playing vs. CPU (not really an online player) and I wasn't able to at all..if you trying roam around too much you will def get pressure on you.
Noticed this too. 4th and 1 QB just fell forward. Turnover. I don't know if a button triggers this animation, but I didn't hit the dive button.
 
# 616 cepwin @ 06/19/09 12:49 PM
Played the Demo on the PS3 last night. Gameplay hasn't changed that much (nor would I have expected it to) but I liked the new "strategy" setting (aggressive, conservative, etc.) Playing NCAA 09 vs Madden 09 there is a different "spirit" (for lack of a better word) in NCAA. The college spirit seems to still be there and from what I've read, been enhanced with more bands, etc. I would have liked to see more stuff playable than just one game in order to give a better idea of all the features.
 
# 617 fistofrage @ 06/19/09 12:56 PM
Quote:
Originally Posted by Skyboxer
Ok my biggest issues are
1:Just doesn't feel exciting at all. Maybe that's just me. No life what so ever IMO.
2: I feel as though I'm guiding my players rather than controlling them. Very sluggish and animation oriented.

Not really to impressed overall...
Yeah, I can't really explain it but it feels as though I'm moving 2-d cut-outs around rather than being immersed in the gameplay. Its hard to explain, the PS2 players from a few years back seemed like they had weight and momentum to them. These guys almost seem weightless. I don't know, hard to explain.
 
# 618 SilverChaosVII @ 06/19/09 01:00 PM
Has anybody else experienced the glitch where you hike the ball. It goes flying back past the quarterback, the play is called dead and called an incomplete pass.

I've played 3 total games and had it happen twice. Pretty crap
 
# 619 da ThRONe @ 06/19/09 01:00 PM
Quote:
Originally Posted by fistofrage
Yeah, I can't really explain it but it feels as though I'm moving 2-d cut-outs around rather than being immersed in the gameplay. Its hard to explain, the PS2 players from a few years back seemed like they had weight and momentum to them. These guys almost seem weightless. I don't know, hard to explain.
Its not that hard to explain because you did a pretty good job explaining it to me!
 
# 620 Drocks @ 06/19/09 01:03 PM
Alright, even though everyone else has pretty much broken this thing down to bits and pieces, I thought I'd give my two cents from the perspective of someone who is probably more of a borderline casual/hardcore gamer who just wants a fun game to play:

Gameplay
This is something that means so many things to so many people. But in any event, here are some of my thougts:
+ The game is slowed a bit, there's really no denying it and I don't understand how people can say it hasn't. It's not a lot, but it is there, and to me, it is a plus.
+ The catching is very solid IMO. The fade route work to perfection for me, where I lobbed it up with Tebow, and the receiver went up (not rocket style, but very naturally) and pulled it down and got a foot down in the corner of the end zone. It looked incredibly sweet. Maybe this was possible in 09 in some way, but I never got it as smooth and tight looking as I did in this demo.
+ Pocket definitely forms, no doubt about it. A vast improvement there.
+ QBs misfire, I likes A LOT. I overshot an open dude once that could have been six and I was mad, but happy all at the same time lol.
+ CPU burnt me deep and it wasn't just one of those wide open looks, but it actually challeneged me deep one on one, and won.
- Pass rush is struggling. It's more on my end though (of course lol) where I can't get as much pressure. The CPU got to me on many occassions though.
- The running period needs to be addressed. Momentum and physics will help this game immensely. When a guy cuts, there has to be an animation to address that foot plant and push. Not just a simple change of direction of the usual running animation. CPU is more guilty of this cause they'll be twitchin sometimes and it's just not good.
- Along with that, running animations need overhaul. Specifically for fast guys. That high knee thing is a trip lol. Ya'll need to take care of that EA!

Presentation
+ Bands were a good addition, better camera angles on that part would be good though.
+ I love the new look of the score layout and stats banners. I would recommend keeping something similar for future iterations.
- Pretty much same style commentary, this needs to be overhauled to freshen it up.
- Just the overall presentation needs an upgrade. I want to see players entering from the tunnels. Instead of just a pic of a player profile, show the player warming up like back in the day. Post game, I'm not sure if that really it or not, but something's gotta happen after the game as far as players leaving the field, coaches shaking hands, etc. The replay thing is cool, but I needs more.

Overall Impressions
The game IMO, is not even close to nearly as bad as people are making it sound. There are issues like pass rush (my only real main beef) that need addressing in the future, as well as tweaking the running and stuff. I can understand why people call it NCAA 9.5 (which I hate, cause it's so stupid, but whatever lol), but the game definitely feels different than it looks. The way the game is played is not like 09, but it defintely looks similar. If that bothers you, then you will never be able to get into this game. If you are a real HARDCORE SIM guy, you will also have problems because of some of the issues I noted. Like I said, I'm more borderline so although I notice these things and they kind of bother me, they don't ruin my experience with the game because overall it is a fun game to play.

BTW, this is on PS3 and I really didn't notice any graphical issues. The game looked and ran very smoothly. Not a bunch of jaggies at all for me, unless maybe my eyes just deceived me. And also, Uniform Mix-n-Match is the greatest thing EVER LOL.

So yeah, those are just my thoughts on it. Those who loved 09 will defintely still like 10, and those who hated 09 beyond just the issues of pursuit angles and stuff like that will probably still hate 10 lol.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.