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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 541 mikeveli20 @ 06/19/09 03:27 AM
Quote:
Originally Posted by GatorBait06NC
First off before the demo, the roster issue is completely unacceptable. I dont see how people still try to take up for this team. They were busy implenting garbage like season showdown and screwed up the rosters.

But after the demo, there are some good and bad things about it.


THE BAD:

1) Ive noticed that unless youre right up on the image, the graphics from a far in this game are absolutely horrible. They are about on the level as a PS2 game. HAs anyone else noticed this???? From a far, Floridas numbers on the back of the jerseys are blurred and you cant really focus on the color. And anything far away is just plain terrible for a next gen game. Never noticed this, but till look when I play tomorrow

2) Theres that glitch where the center snaps the ball over the QBs head like 20 yards. And its ruled incomplete. Thats awful. Happened to me too

3) The camera style is going to take some getting use to. Its ok I guess. I don't really like it, anyone know if we can change it to the classic cam in the retail version?

4) I saw the same tackle over a over. That new tackle looks like something off of blitz. Yep

5) The player models and their movement has moved towards the same style that NBA live and NCAA basketball are like. Which is a complete step in the wrong direction. Seeing as how both of those titles arent worth the disc they are burned on. Haven't played either so can't say

6) The playcall menus are still slow and a little irresponsive. Definitely. More times than not I would press the button to select my play and it wouldn't take so I'd have to press it again. Also moving from play to play and between pages was lagging quite a bit

7) The crowd chants audio is terrible. I noticed this too. Doesn't really sound like it's coming from the crowd, but from something else

8) I think speed will still kill. I still saw some AI defenses taking bad angles. Same. I was playing on AA so maybe it would be different on Heisman.

THE GOOD

1) Mixin and matching of jersys is good. I also like the new stances and bowl endzones. Liked this

2) There were a lot of new animations. Liked these except for the frequency of the above mentioned NFL Blitz like tackle

And there were some more good things. I didnt like how the defense played at all. It seems like I couldnt control anyone and OU WRs were wide open by 10 or 15 yards on every play. Never really had trouble in this area. Got a few INTs. Still trying to get used to the new buttons as they've moved a bunch of stuff around.

The demo kind of dissapointed me. But its still going to be a great game, despite the early roster issues. The only thing that worries me is what other glitches will we come upon on down the road.

The NCAA dev team needs to focus more on getting everything currently in the game right, and worry about new features later. I guess everyone will have to keep saying this until they are blue in the face.
Your thoughts on the demo reflect mine as well. I commented beside some above. Overall I enjoyed it and think the retail version will be just as fun but there are some glaring issues that need to be addressed. My two biggest annoyances are the camera angle and the lagging in the play call screen.
 
# 542 nxt @ 06/19/09 03:44 AM
After playing a few games of the demo (on HEISMAN), I think that this game needs some serious tweaking via real WORKING sliders or a patch. The main issues that I think need to be addressed are still the (1) THE PASS RUSH - On the defensive side of the ball, I am not seeing a very good pass rush for either CPU or USER. This leads to (2) THE QB PLAY - Although I have seen a couple of bad passes (more than in '09), they are still few and far between. The QB for CPU and USER simply has way too much time to throw. USER Passing on default HEISMAN is too easy. I feel like I have all day to throw. My completion % must be in the 85-90's for every game. (3) THE CPU RUNNING GAME - Not so good still. They try to run and do call running plays to mix it up... it just doesn't really work well. I think the most important thing is to have (4) REAL WORKING SLIDERS - for those who haven't heard, sliders are not working properly AGAIN out of the box so we'll have to wait for a patch AGAIN.

I think if sliders actually worked properly (for example: Moving the PASS BLOCK slider to 0 and BREAK BLOCK slider to 100 actually meant terror in the backfield on every play... or having the QB ACC slider actually affect the QB's accuracy), than this game would have the potential to be pretty good. As it stands, I will be one of the many long time fans of the NCAA series that is gonna say, "enough is enough" and sadly pass on this year's game.
 
# 543 WDOgF0reL1fe @ 06/19/09 03:53 AM
Quote:
Originally Posted by Derrville
Whats the diff between the two?
The PS3 version has some DEFINITE aliasing problems (jaggies) everywhere:
From the playcall screen to every player on the field.
The grass looks really dark.
You cant even make out the numbers or positions on the back of the players jerseys. (smaller print)

It just seems really off to me
 
# 544 Rhudey @ 06/19/09 04:02 AM
Wow, I just played the PS3 version and I am stunned.

I feel like I'm playing last years game but with PS2 graphics. The players look absolutely terrible, no pass rush, cpu had all day to pick me apart on slants and crossing patterns. What exactly did they change for this year?, certainly not presentation. The regression in graphics is so bad its embarrassing. Please tell me it looks this bad because they had to step it down for the demo.

I had high hopes for this game, but after playing the demo I will not be purchasing this game. It's sad to see how far this game has fallen. I know the design team is sick of the negativity but really, it is what it is.
 
# 545 b_o_33 @ 06/19/09 04:12 AM
Ok I feel much better now! After going back and watching the vids Steve posted, it is obvious that is not the same annoying camera that is in the demo....... so either it has been fixed for retail version or there is an option to go back to classic cam. If you take a look @ those vids it definately appears to me to be the old camera angle we are accustomed too. Wish we could get some confirmation on it but look for yourself and see what you think.
 
# 546 Old's Cool @ 06/19/09 04:22 AM
Same shhh different year.

Robo QB is still there.

No pass rush.

CPU QB completing passes for -3 yards.

I played as OU and Tebow had like 16 pass attempts and 2 rushes.

All the major problems from last year are still there.
 
# 547 nighttrain32 @ 06/19/09 04:32 AM
a couple things i liked were the the game planning features how i could make a receiver go deep after his route because it helped me tie the game and i also like the new camera feature that isn't forced but optional. the game is still too easy imo on heisman.

i don't get why everybody looks like they got some steroids before the game tho. a lot of players look more cut than built up in real life. they all look like thomas jones from the jets in different colors lol.

did anybody else have trouble with wr screens? i couldn't even complete one.
 
# 548 Mr. Moustafa @ 06/19/09 04:35 AM
Thanks for warning me people. now i won't have to clear room on my hard drive. its ashame this game looks like it will tank. I love football games so hopefully madden can produce this year. if not, there's still Nhl 10 and Modern Warfare 2
 
# 549 berad88 @ 06/19/09 04:47 AM
I am getting it for sure. I love all the new tackle animations. Graphics do seem to look worst than I remember them looking in 09 but they are no where close to being unbearable. I like the feel of the DL controls.
I know it could be a whole lot better and that they still do not have the content that is on the old gen games. I know a lot of people want everything that is in madden but I am glad it is not the exact same as madden. I play both and that would get boring if they were identical.
I am sure I will play this a lot and have a lot of fun with it. I hope EA finds a way to get in at the very least all the good stuff that is still missing from the old gen versions.
I wish they would of spent their time getting the real FCS teams in the game properly instead of that stupid team builder crap but I also understand that a lot of people like stupid team builder crap and don't want to play a college football game with all the real college football teams so yeah whatever. No wonder the game is the way it is. We cant all win. In the end I think this will be good enough to be very enjoyable.
 
# 550 boritter @ 06/19/09 04:57 AM
I have major gripes about this game's development (see my signature) but the more I play it the more fun I have. Yes, it has tons of annoying quirks and the roster issue makes me angry. But I'm having fun. I'm sure a big part of it is I love college football and I love video games.

I love Florida's playbook. Lock on defending is also sweet.
 
# 551 sportzbro @ 06/19/09 05:12 AM
Quote:
Originally Posted by boritter
I have major gripes about this game's development (see my signature) but the more I play it the more fun I have. Yes, it has tons of annoying quirks and the roster issue makes me angry. But I'm having fun. I'm sure a big part of it is I love college football and I love video games.

I love Florida's playbook. Lock on defending is also sweet.
I am shocked by this post..after all the flaws you pointed out with the OL, and your little jabs at NCAA.

Edit: BTW, thanks for the blog comment... I like the UF playbook too. The shotgun formation is ridiculous.
 
# 552 mmorg @ 06/19/09 05:18 AM
Yeah I really thought I was going to hate it and went in with a very negative attitude but I just looked at the clock and have been playing it for 5 hours straight almost. I am going to have such a long and tired day tomorrow, haha!

The game plays really well actually and the over the shoulder catches really add a lot to the passing game. Along with that the passing mechanics seem a lot better and the ball flight seems a little more realistic. The only problem I have is the buttons for throwing don't seem very sensitive and hopefully this is addressed in the retail version.

The CPU is running the play clock down I've noticed when it actually makes sense to. One problem I have noticed is the CPU spiking the ball when the game clock isn't running. What's up with that? I hope that's just in the Demo.
 
# 553 redsfan4life @ 06/19/09 05:31 AM
Issues I have:

Bullet passes are NEVER accurate if you try to lead them in any way. They could at least give you some chance, if you throw a bullet pass you can't try and lead or it will be way off, on some of the high throws the receiver just lets the ball whiz by without making an effort.

The snap over head glitch as incomplete.

When CPU runs no huddle after a first down the play clock will tick down to 2 without the game clock moving at all...don't know why this happens but it's there.
 
# 554 mmorg @ 06/19/09 05:52 AM
Quote:
Originally Posted by redsfan4life
When CPU runs no huddle after a first down the play clock will tick down to 2 without the game clock moving at all...don't know why this happens but it's there.
Yeah I hope the game clock bug in this instance gets fixed. It was really freaking me out, I thought I missed some rule changes that the NCAA was making this year.
 
# 555 boritter @ 06/19/09 06:01 AM
Quote:
Originally Posted by BORN4CORN
I am shocked by this post..after all the flaws you pointed out with the OL, and your little jabs at NCAA.
Here is my current take on the OL:

The OL gets screwed up on running plays where one of the guards pull. The OL AI is poor so the other linemen do not adjust their assignments and block the defender who the pulling guard originally lined up across from.

This AI bug makes plays where your guards pull useless; the DTs blow up the play 90% of the time. I have adjusted my playcalling and NEVER call a running play where my guards pull.

This is not an ideal situation and it upsets me when I think about how EA dropped the ball. It's sad when we have to change our playcalling based on EA's poor programming. But at least this allows me to play a college football game. Hopefully one year I can play the game how I want to....
 
# 556 NoLittleBabies @ 06/19/09 06:01 AM
I'm sure this has been touched on already, but the tackle animations are ridiculous. Literally close to 50% of the tackles consist of the defender grabbing the ballcarrier's jersey and swinging him down with his hands. I've seen 300 pound DT's tackle QBs like that, but that's about it. Most people wrap up and drive through in real life. I don't mind seeing that animation on occasion (like < 5%) but this is absurd.
 
# 557 redsfan4life @ 06/19/09 06:13 AM
^ Agree with ya

Just had a great throw/catch. Threw a high deep lob down the left sideline with Bradford and my wideout laid out and dove in the end zone to bring it in. Sweet play.
 
# 558 rckabillyRaider @ 06/19/09 06:38 AM
just downloaded the ps3 version. Dont know, but it seems to play a bit choppy and slow. I'm gonna download the xbox 360 version tomorrow to see if there is a difference. Pass rush is definitely not there. My first drive of the game playing on AA, and I completed all my passes and scored a TD. Gotta play it more in depth tomorrow.
 
# 559 nazzman @ 06/19/09 07:10 AM
The Good

1. Sometimes when the ref makes a call he vaporizes a split second before the background image changes. Please don't fix this clever tribute to Star Trek.

2. The lock-on player is terrific, a game changer. I got to the OU quarterback on a blitz, forced a wounded duck and watched from the field level as my guy ran it back for a TD. Great for those of us who play as DEs.

3. The game feels more realistic in general and is a bit harder to play. The speed feels about right.

4. QBs overthrow and underthrow. The QB can resist the sack and throw just before in the grasp instead of the old inevitable. The option pitch seems to work better.

5. No Robo QB. I got to the guy (both UF and OU) often enough and the 3 and outs were about right.

6. I like the score and time bar at the bottom. New in-game graphic pop-ups look good.

7. Penalties are back, good to see the facemask personal foul.

8. Looks like there can be a running game against good Ds and the basic runner responses are better after '09's regression, dunno about the left stick thing.

9. I like the blimp view before plays, didn't think I would.

The bad

1. Presentation and band so lame.

2. Commentary is the SOS. This makes ESPN look bad. I don't even hear those guys talking anymore.

3. The QB's hesitation before taking off running ruins plays.

4. No crowd interaction. Bring back the make-a-sign and the high 5 clips. Something.

5. The muscles: good idea bad execution.

6. The cement field goal net bugs me more than it should.

7. The AI is smarter. As in, it'll let the clock run when it's in its interest to do so.

8. Agree with those who feel more like spectators, even with the lock on feature. Maybe this will get better with game experience. I don't play to watch.

9. Deja vu factor -- It's 9.5

The ugly

1. The medium- and long-shot visuals are horrid, abysmal, etc. I cannot believe EA will let this come to market with these visuals. I think it was the last demo or '08 that came out all dark, and then the game was fine at retail. This will suck without fail all year long if "it's in the game."

2. The crowd chants sound like some kind of crappy radio interference. Crowd looks like a blob, sounds like a blob. Bet this will be fixed.

3. The cheerleader images are jagged out. They get too much camera time and they just do the same stuff as before.

4. The menus add to the deja vu, only they're uglier.

Bottom line: Whew, it's OK. See you there at midnight.
 
# 560 FlyingFinn @ 06/19/09 07:20 AM
Only played 1 game:

-The velocity of bullet passes is way over the top.
-No momentum really ruins player movement (very twitchy)
-No pass rush if I am not controlling a player that is rushing. I counted 9 seconds the CPU had to pass one time.


+Player Lock on Defense was cooler then I thought it would be.
+Some of the new animations were pretty sweet.
 


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